local monitors = require("level.MonitorLibrary")
function OnScriptLoaded(level, obj)
end
function OnUpdate(level, obj)
end
function OnUseWorld(level, obj)
end
function OnSaveCheckpoint(level, obj)
  return {}
end
function OnRestoreCheckpoint(level, obj, savedInfo)
end
function CheckLightRevealed()
  return game.Level.GetVariable("ALF_TrenchEndTnF")
end
