local LD = require("design.LevelDesignLibrary")
local monitors = require("level.MonitorLibrary")
local player
function OnScriptLoaded(level, obj)
  player = game.Player.FindPlayer()
end
function OnStart()
end
function OnSaveCheckpoint(level, obj)
end
function OnRestoreCheckpoint(level, obj, savedInfo)
end
function PlayCarryEverywhere()
  if player:IsPlayingMove("MOV_CarryRun") == true then
    if game.Level.GetVariable("CompletedCineNumber") < 250 then
      game.Audio.PlayBanter("Alf_CarryEverywhere_Son")
    end
    GameObjects.Btr_CarryEverywhere:HideEntityVolume()
  end
end
