local constants = {}
constants.DefaultNavBank = "NB_OffensiveBank"
constants.fightConstantsDefault = {}
constants.fightPosDataDefault = {}
constants.fightPosDataDefault.OccupancyRadius = 1
constants.fightPosDataDefault.OccupancyPriority = 0
constants.fightPosDataDefault.AggressiveMass = 30
constants.fightPosDataDefault.NonAggressiveMass = 20
constants.fightPosDataDefault.AggressiveMinDistance = 10
constants.fightPosDataDefault.AggressiveMaxDistance = 13
constants.fightPosDataDefault.NonAggressiveMinDistance = 12
constants.fightPosDataDefault.NonAggressiveMaxDistance = 16
constants.fightPosDataDefault.AggressiveMinAngle = -50
constants.fightPosDataDefault.AggressiveMaxAngle = -15
constants.fightPosDataDefault.NonAggressiveMinAngle = -45
constants.fightPosDataDefault.NonAggressiveMaxAngle = -15
constants.fightPosDataDefault.PreserveOnScreen = false
constants.maxPowerLevel = 1
constants.DisableFacingTarget = true
constants.sonAggroSystemEnabled = true
local global = {}
global.DTree = "DTR_GOBLIN00_OFFENSIVE"
global.navData = {}
global.navData.isStrafing = false
global.navData.stopDistance = 1.2
global.navData.startDistance = 0.5
local sonAttributes = {}
return {
  global = global,
  constants = constants,
  sonAttributes = sonAttributes
}
