#ai_weight - checks that required resources are available by AI will be made in code for performance reasons

#modifiers that can be added from modules
#"modifier", category: MODIFIER_CATEGORY_SPACEPORT. things that affect the builder part of the spaceport. like construction costs and speeds
#"orbit_modifier", category: MODIFIER_CATEGORY_FLEET | MODIFIER_CATEGORY_SHIP. applied on all orbiting fleets and ships
#"planet_modifier", category: MODIFIER_CATEGORY_PLANET | MODIFIER_CATEGORY_POP | MODIFIER_CATEGORY_TILE. affects the planet
#"station_modifier", category: MODIFIER_CATEGORY_FLEET | MODIFIER_CATEGORY_SHIP. affects the ship part of the spaceport. like health and armor
#"ship_modifier", category: MODIFIER_CATEGORY_SHIP. affects all ships that are built by this space port
	
projectile_weapon = {
	icon = "GFX_spaceport_modules"
	icon_frame = 1
	initial = yes
	initial_only = yes
	replaceable = no
	section = "CORE_SPACEPORT_SECTION"
	component_set = "SPACEPORT_MASS_DRIVER"
	prerequisites = { "tech_mass_drivers_1" }
	ai_weight = { weight = 0 }
}

laser_weapon = {
	icon = "GFX_spaceport_modules"
	icon_frame = 2
	initial = yes
	initial_only = yes
	replaceable = no
	section = "CORE_SPACEPORT_SECTION"
	component_set = "SPACEPORT_LASER"
	prerequisites = { "tech_lasers_1" }
	ai_weight = { weight = 0 }
}

missile_weapon = {
	icon = "GFX_spaceport_modules"
	icon_frame = 3
	initial = yes
	initial_only = yes
	replaceable = no
	section = "CORE_SPACEPORT_SECTION"
	component_set = "SPACEPORT_MISSILE"
	prerequisites = { "tech_missiles_1" }
	ai_weight = { weight = 0 }
}

swarm_weapon = {
	icon = "GFX_spaceport_modules"
	icon_frame = 3
	initial = yes
	initial_only = yes
	replaceable = no
	section = "CORE_SPACEPORT_SECTION"
	component_set = "SPACEPORT_SCOURGE_MISSILE"
	potential = {
		owner = {
			is_country_type = "swarm"
		}
	}
	ai_weight = { weight = 0 }
}

fallen_empire_weapon = {
	icon = "GFX_spaceport_modules"
	icon_frame = 2
	initial = yes
	initial_only = yes
	replaceable = no
	section = "CORE_SPACEPORT_SECTION"
	component_set = "FALLEN_EMPIRE_SPACEPORT_LANCE"
	potential = {
		owner = {
			is_country_type = "fallen_empire"
		}
	}
	ai_weight = { weight = 0 }
}

#################
#### LEVEL 1 ####
#################

solar_panel_network = {
	icon = "GFX_solar_panel_network"
	section = "ASSEMBLYYARD_SPACEPORT_SECTION"
	construction_days = 180
	prerequisites = { "tech_solar_panel_network" }
	spaceport_level = 1
	
	cost = {
		minerals = 75
	}	
	
	produced_resources = {
		energy = 3
	}
	
	ai_weight = { 
		modifier = {
			factor = 5
		}
	}
}

crew_quarters = {
	icon = "GFX_spaceport_module_crew_quarters"
	section = "HANGARBAY_SPACEPORT_SECTION"
	construction_days = 180
	prerequisites = { "tech_doctrine_fleet_support" }
	spaceport_level = 1
	
	cost = {
		minerals = 100
	}
	
	orbit_modifier = {
		ship_upkeep_mult = -0.20
	}
}

observatory = {
	icon = "GFX_spaceport_module_observatory"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 180
	prerequisites = { "tech_orbital_sensor_array" }
	spaceport_level = 1
	
	cost = {
		minerals = 100
	}
	
	required_resources = {
		energy = 1
	}
	
	planet_modifier = {
		planet_sensor_range_mult = 0.5	
		tile_resource_physics_research_mult = 0.1
		tile_resource_society_research_mult = 0.1
		tile_resource_engineering_research_mult = 0.1
	}
}

engineering_bay = {
	icon = "GFX_spaceport_module_engineering_bay"
	section = "HANGARBAY_SPACEPORT_SECTION"
	construction_days = 180	
	prerequisites = { "tech_doctrine_fleet_support" }
	spaceport_level = 1
	
	cost = {
		minerals = 100
	}
	
	required_resources = {
		energy = 1
	}
	
	orbit_modifier = {
		ship_reparation_speed_mult = 0.25
		ship_reparation_cost_mult = -0.25
	}
	
