¬ Lines that begin with the ¬ character are comments
¬ and should not be translated
¬ Items with curly brackets are tags and should not be translated
¬ The text following tags either on the same line, or the next line
¬ should be translated
¬---------------------


¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬		LOTR-TW ANCILLARIES
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

¬---------------

{one_ring} The One Ring

{one_ring_desc}
One Ring to rule them all, One Ring to find them,\n
One Ring to bring them all and in the darkness bind them.

¬---------------

{lost_ring} One Ring Lost

{lost_ring_desc}
It temporarily keeps the Ring from spawning again.

¬---------------

{destroyed_ring} One Ring Destroyed

{destroyed_ring_desc}
It keeps the Ring from spawning again.

¬---------------

{narya} Narya

{narya_desc}
One of the Three Rings of the Elves, called the Red Ring and the Ring of Fire; it was originally borne by Círdan the Shipwright, but he gave it to Gandalf the Grey upon his arrival in Middle-earth.

¬---------------

{nenya} Nenya

{nenya_desc}
One of the Three Rings of the Elves, called the Ring of Water and the Ring of Adamant; it was borne by Galadriel in Lórien, and used to maintain that land.

¬---------------

{vilya} Vilya

{vilya_desc}
Called the Ring of Sapphire and the Ring of Air, one of the Three Rings of the Elves. It was originally held by Gil-galad, but he passed it to Elrond at the time of the founding of Rivendell.  Vilya is considered to be the most potent of the Three.

¬---------------

{dwarven_ring_one} Dwarven Ring

{dwarven_ring_one_desc}
Description

¬---------------

{dwarven_ring_two} Dwarven Ring

{dwarven_ring_two_desc}
Description

¬---------------

{dwarven_ring_three} Dwarven Ring

{dwarven_ring_three_desc}
Description

¬---------------

{palantir_minas_ithil} Palantir of Minas Ithil

{palantir_minas_ithil_desc}
The Stones of Seeing; powerful crystalline globes that enabled their users to witness events and communicate with one another over great distances. Seven of these were brought to Middle-earth by Elendil.

¬---------------

{palantir_minas_anor} Palantir of Minas Anor

{palantir_minas_anor_desc}
The Stones of Seeing; powerful crystalline globes that enabled their users to witness events and communicate with one another over great distances. Seven of these were brought to Middle-earth by Elendil.

¬---------------

{palantir_orthanc} Palantir of Orthanc

{palantir_orthanc_desc}
The Stones of Seeing; powerful crystalline globes that enabled their users to witness events and communicate with one another over great distances. Seven of these were brought to Middle-earth by Elendil.

¬---------------

{palantir_elostirion} Palantir of Elostirion

{palantir_elostirion_desc}
The Stones of Seeing; powerful crystalline globes that enabled their users to witness events and communicate with one another over great distances. Seven of these were brought to Middle-earth by Elendil.

¬---------------

{galadriel_mirror} Mirror of Galadriel

{galadriel_mirror_desc}
The magical silver basin of Galadriel. When filled with stream-water, the reflections from its enchanted surface would reveal things from distant places and times.

¬---------------

{gandalf_staff} Gandalf's Staff

{gandalf_staff_desc}
The wizard staff of Gandalf the White.  It represents his power and authority as an Ishtari.

¬---------------

{saruman_staff} Saruman's Staff

{saruman_staff_desc}
The black staff of the wizard Saruman.  It represents his power and authority.

¬---------------

{anduril} Andúril

{anduril_desc}
The Flame of the West, the sword of Aragorn Elessar, reforged by the Elves of Rivendell from the Shards of Elendil's ancient sword Narsil.

¬---------------

{glamdring} Glamdring

{glamdring_desc}
Glamdring, Foe-hammer, is once the sword of the elven King of Gondolin.  It is greatly feared by orcs and goblins for its history.

¬---------------

{orcrist} Orcrist

{orcrist_desc}
Orcrist is a legendary elven sword, feared by orcs and goblins.

