#reloadworldgfx
# Is used for saved designs and sections
gfx_settings = 
{
	# world tag identifier
	world = ship_design_icon
	
    color_lut = "gfx/worldgfx/colorcorrection_neutral.tga"
	environment_map = "gfx/worldgfx/cubemap_filtered_ldr.dds"
	galaxy_background = "gfx/map/sky.dds"
	
	cubemap_intensity = 0.7#0.7


	system_back_light_diffuse = hsv { 0.58 0.5 0.0 } #0.5
	
	ambient = hsv { 0.5	0.2	2.0	}	#0.1 global ambient, no direction
	
	# Fill light from left up
	cam_light_1_diffuse = hsv { 0.12 0.2 3.5} #1
	
	# Rim light from lower right
	cam_light_2_diffuse = hsv { 0.55 0.4 1.0} #0.45
	
	# Light going over model when moving around
	cam_light_3_diffuse = hsv { 0.55 0.35 1.75 } # 0.8
	
	# Rim light shader
	rim_light_diffuse = hsv { 0.56 0.5 0.2}#0.3
	
	system_light="icon_light"
}
