# Available requirements:
#
#	SKILLS
#	skill = 2
#
#	LEADER
#	leader = scientist
#	leader = admiral
#	leader = general
#	leader = ruler
#	leader = governor
#	
#	MILITARY SHIPS
#	shipclass_military = 1
#	
#	CIVILIAN SHIPS
#	shipclass_constructor = 2
#	shipclass_science_ship = 1
#	shipclass_colonizer = 2
#	
#	ARMIES
#	shipclass_transport = 1
#	assault_armies = 2
#	defense_armies = 1
#	
#	STATIONS
#	research_station = yes
#	mining_station = yes
#	observation_station = yes
#
#	SCOPES
#	abort_trigger
#	this = country (project owner)
#	from = event scope (planet or ship, MIGHT NOT EXIST)
#	fromfrom = project creation scope (usually equals location)
#	
#	on_success
#	this = event scope (ship or planet)
#	from = project creation scope (usually equals location)
#	
#	on_fail
#	this = country (project owner)
#	from = project creation scope (usually equals location)

special_project = {
	key = "GAS_GIANT_BODIES_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_landing_ship

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.2501 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "SEA_EXPEDITION_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_microscopic_life
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		random_list = {
			50 = {
				ship_event = { id = anomaly.2512 }
			}
			50 = {
				ship_event = { id = anomaly.2513 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GIGANTIC_SKELETON_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = physics_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		random_list = {
			50 = {
				ship_event = { id = anomaly.2521 }
			}
			50 = {
				ship_event = { id = anomaly.2522 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "BATTLE_WRECKAGE_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = engineering_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		random_list = {
			50 = {
				ship_event = { id = anomaly.2531 }
			}
			50 = {
				ship_event = { id = anomaly.2532 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "ABANDONED_TERRAFORMING_1_PROJECT"
	event_chain = "abandoned_terraforming_chain"
	cost = 200
	tech_department = society_technology
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
	picture = GFX_evt_alien_nature
	
	event_scope = planet_event
	
	on_success = {
		random_list = {
			25 = {
				planet_event = { id = colony.104 }
			}
			25 = {
				planet_event = { id = colony.105 }
			}
			25 = {
				planet_event = { id = colony.106 }
			}
			25 = {
				planet_event = { id = colony.107 }
			}
		}
		owner = { end_event_chain = "abandoned_terraforming_chain" }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "ABANDONED_TERRAFORMING_2_PROJECT"
	event_chain = "abandoned_terraforming_chain"
	cost = 200
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	picture = GFX_evt_archaeological_dig
	
	same_option_group_as = { ABANDONED_TERRAFORMING_1_PROJECT }
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.101 }
		owner = { end_event_chain = "abandoned_terraforming_chain" }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "MUTANT_STALKER_PROJECT"
	cost = 200
	tech_department = society_technology
	timelimit = 730
	icon = "gfx/interface/icons/situation_log/situation_log_combat.dds"
	picture = GFX_evt_colony_settlement
	
	event_scope = planet_event
	
	requirements = {
		assault_armies = 2 # Need a generic army trigger - should work with any armies
	}
	
	on_success = {
		planet_event = { id = colony.110 }
	}
	
	on_fail = {
		random_list = {
			50 = {
				FROM = { planet_event = { id = colony.111 } }
			}
			50 = {
				FROM = { planet_event = { id = colony.112 } }
			}
		}
	}
}

special_project = {
	key = "TRANSLATE_MURAL_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 0
	}
	
	on_success = {
		random_list = {
			50 = {
				ship_event = { id = anomaly.2541 }
			}
			50 = {
				ship_event = { id = anomaly.2542 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "NUCLEAR_BOMB_PROJECT"
	cost = 200
	tech_department = engineering_technology
	timelimit = 200
	picture = GFX_evt_colony_settlement
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.156 }
	}
	
	on_fail = {
		FROM = { planet_event = { id = colony.157 } }
	}
}

special_project = {
	key = "MIGRATING_FORESTS_1_PROJECT"
	event_chain = "migrating_forests_chain"
	cost = 500
	tech_department = society_technology
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.2 }
		owner = { end_event_chain = "migrating_forests_chain" }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "MIGRATING_FORESTS_2_PROJECT"
	event_chain = "migrating_forests_chain"
	cost = 500
	tech_department = engineering_technology
	
