¬ Localised file for campaign descriptions

{CAESER_IN_GAUL_JULII_TITLE}House of Julii
{CAESER_IN_GAUL_JULII_DESCR}The year is 58 BC.\n\n
Gaius Julius Caesar has been appointed Pro-Consul of Rome and Governor of Cisalpine Gaul. He is responsible for the protection of the 'Friends of Rome'. These are the Gallic tribes who have agreed to be clients of the Republic: they give up their independence, but receive protection and the other benefits of Roman rule.\n\n
The Germanic Helvetii tribe, however, are not friends of Rome nor friends of the Gauls. They have begun to move south west into the lands occupied by the Aedui and Sequani peoples, two of the tribes who look to Rome and Caesar for protection.\n\n 
This is Caesar's chance. In the chaos of a war perhaps all of Gaul could be brought under Roman control. Any general who manages this would gain enormous political prestige at home, perhaps even enough to become master of Rome.\n\n 
This is your chance to match Caesar's achievements. Take the Roman Legions to victory in Gaul! 

{SONS_OF_MARS_JULII_TITLE}The House Of Julii
{SONS_OF_MARS_JULII_DESCR}You are the new leader (pater familias) of a young and upcoming noble (Patrician) family.\n\n
You have been given a military command by the Senate and People of Rome (SPQR) and must help forge a safe, strong and lasting empire in Italy.\n\n
Your first objectives are to repel a barbarian attack, just near Rome, and then move to take control of the town of Tarquinii, to the north west of Rome.\n\n
As your tutor will have told you, It is up to you to "seize the day" (carpe diem). 

{IMPERIAL_CAMPAIGN_JULII_TITLE}The House of Julii
{IMPERIAL_CAMPAIGN_JULII_DESCR}Rome is a place where tradition and history count for much. The legends of the city’s founding are important, and the powerful patrician families are directly descended from the first followers of Romulus. These heroic times demanded harsh, decisive action, and this is a tradition that the often-conservative Romans have maintained to this day. The Romans, including the Julii family, are people for whom politics and war are all or nothing affairs.\n\n 
The Fates have not always been kind to the Julii. They are a patrician family but one whose star has not always been in the ascendant. The family’s fortunes have declined and then risen over the centuries, so much so that they may almost be considered vaguely parvenu: upstarts newly arrived to wealth, power and authority. With the loss of position and status in the past, the other powerful factions of Rome look down (if only ever so slightly) on these ‘new men’ of Rome. The Julii have had to adjust to the realities of politics and power, and have cultivated their popularity with the common people. The rule of Rome may lie with the Senate for now, but the Julii know that the people also have a say in government. The Senate and the patrician classes need the plebeians to at least go along with their actions.\n\n 
This populist attitude to the common people puts the Julii at odds with the other great families. Which approach will lead to great power within Rome has still to be decided. The Julii have a commanding position in northern Italy that means they will be in vanguard of any struggle against barbarians. Success there can be translated into political power in Rome itself, as the mob always loves winners...

{IMPERIAL_CAMPAIGN_SCIPII_TITLE}The House of Scipii
{IMPERIAL_CAMPAIGN_SCIPII_DESCR}The city of Rome had a violent foundation, one that mirrors much of the political and military infighting that happens between the great families of Rome. Romulus murdered Remus for jumping over the walls of the city, and then named himself King and renamed the city in his own honour. The patrician families of Rome claim descent from the adventurers, exiles and warriors Romulus recruited to help establish his city. The Scipii should be numbered among these ancient bloodlines.\n\n 
They are not, perhaps, of quite the first rank, although this in itself means that they are keen to prove themselves the equal of any other Romans, but they are certainly among the optimates, the aristocracy of the city, and have been for many generations. They are important people, used to the privileges of rank and the usages of power, both to further Rome’s ambitions and that of their own family. They have also produced able politicians and generals - the two go hand-in-hand in Rome, as political success rarely comes without success on the battlefield.\n\n 
They are, however, unusual in a couple of respects for a Roman family of the old ways. Firstly, they are extravagantly wealthy. Wealth is one thing, and this always brings power with it, but their use of wealth has sometimes surprised more conservative Romans (and Romans are nothing if not conservative). The Scipii also have a taste for Greek learning and culture, again something that surprises and concerns the conservative elements. Nevertheless, despite these un-Roman ways, the Scipii have the political skills and military competence to make their family greatest in Rome, and possibly the rulers of the known world. They may only directly control a couple of provinces in Italy and Sicily, but their ambitions are boundless... and realistic.

