local noShoveBool = false
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
end
function OnSaveCheckpoint(level, obj)
  return {noShoveBool = noShoveBool}
end
function OnRestoreCheckpoint(level, obj, savedInfo)
  noShoveBool = savedInfo.noShoveBool
end
function HammerRibbonBanter()
  game.Audio.PlayBanter("stn_HammerRibbon")
end
function PlayNoShoveBtr()
  if not noShoveBool then
    game.Audio.PlayBanter("stn_HammerRibbon_NoShoveShoot")
    noShoveBool = true
  end
end
function PlayFirstShootBtr()
  noShoveBool = true
  game.Audio.PlayBanter("stn_HammerRibbon_ShoveShoot")
end
function PlaySecondShootBtr()
  game.Audio.PlayBanter("stn_HammerRibbon_SecondShove")
end
