achievement_colonize = {
	id = 1
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		num_owned_planets > 1
	}
}

achievement_minerals_1 = {
	id = 2
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_monthly_income = 
		{
			resource = minerals
			value > 249
		}
	}
}

achievement_minerals_2 = {
	id = 3
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_monthly_income = 
		{
			resource = minerals
			value > 999
		}
	}
}

achievement_economy_1 = {
	id = 4
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		energy > 999
	}
}

achievement_economy_2 = {
	id = 5
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		energy > 4999
	}
}

achievement_unification = {
	id = 7
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		is_federation_leader = yes
	}
}

achievement_capital = {
	id = 8
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		capital_scope = {
			has_building = building_capital_3
		}
	}
}

achievement_empire = {
	id = 9
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		vassals > 2
	}
}

achievement_survey = {
	id = 10
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_surveyed_class = pc_desert
		has_surveyed_class = pc_tropical
		has_surveyed_class = pc_arid
		has_surveyed_class = pc_continental
		has_surveyed_class = pc_ocean
		has_surveyed_class = pc_tundra
		has_surveyed_class = pc_arctic
		has_surveyed_class = pc_gas_giant
		has_surveyed_class = pc_asteroid
		has_surveyed_class = pc_molten
		has_surveyed_class = pc_barren
		has_surveyed_class = pc_barren_cold
		has_surveyed_class = pc_toxic
		has_surveyed_class = pc_frozen
	}
}

achievement_grandadmiral = {
	id = 11
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = fleet_combat_dealt_big_hp_dmg
	}
}

achievement_terraform = {
	id = 12
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		any_owned_planet = {
			is_terraformed = yes
		}
	}
}

achievement_robots = {
	id = 13
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		any_owned_pop = {
			is_species_class = "ROBOT"
			is_growing = no
		}
	}
}

achievement_uplift = {
	id = 14
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = has_uplifted_species	
	}
}

achievement_genetailor = {
	id = 15
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = has_modified_species	
	}
}

achievement_grandfleet = {
	id = 16
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		any_owned_fleet = {
			is_ship_class = shipclass_military
			fleet_size > 119
		}
	}
}

achieviement_conquer_homeworld = {
	id = 17
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = has_conquer_other_homeworld
	}
}

achievement_rare = {
	id = 18
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		num_rare_techs > 0
	}
}

achievement_otherside = {
	id = 19
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		num_rare_techs > 14
	}
}

achievement_trade = {
	id = 20
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = has_negotiated_trade_deal
	}
}

achievement_winwar = {
	id = 21
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = has_won_war
	}
}


#######################################################
# Crisis Achievements
#######################################################

achievement_queening = {
	id = 22
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = queen_captured
	}
}


achievement_rift_sealed = {
	id = 23
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = extradimensionals_expunged
	}
}


achievement_synth_detector = {
	id = 24
	
	possible = {
		is_ironman = yes
	}
	
	happened = {
		has_country_flag = synth_detector
	}
}