function OnStart()
  if game.Level.GetVariable("CompletedCineNumber") < 200 then
    GameObjects.DebrisLift_VineBlocker:Hide()
  else
    GameObjects.DebrisLift_VineBlocker:Show()
  end
end
function OnScriptLoaded(level)
end
function OnUpdate(level)
end
function OnUseWorld(level)
end
function OnEvaluateLoadGroup_Cinematic()
  if game.Level.GetVariable("CompletedCineNumber") < 149 then
    return "BoarShootConfig"
  else
    return nil
  end
end