	same_option_group_as = { MIGRATING_FORESTS_1_PROJECT }
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.3 }
		owner = { end_event_chain = "migrating_forests_chain" }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "SEISMIC_DISTURBANCE_1_PROJECT"
	event_chain = "subterranean_civilization_chain"
	#cost = 200
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_underground_civilization
	timelimit = 360
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.51 }
		owner = { end_event_chain = "subterranean_civilization_chain" }
	}
	
	on_fail = {
		end_event_chain = "subterranean_civilization_chain"
		random_list = {
			60 = {
				FROM = { planet_event = { id = colony.54 } }
			}
			40 = {
				FROM = { planet_event = { id = colony.59 } }
			}
		}
	}
}

special_project = {
	key = "SEISMIC_DISTURBANCE_2_PROJECT"
	event_chain = "subterranean_civilization_chain"
	cost = 100
	tech_department = engineering_technology
	picture = GFX_evt_nuclear_explosion
	timelimit = 360
	
	same_option_group_as = { SEISMIC_DISTURBANCE_1_PROJECT }
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.52 }
		owner = { end_event_chain = "subterranean_civilization_chain" }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "SEISMIC_DISTURBANCE_3_PROJECT"
	cost = 200
	tech_department = engineering_technology
	picture = GFX_evt_nuclear_explosion
	
	event_scope = planet_event
	
	on_success = {
		planet_event = { id = colony.52 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "UNDERGROUND_VAULT_PROJECT"
	cost = 200
	tech_department = engineering_technology
	picture = GFX_evt_underground_civilization
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = planet_event
	
	on_success = {
		if = {
			limit = {
				free_pop_tiles > 2
			}
			random_list = {
				33 = { planet_event = { id = colony.151 } }
				33 = { planet_event = { id = colony.152 } }
				33 = { planet_event = { id = colony.153 } }
			}
		}
		if = {
			limit = {
				NOT = { free_pop_tiles > 2 }
			}
			random_list = {
				50 = { planet_event = { id = colony.151 } }
				50 = { planet_event = { id = colony.153 } }
			}
		}		
	}
	
	on_fail = {
	}
}

special_project = {
	key = "ORBITAL_DEBRIS_PROJECT"
	cost = 20 #200
	tech_department = engineering_technology
	picture = GFX_evt_satellite_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
	
	event_scope = planet_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		random_list = {
			50 = { planet_event = { id = colony.173 } }
			50 = { planet_event = { id = colony.174 } }
		}
	}
	
	on_fail = {
	}
}

#special_project = {
#	key = "MUTANT_SURVIVORS_PROJECT"
#	cost = 1000
#	tech_department = society_technology
#	timelimit = 365 # in days
#	
#	event_scope = planet_event
#	
#	on_success = {
#		planet_event = { id = colony.301 }
#	}
#	
#	on_fail = {
#		FROM = { planet_event = { id = colony.302 } }
#	}
#}
#
#special_project = {
#	key = "UNDERGROUND_FACILITY_PROJECT"
#	cost = 1000
#	tech_department = society_technology
#	timelimit = 365 # in days
#	
#	event_scope = planet_event
#	
#	on_success = {
#		planet_event = { id = colony.401 }
#	}
#	
#	on_fail = {
#	}
#}
#
#special_project = {
#	key = "GHOSTLY_SIGHTINGS_PROJECT"
#	cost = 1000
#	tech_department = society_technology
#	timelimit = 365 # in days
#	
#	event_scope = planet_event
#	
#	on_success = {
#		planet_event = { id = colony.451 }
#	}
#	
#	on_fail = {
#	}
#}

special_project = {
	key = "AUTOMATED_SHIPYARD_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = engineering_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		random_list = {
			50 = {
				ship_event = { id = anomaly.2551 }
			}
			50 = {
				ship_event = { id = anomaly.2552 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GAS_GIANT_SHIP_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = engineering_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		skill > 2
		leader = scientist
	}
	
	on_success = {
		random_list = {
			70 = {
				ship_event = { id = anomaly.2561 }
			}
			30 = {
				ship_event = { id = anomaly.2562 }
			}
		}
	}
	
