local timers = require("level.timer")
local banterPlayed = {}
function OnScriptLoaded(level, obj)
  game.SubObject.Sleep(obj)
end
function OnSaveCheckpoint(level, obj)
  local savedInfo = {}
  savedInfo.banterPlayed = banterPlayed
  return savedInfo
end
function OnRestoreCheckpoint(level, obj, savedInfo)
  banterPlayed = savedInfo.banterPlayed
end
function PlayLightRamp()
  if not banterPlayed.LightRamp then
    game.Audio.PlayBanter("090_LightRamp")
    banterPlayed.LightRamp = true
  end
end
function OpenPlatformCoffin()
  if not banterPlayed.CoffinPlatform then
    game.Audio.PlayBanter("085_CoffinPlatform")
    banterPlayed.CoffinPlatform = true
  end
end
function StagStatueRedux4_Banter()
  if not banterPlayed.StagStatueRedux4 then
    game.Audio.PlayBanter("040_StagStatueRedux4")
    banterPlayed.StagStatueRedux4 = true
  end
end
function StagStatueRedux5_Timer()
end
