# Available requirements:
#
#	SKILLS
#	skill = 2
#
#	LEADER
#	leader = scientist
#	leader = admiral
#	leader = general
#	leader = ruler
#	leader = governor
#	
#	MILITARY SHIPS
#	shipclass_military = 1
#	
#	CIVILIAN SHIPS
#	shipclass_constructor = 2
#	shipclass_science_ship = 1
#	shipclass_colonizer = 2
#	
#	ARMIES
#	shipclass_transport = 1
#	assault_armies = 2
#	defense_armies = 1
#	
#	STATIONS
#	research_station = yes
#	mining_station = yes
#	observation_station = yes
#
#	SCOPES
#	abort_trigger
#	this = country (project owner)
#	from = event scope (planet or ship, MIGHT NOT EXIST)
#	fromfrom = project creation scope (usually equals location)
#	
#	on_success
#	this = event scope (ship or planet)
#	from = project creation scope (usually equals location)
#	
#	on_fail
#	this = country (project owner)
#	from = project creation scope (usually equals location)

special_project = {
	key = "DEAL_WITH_FLORA"
	#cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_alien_nature
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.91 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "HELPFUL_DRONES_1_PROJECT"
	#cost = 80
	days_to_research = 30
	tech_department = engineering_technology
	picture = GFX_evt_satellite_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = {
		from = {
			planet_event = { id = colony.1501 }
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "POLLEN_1_PROJECT"
	#cost = 0
	days_to_research = 20
	tech_department = society_technology
	timelimit = 720
	picture = GFX_evt_alien_planet
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = {
		from = { planet_event = { id = colony.1534 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "POLLEN_2_PROJECT"
	#cost = 200
	days_to_research = 30
	tech_department = society_technology
	timelimit = 720
	picture = GFX_evt_alien_planet
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		from = { planet_event = { id = colony.1523 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "POLLEN_3_PROJECT"
	#cost = 400
	days_to_research = 10
	tech_department = society_technology
	timelimit = 400
	picture = GFX_evt_alien_planet
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		from = { planet_event = { id = colony.1531 } }
	}
	
	on_fail = {
		from = { planet_event = { id = colony.1532 } }
	}
}

special_project = {
	key = "OLD_GODS_BENEFACTRESS_PROJECT"
	event_chain = old_gods_chain
	#cost = 30
	days_to_research = 90
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.165 } }
	
	on_fail = {
	}
}

special_project = {
	key = "OLD_GODS_UNDAUNTED_PROJECT"
	event_chain = old_gods_chain
	#cost = 30
	days_to_research = 90
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.166 } }
	
	on_fail = {
	}
}

special_project = {
	key = "OLD_GODS_PERCIPIENT_PROJECT"
	event_chain = old_gods_chain
	#cost = 30
	days_to_research = 90
	tech_department = physics_technology
	timelimit = -1
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.167 } }
	
	on_fail = {
	}
}

special_project = {
	key = "ROGUE_SCIENTIST_1_PROJECT"
	#cost = 0
	days_to_research = 10
	tech_department = physics_technology
	timelimit = -1
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1025 } }
	
	on_fail = {
	}
}

# Asteroid
special_project = {
	key = "MASSEX_1_PROJECT"
	event_chain = "mass_extinction_chain"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_asteroid
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1130 } }
	
	on_fail = {
	}
}

# Molten
special_project = {
	key = "MASSEX_2_PROJECT"
	event_chain = "mass_extinction_chain"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_molten
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1135 } }
	
	on_fail = {
	}
}

# Barren
special_project = {
	key = "MASSEX_3_PROJECT"
	event_chain = "mass_extinction_chain"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_warm_barren
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1140 } }
	
	on_fail = {
	}
}

# Toxic
special_project = {
	key = "MASSEX_4_PROJECT"
	event_chain = "mass_extinction_chain"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_toxic
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1145 } }
	
	on_fail = {
	}
}

# Frozen
special_project = {
	key = "MASSEX_5_PROJECT"
	event_chain = "mass_extinction_chain"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_frozen
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = country.1150 } }
	
	on_fail = {
	}
}

special_project = {
	key = "LIMBO_1_PROJECT"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_sentient_AI
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.186 } }
	
	on_fail = {
	}
}

special_project = {
	key = "PROJECTING_MOON_PROJECT"
	#cost = 100
	days_to_research = 60
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_asteroid_approaching_planet
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { from = { planet_event = { id = anomaly.191 } } }
	# on_success = { from = { planet_event = { id = anomaly.191 } } }
	
