local LD = require("design.LevelDesignLibrary")
function OnScriptLoaded(level, obj)
  HideBaldurRug()
end
function HideBaldurRug()
  local rug = GameObjects.timeToGoRug
  rug:Hide()
end
function PlayBaldurRug()
  local rug = GameObjects.timeToGoRug
  rug:Show()
  rug:JumpAnimToFrame(0)
  rug:PlayAnimToEnd()
end
