local picklelib = require("core.pickle")
local locomotion = require("creature.locomotion")
locomotion.Install()
constants = {}
global = {}
global.currentPOI = {}
global.aggroState = ""
function OnAIPostSpawn(ai)
  local cineNumber = game.Level.GetVariable("CompletedCineNumber")
  if 150 <= cineNumber and cineNumber < 160 then
    game.Player.FindPlayer():TriggerMoveEvent("kLE_CarryBoarStand")
  end
end
function OnAIUpdate(ai)
end
function _G.OnAICreateLuaState(ai)
end
picklelib.Install()
function Pickle(GO)
  return {
    global = global
  }
end
function Unpickle(GO, t)
  global = t.global
end
