<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- Tweaked Wind Turbine (Glow) -->
	<ThingDef ParentName="BuildingBase">
		<defName>Tweaked_Turbine</defName>
    <thingClass>Building</thingClass>
		<label>Tweaked Wind Turbine [Glow]</label>
		<description>The Tweaked version of the Wind Turbine. 25% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Tweaked_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>185</MaxHitPoints>
			<WorkToBuild>4125</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>125</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompTweakedTurbine</compClass>
				<basePowerConsumption>-2500</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(0,255,0,0)</glowColor>
      </li>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>TweakedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Tweaked Wind Turbine (No Glow) -->
	<ThingDef ParentName="BuildingBase">
		<defName>Tweaked_Turbine_NG</defName>
    <thingClass>Building</thingClass>
		<label>Tweaked Wind Turbine [No Glow]</label>
		<description>The Tweaked version of the Wind Turbine. 25% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Tweaked_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>185</MaxHitPoints>
			<WorkToBuild>4125</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>125</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompTweakedTurbine</compClass>
				<basePowerConsumption>-2500</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>TweakedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Upgraded Wind Turbine (Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Upgraded_Turbine</defName>
    <thingClass>Building</thingClass>
		<label>Upgraded Wind Turbine [Glow]</label>
		<description>The Upgraded version of the Wind Turbine. 50% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Upgraded_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>225</MaxHitPoints>
			<WorkToBuild>4950</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>150</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompUpgradedTurbine</compClass>
				<basePowerConsumption>-3000</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,255,0,0)</glowColor>
      </li>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>UpgradedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
	
	<!-- Upgraded Wind Turbine (No Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Upgraded_Turbine_NG</defName>
    <thingClass>Building</thingClass>
		<label>Upgraded Wind Turbine [No Glow]</label>
		<description>The Upgraded version of the Wind Turbine. 50% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Upgraded_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>225</MaxHitPoints>
			<WorkToBuild>4950</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>150</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompUpgradedTurbine</compClass>
				<basePowerConsumption>-3000</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>UpgradedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
	
	<!-- Advanced Wind Turbine (Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Advanced_WindTurbine</defName>
    <thingClass>Building</thingClass>
		<label>Advanced Wind Turbine [Glow]</label>
		<description>The Advanced version of the Wind Turbine. 75% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Advanced_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>265</MaxHitPoints>
			<WorkToBuild>5775</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>175</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompAdvancedTurbine</compClass>
				<basePowerConsumption>-3500</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,125,0,0)</glowColor>
      </li>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>AdvancedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Advanced Wind Turbine (No Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Advanced_Turbine_NG</defName>
    <thingClass>Building</thingClass>
		<label>Advanced Wind Turbine [No Glow]</label>
		<description>The Advanced version of the Wind Turbine. 75% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Advanced_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>265</MaxHitPoints>
			<WorkToBuild>5775</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>175</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompAdvancedTurbine</compClass>
				<basePowerConsumption>-3500</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>AdvancedTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Ultimate Wind Turbine (Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Ultimate_WindTurbine</defName>
    <thingClass>Building</thingClass>
		<label>Ultimate Wind Turbine [Glow]</label>
		<description>The Ultimate version of the Wind Turbine. 100% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Ultimate_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToBuild>6600</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>200</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompUltimateTurbine</compClass>
				<basePowerConsumption>-4000</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
	  <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,0,0,0)</glowColor>
      </li>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>UltimateTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Ultimate Wind Turbine (No Glow) -->
  <ThingDef ParentName="BuildingBase">
		<defName>Ultimate_Turbine_NG</defName>
    <thingClass>Building</thingClass>
		<label>Ultimate Wind Turbine [No Glow]</label>
		<description>The Ultimate version of the Wind Turbine. 100% more power generation compared to the basic Wind Turbine.</description>
    <graphicData>
      <texPath>Ultimate_TurbineBody</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,2)</drawSize>
      <shadowData>
        <volume>(0.6, 1.0, 1.6)</volume>
		<offset>(-0.1,0,-0.08)</offset>
      </shadowData>
      <damageData>
        <rect>(2,0.15,1,1.4)</rect>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
    <blockWind>true</blockWind>
		<fillPercent>0.5</fillPercent>
		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToBuild>6600</WorkToBuild>
			<Flammability>0.4</Flammability>
			<Beauty>-12</Beauty>
		</statBases>
		<tickerType>Normal</tickerType>
		<size>(5,2)</size>
		<selectable>true</selectable>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
		<rotatable>true</rotatable>
		<designationCategory>M13Power</designationCategory>
		<building>
			<ai_chillDestination>false</ai_chillDestination>
      <allowAutoroof>false</allowAutoroof>
		</building>
		<costList>
      <Steel>200</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <constructEffect>ConstructMetal</constructEffect>
    <placeWorkers>
      <li>PlaceWorker_WindTurbine</li>
    </placeWorkers>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>M13Turbines.CompUltimateTurbine</compClass>
				<basePowerConsumption>-4000</basePowerConsumption>
				<transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Breakdownable"/>
		</comps>
    <designationHotKey>Misc7</designationHotKey>
    <researchPrerequisites>
      <li>UltimateTurbine</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
</Defs>