local playedstn_MimirOnNjordholm2 = false
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
end
function OnSaveCheckpoint(level, obj)
  return {playedstn_MimirOnNjordholm2 = playedstn_MimirOnNjordholm2}
end
function OnRestoreCheckpoint(level, obj, savedInfo)
  playedstn_MimirOnNjordholm2 = savedInfo.playedstn_MimirOnNjordholm2
end
function GrabbedBlock()
  if not playedstn_MimirOnNjordholm2 then
    game.Audio.PlayBanter("stn_MimirOnNjordholm2")
    playedstn_MimirOnNjordholm2 = true
  end
end
