local timer = require("level.timer")
local uiCalls = require("ui.uicalls")
local lostBoy01_played = false
local lostBoy04_played = false
local lostBoy06_A_played = false
local lostBoy06_B_played = false
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
end
function LostBoy01_Banter()
  if not lostBoy01_played then
    timer.StartLevelTimer(2, function()
      game.Audio.PlayBanter("RIV_LostBoy_01", function()
        lostBoy01_played = true
      end)
    end)
  end
end
function LostBoy04_Done()
  lostBoy04_played = true
end
function Should_LostBoy05_Play()
  if game.Level.GetVariable("CompletedCineNumber") < 150 and lostBoy04_played then
    return true
  else
    return false
  end
end
function LostBoy06_A_Banter()
  if not lostBoy06_A_played then
    game.Audio.PlayBanter("RIV_LostBoy_06_A")
    lostBoy06_A_played = true
  end
end
function LostBoy06_B_Banter()
  if not lostBoy06_B_played then
    game.Audio.PlayBanter("RIV_LostBoy_06_B")
    lostBoy06_B_played = true
  end
end
