local playedPoleBtr
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
end
function OnSaveCheckpoint(level, obj)
  return {playedPoleBtr = playedPoleBtr}
end
function OnRestoreCheckpoint(level, obj, savedInfo)
  playedPoleBtr = savedInfo.playedPoleBtr
end
function PlayVTowerRevenant()
  if not playedPoleBtr and game.Level.GetVariable("CompletedCineNumber") < 185 then
    playedPoleBtr = true
    game.Audio.PlayBanter("100_VTowerRevenant_Pole")
  end
end