	on_fail = {
	}
}

special_project = {
	key = "TERMINAL_ORBIT_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = physics_technology
	timelimit = 730
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.2571 }
	}
	
	on_fail = { ######################################### FIX THIS LATER
		#ship_event = { id = anomaly.2572 }
	}
}

special_project = {
	key = "GAS_GIANT_SIGNAL"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	timelimit = 360 # in days
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5001 }
	}
	
	on_fail = {
		country_event = { id = anomaly.5002 }
	}
}

special_project = {
	key = "GAS_GIANT_RELOCATION"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	timelimit = 730 # in days
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5004 }
	}
	
	on_fail = {
		country_event = { id = anomaly.5005 }
	}
}

special_project = {
	key = "GAS_GIANT_COLONY"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5008 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GAS_GIANT_LOST_CONTACT"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5012 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GAS_GIANT_REVOLT"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5015 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GAS_GIANT_OCCUPATION"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5020 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "GAS_GIANT_LOST_CHABKY"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_gas_giant
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = anomaly.5010 }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "PRIMITIVE_SHUTTLE_CRASH"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	timelimit = 730 # in days
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = observation.37 }
	}
	
	on_fail = {
		country_event = { id = observation.38 }
	}
}

special_project = {
	key = "EXTRACT_ROGUE_SCIENTIST"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	timelimit = 730 # in days
	
	event_scope = ship_event
	
	requirements = {
		shipclass_transport = 2
	}
	
	on_success = {
		ship_event = { id = observation.20 }
	}
	
	on_fail = {
		owner = {
			country_event = { id = observation.30 }
		}
	}
}

special_project = {
	key = "PROBE_ALIENS"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = primitive.172 }
	}
	
	on_fail = {
	}
}


### VULTAUM ARCHEOLOGICAL PROJECTS

# Vultaum Mining Base
special_project = {
	key = "VULTAUM_ARCHEOLOGY_1"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.6 }
	}
	
	on_fail = {
	}
}

# Vultaum Observatory
special_project = {
	key = "VULTAUM_ARCHEOLOGY_2"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.11 }
	}
	
	on_fail = {
	}
}

# Vultaum Colony 1
special_project = {
	key = "VULTAUM_ARCHEOLOGY_3"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.16 }
	}
	
	on_fail = {
	}
}

# Vultaum Colony 2
special_project = {
	key = "VULTAUM_ARCHEOLOGY_4"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.21 }
	}
	
	on_fail = {
	}
}

# Vultaum Colony 3
special_project = {
	key = "VULTAUM_ARCHEOLOGY_5"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.26 }
	}
	
	on_fail = {
	}
}

# Vultaum Gas Giant Base
special_project = {
	key = "VULTAUM_ARCHEOLOGY_6"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.31 }
	}
	
	on_fail = {
	}
}

# Vultaum Trade Post
special_project = {
	key = "VULTAUM_ARCHEOLOGY_7"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.36 }
	}
	
	on_fail = {
	}
}

# Vultaum Satellite
special_project = {
	key = "VULTAUM_ARCHEOLOGY_8"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.41 }
	}
	
	on_fail = {
	}
}

# Vultaum Splinter Colony
special_project = {
	key = "VULTAUM_ARCHEOLOGY_9"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.46 }
	}
	
	on_fail = {
	}
}

# Vultaum Virtual Reality Center
special_project = {
	key = "VULTAUM_ARCHEOLOGY_10"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.51 }
	}
	
	on_fail = {
	}
}

# Vultaum Asteroid Mining Base
special_project = {
	key = "VULTAUM_ARCHEOLOGY_11"
	event_chain = "vultaum_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.56 }
	}
	
	on_fail = {
	}
}

### YUHT ARCHEOLOGICAL PROJECTS

# Yuht Hatchery World
special_project = {
	key = "YUHT_ARCHEOLOGY_1"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.506 }
	}
	
	on_fail = {
	}
}

# Yuht Listening Post
special_project = {
	key = "YUHT_ARCHEOLOGY_2"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.511 }
	}
	
	on_fail = {
	}
}

# Yuht Colony 1
special_project = {
	key = "YUHT_ARCHEOLOGY_3"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.516 }
	}
	
	on_fail = {
	}
}

# Yuht Colony 2
special_project = {
	key = "YUHT_ARCHEOLOGY_4"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.521 }
	}
	