¬---------------

{aeglos} Aeglos

{aeglos_desc}
The Spear of Gil-galad, the last elven king of Middle-earth. Its name can mean 'icicle'.

¬---------------

{hadhafang} Hadhafang

{hadhafang_desc}
The fine elven sword of long heritage.  Hadhafang once belonged to the Elven princess Idril, who wed a mortal Man, Tuor, and bore Eärendil, the father of Elrond.  The name means "throng-cleaver".

¬---------------

{herugrim} Herugrim

{herugrim_desc}
The sword of the King of Rohan, of the second line.

¬---------------

{guthwine} Gúthwinë

{guthwine_desc}
A well-made Rohirrim sword.  It's name means "battle friend".

¬---------------

{sauron_armor} Sauron's Armor

{sauron_armor_desc}
The black armor of the Darklord Sauron.

¬---------------

{witchking_sword} Witchking's Sword

{witchking_sword_desc}
The sword of the Witchking.  Imbued with dark powers.

¬---------------

{nazgul_sword} Nazgul's Sword

{nazgul_sword_desc}
The sword of the Nazgul.

¬---------------

{morgul_blade} Morgul Blade

{morgul_blade_desc}
Enchanted blade, infused with dark magic that would poison anyone wounded by it.

¬---------------

{sting} Sting

{sting_desc}
An Elvish knife made in Gondolin in the First Age.  The blade shines a pale blue whenever orcs are near.

¬---------------

{light_earendil} Light of Eärendil

{light_earendil_desc}
The star-glass of Galadriel.  It captured the light of the star of Eärendil.

¬---------------

{balin_axe} Balin's Axe

{balin_axe_desc}
A very fine and powerful axe made by the dwarves for Balin, Lord of Moria.

¬---------------

{lothlorien_bow} Lothlórien Bow

{lothlorien_bow_desc}
An elvish bow made in Lothlórien.  None can match its quality and strength in Middle-earth.

¬---------------

{white_knives} White Knives

{white_knives_desc}
A set of twin elvish daggers, commissioned for the Prince of the Woodland Realms.  The handles are made of fine white wood with the color of ivory.  The blades are elvish-made and eternally sharp.

¬---------------

{elvish_sword} Elvish Sword

{elvish_sword_desc}
A fine sword made by elves.  It is light with a sharpness that cannot be dulled.  The blade is engraved with elvish runes spelling the ruin of the Enemy and his allies.

¬---------------

{elvish_dagger} Elvish Dagger

{elvish_dagger_desc}
A fine dagger made by elves.  It is light with a sharpness that cannot be dulled.  The blade is engraved with elvish runes enchanting the wielder with protection and courage.

¬---------------

{dwarvish_weapon} Dwarvish Weapon

{dwarvish_weapon_desc}
A weapon made by dwarves.  It is heavy and wields a destructive power.  Not everyone can wield it due to its weight but the ones that could are a formidable force in combat.

¬---------------

{dwarvish_armor} Dwarvish Armor

{dwarvish_armor_desc}
An armor made by dwarves.  Heavy but offers great protection against conventional weapons.

¬---------------

{mithril_vest} Mithril Vest

{mithril_vest_desc}
Light as feather yet hard as dragonslace.  This mithril vest is a treasure among dwarves, as they held the secret of working the fabled material.

¬---------------

{galvorn_vest} Galvorn Armor

{galvorn_vest_desc}
An armor made from the black metal Galvorn, a secret only yhe elves wield although some dwarves are also rumored to possess the knowledge.  It is light yet stronger than steel and is considered the best armor material before the discovery of mithril.

¬---------------

{gondor_shield} Shield of Gondor

{gondor_shield_desc}
A shield bearing the symbol of the White Tree of Gondor.

¬---------------

{numenorean_sword} Westernesse Sword

{numenorean_sword_desc}
A sword made by the Númenóreans using lost knowledge of the first great kingdom of Men.  Wrought with ancient runes spelling the doom of the enemies of Men.