	on_fail = {
	}
}

special_project = {
	key = "GRIMACING_PLANET_PROJECT"
	#cost = 100
	days_to_research = 10
	tech_department = engineering_technology
	timelimit = 90
	picture = GFX_evt_satellite_in_orbit
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.233 } }
	
	on_fail = {
	}
}

special_project = {
	key = "OLFACTORY_PROJECT"
	#cost = 100
	days_to_research = 30
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_ship_in_orbit
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { ship_event = { id = anomaly.251 } }
	
	on_fail = {
	}
}

special_project = {
	key = "ULTIMATE_WEAPON_PROJECT"
	#cost = 100
	days_to_research = 200
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_alien_city
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = { 
		random_list = {
			50 = { ship_event = { id = anomaly.258 } } # fail
			40 = { ship_event = { id = anomaly.256 } } # basic
			10 = { ship_event = { id = anomaly.257 } } # exotic
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "REFINE_ROCK_PROJECT"
	#cost = 100
	days_to_research = 60
	tech_department = physics_technology
	timelimit = -1
	picture = GFX_evt_underground_civilization
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = {
		ship_event = { id = anomaly.292 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "ALIEN_BARRACKS_PROJECT"
	#cost = 100
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { 
		ship_event = { id = anomaly.3017 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "CRYSTAL_CODEX_PROJECT"
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_ship_in_orbit

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}

	on_success = {
		ship_event = { id = anomaly.3012 }
	}

	on_fail = {
	}
}

special_project = {
	key = "ROBOT_MINERALS_PROJECT"
	days_to_research = 60
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_ship_in_orbit

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}

	on_success = {
		ship_event = { id = anomaly.3027 }
	}

	on_fail = {
	}
}

#special_project = {
#	key = "FALLEN_VESSEL_PROJECT"
#	days_to_research = 18
#	tech_department = engineering_technology
#	timelimit = -1
#	picture = GFX_evt_ship_in_orbit
#
#	event_scope = ship_event
#
#	requirements = {
#		shipclass_science_ship = 1
#		leader = scientist
#		skill > 3
#	}
#
#	on_success = {
#		ship_event = { id = anomaly.3046 } 
#	}
#
#	on_fail = {
#	}
#}

special_project = {
	key = "AMOEBAS_1_PROJECT"
	days_to_research = 90
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_fleet_evil
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"
	location = no

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	on_success = {
		owner = { country_event = { id = story.105 } }
	}

	on_fail = {
	}
}

special_project = {
	key = "CRYSTALS_1_PROJECT"
	days_to_research = 90
	tech_department = physics_technology
	timelimit = -1
	picture = GFX_evt_fleet_evil
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"
	location = no

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	on_success = {
		owner = { country_event = { id = story.205 } }
	}

	on_fail = {
	}
}

special_project = {
	key = "DRONES_1_PROJECT"
	days_to_research = 90
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_mining_station
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"
	location = no

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	on_success = {
		owner = { country_event = { id = story.305 } }
	}

	on_fail = {
	}
}

special_project = {
	key = "CLOUDS_1_PROJECT"
	days_to_research = 90
	tech_department = physics_technology
	timelimit = -1
	picture = GFX_evt_wormhole
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"
	location = no

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	on_success = {
		owner = { country_event = { id = story.405 } }
	}

	on_fail = {
	}
}

special_project = {
	key = "BALANCE_ECOSYSTEM_PROJECT"
	days_to_research = 100
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_tropical
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}

	on_success = {
		random_list = {
			50 = { ship_event = { id = anomaly.3056 } }
			50 = { ship_event = { id = anomaly.3057 } }
		}
	}

	on_fail = {}
}

special_project = {
	key = "HEAD_IN_SAND_PROJECT"
	days_to_research = 100
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_tropical
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"

	event_scope = ship_event

	requirements = {
		shipclass_military = 1
	}

	on_success = {
		random_list = {
			33 = { ship_event = { id = anomaly.3061 } }
			33 = { ship_event = { id = anomaly.3062 } }
			33 = { ship_event = { id = anomaly.3063 } }
		}
	}

	on_fail = {}
}

special_project = {
	key = "THE_PRINCE_PROJECT"
	days_to_research = 100
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	on_success = {
		owner = { country_event = { id = anomaly.3086 } }
	}

	on_fail = {}
}

# Pirate Captives
special_project = {
	key = "EMERGENCY_BUOY_PROJECT"
	#event_chain = "ransomeer_chain"
	#cost = 100
	days_to_research = 30
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_satellite_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_tick.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = { ship_event = { id = anomaly.3091 } }
	