	on_fail = {
	}
}

# Yuht Colony 3
special_project = {
	key = "YUHT_ARCHEOLOGY_5"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.526 }
	}
	
	on_fail = {
	}
}

# Yuht Satellite
special_project = {
	key = "YUHT_ARCHEOLOGY_6"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.531 }
	}
	
	on_fail = {
	}
}

# Yuht Cruiser
special_project = {
	key = "YUHT_ARCHEOLOGY_7"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.536 }
	}
	
	on_fail = {
	}
}

# Yuht Colony Ship
special_project = {
	key = "YUHT_ARCHEOLOGY_8"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.541 }
	}
	
	on_fail = {
	}
}

# Yuht Asteroid Hermit
special_project = {
	key = "YUHT_ARCHEOLOGY_9"
	event_chain = "yuht_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.546 }
	}
	
	on_fail = {
	}
}

### FIRST LEAGUE ARCHEOLOGICAL PROJECTS

# League Naval Base
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_1"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1006 }
	}
	
	on_fail = {
	}
}

# League Cruiser
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_2"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1011 }
	}
	
	on_fail = {
	}
}

# Khamdai Homeworld
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_3"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1016 }
	}
	
	on_fail = {
	}
}

# Chassago Homeworld
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_4"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1021 }
	}
	
	on_fail = {
	}
}

# Migir-Yan Homeworld
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_5"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1026 }
	}
	
	on_fail = {
	}
}

# V'ropak Homeworld
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_6"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1031 }
	}
	
	on_fail = {
	}
}

# League Science Base
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_7"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1036 }
	}
	
	on_fail = {
	}
}

# Joint League Colony
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_8"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1041 }
	}
	
	on_fail = {
	}
}

# League Trade Center
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_9"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1046 }
	}
	
	on_fail = {
	}
}

# Battle Wreckage
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_10"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1051 }
	}
	
	on_fail = {
	}
}

# Prison Complex
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_11"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1056 }
	}
	
	on_fail = {
	}
}

# Protected Primitive World
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_12"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1061 }
	}
	
	on_fail = {
	}
}

# Blockaded World
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_13"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1066 }
	}
	
	on_fail = {
	}
}

# Smuggler Asteroid
special_project = {
	key = "FIRST_LEAGUE_ARCHEOLOGY_14"
	event_chain = "first_league_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1071 }
	}
	
	on_fail = {
	}
}

### IRASSIAN ARCHEOLOGICAL PROJECTS

# Quarantined World
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_1"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1506 }
	}
	
	on_fail = {
	}
}

# Purified World
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_2"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1511 }
	}
	
	on_fail = {
	}
}

# Scheming Client Race
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_3"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1516 }
	}
	
	on_fail = {
	}
}

# Destroyed Client Race
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_4"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1521 }
	}
	
	on_fail = {
	}
}

# Dead Colony
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_5"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1526 }
	}
	
	on_fail = {
	}
}

# Dead Mining Base
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_6"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.1531 }
	}
	
	on_fail = {
	}
}

# Point of Outbreak
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_7"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1536 }
	}
	
	on_fail = {
	}
}

# Derelict Ship
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_8"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.1541 }
	}
	
	on_fail = {
	}
}

# Disease Control Base
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_9"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1546 }
	}
	
	on_fail = {
	}
}

# Asteroid Listening Post
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_10"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1551 }
	}
	
	on_fail = {
	}
}

# Gas Giant Science Station
special_project = {
	key = "IRASSIAN_ARCHEOLOGY_11"
	event_chain = "irassian_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.1556 }
	}
	
	on_fail = {
	}
}

### CYBREX ARCHEOLOGICAL PROJECTS

# Kuur Homeworld
special_project = {
	key = "CYBREX_ARCHEOLOGY_1"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2006 }
	}
	
	on_fail = {
	}
}

# Indimak Homeworld
special_project = {
	key = "CYBREX_ARCHEOLOGY_2"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.2011 }
	}
	
	on_fail = {
	}
}

# Broken Cybrex Warforms
special_project = {
	key = "CYBREX_ARCHEOLOGY_3"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.2016 }
	}
	
	on_fail = {
	}
}

# Cybrex Invasion
special_project = {
	key = "CYBREX_ARCHEOLOGY_4"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2021 }
	}
	
