function OnScriptLoaded(level, firstInitBool)
  game.Audio.StartMusicMaster("SND_MX_JOT_start_master")
end
function OnFirstStart(level)
  HideJotZone()
end
function TempleInMusic()
  game.Audio.StartMusic("SND_MX_JOT_temple_explore_in")
  print("temple in music")
end
function TempleOutMusic()
  game.Audio.StartMusic("SND_MX_JOT_temple_explore_out")
  print("temple out music")
end
function ShowJotZone()
  GameObjects.SNDZnGrpStairs:Show()
end
function HideJotZone()
  GameObjects.SNDZnGrpStairs:Hide()
end