¬---------------

{black_arrow} Black Arrow

{black_arrow_desc}
The Black Arrow of Dale.

¬---------------

{plundered_armor} Plundered Armor

{plundered_armor_desc}
Armor plundered after a dead enemy.

¬---------------

{plundered_weapon} Plundered Weapon

{plundered_weapon_desc}
Weapon plundered after a dead enemy.

¬---------------

{enchanted_scimitar} Enchanted scimitar

{enchanted_scimitar_desc}
A scimitar enchanted by dark magic to bring death to the wielder's foes.

¬---------------

{poison_dart} Poison Dart

{poison_dart_desc}
Dart laced with lethal poisoned.  The origin of the black poison is unknown and a small dose may spell certain death to its victims.

¬---------------

{banner_white_tree} Banner of the White Tree

{banner_white_tree_desc}
A banner bearing the crest of the White Tree of Gondor.  The wielder would raise the spirit and courage of his Men.

¬---------------

{banner_mearas} Banner of the Mearas

{banner_mearas_desc}
A banner bearing the crest of the mearas of Rohan.  The wielder would raise the spirit and courage of his Men.

¬---------------

{banner_stars} Banner of the Stars

{banner_stars_desc}
A banner bearing the crest of the stars of the elves.  The wielder would raise the spirit and courage of his kinsmen.

¬---------------

{banner_serpent} Banner of the Serpent

{banner_serpent_desc}
A banner bearing the crest of the serpent of Men of the East.  The wielder would raise the spirit and courage of his warriors.

¬---------------

{banner_white_hand} Banner of the White Hand

{banner_white_hand_desc}
A banner bearing the crest of the White Hand of Saruman.  The wielder would raise the spirit and obedience of his fighters.

¬---------------

{banner_red_eye} Banner of the Red Eye

{banner_red_eye_desc}
A banner bearing the crest of the flaming eye of Sauron.  The wielder would gain obedience and loyalty of his fighters.

¬---------------

{shaman_totem} War Totem

{shaman_totem_desc}
A totem made of wood and bones, a symbol of the bearer's authority.  The wielder would raise the spirit and courage of his fighters.

¬---------------

{war_drum} War Drum

{war_drum_desc}
Drums to enhance the warriors' spirit.

¬---------------

{flayed_skin_banner} Flayed Skin Banner

{flayed_skin_banner_desc}
A banner made of the flayed skin of fallen enemies.  The wielder would raise fear in the enemy and bring out the bloodlust of his fighters.

¬---------------

{skull_enemy} Skull of the Enemy

{skull_enemy_desc}
A skull trophy taken from a fallen enemy.  A sign of ruthlessness and may induce fear in the enemy.

¬---------------

{war_horn} War Horn

{war_horn_desc}
A horn to raise the fighting spirit of warriors. 

¬---------------

{gondor_horn} Horn of Gondor

{gondor_horn_desc}
The horn of Gondor can be heard for many leagues.

¬---------------

{treasure_hoard} Treasure Hoard

{treasure_hoard_desc}
With precious treasures like this, one can buy respect and influence from their peers.

¬---------------

{mazarbul_book} Book of Mazarbul

{mazarbul_book_desc}
The record of Balin's return to Moria with a group of Longbeard Dwarves.

¬---------------

{saruman_gunpowder} Explosive Powder

{saruman_gunpowder_desc}
Strange concoction made by Saruman, where dry powder mixed with fire can create a terrible explosion.

¬---------------

{adunaic_war_scroll} Adûnaic War Scroll

{adunaic_war_scroll_desc}
An ancient scroll written in Adûnaic containing war theories and strategies.

¬---------------

{adunaic_scripture} Adûnaic Scripture

{adunaic_scripture_desc}
An ancient text written in Adûnaic, the language of the Númenóreans, containing knowledge of the old kingdoms.

¬---------------

{sindarin_scripture} Sindarin Scripture

{sindarin_scripture_desc}
A volume of text written in Sindarin, the common elvish language, containing much information on the elven culture.

