local LD = require("design.LevelDesignLibrary")
local templeEmitter
function OnScriptLoaded(level, obj)
  templeEmitter = GameObjects.SNDGrpTempleFlipTNFTempleEdge.SoundEmitters[1]
  game.SubObject.Sleep(obj)
  game.SubObject.SetForgetOnCheckpoint(obj)
end
function TempleVelocity()
  if templeEmitter ~= nil then
    return templeEmitter:GetVelocity()
  else
    return 0
  end
end
function TempleVelocityScaledBy10()
  return TempleVelocity() * 10
end
