##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################


portraits = {

	# Reptilian
	rep1 = {	entity = "portrait_reptilian_01_entity"	clothes_selector = "reptilian_slender_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_slender_01_turqoise.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_01_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_01_purple.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_01_white.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_01_black.dds"
		}
	}
	rep2 = {	entity = "portrait_reptilian_02_entity"	clothes_selector = "reptilian_slender_clothes_02" hair_selector = "reptilian_02_hat" 
		greeting_sound = "reptilian_01_greetings"
			character_textures = {
				"gfx/models/portraits/reptilian/reptilian_slender_02_blue.dds"
				"gfx/models/portraits/reptilian/reptilian_slender_02_purple.dds"
				"gfx/models/portraits/reptilian/reptilian_slender_02_white.dds"
				"gfx/models/portraits/reptilian/reptilian_slender_02_turqiouse.dds"
				"gfx/models/portraits/reptilian/reptilian_slender_02_green.dds"
			}
	}
	rep3_f = {	entity = "portrait_reptilian_03_entity"	clothes_selector = "reptilian_slender_clothes_03" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_slender_03_green_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_03_teal_yellow.dds"	
			"gfx/models/portraits/reptilian/reptilian_slender_03_blue_yellow.dds"					
			"gfx/models/portraits/reptilian/reptilian_slender_03_purple_yellow.dds"
		}
	}	
	
	rep3_m = {	entity = "portrait_reptilian_03_entity"	clothes_selector = "reptilian_slender_clothes_03" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_slender_03_green.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_03_teal.dds"	
			"gfx/models/portraits/reptilian/reptilian_slender_03_blue.dds"					
			"gfx/models/portraits/reptilian/reptilian_slender_03_purple.dds"
		}
	}
	rep4 = {	entity = "portrait_reptilian_04_entity"	clothes_selector = "reptilian_slender_clothes_04" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_slender_04_green.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_04_green.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_04_teal.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_04_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_04_black.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_04_white.dds"
		}
	}
	rep5 = {	entity = "portrait_reptilian_05_entity"	clothes_selector = "reptilian_slender_clothes_05" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_slender_05_orange_purople.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_purple_pink.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_purple.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_purple_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_black.dds"
			"gfx/models/portraits/reptilian/reptilian_slender_05_orange.dds"
		}
	}
	
	rep6 = {	entity = "portrait_reptilian_06_entity"	clothes_selector = "reptilian_normal_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange_mix_1.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_orange_mix_2.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_white.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_red_mix_2.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_red_mix_1.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_06_red.dds"
		}
	}
	rep7 = {	entity = "portrait_reptilian_07_entity" clothes_selector = "reptilian_normal_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_normal_07_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_beige.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_white.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_07_black.dds"
		}
	}
	rep8 = {	entity = "portrait_reptilian_08_entity"	clothes_selector = "reptilian_normal_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_normal_08_beige.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_beige.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_brown.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_brown.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_black.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_08_white.dds"
		}
	}
	rep9 = {	entity = "portrait_reptilian_09_entity"	clothes_selector = "reptilian_normal_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_normal_09_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_red.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_black.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_white.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_green.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_09_green.dds"
		}
	}
	rep10 = {	entity = "portrait_reptilian_10_entity"	clothes_selector = "reptilian_normal_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_normal_10_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_10_teal.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_10_green.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_10_brown.dds"
			"gfx/models/portraits/reptilian/reptilian_normal_10_purple.dds"
		}
	}
	
	rep11 = {	entity = "portrait_reptilian_11_entity"	clothes_selector = "reptilian_massive_clothes_11" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_massive_11_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_yellow_green.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_green.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_dark_green.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_teal.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_turquoise.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_11_purple.dds"
		}
	}
	rep12 = {	entity = "portrait_reptilian_12_entity"	clothes_selector = "reptilian_massive_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_massive_12_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_12_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_12_red.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_12_burgundy.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_12_black.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_12_brown.dds"
		}
	}
	rep13 = {	entity = "portrait_reptilian_13_entity"	clothes_selector = "reptilian_massive_clothes_13" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_massive_13_black.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_13_green.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_13_turqouise.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_13_blue.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_13_purple.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_13_brown.dds"
		}
	}
	rep14 = {	entity = "portrait_reptilian_14_entity"	clothes_selector = "reptilian_massive_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_massive_14_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_14_green_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_14_green.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_14_black.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_14_brown.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_14_red.dds"
		}				
	}
	
	rep15 = {	entity = "portrait_reptilian_15_entity"	clothes_selector = "reptilian_massive_clothes_01" hair_selector = "no_texture" 
		greeting_sound = "reptilian_01_greetings"
		character_textures = {
			"gfx/models/portraits/reptilian/reptilian_massive_15_red.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_15_orange.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_15_yellow.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_15_white.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_15_brown.dds"
			"gfx/models/portraits/reptilian/reptilian_massive_15_black.dds"
		}
	}
}

portrait_groups = {
			
	rep3 = {
		default = rep3_f
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					rep3_m
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					rep3_f
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					rep3_f
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					rep3_m
					rep3_f
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					rep3_f
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					rep3_m
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					rep3_f
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					rep3_m
				}
			}
		}
	}		
		default = swarm1small
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					swarm1
				}
			}
		}

		#leader scope 
		ruler = {
				add = {
				portraits = {
					swarm1
				}
			}
		
		}
	}
}