local LD = require("design.LevelDesignLibrary")
local thisLevel, player, son
function OnScriptLoaded(level)
end
function OnUpdate(level)
end
function OnUseWorld(level)
end
function MotherLightAnim()
  GameObjects.MotherLight:PlayAnimToEnd(1.4)
end
function OnSaveCheckpoint(level)
  return {}
end
function OnRestoreCheckpoint(level, savedInfo)
end