¬---------------

{khudzul_scripture} Khuzdul Scripture

{khudzul_scripture_desc}
A volume of text written in Khuzdul, the language of the dwarves, containing much information on their lore.

¬---------------

{mearas} Mearas

{mearas_desc}
Noble horses that lived as long as a Man, and had extraordinary strength and intelligence.  The legends of Men said that their ancestors had been brought from the West by Béma, their name for the Vala Oromë.

¬---------------

{lembas} Lembas

{lembas_desc}
The waybread of the Elves. The secret of its making was originally held by Melian of Doriath, but this secret was passed on to Galadriel and possibly others.

¬---------------

{athelas} Athelas

{athelas_desc}
The plant also known as Kingsfoil or asëa aranion. Its leaves had healing properties, but by the end of the Third Age knowledge of its use was all but lost in Middle-earth.

¬---------------

{red_arrow} Red Arrow

{red_arrow_desc}
An arrow sent as a symbol of desperate need from Gondor to its northern allies, the Rohirrim. Its flights were black and its barbs were made of steel, and it took its name from a mark of red painted on the arrow's tip.

¬---------------

{elven_cloak} Elven Cloak

{elven_cloak_desc}
A fine cloak made by elves.  It can help shield its wearer from unfriendly eyes.

¬---------------

{one_ring_effects_desc}
+5 Command, +4 Management, +4 Influence, +5 to line of sight (increases the range at which enemies are spotted), +2 Morale for all troops on the battlefield, +3 to your general's hitpoints (how many hits your general can take before dying), +3 to personal security, +4 to unrest (has a negative effect on public order), 100 burden points (increases the chance to gain corruption traits)

{lost_ring_effects_desc}
No Effects

{destroyed_ring_effects_desc}
No Effects

{narya_effects_desc}
+1 Command, +2 Morale for all troops on the battlefield, -2 to unrest (improves public order), +2 to personal security, 30 burden points (increases the chance to gain corruption traits)

{nenya_effects_desc}
+2 Command when defending, +1 to public health, -2 to squalor (increases population growth and public order), +10% to the chances of casualties recovering from their wounds, +2 to personal security, -200% to Movement Points (reduces the distance armies can march), 30 burden points (increases the chance to gain corruption traits)

{vilya_effects_desc}
+2 Command when defending, +2 to public health, -1 to squalor (increases population growth and public order), +20% to the chances of casualties recovering from their wounds, +2 to personal security, -200% to Movement Points (reduces the distance armies can march), 30 burden points (increases the chance to gain corruption traits)

{dwarven_ring_one_effects_desc}
+1 Command, +1 to law (improves public order), +10% on tax income, +10% to cash gained from looting, +1 to personal security, 40 burden points (increases the chance to gain corruption traits)

{dwarven_ring_two_effects_desc}
+1 Management, +10% on mining income, 10% discount on construction costs, +2 Command when defending walls, +1 to personal security, 40 burden points (increases the chance to gain corruption traits)

{dwarven_ring_three_effects_desc}
+1 Influence, +10% on all trade income, 10% discount on unit training costs, +2 Morale for all troops on the battlefield, +1 to personal security, 40 burden points (increases the chance to gain corruption traits)

{palantir_minas_ithil_effects_desc}
+5 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents), +1 Management, 10% discount on agent training costs, 50 burden points (increases the chance to gain corruption traits)

{palantir_minas_anor_effects_desc}
+5 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents), +1 Management, 10% discount on agent training costs, 50 burden points (increases the chance to gain corruption traits)

{palantir_orthanc_effects_desc}
+5 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents), +1 Management, 10% discount on agent training costs, 50 burden points (increases the chance to gain corruption traits)

{palantir_elostirion_effects_desc}
+5 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents), +1 Management, 10% discount on agent training costs, 50 burden points (increases the chance to gain corruption traits)

{galadriel_mirror_effects_desc}
+5 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents), +1 Management, -200% to Movement Points (reduces the distance armies can march), 25 burden points (increases the chance to gain corruption traits)