	on_fail = {
	}
}

# Cybrex Ruins
special_project = {
	key = "CYBREX_ARCHEOLOGY_5"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.2026 }
	}
	
	on_fail = {
	}
}

# Cybrex Listening Post
special_project = {
	key = "CYBREX_ARCHEOLOGY_6"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = precursor.2031 }
	}
	
	on_fail = {
	}
}

# Cybrex Refinery
special_project = {
	key = "CYBREX_ARCHEOLOGY_7"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2036 }
	}
	
	on_fail = {
	}
}

# Battle Debris
special_project = {
	key = "CYBREX_ARCHEOLOGY_8"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 3
	}
	
	on_success = {
		ship_event = { id = precursor.2041 }
	}
	
	on_fail = {
	}
}

# Ancient Cybrex Base
special_project = {
	key = "CYBREX_ARCHEOLOGY_9"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2046 }
	}
	
	on_fail = {
	}
}

# Organic Remains
special_project = {
	key = "CYBREX_ARCHEOLOGY_10"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2051 }
	}
	
	on_fail = {
	}
}

# Cybrex Research Station
special_project = {
	key = "CYBREX_ARCHEOLOGY_11"
	event_chain = "cybrex_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	picture = GFX_evt_archaeological_dig
	icon = "gfx/interface/icons/situation_log/situation_log_precursor.dds"
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 4
	}
	
	on_success = {
		ship_event = { id = precursor.2056 }
	}
	
	on_fail = {
	}
}

### SPECIMEN PROCUREMENT

# The Illusive Tarblac
special_project = {
	key = "TARBLAC_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.54 }
	}
	
	on_fail = {
	}
}

# The Mighty Tassargoid
special_project = {
	key = "TASSARGOID_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.55 }
	}
	
	on_fail = {
	}
}

# The Vile Orinthi
special_project = {
	key = "ORINTHI_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.56 }
	}
	
	on_fail = {
	}
}

# The Insidious Sniran
special_project = {
	key = "SNIRAN_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.57 }
	}
	
	on_fail = {
	}
}

# The Malleable Goolantha
special_project = {
	key = "GOOLANTHA_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.58 }
	}
	
	on_fail = {
	}
}

# The Wily Uddloran
special_project = {
	key = "UDDLORAN_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.59 }
	}
	
	on_fail = {
	}
}

# The Ravenous Zulcor
special_project = {
	key = "ZULCOR_PROCUREMENT"
	event_chain = "specimen_procurement_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 2
	}
	
	on_success = {
		ship_event = { id = country.60 }
	}
	
	on_fail = {
	}
}

# Recover Sublight Space Probe
special_project = {
	key = "SUBLIGHT_PROBE_PROJECT"
	event_chain = "sublight_probes_chain"
	cost = 0
	days_to_research = 180
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		skill > 1
	}
	
	on_success = {
		ship_event = { id = country.4 }
	}
	
	on_fail = {
	}
}

# Board Cult Ship 1
special_project = {
	key = "BOARD_CULT_SHIP_1"
	event_chain = "radical_cult"
	cost = 0
	days_to_research = 60
	tech_department = engineering_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_military = 1
	}
	
	on_success = {
		ship_event = { id = country.203 }
	}
	
	on_fail = {
	}
}

# Board Cult Ship 2
special_project = {
	key = "BOARD_CULT_SHIP_2"
	event_chain = "radical_cult"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	
	event_scope = ship_event
	
	requirements = {
		shipclass_transport = 1
	}
	
	on_success = {
		owner = { country_event = { id = country.214 } }
	}
	
	on_fail = {
	}
}

# Smuggler Raid
special_project = {
	key = "SMUGGLER_RAID_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_smugglers_in_bar
	timelimit = 720
	
	event_scope = ship_event
	
	requirements = {
		shipclass_transport = 1
	}
	
	on_success = {
		ship_event = { id = observation.52 }
	}
	
	on_fail = {
		country_event = { id = observation.53 }
	}
}

# Rogue Agent Orbital Bombardment
special_project = {
	key = "ROGUE_BOMBARDMENT_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_smugglers_in_bar
	timelimit = 720
	
