# Obelisk of Zanaam
building_zanaam_obelisk = {
	is_listed = no
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		engineering_research = 6
		society_research = 6
		physics_research = 6
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# Great Pyramid
building_great_pyramid = {
	is_listed = no
	icon = "building_great_pyramid"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		food = 2
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# Toy Factory
building_toy_factory = {
	is_listed = no

	cost = {}

	required_resources = {}

	produced_resources = {
		engineering_research = 6
		society_research = 3
	}

	upgrades = {
	}
	
	ai_special_building = yes
}

# Primitive Farm
building_primitive_farm = {
	is_listed = no
	icon = "building_primitive_farm"

	cost = {}
	
	produced_resources = {
		food = 1
	}
	
	required_resources = {}
	
	upgrades = {
	}
}

# Primitive Factory
building_primitive_factory = {
	is_listed = no
	icon = "building_primitive_factory"

	cost = {}
	
	produced_resources = {
		minerals = 1
	}
	
	required_resources = {}
	
	upgrades = {
	}		
}

# Mutant Landfill
building_mutant_landfill = {
	is_listed = no
	icon = "building_hive_ruins"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		society_research = 8
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# Vault (Empty)
building_vault = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		society_research = 8
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# Vault (Machine Park)
building_vault_2 = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		engineering_research = 3
		minerals = 6
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# Particle Accelerator
building_particle_accelerator = {
	is_listed = no
	icon = "building_primitive_factory"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		physics_research = 6
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}

# NEW EVENT BUILDING
building_odd_factory = {
	is_listed = no
	icon = "building_primitive_factory"

	cost = {}
	required_resources = {}
	produced_resources = {
		energy = 3
		minerals = 3
	}

	upgrades = {
	}
	
	ai_special_building = yes
}

# Quarantine Hospital
building_quarantine = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
	}
	
	upgrades = {
	}
	
	ai_special_building = yes
}
# Plague Memorial Building
building_plague_memorial = {
	is_listed = no
	icon = "building_religious_monument"

	planet_modifier = {
		pop_happiness = 0.1
	}
	
	cost = {
	}
	required_resources = {
	}
	produced_resources = {
	}
	upgrades = {
	}
	
	ai_special_building = yes
}