thisLevel = nil
player = nil
son = nil
function OnScriptLoaded(level)
  thisLevel = level
  player = game.Player.FindPlayer()
  son = game.AI.FindSon()
end
function OnUpdate(level)
end
function OnUseWorld(level)
end
function OnSaveCheckpoint(level)
  return {}
end
function OnRestoreCheckpoint(level, savedInfo)
end
