local constants = {}
constants.spawnConfigsSeidrModerate = {
  "Brawler00_seidr",
  "Brawler01_seidr"
}
constants.spawnConfigsSeidrVeryHard = {
  "Brawler00_seidr_veryhard",
  "Brawler01_seidr_veryhard"
}
constants.spawnConfigsHelModerate = {
  "Helwalker00",
  "Helwalker01"
}
constants.spawnConfigsHelVeryHard = {
  "Helwalker00_veryhard",
  "Helwalker01_veryhard"
}
constants.fightConstantsDefault = {}
constants.fightConstantsDefault.AggressiveRange = 7
constants.fightConstantsDefault.DesiredRadius = 1
constants.fightPosDataDefault = {}
constants.fightPosDataDefault.OccupancyRadius = 1.5
constants.fightPosDataDefault.OccupancyPriority = 1
constants.fightPosDataDefault.AggressiveMass = 100
constants.fightPosDataDefault.NonAggressiveMass = 20
constants.fightPosDataDefault.AggressiveMinDistance = 0.5
constants.fightPosDataDefault.AggressiveMaxDistance = 4
constants.fightPosDataDefault.NonAggressiveMinDistance = 4
constants.fightPosDataDefault.NonAggressiveMaxDistance = 7
constants.fightPosDataSonTarget = {}
constants.theaterInfluenceSettings = {}
constants.theaterInfluenceSettings.coneAngle = 45
constants.theaterInfluenceSettings.coneLength = 6
constants.theaterInfluenceSettings.coneIntensity = 0.05
constants.theaterInfluenceSettings.coneDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
constants.theaterInfluenceSettings.circleRadius = 2.5
constants.theaterInfluenceSettings.circleIntensity = 0.05
constants.theaterInfluenceSettings.circleDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
constants.maxPowerLevel = 8
constants.unawareNavBank = "NB_UnawareBank"
local global = {}
global.awarenessBroadcastRange = 100
global.awarenessReceiveRange = 30
global.DTree = "DTR_BRAWLER00_OFFENSIVE"
global.variant = "HELWALKER"
local sonAttributes = {}
sonAttributes.dTree = "DTR_BRAWLER00_OFFENSIVE_SON"
sonAttributes.classType = "dGrunts"
return {
  global = global,
  constants = constants,
  sonAttributes = sonAttributes
}