	ship_modifier = {
		ship_upkeep_mult = -0.10
	}
}

hydroponic_farms = {
	icon = "GFX_spaceport_module_hydroponic_farms"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 180
	prerequisites = { "tech_orbital_hydroponics" }
	spaceport_level = 1
	
	cost = {
		minerals = 100
	}
	
	required_resources = {
		energy = 1
	}
	
	planet_modifier = {
		planet_resource_food_add = 3
	}
}

synchronized_defenses = {
	icon = "GFX_spaceport_synchronized_defenses"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 180	
	prerequisites = { tech_synchronized_defences }
	spaceport_level = 1
	
	cost = {
		minerals = 150
	}
	
	required_resources = {
		energy = 1
	}
	
	station_modifier = {
		ship_fire_rate_mult = 0.25
		ship_weapon_damage = 0.25
	}
}

#################
#### LEVEL 2 ####
#################

corvette_assembly_yards = {
	icon = "GFX_spaceport_module_corvette_assembly_yard"
	section = "ASSEMBLYYARD_SPACEPORT_SECTION"
	construction_days = 270
	prerequisites = { tech_spaceport_2 }
	spaceport_level = 2
	
	cost = {
		minerals = 100
	}
	
	required_resources = {
		energy = 1
	}
	
	modifier = {
		shipsize_corvette_construction_speed_mult = 0.25
		shipsize_corvette_build_cost_mult = -0.10
	}
	
	
	ai_weight = {
		modifier = {
			weight = 0
			OR = {
				has_technology = tech_spaceport_3
				has_technology = tech_spaceport_4
				has_technology = tech_spaceport_5
				has_technology = tech_spaceport_6
			}
		}
	}
}

garanthium_forge = {
	icon = "GFX_spaceport_module_garanthium_forge"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_garanthium" }
	spaceport_level = 2
	
	cost = {
		minerals = 250
	}
	
	required_resources = {
		energy = 2
		sr_garanthium = 1
	}
	
	ship_modifier = {
		ship_hitpoints_mult = 0.10
	}
	
	ai_weight = {
		weight = 10
	}
}

lythuric_refinery = {
	icon = "GFX_spaceport_module_lythuric_gas_refinery"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_lythuric_gas" }
	spaceport_level = 2
	
	cost = {
		minerals = 250
	}
	
	required_resources = {
		energy = 2
		sr_lythuric = 1
	}
	
	ship_modifier = {
		ship_shield_hp_mult = 0.20
	}
	
	ai_weight = {
		weight = 10
	}
}

engos_refinery = {
	icon = "GFX_spaceport_module_engos_refinery"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_engos_vapor" }
	spaceport_level = 2
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 2
		sr_engos = 1
	}
	
	ship_modifier = {
		weapon_type_energy_weapon_damage_mult = 0.10
	}
	
	ai_weight = {
		weight = 10
	}
}

orillium_plant = {
	icon = "GFX_spaceport_module_orillium_plant"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_orillium" }
	spaceport_level = 2
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 2
		sr_orillium = 1
	}
	
	ship_modifier = {
		weapon_type_explosive_weapon_damage_mult = 0.10
	}
	
	ai_weight = {
		weight = 10
	}
}

teldar_refinery = {
	icon = "GFX_spaceport_module_teldar_refinery"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_teldar" }
	spaceport_level = 2
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 2
		sr_teldar = 1
	}
	
	ship_modifier = {
		weapon_type_kinetic_weapon_damage_mult = 0.10
	}	
	
	ai_weight = {
		weight = 10
	}
}

satramene_refinery = {
	icon = "GFX_spaceport_module_satramene_refinery"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_satramene" }
	spaceport_level = 2
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 2
		sr_satramene = 1
	}
	
	planet_modifier = {
		pop_growth_req_mult = -0.15
	}
	
	ai_weight = {
		weight = 10
	}
}

#################
#### LEVEL 3 ####
#################

destroyer_assembly_yards = {
	icon = "GFX_spaceport_module_destroyer_assembly_yard"
	section = "ASSEMBLYYARD_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_spaceport_4" }
	spaceport_level = 4
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 1
	}
	
	modifier = {
		shipsize_destroyer_construction_speed_mult = 0.25
		shipsize_destroyer_build_cost_mult = -0.10
	}	
	
	ai_weight = {
		modifier = {
			weight = 0
			OR = {
				has_technology = tech_spaceport_4
				has_technology = tech_spaceport_5
				has_technology = tech_spaceport_6
			}
		}
	}
}

navigator_guild = {
	icon = "GFX_spaceport_module_navigators_guild"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 270
	prerequisites = { "tech_mine_zro" }
	spaceport_level = 3
	
	cost = {
		minerals = 200
		influence = 25
	}
	
	required_resources = {
		sr_zro = 1
		energy = 2
	}
	
	ship_modifier = {
		ship_accuracy_add = 3
		ship_interstellar_speed_mult = 0.20
		ship_sensor_range_mult = 1.00
	}
	