{gandalf_staff_effects_desc}
+1 Command when defending walls, +1 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying), +1 Influence, +1 to the valour of your general's bodyguards, 20 burden points (increases the chance to gain corruption traits)

{saruman_staff_effects_desc}
+1 Command when defending walls, +1 Command when attacking, +2 to your general's hitpoints (how many hits your general can take before dying), +1 Influence, +1 to the valour of your general's bodyguards, 20 burden points (increases the chance to gain corruption traits), -25% to Movement Points (reduces the distance armies can march)

{anduril_effects_desc}
+2 Command when commanding infantry, +1 Command when commanding cavalry, +1 Influence, 10% discount on unit training costs, +2 to the valour of your general's bodyguards, 20 burden points (increases the chance to gain corruption traits)

{glamdring_effects_desc}
+1 Command when attacking, +2 Command when fighting against Orcs, +2 to the valour of your general's bodyguards, 15 burden points (increases the chance to gain corruption traits)

{orcrist_effects_desc}
+1 Command when commanding infantry, +2 Command when fighting against Orcs, +2 to the valour of your general's bodyguards, 15 burden points (increases the chance to gain corruption traits)

{aeglos_effects_desc}
+2 Command when attacking, +1 Command when defending, +2 to the valour of your general's bodyguards, 15 burden points (increases the chance to gain corruption traits)

{hadhafang_effects_desc}
+1 Command when commanding infantry, +1 Command when commanding cavalry, +1 Command when fighting against Orcs, +2 to the valour of your general's bodyguards, 15 burden points (increases the chance to gain corruption traits)

{herugrim_effects_desc}
+1 Command when commanding infantry, +2 Command when commanding cavalry, +2 to the valour of your general's bodyguards, 15 burden points (increases the chance to gain corruption traits)

{guthwine_effects_desc}
+1 Command when attacking, +1 Command when commanding cavalry, +2 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{sauron_armor_effects_desc}
No Effects

{witchking_sword_effects_desc}
+2 Command when fighting against Men, +2 Command when fighting against Elves, +2 Command when fighting against Dwarves, +3 to personal security, 15 burden points (increases the chance to gain corruption traits)

{nazgul_sword_effects_desc}
+1 Command when fighting against Men, +1 Command when fighting against Elves, +1 Command when fighting against Dwarves, +2 to personal security, 10 burden points (increases the chance to gain corruption traits)

{morgul_blade_effects_desc}
+1 Command when attacking, +1 Command when ambushing, +1 to personal security, 10 burden points (increases the chance to gain corruption traits)

{sting_effects_desc}
+2 Command when fighting against Orcs, +2 to personal security, 10 burden points (increases the chance to gain corruption traits)

{light_earendil_effects_desc}
+1 to line of sight (increases the range at which enemies are spotted), +2 to personal security, -10 to burden points (reduces the chance to gain corruption traits)

{balin_axe_effects_desc}
+2 Command when attacking, +2 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{white_knives_effects_desc}
+1 Command when attacking, +1 Command when fighting against Orcs, +2 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{lothlorien_bow_effects_desc}
+1 Command when attacking, +1 Command when ambushing, 5 burden points (increases the chance to gain corruption traits)

{elvish_sword_effects_desc}
+1 Command when commanding infantry, +1 Command when fighting against Orcs, +1 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{elvish_dagger_effects_desc}
+1 Command when fighting against Orcs, +1 to personal security, 5 burden points (increases the chance to gain corruption traits)

{dwarvish_weapon_effects_desc}
+1 Command when attacking, +1 to the valour of your general's bodyguards, 5 burden points (increases the chance to gain corruption traits)

{dwarvish_armor_effects_desc}
+1 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying), +1 to personal security, 10 burden points (increases the chance to gain corruption traits)

{mithril_vest_effects_desc}
+1 Command when defending, +3 to your general's hitpoints (how many hits your general can take before dying), +2 to personal security, 15 burden points (increases the chance to gain corruption traits)

