<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- Tweaked Wood-Fired Generator (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Tweaked_Generator</defName>
    <label>Tweaked Wood-Fired Generator [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Tweaked_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>375</MaxHitPoints>
      <WorkToBuild>3125</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Tweaked version of the Wood-Fired Generator. 25% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>125</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1250</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>19.25</fuelConsumptionRate>
        <fuelCapacity>90.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(0,255,0,0)</glowColor>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>5</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>TweakedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Tweaked Wood-Fired Generator (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Tweaked_Generator_NG</defName>
    <label>Tweaked Wood-Fired Generator [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Tweaked_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>375</MaxHitPoints>
      <WorkToBuild>3125</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Tweaked version of the Wood-Fired Generator. 25% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>125</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>60</Silver>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1250</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>19.25</fuelConsumptionRate>
        <fuelCapacity>90.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>5</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>TweakedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Upgraded Wood-Fired Generator (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Upgraded_Generator</defName>
    <label>Upgraded Wood-Fired Generator [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Upgraded_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>3750</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Upgraded version of the Wood-Fired Generator. 50% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>150</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1500</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>16.50</fuelConsumptionRate>
        <fuelCapacity>110.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,255,0,0)</glowColor>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>6</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UpgradedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Upgraded Wood-Fired Generator (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Upgraded_Generator_NG</defName>
    <label>Upgraded Wood-Fired Generator [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Upgraded_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>3750</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Upgraded version of the Wood-Fired Generator. 50% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>150</Steel>
      <ComponentIndustrial>3</ComponentIndustrial>
	  <Silver>75</Silver>
	  <Gold>25</Gold>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1500</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>16.50</fuelConsumptionRate>
        <fuelCapacity>110.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>6</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UpgradedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Advanced Wood-Fired Generator (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Advanced_Generator</defName>
    <label>Advanced Wood-Fired Generator [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Advanced_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>525</MaxHitPoints>
      <WorkToBuild>4375</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Advanced version of the Wood-Fired Generator. 75% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>175</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1750</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>13.75</fuelConsumptionRate>
        <fuelCapacity>130.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,125,0,0)</glowColor>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>7</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>AdvancedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
   <!-- Advanced Wood-Fired Generator (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Advanced_Generator_NG</defName>
    <label>Advanced Wood-Fired Generator [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Advanced_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>525</MaxHitPoints>
      <WorkToBuild>4375</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Advanced version of the Wood-Fired Generator. 75% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>175</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>90</Silver>
	  <Gold>30</Gold>
	  <Uranium>60</Uranium>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-1750</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>13.75</fuelConsumptionRate>
        <fuelCapacity>130.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>7</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>AdvancedGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>9</constructionSkillPrerequisite>
  </ThingDef>
  
  <!-- Ultimate Wood-Fired Generator (Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Ultimate_Generator</defName>
    <label>Ultimate Wood-Fired Generator [Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Ultimate_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>600</MaxHitPoints>
      <WorkToBuild>5000</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Ultimate version of the Wood-Fired Generator. 100% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>200</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-2000</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>11.00</fuelConsumptionRate>
        <fuelCapacity>150.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>6</glowRadius>
        <glowColor>(255,0,0,0)</glowColor>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>8</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UltimateGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
   <!-- Ultimate Wood-Fired Generator (No Glow) -->
  <ThingDef ParentName="BuildingBase">
    <defName>Ultimate_Generator_NG</defName>
    <label>Ultimate Wood-Fired Generator [No Glow]</label>
    <thingClass>Building</thingClass>
    <graphicData>
      <texPath>Ultimate_Generator</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,2)</drawSize>
	  <shadowData>
        <volume>(1.93,1,1.69)</volume>
        <offset>(-0.03,0,-0.1)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <fillPercent>1.0</fillPercent>
    <castEdgeShadows>false</castEdgeShadows>
    <rotatable>false</rotatable>
    <statBases>
      <MaxHitPoints>600</MaxHitPoints>
      <WorkToBuild>5000</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>The Ultimate version of the Wood-Fired Generator. 100% more power generation compared to the basic Wood-Fired Generator.</description>
    <canOverlapZones>false</canOverlapZones>
    <size>(2,2)</size>
    <costList>
      <Steel>200</Steel>
      <ComponentIndustrial>4</ComponentIndustrial>
	  <Silver>105</Silver>
	  <Gold>35</Gold>
	  <Uranium>75</Uranium>
	  <Plasteel>50</Plasteel>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerPlant</compClass>
        <basePowerConsumption>-2000</basePowerConsumption>
        <transmitsPower>true</transmitsPower>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>11.00</fuelConsumptionRate>
        <fuelCapacity>150.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>8</heatPerSecond>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <designationCategory>M13Power</designationCategory>
    <designationHotKey>Misc3</designationHotKey>
    <constructEffect>ConstructMetal</constructEffect>
    <researchPrerequisites>
      <li>UltimateGenerator</li>
    </researchPrerequisites>
	<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
  </ThingDef>
  
</Defs>