### System Resources

time = {
}

### Basic Resources

energy = {
	accumulative = yes
	collect_if_wrong_building = no
	accumulated_by_sectors = yes
	tradable = yes
	AI_category = energy
	max = 2500
}

minerals = {
	accumulative = yes
	collect_if_wrong_building = no
	accumulated_by_sectors = yes
	tradable = yes
	AI_category = minerals
	max = 5000
}

food = {
	is_planet_local = yes
	accumulative = yes
	collect_if_wrong_building = no
	AI_category = food
}

physics_research = {
	accumulative = yes
	collect_if_wrong_building = no
	AI_category = physics
}

society_research = {
	accumulative = yes
	collect_if_wrong_building = no
	AI_category = society
}

engineering_research = {
	accumulative = yes
	collect_if_wrong_building = no
	AI_category = engineering
}

influence = {
	accumulative = yes
	AI_category = influence
	max = 1000
	sector_ignore_cost = yes
}

###########################
## Terraforming Resources #
###########################

sr_terraform_gases = {
	AI_category = strategic_resource
	prerequisites = { "tech_terrestrial_sculpting" }
	tradable = yes
	is_rare = yes
	
	num_ai_wanted = 100
}

sr_terraform_liquids = {
	AI_category = strategic_resource
	prerequisites = { "tech_terrestrial_sculpting" }
	tradable = yes
	is_rare = yes
	
	num_ai_wanted = 100
}

###########################
###   Rare Resources    ###
###########################

#############
# Clustered #
#############

# Garanthium
sr_garanthium = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_garanthium" }
	tradable = yes
	is_rare = yes
}

# Lythuric Gas
sr_lythuric = {
	AI_category = strategic_resource
	prerequisites = { "tech_lythuric_gas" }
	tradable = yes
	is_rare = yes
}

# Engos Vapor
sr_engos = {
	AI_category = strategic_resource
	prerequisites = { "tech_engos_vapor" }
	tradable = yes
	is_rare = yes
}

# Teldar Crystals
sr_teldar = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_teldar" }
	tradable = yes
	is_rare = yes
}

# Pitharan Dust
sr_pitharan = {
	AI_category = strategic_resource
	prerequisites = { "tech_pitharan_dust" }
	tradable = yes
	is_rare = yes
}

# Orillium Ore
sr_orillium = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_orillium" }
	tradable = yes
	is_rare = yes
}

#################
# Non-clustered #
#################

# Satramene Gas
sr_satramene = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_satramene" }
	tradable = yes
	is_rare = yes
}

# Neutronium Ore
sr_neutronium = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_neutronium" }
	tradable = yes
	is_rare = yes
}

# Living Metal
sr_living_metal = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_living_metal" }
	tradable = yes
	is_rare = yes
}

# Zro
sr_zro = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_zro" }
	tradable = yes
	is_rare = yes
}

# Alien Pets
sr_alien_pets = {
	AI_category = strategic_resource
	prerequisites = { "tech_alien_life_studies" }
	tradable = yes
	is_rare = yes
}

# Betharian Stone
sr_betharian = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_betharian" }
	tradable = yes
	is_rare = yes
	
	num_ai_wanted = 100
}

# Dark Matter
sr_dark_matter = {
	AI_category = strategic_resource
	prerequisites = { "tech_mine_dark_matter" }
	tradable = yes
	is_rare = yes
}