local LD = require("design.LevelDesignLibrary")
local checkpoint = require("level.checkpoint")
function OnScriptLoaded(level, obj)
  GameObjects.Banter_WolfPit_Group:HideEntityVolume()
end
function WolfPitComplete()
  return _G.wolf_pit_complete
end
function OnSaveCheckpoint(level, obj)
  local savedInfo = {}
  savedInfo.LevelState = checkpoint.Save()
  return savedInfo
end
function OnRestoreCheckpoint(level, obj, savedInfo)
  checkpoint.Restore(savedInfo.LevelState)
end
