local LD = require("design.LevelDesignLibrary")
function BreakChiselRoom()
  GameObjects.stn_chisel_floor_animatedBreak.Child:PlayAnimToEnd()
end
function BreakWoodBeam()
  GameObjects.Boss_Fight_Chasm_Fall.Child:PlayAnimToEnd()
  GameObjects.Baldur_Ice_Break.Child:PlayAnimToEnd()
end
function ResetChiselRoom()
  GameObjects.stn_chisel_floor_animatedBreak.Child:PlayAnimToFrame(0, -30)
end
function ResetWoodBeam()
  GameObjects.Boss_Fight_Chasm_Fall.Child:PlayAnimToFrame(0, -30)
  GameObjects.Baldur_Ice_Break.Child:PlayAnimToFrame(0, -30)
end
function BaldurRockWallImpact()
  GameObjects.brk_RockWallImpact.Child:PlayAnimToEnd()
end
function ResetRockWallImpact()
  GameObjects.brk_RockWallImpact.Child:PlayAnimToFrame(0, -30)
end
function ForceBreakCookieJarRubble()
  GameObjects.Baldur_Ice_Break.Child:JumpAnimToFrame(850)
end
