editor="C:\Program Files (x86)\Notepad++\notepad++.exe"
		
				texturefile = "gfx/interface/removed.dds"
				
				
				GFX_default_fallback_texture
				
		instantTextBoxType = {
			name = "what_is_this_thing_text"
			font = "malgun_goth_24"
			text = "TEXT"
			position = { x = 0 y = 0 }
			maxWidth = 170
			maxHeight = 20
			Orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
		
		vertical_alignment = center
		fixedSize = yes
		
			# UPPER_LEFT UPPER_RIGHT LOWER_LEFT LOWER_RIGHT CENTER_UP
			# H = Highlight (orange) R = Red G = Green B  = Blue E = green text 

				
				Orientation = "UPPER_RIGHT"
				Orientation = "UPPER_LEFT"
				Orientation = "CENTER_UP"
				Orientation = "CENTER DOWN"
				Orientation = "LOWER_LEFT"
				Orientation = "LOWER_RIGHT"
				
		# L = Lore text, not relevant game info, just fun to know backstory info
		# G = Green, used for numbers that are positiv modifiers		
		# R = Red, used for negative modifier 
		# Y = Yellow, to be used for stuff that is sub optimal
		# H = Highlught, Orange in Augustus
		# T = Text, standard for all text, to be used if ALL text needs tweaking
		# E = Standard green, used with large chunks of texts, such as events and advisor
		# S = Subitle higlight (light green in this case)

		buttonType = {
			name = "change"
			size = { x = 298 y = 35 }
			position = { x = 70 y = -50 }
			spriteType = "GFX_standard_button_142_34_button"
			buttonFont = "cg_16b"
			text = "CHANGE"
			font = "cg_16b"
			orientation = LOWER_LEFT
		}
		
		containerWindowType = {
			name = "leader_frame_box"
			size = { width = 100 height = 100 }
			position = { x = 0 y = 0 }
			
				background = {
					name = "leader_frame"
					spriteType = "GFX_tiles_dark_area_cut_8"
				}
		}
	
	spriteType = {
		name = "GFX_discovery_level_1_icon"
		textureFile = "gfx/interface/main/discovery_level_1.dds"
		noOfFrames = 3		
		
	}	
		 
		masking_texture = "gfx/interface/situation_log/event_mask.dds"
	
		iconType = {
			name = "hex_bg"
			spriteType = "GFX_hex_bg"
			position = { x = -10 y = -8 }
			alwaysTransparent = yes
		}
		
		iconType = {
			name = "header_line"
			spriteType = "GFX_line"
			position = { x = 6 y = 21 }
		}
		
		instantTextBoxType = {
			name = "hot_join_label"
			font = "malgun_goth_24"
			text = "Hot Join Requests"
			position = { x = 16 y = 5 }
			maxWidth = 170
			maxHeight = 20
			Orientation = "UPPER_LEFT"
			format = left
		}
	
		iconType = {
			name = "empire_header_line"
			quadTextureSprite = "GFX_line_long"
			position = { x = 17 y = 26 }
		}
		
		containerWindowType = {
			name = "black_background_box_01"
			size = { width = 77 height = 90 }
			position = { x = -4 y = 27 }
			
			background = {
				name = "black"
				spriteType = "GFX_clean_frame_area"
				alwaysTransparent = yes
			}
		}

		
		scale = 1.1
		
		alwaysTransparent = yes
		moveable = yes
		noOfFrames = 3	
		vertical_alignment = center
		
		
		hitbox_margin = { x=10 y=3 }
	
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
		effectFile = "gfx/FX/buttonstate.lua"
	
		GFX_line
		
	
		
		### Buttons
		
		GFX_button_close_24
		GFX_button_35_24
		GFX_button_75_24
		GFX_button_95_24
		GFX_button_116_24
		GFX_button_150_24
		GFX_standard_button_200_24
		GFX_advisor_default_option_background
		GFX_galactic_object_button
		GFX_event_button_452	# Rename!
		
		GFX_rulers_button
		GFX_button_animated_142			Normal standard button
		GFX_galactic_object_background
		GFX_standard_button_142_34_button
		GFX_standard_button_200_34_button
		GFX_button_animated_265_34
		GFX_standard_button_large_211_40
		GFX_button_animated_265_80
		
		GFX_button
		
		GFX_button_35_24
		GFX_button_75_24
		GFX_button_116_24
		GFX_button_150_24
		GFX_galactic_object_button #Should be renamed to its length
		
		
		#Checkbox
		GFX_checkbox_20_20_01
		GFX_checkbox_20_20_02
		
		### Fonts
		
		large_title_font
		cg_16b
		malgun_goth_24
		##cursor = { x=-5 y= -4}	
		
		
		# Old fonts not to use !!!
		
		GFX_government_entry_button
		
		### Tiles
		
		GFX_planet_bg_tile			# Solid green
		GFX_tiles_dark_area_cut_8	# Black
		GFX_clean_frame_area		# Thin glowing edge
		GFX_plain_green_frame_tile	# Thin edge
		
		GFX_glow_tile_orange
		
		GFX_tiles_frame_light
		GFX_galaxy_view_empire_entry_selected
		
		GFX_tile_large_bg	660x592
		GFX_tile_header_bg	680x114
		GFX_tile_outliner_bg
		GFX_plain_bg_tile
		
		
		### TEMP
		
		containerWindowType = {
			name = "setting_bg_box"
			size = { width = 100 height = 25 }
			position = { x = 0 y = 0 }
			
				background = {
					name = "setting_bg_frame"
					spriteType = "GFX_tiles_dark_area_cut_8"
				}
		}
		
		iconType = {
			name = "hex_bg"
			spriteType = "GFX_hex_center_bg"
			position = { x = -275 y = 00 }
			alwaysTransparent = yes
			Orientation = "CENTER_UP"
		}
		
		
			frameAnimatedSpriteType = {
		name = "GFX_button_large_glow"
		texturefile = "gfx/interface/old/button_large_glow.dds"
		noOfFrames = 40
		transparencecheck = yes
		animation_rate_fps = 20
		looping = yes
		play_on_show = yes
		allwaystransparent = yes
	}
		