#reloadworldgfx
gfx_settings = 
{
	# world tag identifier
	world = ship_details_view
	
    color_lut = "gfx/worldgfx/colorcorrection_neutral.tga"
	environment_map = "gfx/worldgfx/cubemap_filtered_ldr_bright.dds"
	galaxy_background = "gfx/map/sky.dds"
	
	cubemap_intensity = 0.7

	system_back_light_diffuse = hsv { 0.58 0.5 0.0 }
	
	ambient = hsv { 0.55 0.2	2.5	}	#0.1 global ambient, no direction
	
	# Fill light from left up
	cam_light_1_diffuse = hsv { 0.12 0.2 03.0}
	
	# Rim light from lower right
	cam_light_2_diffuse = hsv { 0.12 0.2 1.5	}
	
	# Light going over model when moving around
	cam_light_3_diffuse = hsv { 0.53 0.35 1.5 }
	
	# Rim light shader
	rim_light_diffuse = hsv { 0.53 0.3 0.7}
	
	light_hdr_range = 1.0 

	##NOT USED, but still required
	system_light="icon_light"
}
