icon = {
	HIGH = "GFX_alerticon_banner_high"
	MEDIUM = "GFX_alerticon_banner_med"
	LOW = "GFX_alerticon_banner_low"
}

# category can be HIGH, MEDIUM, LOW, DISABLED
# Alerts automatically use the frame number, for the order of the alerts below

alerts = {
	alert_negative_income = {
		category = MEDIUM
		sound = "alert_negative"
	}

	alert_physics_research = {
		category = MEDIUM
		sound = "alert_research_notification"
	}

	alert_society_research = {
		category = MEDIUM
		sound = "alert_research_notification"
	}

	alert_engineering_research = {
		category = MEDIUM
		sound = "alert_research_notification"
	}

	alert_timed_project = {
		category = MEDIUM
		sound = "alert_research_notification"
	}

	alert_unemployed_pops = {
		category = LOW
		sound = "alert_negative"
	}

	alert_fleet_combat = {
		category = HIGH
		sound = "fleet_under_attack"
	}

	alert_army_combat = {
		category = HIGH
		sound = "fleet_under_attack"
	}

	alert_revolt = {
		category = HIGH
		sound = "alert_negative"
	}

	alert_mia = {
		category = LOW
		sound = "alert_negative"
	}

	alert_building = {
		category = LOW
		sound = "alert_negative"
	}

	alert_above_planet_cap = {
		category = MEDIUM
		sound = "alert_negative"
	}
	alert_above_sector_cap = {
		category = MEDIUM
		sound = "alert_negative"
	}
	alert_disconnected_system = {
		category = MEDIUM
		sound = "alert_negative"
	}
	alert_can_modify_species = {
		category = LOW
		sound  = "alert_negative"
	}
	alert_starving_planet = {
		category = MEDIUM
		sound = "alert_negative"
	}
	alert_hostile_in_system = {
		category = LOW
		sound = "alert_negative"
	}
	alert_sectors_missing_resources = {
		category = MEDIUM
		sound = "alert_negative"
	}
	alert_capped_resources = {
		category = MEDIUM
		sound = "alert_negative"
	}		
	alert_set_war_demands = {
		category = MEDIUM
		sound = "alert_research_notification"
	}
	alert_powerful_factions = {
		category = MEDIUM
		sound = "alert_negative"
	}
	
	alert_resource_shortage = {
		category = HIGH
		sound = "alert_negative"
	}
	
	alert_research_missing_scientist = {
		category = MEDIUM
		sound = "alert_negative"
	}
}