	on_fail = {
	}
}

# Ancient Alliance - beacon
special_project = {
	key = WRECKED_FLEET_1
	days_to_research = 60
	tech_department = society_technology
	timelimit = -1
	picture = GFX_evt_alien_ruins
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}

	on_success = { owner = { country_event = { id = anomaly.3113 } } }

	on_fail = {}
}

# Ancient Alliance - fleet
special_project = {
	key = WRECKED_FLEET_2
	event_chain = wrecked_fleet_chain
	days_to_research = 120
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_federation_fleet
	icon = "gfx/interface/icons/situation_log/situation_log_ship.dds"

	event_scope = ship_event

	requirements = {
		shipclass_military = 6
	}

	on_success = {
		owner = {
			#if = {
			#	limit = { has_country_flag = wrecked_fleet }
				country_event = { id = anomaly.3116 }
			#	break = yes
			#}
			#if = {
			#	limit = { has_country_flag = hostile_fleet }
			#	country_event = { id = anomaly.3117 }
			#	break = yes
			#}
		}
	}

	on_fail = {}
}

# Crystal Manufactory
special_project = {
	key = MANUFACTORY_PROJECT
	days_to_research = 80
	tech_department = engineering_technology
	timelimit = -1
	picture = GFX_evt_mining_station
	icon = "gfx/interface/icons/situation_log/situation_log_engineering.dds"

	event_scope = ship_event

	requirements = {
		shipclass_military = 2
	}

	abort_trigger = {
		NOT = {
			fromfrom = {
				solar_system = {
					has_access_civilian = root
				}
			}
		}
	}

	on_success = {
		if = {
			limit = {
				owner = {
					NOT = {
						any_system_within_border = {
							is_same_value = from.solar_system
						}
					}
				}
			}
			random_list = {
				33 = { ship_event = { id = anomaly.3128 } }
				33 = { ship_event = { id = anomaly.3129 } }
				33 = { ship_event = { id = anomaly_failure.2670 } }
			}
			break = yes
		}
		if = {
			limit = {
				owner = {
					has_country_flag = manufactory4
					has_country_flag = manufactory3
					has_country_flag = manufactory2
				}
			}
			ship_event = { id = anomaly.3126 }
			else = {
				if = {
					limit = {
						owner = {
							has_country_flag = manufactory4
							has_country_flag = manufactory3
						}
					}
					random_list = {
						50 = { ship_event = { id = anomaly.3126 } }
						50 = { ship_event = { id = anomaly.3131 } }
					}
					else = {
						if = {
							limit = {
								owner = {
									has_country_flag = manufactory4
									has_country_flag = manufactory2
								}
							}
							random_list = {
									50 = { ship_event = { id = anomaly.3126 } }
									50 = { ship_event = { id = anomaly.3128 } }
								}
							else = {
								if = {
									limit = {
										owner = {
											has_country_flag = manufactory3
											has_country_flag = manufactory2
										}
									}
									random_list = {
										50 = { ship_event = { id = anomaly.3126 } }
										50 = { ship_event = { id = anomaly.3129 } }
									}
									else = {
										if = {
											limit = {
												owner = {
													has_country_flag = manufactory4
												}
											}
											random_list = {
												33 = { ship_event = { id = anomaly.3126 } }
												33 = { ship_event = { id = anomaly.3127 } }
												33 = { ship_event = { id = anomaly.3128 } }
											}
											else = {
												if = {
													limit = {
														owner = {
															has_country_flag = manufactory3
														}
													}
													random_list = {
														33 = { ship_event = { id = anomaly.3126 } }
														33 = { ship_event = { id = anomaly.3131 } }
														33 = { ship_event = { id = anomaly.3129 } }
													}
													else = {
														if = {
															limit = {
																owner = {
																	has_country_flag = manufactory2
																}
															}
															random_list = {
																33 = { ship_event = { id = anomaly.3126 } }
																33 = { ship_event = { id = anomaly.3128 } }
																33 = { ship_event = { id = anomaly.3129 } }
															}
															else = {
																random_list = {
																	33 = { ship_event = { id = anomaly.3126 } }
																	33 = { ship_event = { id = anomaly.3131 } }
																	16 = { ship_event = { id = anomaly.3128 } }
																	16 = { ship_event = { id = anomaly.3129 } }
																}
															}
														}
													}
												}
											}
										}
									}	
								}
							}
						}
					}
				}
			}
		}
	}
	on_fail = {}
}