local statemachine = require("ai.statemachine")
local picklelib = require("core.pickle")
local Brain_Core = require("behavior.coresimplebrain")
constants = {}
global = {}
global.currentPOI = {}
global.aggroState = ""
global.navBank = "NB_DefaultBank"
function OnAIPostSpawn(ai)
end
function OnAIUpdate(ai)
end
function LuaHook_DeerSpotACine()
  game.Audio.SetWwiseState("Scene_040_Forest_DeerSpotA", "in")
end
function LuaHook_DeerSpotACineEND()
  game.Audio.SetWwiseState("Scene_040_Forest_DeerSpotA", "out")
end
function LuaHook_DeerSurprise()
  game.Audio.StartMusic("SND_MX_PRO_deer_spot_1")
  game.Audio.SetWwiseState("Scene_025_Forest_DeerSurprise", "in")
end
function LuaHook_DeerSurpriseEND()
  game.Audio.SetWwiseState("Scene_025_Forest_DeerSurprise", "out")
end
function _G.OnAICreateLuaState(ai)
  _G.OnAICreateLuaState = nil
end
picklelib.Install()
function Pickle(GO)
  return {
    global = global
  }
end
function Unpickle(GO, t)
  global = t.global
end
