local LD = require("design.LevelDesignLibrary")
function OnScriptLoaded(level)
end
function OnStart(level)
  SoundOnStart()
end
function DropBridge()
  GameObjects.AxeBridge.LuaObjectScript.BrokenClasp()
  GameObjects.AxeBridgeIC:HideCollision()
end
local bridgeDropSoundEvents = {
  isLooping = true,
  OnDrawBridgeFall = "SND_MECH_Wood_Bridge_Release_LP",
  OnDrawBridgeEnd = "SND_MECH_Wood_Bridge_Slam_Down",
  OnDrawBridgeEndFrame = 20,
  HookSounds = {
    OnBreak = "SND_BRK_Metal_Hook_01"
  }
}
function SoundOnStart()
  GameObjects.caveR_LoreMarker01:FindSingleGOByName("pSonReadRune").LuaObjectScript.LoreMarkerRuneReadSoundSetup()
  GameObjects.AxeBridge.LuaObjectScript.SoundSetup(bridgeDropSoundEvents)
end