	event_scope = ship_event
	
	requirements = {
		shipclass_military = 1
	}
	
	on_success = {
		ship_event = { id = observation.3114 }
	}
	
	on_fail = {
		country_event = { id = observation.3113 }
	}
}

# Avert Primitive War
special_project = {
	key = "AVERT_PRIMITIVE_WAR_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_smugglers_in_bar
	timelimit = 720
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		ship_event = { id = observation.3133 }
	}
	
	on_fail = {
		country_event = { id = observation.3132 }
	}
}

# Fallen Empire Shielded World
special_project = {
	key = "FALLEN_SHIELD_PROJECT"
	cost = 500
	tech_department = physics_technology
	picture = GFX_evt_ship_in_orbit
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		random_list = {
			25 = { ship_event = { id = galactic_features.301 } }
			25 = { ship_event = { id = galactic_features.302 } }
			25 = { ship_event = { id = galactic_features.303 } }
			25 = { ship_event = { id = galactic_features.305 } }
		}
	}
	
	on_fail = {
	}
}

# Test Project
special_project = {
	key = "TEST_PROJECT"
	cost = 0
	days_to_research = 10
	tech_department = society_technology
	picture = GFX_evt_smugglers_in_bar
	timelimit = 10
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		has_trait = leader_trait_expertise_voidcraft
	}
	
	on_success = {
		ship_event = { id = henrik.252 }
	}
	
	on_fail = {
		country_event = { id = henrik.253 }
	}
}

# First Contact
special_project = {
	key = "ESTABLISH_COMMUNICATIONS"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1
	AI_wait_days = {
		weight = 80
		modifier = {
			weight = 30
			has_ethic = ethic_fanatic_xenophile
		}
		modifier = {
			weight = 40
			has_ethic = ethic_xenophile
		}
		modifier = {
			weight = 120
			has_ethic = ethic_xenophobe
		}
		modifier = {
			weight = 130
			has_ethic = ethic_fanatic_xenophobe
		}
		modifier = {
			weight = 1000
			NOT = { has_technology = tech_colonization_1 }
		}
		# these are just to add some variance so all AIs don't do it at the same time
		modifier = {
			factor = 0.95
			OR = {
				has_ethic = ethic_individualist
				has_ethic = ethic_fanatic_individualist
			}
		}
		modifier = {
			factor = 1.1
			OR = {
				has_ethic = ethic_collectivist
				has_ethic = ethic_fanatic_collectivist
			}
		}
		modifier = {
			factor = 0.9
			OR = {
				has_ethic = ethic_spiritualist
				has_ethic = ethic_fanatic_spiritualist
			}
		}
		modifier = {
			factor = 1.15
			OR = {
				has_ethic = ethic_materialist
				has_ethic = ethic_fanatic_materialist
			}
		}
		modifier = {
			factor = 0.85
			OR = {
				has_ethic = ethic_pacifist
				has_ethic = ethic_fanatic_pacifist
			}
		}
		modifier = {
			factor = 1.25
			OR = {
				has_ethic = ethic_militarist
				has_ethic = ethic_fanatic_militarist
			}
		}			
	}

	event_scope = planet_event

	requirements = {
		#shipclass_science_ship = 1
		#leader = scientist
		#skill > 2
	}

	abort_trigger = {
		OR = {
			NOT = { exists = FROMFROM }
			has_communications = FROMFROM
		}
	}

	on_success = {
		# Nomads
		if = {
			limit = { from = { is_country_type = nomad } }
			owner = { country_event = { id = nomad.10 } }
			break = yes
		}
		# Default
		owner = {
			country_event = { id = action.11 }
		}
		FROM = { country_event = { id = action.13 } }
	}

	on_fail = {
	}
}

# Investigate Space Amoeba
special_project = {
	key = "INVESTIGATE_SPACE_AMOEBA"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1

	event_scope = planet_event

	requirements = {
	}

	abort_trigger = {
		#OR = {
		#	NOT = { exists = FROMFROM }
		#	has_communications = FROMFROM
		#}
	}

	on_success = {
		owner = {
			country_event = { id = story.100 }
			country_event = { id = tutorial.61 }
			#set_country_flag = amoeba_comms
		}
	}

	on_fail = {
	}
}

# Investigate Crystals
special_project = {
	key = "INVESTIGATE_CRYSTALS"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1

