local constants = {}
constants.DefaultNavBank = "NB_OffensiveBank"
constants.fightPosDataDefault = {}
constants.fightPosDataDefault.OccupancyRadius = 1
constants.fightPosDataDefault.OccupancyPriority = 0
constants.fightPosDataDefault.AggressiveMass = 50
constants.fightPosDataDefault.NonAggressiveMass = 20
constants.fightPosDataDefault.AggressiveMinDistance = 2
constants.fightPosDataDefault.AggressiveMaxDistance = 5
constants.fightPosDataDefault.NonAggressiveMinDistance = 4
constants.fightPosDataDefault.NonAggressiveMaxDistance = 6
constants.defensiveChance = 1
constants.DefenseCooldown = 1.5
constants.NoEvadeOnThrow = false
constants.maxPowerLevel = 8
constants.theaterInfluenceSettings = {}
constants.theaterInfluenceSettings.coneAngle = 45
constants.theaterInfluenceSettings.coneLength = 6
constants.theaterInfluenceSettings.coneIntensity = 0.05
constants.theaterInfluenceSettings.coneDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
constants.theaterInfluenceSettings.circleRadius = 2.5
constants.theaterInfluenceSettings.circleIntensity = 0.05
constants.theaterInfluenceSettings.circleDecayRate = game.Creature.InfluenceConeDecay.kLinearDecay
local global = {}
global.DTree = "DTR_PROJECTION00_OFFENSIVE"
global.navData = {}
global.navData.stopDistance = 0.5
global.navData.startDistance = 1
global.navData.isStrafing = true
global.awarenessBroadcastRange = 20
global.awarenessReceiveRange = 30
local sonAttributes = {}
sonAttributes.dTree = "DTR_PROJECTION00_OFFENSIVE_VERSUS_SON"
return {
  global = global,
  constants = constants,
  sonAttributes = sonAttributes
}