{galvorn_vest_effects_desc}
+1 Command when defending, +3 to your general's hitpoints (how many hits your general can take before dying), +2 to personal security, 15 burden points (increases the chance to gain corruption traits)

{gondor_shield_effects_desc}
+1 Command when defending, +1 to your general's hitpoints (how many hits your general can take before dying), +1 to personal security, 5 burden points (increases the chance to gain corruption traits)

{numenorean_sword_effects_desc}
+1 Command when commanding infantry, +1 Command when commanding cavalry, +1 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{black_arrow_effects_desc}
+1 Command when attacking, +1 Command when ambushing, 5 burden points (increases the chance to gain corruption traits)

{plundered_armor_effects_desc}
+1 Command when defending, +1 to your general's hitpoints (how many hits your general can take before dying), +1 to personal security, 5 burden points (increases the chance to gain corruption traits)

{plundered_weapon_effects_desc}
+1 Command when commanding infantry, +1 to the valour of your general's bodyguards, 5 burden points (increases the chance to gain corruption traits)

{enchanted_scimitar_effects_desc}
+2 Command when attacking, +1 to the valour of your general's bodyguards, 10 burden points (increases the chance to gain corruption traits)

{poison_dart_effects_desc}
+1 Command when attacking, +1 Command when ambushing, 5 burden points (increases the chance to gain corruption traits)

{banner_white_tree_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{banner_mearas_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{banner_stars_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{banner_serpent_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{banner_white_hand_armor_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{banner_red_eye_armor_effects_desc}
+1 Morale for all troops on the battlefield, 5 burden points (increases the chance to gain corruption traits)

{shaman_totem_effects_desc}
+1 Morale for all troops on the battlefield, 10% discount on unit training costs, 10 burden points (increases the chance to gain corruption traits)

{war_drum_effects_desc}
+1 Command when attacking, +10% to cash gained from looting, 5 burden points (increases the chance to gain corruption traits)

{flayed_skin_banner_effects_desc}
+2 Morale for all troops on the battlefield, 10 burden points (increases the chance to gain corruption traits)

{skull_enemy_effects_desc}
+1 Morale for all troops on the battlefield, 10% discount on unit training costs, 10 burden points (increases the chance to gain corruption traits)

{war_horn_effects_desc}
+1 Morale for all troops on the battlefield, 5% discount on unit training costs, 10 burden points (increases the chance to gain corruption traits)

{gondor_horn_effects_desc}
+2 Morale for all troops on the battlefield, 5% discount on unit training costs, 15 burden points (increases the chance to gain corruption traits)

{treasure_hoard_effects_desc}
+1 Influence, 5 burden points (increases the chance to gain corruption traits)

{mazarbul_book_effects_desc}
+2 Command when defending walls, 5 burden points (increases the chance to gain corruption traits)

{saruman_gunpowder_effects_desc}
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 10 burden points (increases the chance to gain corruption traits)

{adunaic_war_scroll_effects_desc}
15% discount on unit training costs, +2 to law (improves public order), 15 burden points (increases the chance to gain corruption traits)

{adunaic_scripture_effects_desc}
+1 Management, 10% discount on construction costs, 10 burden points (increases the chance to gain corruption traits)

{sindarin_scripture_effects_desc}
+1 Management, +2 to farming output, 10 burden points (increases the chance to gain corruption traits)

{khudzul_scripture_effects_desc}
+1 Management, +10% on mining income, 10 burden points (increases the chance to gain corruption traits)

{mearas_effects_desc}
+20% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry, 10 burden points (increases the chance to gain corruption traits)

{lembas_effects_desc}
+10% to Movement Points (gives armies the ability to forced march), -10 to burden points (reduces the chance to gain corruption traits)

{athelas_effects_desc}
+15% to the chances of casualties recovering from their wounds, 5 burden points (increases the chance to gain corruption traits)

{red_arrow_effects_desc}
+2 to Influence (improves negotiation skills)

