local constants = {}
constants.DefaultNavBank = "NB_OffensiveBank"
constants.fightConstantsDefault = {}
constants.fightConstantsDefault.AggressiveRange = 20
constants.fightPosDataDefault = {}
constants.fightPosDataDefault.OccupancyRadius = 1
constants.fightPosDataDefault.OccupancyPriority = 15
constants.fightPosDataDefault.AggressiveMass = 45
constants.fightPosDataDefault.NonAggressiveMass = 15
constants.fightPosDataDefault.AggressiveMinDistance = 2.5
constants.fightPosDataDefault.AggressiveMaxDistance = 5
constants.fightPosDataDefault.NonAggressiveMinDistance = 8
constants.fightPosDataDefault.NonAggressiveMaxDistance = 12
constants.fightPosDataDefault.AggressiveMinAngle = -90
constants.fightPosDataDefault.AggressiveMaxAngle = 90
constants.fightPosDataDefault.NonAggressiveMinAngle = -180
constants.fightPosDataDefault.NonAggressiveMaxAngle = 180
constants.theaterInfluenceSettings = {}
constants.theaterInfluenceSettings.coneAngle = 45
constants.theaterInfluenceSettings.coneLength = 6
constants.theaterInfluenceSettings.coneIntensity = 0.05
constants.theaterInfluenceSettings.coneDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
constants.theaterInfluenceSettings.circleRadius = 2.5
constants.theaterInfluenceSettings.circleIntensity = 0.05
constants.theaterInfluenceSettings.circleDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
constants.sonAggroSystemEnabled = true
local global = {}
global.DTree = "DTR_PROJECTION20_OFFENSIVE"
global.navData = {}
global.navData.stopDistance = 0.5
global.navData.startDistance = 1
global.navData.isStrafing = true
global.navData.navSpeedJog = 0
global.navData.navSpeedWalk = 0
global.awarenessBroadcastRange = 10
global.awarenessReceiveRange = 20
local sonAttributes = {}
return {
  global = global,
  constants = constants,
  sonAttributes = sonAttributes
}
