local timer = require("level.timer")
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
  game.SubObject.SetForgetOnCheckpoint(obj)
end
function OpenEchoChest()
end
function EchoCall_Banter()
  if game.Level.GetVariable("CompletedCineNumber") < 360 then
    game.Audio.PlayBanter("155_EchoCall")
  end
end
