local LD = require("design.LevelDesignLibrary")
local GuardianFight, guardianKilled
function OnScriptLoaded(level, obj)
end
function OnFirstStart(level, obj)
  DMCWall_Hide()
end
function OnUpdate(level, obj)
end
function DMCWall_Hide()
  GameObjects.GuardianDMCWall:Hide()
end
function DMCWall_Show()
  GameObjects.GuardianDMCWall:Show()
end
function guardianKilledVAR()
  guardianKilled = true
  game.Level.SetVariable("HEL_guardianKilled", true)
  game.Compass.SetGatewayMarkerIsOpen("HEL_200_Helper1", true)
  print(guardianKilled)
end