	ai_weight = {
		weight = 10
	}
}

pioneering_terminal = {
	icon = "GFX_spaceport_module_pioneering_terminal"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_frontier_traditions" }	
	spaceport_level = 3
	
	cost = {
		minerals = 300
		influence = 25
	}
	
	required_resources = {
		energy = 2
	}
	
	modifier = {
		shipsize_colonizer_construction_speed_mult = 0.25
		shipsize_colonizer_build_cost_mult = -0.25
	}
	
	planet_modifier = {
			pop_migration_time = -0.25
	}
}

#################
#### LEVEL 4 ####
#################

fleet_academy = {
	icon = "GFX_spaceport_module_fleet_academy"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_interstellar_fleet_traditions" }
	spaceport_level = 4
	
	cost = {
		minerals = 300
		influence = 50
	}
	
	required_resources = {
		energy = 2
	}
	
	ship_modifier = {
		ship_evasion_add = 5
		ship_weapon_damage = 0.05
		ship_accuracy_add = 3
	}	
}

pitharan_refinery = {
	icon = "GFX_spaceport_module_pitharan_refinery"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_pitharan_dust" }
	spaceport_level = 4
	
	cost = {
		minerals = 300
	}
	
	required_resources = {
		energy = 3
		sr_pitharan = 1
	}
	
	ship_modifier = {
		ship_speed_mult = 0.10
		ship_combat_speed_mult = 0.10
		ship_evasion_add = 5
	}	
	
	ai_weight = {
		weight = 10
	}
}

dark_matter_factory = {
	icon = "GFX_spaceport_module_dark_matter_factory"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_dark_matter" }
	spaceport_level = 4
	
	cost = {
		minerals = 500
	}

	required_resources = {
		sr_dark_matter = 1
	}

	produced_resources = {
		physics_research = 10
		energy = 10
	}

	ai_weight = {
		weight = 10
	}	
}

#################
#### LEVEL 5 ####
#################

cruiser_assembly_yards = {
	icon = "GFX_spaceport_module_cruiser_assembly_yard"
	section = "ASSEMBLYYARD_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_cruiser_yard" }
	spaceport_level = 5
	
	cost = {
		minerals = 400
	}
	
	required_resources = {
		energy = 3
	}
	
	modifier = {
		shipsize_cruiser_construction_speed_mult = 0.25
		shipsize_cruiser_build_cost_mult = -0.10
	}	
}

neutronium_forge = {
	icon = "GFX_spaceport_module_neutronium_forge"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_neutronium" }
	spaceport_level = 5
	
	cost = {
		minerals = 500
	}
	
	required_resources = {
		energy = 3
		sr_neutronium = 1
	}
	
	ship_modifier = {
		ship_armor_mult = 0.50
	}

	ai_weight = {
		weight = 10
	}	
}

neutronium_fission_plant = {
	icon = "GFX_neutronium_fission_plant"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_neutronium" }
	spaceport_level = 5
	
	cost = {
		minerals = 500
	}
	
	produced_resources = {
		energy = 10
		minerals = 10
	}
	
	required_resources = {
		sr_neutronium = 1
	}
	
	ai_weight = {
		weight = 10
	}
}

orbital_mind_control_laser = {
	icon = "GFX_spaceport_module_orbital_mind_control_lazer"
	section = "SCIENCE_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_will_to_power" }
	spaceport_level = 5
	
	cost = {
		minerals = 400
		influence = 10
	}
	
	required_resources = {
		energy = 5
	}
	
	planet_modifier = {
			pop_ethic_shift = -0.30
	}	
}

#################
#### LEVEL 6 ####
#################

battleship_assembly_yards = {
	icon = "GFX_spaceport_module_battleship_assembly_yard"
	section = "ASSEMBLYYARD_SPACEPORT_SECTION"
	construction_days = 180
	prerequisites = { "tech_battleship_yard" }
	spaceport_level = 6
	
	cost = {
		minerals = 500
	}	
	
	required_resources = {
		energy = 4
	}
	
	modifier = {
		shipsize_battleship_construction_speed_mult = 0.25
		shipsize_battleship_build_cost_mult = -0.10
	}
}

living_metal_armory = {
	icon = "GFX_spaceport_module_living_metal_armory"
	section = "REFINERY_SPACEPORT_SECTION"
	construction_days = 360
	prerequisites = { "tech_mine_living_metal" }
	spaceport_level = 6
	
	cost = {
		minerals = 500
	}
	
	required_resources = {
		energy = 3
		sr_living_metal = 1
	}
	
	ship_modifier = {
		ship_auto_repair_add = 0.02
		ship_armor_mult = 0.10
	}
	
	ai_weight = {
		weight = 10
	}
}

#################
#### LEVEL 7 ####
#################

