local LD = require("design.LevelDesignLibrary")
function SetCalLighting_1()
  LD.SetEntityVariable("CAL_LightingState", 1)
end
function SetCalLighting_5()
  LD.SetEntityVariable("CAL_LightingState", 5)
end
function SqueezeExit_ToRiv()
  GameObjects.LTW_PreSqueeze.LuaObjectScript.Disable()
end
function SqueezeExit_ToFor()
  GameObjects.LTW_PreSqueeze.LuaObjectScript.Enable()
  GameObjects.CA_SyncExit_ToForest.LuaObjectScript.Enable()
end
function LoadCheck_For900()
  game.UI.LoadCheck("For900_ExitClimb", "For000_Sky")
end
