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########################## VERSION ########################
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# Expansion Features
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# Free Features
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# Balance
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# Buildings

# Colonization

# Diplomacy

# Economy
- Added an influence reward for establishing contact, or being established with. The former being more valuable. Slight bonus for Xenophiles.

# Governments

# Leaders

# Factions

# Technology

# Units

# War

#Components
Arc Emitter I (Large)
	- Armor penetration reduced from 100% to 50%
	- Shield penetration reduced from 100% to 50%
	- Shield damage increased from -100% to -50%
	
Arc Emitter II (Large)
	- Armor penetration reduced from 100% to 50%
	- Shield penetration reduced from 100% to 50%
	- Shield damage increased from -100% to -50%

Matter Disintegrator (Small)
	- Cooldown increased from 20 to 25
	- Range reduced from 30 to 20
	- Accuracy increased from 75% to 78%

Matter Disintegrator (Medium)
	- Cooldown reduced from 30 to 25
	- Accuracy increased from 70% to 75%
	- Damage changed from [25 to 44] to [25 to 43]

Matter Disintegrator (Large)
	- Cooldown reduced from 40 to 25
	- Range increased from 30 to 40
	- Accuracy increased from 65% to 74%
	- Damage changed from [55 to 93] to [55 to 100]

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# AI
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# Diplomacy

# Economy

# Governments

# War

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# User Interface
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# Alerts

# Notifications

# Advisor

# Launcher / Frontend

# Map

# Sounds

# Government screen

# Budget screen

# Policy screen

# Demographics screen

# Planet screen

# Leader screen

# Faction screen

# Contacts screen

# Ship Designer screen

# Situation Log screen

# Technology screen

# Fleet view

# Planet view

# Ship Details screen

# Outliner

# Multiplayer Lobby

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# User modding
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# Console & Commandline

# Effects

# History

# Modifiers

# Nation Designer

# On Actions
- Added on_pop_migration_end.

# Triggers

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# Performance
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# Bugfixes
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- Reduced chance of generating the "Improbable Orbit" anomaly.
- Fixed so that the correct option text triggers when a leader receives a negative trait on level up.
- Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after finishing the related special project.
- Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had.
- Fixed "Master's Teachings: Philosophical Mindset" edict not having a monthly influence cost.
- Fixed an issue with "The Tree" anomaly event spawning amoeba creatures that weren't considered to belong to the amoeba container country.
- Fixed an issue with the "Colonial Assassin" event not applying an opinion modifier correctly.
- Space Monster contact projects should now always be valid and available once generated
- Extradimensional Crisis should no longer spawn inside Fallen Empire borders
- Fixed tooltip for Grand Mausoleum when invalid to build
- Changed the way native reservations are placed for a colony event related to colonizing planets that have primitive natives.
- Fixed several small issues with the sublight space probe questline. Making sure that there are indicators to show what you need to do in each system and that every step is shut down properly.
- Fix for missing text when a leader gains the Engineer trait.
- Fixed an issue where the Hyacinthe questline couldn't finish.
- Potential fix for Alien Specimen Procurement chain spawning Special Projects in Fallen Empire space.
- Individualist empires are now unable to get leaders with slaver mandates, and individualist pops are less likely to vote for candidates with slaver mandate.