local LD = require("design.LevelDesignLibrary")
function OnFirstStart(level)
  GameObjects.MagniDead:Hide()
end
function OnStart(level)
  if game.Level.GetVariable("CompletedCineNumber") >= 360 then
    GameObjects.MagniDead:Show()
  end
end
function HideDeadMagni()
  GameObjects.MagniDead:Hide()
end