	event_scope = planet_event

	requirements = {
	}

	abort_trigger = {
		#OR = {
		#	NOT = { exists = FROMFROM }
		#	has_communications = FROMFROM
		#}
	}

	on_success = {
		owner = {
			country_event = { id = story.200 }
			country_event = { id = tutorial.61 }
			#set_country_flag = crystal_comms
		}
	}

	on_fail = {
	}
}

# Investigate Drones
special_project = {
	key = "INVESTIGATE_DRONES"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1

	event_scope = planet_event

	requirements = {
	}

	abort_trigger = {
		#OR = {
		#	NOT = { exists = FROMFROM }
		#	has_communications = FROMFROM
		#}
	}

	on_success = {
		owner = {
			country_event = { id = story.300 }
			country_event = { id = tutorial.61 }
			#set_country_flag = drone_comms
		}
	}

	on_fail = {
	}
}

# Investigate Void Clouds
special_project = {
	key = "INVESTIGATE_SPACE_CLOUDS"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1

	event_scope = planet_event

	requirements = {
	}

	abort_trigger = {
		#OR = {
		#	NOT = { exists = FROMFROM }
		#	has_communications = FROMFROM
		#}
	}

	on_success = {
		owner = {
			country_event = { id = story.400 }
			country_event = { id = tutorial.61 }
			#set_country_flag = cloud_comms
		}
	}

	on_fail = {
	}
}

# Investigate Tiyanki
special_project = {
	key = "INVESTIGATE_TIYANKI"
	picture = GFX_evt_star_chart
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 0
	tech_department = society_technology
	days_to_research = 180
	location = no
	timelimit = -1

	event_scope = planet_event

	requirements = {
	}

	abort_trigger = {
		#OR = {
		#	NOT = { exists = FROMFROM }
		#	has_communications = FROMFROM
		#}
	}

	on_success = {
		owner = {
			country_event = { id = story.500 }
			country_event = { id = tutorial.61 }
			#set_country_flag = tiyanki_comms
		}
	}

	on_fail = {
	}
}

# Board Hyacinth
special_project = {
	key = "BOARD_HYACINTH"
	event_chain = "hunting_hyacinth"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_hangar_bay
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		ship_event = { id = country.255 }
	}
	
	on_fail = {
	}
}

# Abduct Scientist
special_project = {
	key = "ABDUCT_SCIENTIST_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_society_research
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		random_list = {
			75 = { ship_event = { id = observation.1002 } }
			25 = { ship_event = { id = observation.1003 } }
		}
	}
	
	on_fail = {
	}
}

# Implant Malfunctions
special_project = {
	key = "IMPLANT_MALFUNCTIONS_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_cybernetics
	timelimit = 720
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}
	
	on_success = {
		ship_event = { id = observation.1012 }
	}
	
	on_fail = {
		country_event = { id = observation.1013 }
	}
}

# Defense Force Strike
special_project = {
	key = "DEFENSE_FORCE_STRIKE_PROJECT"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_outpost
	
	event_scope = ship_event
	
	requirements = {
		shipclass_transport = 1
	}
	
	on_success = {
		random_list = {
			70 = { ship_event = { id = observation.1028 } }
			30 = { ship_event = { id = observation.1029 } }
		}
	}
	
	on_fail = {
	}
}

# Synth Infiltration Project
special_project = {
	key = "SYNTH_INFILTRATION_PROJECT"
	cost = 200
	tech_department = society_technology
	picture = GFX_evt_robot_assembly_plant
	location = no
	timelimit = -1
	
	event_scope = planet_event
	
	requirements = {
	}
	
	on_success = {
		owner = {
			country_event = { id = crisis.2203 }
		}
	}
	
	on_fail = {
	}
}

# Capture Swarm Queen
special_project = {
	key = "CAPTURE_QUEEN"
	event_chain = "prethoryn_scourge_chain"
	cost = 0
	days_to_research = 60
	tech_department = society_technology
	picture = GFX_evt_society_research
	
	event_scope = ship_event
	
	requirements = {
		shipclass_science_ship = 1
	}

	abort_trigger = {
		has_country_flag = queen_snatched
	}
	
	on_success = {
		ship_event = { id = crisis.105 }
	}
	
	on_fail = {
	}
}