<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<!-- Tweaked Solar Panel (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>TweakedSolar</defName>
    <label>Tweaked Solar Panel [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Tweaked_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>375</MaxHitPoints>
      <WorkToBuild>3125</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Tweaked version of the Solar Panel. 25% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>125</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompTweakedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(0,255,0,0)</glowColor>
      </li>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>TweakedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Tweaked Solar Panel (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Tweaked_Solar_NG</defName>
    <label>Tweaked Solar Panel [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Tweaked_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>375</MaxHitPoints>
      <WorkToBuild>3125</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Tweaked version of the Solar Panel. 25% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>125</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompTweakedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>TweakedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Upgraded Solar Panel (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>UpgradedSolar</defName>
    <label>Upgraded Solar Panel [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Upgraded_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>3750</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Upgraded version of the Solar Panel. 50% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>150</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompUpgradedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,255,0,0)</glowColor>
      </li>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UpgradedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Upgraded Solar Panel (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Upgraded_Solar_NG</defName>
    <label>Upgraded Solar Panel [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Upgraded_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>3750</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Upgraded version of the Solar Panel. 50% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>150</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompUpgradedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UpgradedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Advanced Solar Panel (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>AdvancedSolar</defName>
    <label>Advanced Solar Panel [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Advanced_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>525</MaxHitPoints>
      <WorkToBuild>4375</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Advanced version of the Solar Panel. 75% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>175</Steel>
      <ComponentIndustrial>5</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompAdvancedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,125,0,0)</glowColor>
      </li>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>AdvancedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Advanced Solar Panel (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Advanced_Solar_NG</defName>
    <label>Advanced Solar Panel [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Advanced_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>525</MaxHitPoints>
      <WorkToBuild>4375</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Advanced version of the Solar Panel. 75% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>175</Steel>
      <ComponentIndustrial>5</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompAdvancedSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>AdvancedSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Ultimate Solar Panel (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>UltimateSolar</defName>
    <label>Ultimate Solar Panel [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Ultimate_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>600</MaxHitPoints>
      <WorkToBuild>5000</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Ultimate version of the Solar Panel. 100% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>200</Steel>
      <ComponentIndustrial>6</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompUltimateSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,0,0,0)</glowColor>
      </li>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UltimateSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Ultimate Solar Panel (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Ultimate_Solar_NG</defName>
    <label>Ultimate Solar Panel [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Ultimate_Solar</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
	  <shadowData>
        <volume>(3.5,0.75,3.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
      <damageData>
        <rect>(0,0.6,4,2.8)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <MaxHitPoints>600</MaxHitPoints>
      <WorkToBuild>5000</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Ultimate version of the Solar Panel. 100% more power generation compared to the basic Solar Panel.</description>
    <size>(4,4)</size>
    <costList>
      <Steel>200</Steel>
      <ComponentIndustrial>6</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>M13Solars.CompUltimateSolar</compClass>
        <basePowerConsumption>-1</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc5</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UltimateSolar</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
</Defs>