local uiCalls = require("ui.uicalls")
function OnStart(level, obj)
  SoundOnStart()
end
function TendrilSolved()
  GameObjects.AnimatedHiveCover:PlayAnimToEnd(0.5)
  for _, x in pairs(GameObjects.HiveMaterial.Children) do
    x.Child.LuaObjectScript.StartDecay()
  end
  GameObjects.coffin_tier1_alf440_1.LuaObjectScript.Enable()
end
function AnnounceTemple()
  uiCalls.UI_Event_DiscoverLocation("Secret Temple Interior")
end
function Enable_LTW()
  GameObjects.LeadTheWay.LuaObjectScript.Enable()
end
function Disable_LTW()
  GameObjects.LeadTheWay.LuaObjectScript.Disable()
end
function FirePulse()
end
function SoundOnStart()
  GameObjects.SonReadRune:FindSingleGOByName("pSonReadRune").LuaObjectScript.WallRuneReadSoundSetup()
end
