##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

portraits = {
	# Pre-sentient
	pre_avi1 	= {	entity = "portrait_avian_01_presentient_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "avian_01_greetings" }
	pre_avi12 	= {	entity = "portrait_avian_12_presentient_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "avian_01_greetings" }
						
	pre_mam6 	= {	entity = "portrait_mammalian_06_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings" }
	pre_mam13 	= {	entity = "portrait_mammalian_13_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings" }
						
	pre_mol1 	= {	entity = "portrait_molluscoid_01_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "molluscoid_01_greetings" }
	pre_mol3 	= {	entity = "portrait_molluscoid_03_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "molluscoid_01_greetings" }
						
	pre_rep09 	= {	entity = "portrait_reptilian_09_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "reptilian_01_greetings" }
	pre_rep12	= {	entity = "portrait_reptilian_12_presentient_entity" 	clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "reptilian_01_greetings" }
	
	pre_art1 = {	entity = "portrait_arthropoid_01_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	pre_art11 = {	entity = "portrait_arthropoid_11_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	pre_art12 = {	entity = "portrait_arthropoid_12_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	pre_art13 = {	entity = "portrait_arthropoid_13_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	pre_art14 = {	entity = "portrait_arthropoid_14_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	pre_art15 = {	entity = "portrait_arthropoid_15_entity"				clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "arthropoid_01_greetings" }
	
	pre_fun9 = {	entity = "portrait_fungoid_09_presentient_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "fungoid_01_greetings" }
	pre_fun13 = {	entity = "portrait_fungoid_13_entity" 					clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "fungoid_01_greetings" }

}