Mono path[0] = 'D:/game/9.1/PC Building Simulator/PC Building Simulator_Data/Managed'
Mono path[1] = 'D:/game/9.1/PC Building Simulator/PC Building Simulator_Data/Mono'
Mono config path = 'D:/game/9.1/PC Building Simulator/PC Building Simulator_Data/Mono/etc'
PlayerConnection initialized from D:/game/9.1/PC Building Simulator/PC Building Simulator_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55377
Multi-casting "[IP] 192.168.1.103 [Port] 55377 [Flags] 2 [Guid] 2412248941 [EditorId] 1328918155 [Version] 1048832 [Id] WindowsPlayer(3DM06) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55377]
PlayerConnection already initialized - listening to [0.0.0.0:55377]
Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x80070057)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim64.dll 20.19.15.4424]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.037 seconds
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\PC Building Simulator\PC Building Simulator_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 9.654967 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 2018 -> priority: 1 
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.139516 ms
System memory in use before: 72.2 MB.
System memory in use after: 68.7 MB.

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 14324.
Total: 3.609323 ms (FindLiveObjects: 0.618084 ms CreateObjectMapping: 0.373177 ms MarkObjects: 2.054277 ms  DeleteObjects: 0.561844 ms)

