##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

##############################################################
### Settings for character portrait

portraits = {

	# Fungoid
	fun1 = {	entity = "portrait_fungoid_01_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_slender_01_1.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_01_2.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_01_3.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_01_4.dds"
			}
	}
	fun2 = {	entity = "portrait_fungoid_02_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_slender_02_1.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_02_2.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_02_3.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_02_4.dds"
			}
	}
	fun3 = {	entity = "portrait_fungoid_03_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_slender_03_1.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_03_2.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_03_3.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_03_4.dds"
			}
	}
	fun4 = {	entity = "portrait_fungoid_04_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_slender_04_1.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_04_2.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_04_3.dds"
					"gfx/models/portraits/fungoid/fungoid_slender_04_4.dds"
			}
	}
	fun6 = {	entity = "portrait_fungoid_06_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_normal_06_1.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_06_2.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_06_3.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_06_4.dds"
			}
	}
	fun7 = {	entity = "portrait_fungoid_07_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_normal_07_1.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_07_2.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_07_3.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_07_4.dds"
			}
	}
	fun8 = {	entity = "portrait_fungoid_08_entity"	clothes_selector = "fungoid_normal_clothes_08" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_normal_08_1.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_08_2.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_08_3.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_08_4.dds"
			}
	}
	fun9_red = {	entity = "portrait_fungoid_09_entity"	clothes_selector = "fungoid_normal_clothes_09"	hair_selector = "no_texture" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_09_purple_red.dds"
					"gfx/models/portraits/fungoid/fungoid_09_blue_red.dds"
					"gfx/models/portraits/fungoid/fungoid_09_teal_red.dds"
					"gfx/models/portraits/fungoid/fungoid_09_green_red.dds"
				}
	}	
	fun9_yellow = {	entity = "portrait_fungoid_09_entity"	clothes_selector = "fungoid_normal_clothes_09" hair_selector = "no_texture" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_09_purple_yellow.dds"
					"gfx/models/portraits/fungoid/fungoid_09_blue_yellow.dds"
					"gfx/models/portraits/fungoid/fungoid_09_teal_yellow.dds"
					"gfx/models/portraits/fungoid/fungoid_09_green_yellow.dds"
				}
	}
	fun10 = {	entity = "portrait_fungoid_10_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
	
					character_textures = {
					"gfx/models/portraits/fungoid/fungoid_normal_10_1.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_10_2.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_10_3.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_10_4.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_10_5.dds"
					"gfx/models/portraits/fungoid/fungoid_normal_10_6.dds"
				}	
	}
	
	fun11_blue = {	entity = "portrait_fungoid_11_entity"	clothes_selector = "no_texture" hair_selector = "no_texture" 
		greeting_sound = "fungoid_01_greetings"
		character_textures = {
					"gfx/models/portraits/fungoid/fungoid_11_red_blue.dds"
					"gfx/models/portraits/fungoid/fungoid_11_pink_blue.dds"
					"gfx/models/portraits/fungoid/fungoid_11_purple_blue.dds"
					"gfx/models/portraits/fungoid/fungoid_11_blue_blue.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_green_blue.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_yellow_blue.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_orange_blue.dds"
				}
	}	
	fun11_green = {	entity = "portrait_fungoid_11_green_entity"	clothes_selector = "no_texture" hair_selector = "no_texture" 
		greeting_sound = "fungoid_01_greetings"
		character_textures = {
					"gfx/models/portraits/fungoid/fungoid_11_red_green.dds"
					"gfx/models/portraits/fungoid/fungoid_11_pink_green.dds"
					"gfx/models/portraits/fungoid/fungoid_11_purple_green.dds"
					"gfx/models/portraits/fungoid/fungoid_11_blue_green.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_green_green.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_yellow_green.dds"
			#		"gfx/models/portraits/fungoid/fungoid_11_orange_green.dds"

				}
	}

	fun12 = {	entity = "portrait_fungoid_12_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_02_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_massive_12_green_red.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_12_green_yellow.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_12_gray_pink.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_12_blue_teal.dds"
			}
	}
	fun13 = {	entity = "portrait_fungoid_13_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_massive_13_1.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_13_2.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_13_3.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_13_4.dds"
			}
	}
	fun14 = {	entity = "portrait_fungoid_14_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_massive_14_1.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_14_2.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_14_3.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_14_4.dds"
			}
	}
	fun15 = {	entity = "portrait_fungoid_15_entity"	clothes_selector = "fungoid_normal_clothes_01" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_massive_15_1.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_15_2.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_15_3.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_15_4.dds"
			}
	}
	
	fun16 = {	entity = "portrait_fungoid_16_entity"	clothes_selector = "no_texture" hair_selector = "no_texture"	greeting_sound = "fungoid_01_greetings" 
			character_textures = {
					"gfx/models/portraits/fungoid/fungoid_massive_16_1.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_16_2.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_16_3.dds"
					"gfx/models/portraits/fungoid/fungoid_massive_16_4.dds"
			}
	}

}

portrait_groups = {

	fun9 = {
		default = fun9_yellow
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					fun9_red
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					fun9_yellow
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					fun9_yellow
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					fun9_red
					fun9_yellow
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					fun9_yellow
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					fun9_red
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					fun9_yellow
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					fun9_red
				}
			}
		}
	}
	
	fun11 = {
		default = fun11_blue
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					fun11_green
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					fun11_blue
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					fun11_blue
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					fun11_green
					fun11_blue
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					fun11_blue
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					fun11_green
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					fun11_blue
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					fun11_green
				}
			}
		}
	}
}