local LD = require("design.LevelDesignLibrary")
local bBanterFired = false
local hitCounter = 0
function PlayBanter()
  if bBanterFired == false and hitCounter <= 2 then
    game.Audio.PlayBanter("CoveredCrystal")
    bBanterFired = true
    LD.CallFunctionAfterDelay(function()
      bBanterFired = false
    end, 4)
    hitCounter = hitCounter + 1
  end
end
