local LD = require("design.LevelDesignLibrary")
function OnScriptLoaded(level, obj)
  if obj.AddThrowableTarget then
    obj:AddThrowableTarget({
      JointName = "AxeJoint",
      AttachName = "ATT_Axe",
      OutwardRadius = obj:GetLuaTableAttribute("OutwardRadius"),
      ReturnRadius = obj:GetLuaTableAttribute("ReturnRadius"),
      ClampRadius = obj:GetLuaTableAttribute("ClampRadius")
    })
  end
  game.SubObject.Sleep(obj)
  game.SubObject.SetForgetOnCheckpoint(obj)
end
