local LD = require("design.LevelDesignLibrary")
local timer = require("level.timer")
function OnFirstStart(level)
  GameObjects.UpperCrystal:HideLights()
  GameObjects.CrystalOpened:HideLights()
end
function TemporalTutorialLights()
  GameObjects.Alf370_Spot_RedBeam_LOWER:PlayAnimToEnd(3)
end
function TurnOnMoatLights1()
  timer.StartLevelTimer(3, function()
    GameObjects.CrystalCovered:HideLights()
  end)
  timer.StartLevelTimer(3, function()
    GameObjects.CrystalOpened:ShowLights()
  end)
end
function TurnOnMoatLights2()
  GameObjects.UpperCrystal:ShowLights()
  GameObjects.UpperCrystal:PlayAnimToEnd()
end
