local constants = {}
constants.DefaultNavBank = "NB_DefaultBank"
constants.fightConstantsDefault = {}
constants.fightConstantsDefault.AggressiveRange = 15
constants.fightConstantsDefault.DesiredRadius = 1
constants.fightPosDataDefault = {}
constants.fightPosDataDefault.OccupancyRadius = 1.5
constants.fightPosDataDefault.OccupancyPriority = 100
constants.fightPosDataDefault.SeperationDistance = 6.5
constants.fightPosDataDefault.AggressiveMass = 100
constants.fightPosDataDefault.NonAggressiveMass = 100
constants.fightPosDataDefault.AggressiveMinDistance = 3.5
constants.fightPosDataDefault.AggressiveMaxDistance = 5.5
constants.fightPosDataDefault.AggressiveMinAngle = -180
constants.fightPosDataDefault.AggressiveMaxAngle = 180
constants.fightPosDataDefault.NonAggressiveMinDistance = 9
constants.fightPosDataDefault.NonAggressiveMaxDistance = 15
constants.fightPosDataDefault.PreserveOnScreen = false
constants.maxPowerLevel = 8
constants.sonAggroSystemEnabled = true
constants.unawareNavBank = "NB_UnawareBank"
constants.theaterInfluenceSettings = {}
constants.theaterInfluenceSettings.coneAngle = 25
constants.theaterInfluenceSettings.coneLength = 15
constants.theaterInfluenceSettings.coneIntensity = 0.05
constants.theaterInfluenceSettings.coneDecayRate = game.Creature.InfluenceConeDecay.kNoDecay
constants.theaterInfluenceSettings.circleRadius = 6.5
constants.theaterInfluenceSettings.circleIntensity = 0.01
constants.theaterInfluenceSettings.circleDecayRate = game.Creature.InfluenceConeDecay.kNoDecay
local global = {}
global.DTree = "DTR_TROLL20_OFFENSIVE"
global.navData = {}
global.navData.stopDistance = 2
global.navData.startDistance = 4
global.navData.isStrafing = false
global.forceStanding = false
global.awarenessBroadcastRange = 100
global.awarenessReceiveRange = 30
global.tauntTimer = 0
local sonAttributes = {}
sonAttributes.dTree = "DTR_TROLL20_OFFENSIVE"
sonAttributes.classType = "bMiniBosses"
sonAttributes.name = "Troll"
sonAttributes.creatureRadius = 4
sonAttributes.creatureCone = 45
sonAttributes.creatureLength = 10
return {
  global = global,
  constants = constants,
  sonAttributes = sonAttributes
}
