local LD = require("design.LevelDesignLibrary")
local timer = require("level.timer")
local monitors = require("level.MonitorLibrary")
function OnStart(level)
  CheckDoorStatus()
end
function CheckDoorStatus()
  if LD.GetEntityVariable("ALF_LightAcquired") == true then
    GameObjects.PrisDoorOccipied_01.Child:JumpAnimToPercent(1)
    GameObjects.PrisDoorOccipied_02.Child:JumpAnimToPercent(1)
  end
end
function TendrilBreak325()
  GameObjects.CollidableCylinder_Hive:HideCollision()
  GameObjects.CA_beforeTendrils.LuaObjectScript.Disable()
  LD.CallFunctionAfterDelay(function()
    GameObjects.TendrilAxeTarget1:Hide()
    GameObjects.TendrilAxeTarget2:Hide()
  end, 1)
  for _, x in pairs(GameObjects.HiveGeo325.Children) do
    x.Child.LuaObjectScript.StartDecay()
  end
end
function Alf340_Bookmark_TrenchOpened()
end
