local LD = require("design.LevelDesignLibrary")
local player, pad
function OnScriptLoaded(level)
  player = game.Player.FindPlayer()
  pad = player.Pad
end
function HideAshes()
  GameObjects.SCRIPTED_Ash_Pile:JumpAnimToFrame(1)
end
function UnhideAshes()
  GameObjects.SCRIPTED_Ash_Pile:JumpAnimToFrame(0)
  GameObjects.SCRIPTED_Ash_Pile:PauseAnim()
end
function EZE_InpuMaskHouseInt_On()
  pad:EnableGameButton(tweaks.ePad.kPadCircle)
  pad:DisableGameButton(tweaks.ePad.kPadSquare)
  pad:DisableGameButton(tweaks.ePad.kPadTriangle)
  pad:DisableGameButton(tweaks.ePad.kPadCross)
  pad:DisableGameButton(tweaks.ePad.kPadUp)
  pad:DisableGameButton(tweaks.ePad.kPadLeft)
  pad:DisableGameButton(tweaks.ePad.kPadDown)
  pad:DisableGameButton(tweaks.ePad.kPadRight)
  pad:DisableGameButton(tweaks.ePad.kPadL1)
  pad:DisableGameButton(tweaks.ePad.kPadL2)
  pad:DisableGameButton(tweaks.ePad.kPadL3)
  pad:DisableGameButton(tweaks.ePad.kPadR1)
  pad:DisableGameButton(tweaks.ePad.kPadR2)
  pad:DisableGameButton(tweaks.ePad.kPadR3)
end
function EZE_InpuMaskHouseInt_Off()
  pad:ClearAllDisabledGameButtons()
end