{IMPERIAL_CAMPAIGN_BRUTII_TITLE}The House of Brutii
{IMPERIAL_CAMPAIGN_BRUTII_DESCR}The founding of Rome is shrouded in legend. Legend has it, for example, that the Romans can trace their ancestry back to Aeneas, the hero who escaped from the sack of Troy. The founding of Rome also involves violence and murder. Viewed in a certain light, much of subsequent Roman history can be seen as a continuation of these aggressive ways. Since this time, the Romans have kept fine traditions of warfare and high-stakes (or even murderous) politics.\n\n 
The Brutii know all about Roman politics. The founding of the Republic of Rome involves them closely, as they have been at the heart of the Republic for centuries and can even claim to the ‘Father of the Republic’ in the family. Lucius Junius Brutus pretended to be an idiot for years to avoid being killed by Lucius Tarquinius Superbus (Tarquin), the last king of Rome, and then managed to lead his people in expelling the hated king after the rape of Lucrece. Casting aside his idiot persona, he became one of the first praetors, a ruling office of the patrician class established before the consulship. Lucius Junius Brutus even had his own sons executed for plotting to restore the Tarquins to power. And that’s power politics played out to the bitter end.\n\n 
Membership of the patrician class is what sets the Brutii apart from the other Roman factions. They are counted among the old families of Rome, those related by blood, marriage or adoption to the founders. These are people who have always been important within the social hierarchy, people who would expect to have authority as a matter of course. This is why they now have control of southern Italy. The Brutii would not have expectations of power, however, if they had not been able to deliver the political and military skills that Rome requires. But now, perhaps, with Rome surrounded by enemies within and without, there is a chance to secure ultimate power, to become the new Imperators of a Roman Republic that extends throughout the known world…

{IMPERIAL_CAMPAIGN_CARTHAGE_TITLE}Carthaginians
{IMPERIAL_CAMPAIGN_CARTHAGE_DESCR}By tradition, Carthage was founded by Queen Dido who had fled from the city of Tyre in Phoenicia after her husband was killed by her brother. Even in the days of legend there was a link with Rome, because Aeneas of Troy, the father to the Romans, was the lover of Dido and then abandoned her. In her grief she killed herself, cursing Aeneas and his descendants as she died.\n\n 
Carthage - the name means ‘new town’ - continued to flourish, a Phoenician colony that outgrew and survived its parent land. The Phoenicians - and their successors the Carthaginians - must be credited with the invention of glass, the bireme galley and with being expert traders thanks to their superb navigational skills. Even before the Greeks reached the Western Mediterranean, Carthage was a superbly wealthy city, thanks to its mastery of the seas. Carthaginian colonies - colonies of the original Phoenician colony - now ring the sea (modern Barcelona is named after the famous Barca family). Carthage is a maritime power, with only a relatively small landowning class to provide military land power. This, however, does not matter as long as Carthage continues to be wealthy. Its coffers pay for mercenaries in abundance when the city needs to go to war.\n\n 
And it is this wealth, mastery of trade and expansion along the Mediterranean coast towards Italy that brings Carthage into direct confrontation with the newly rising power of Rome. Now, perhaps, it is time for Dido’s curse to have its full effects on the children of Aeneas...

{IMPERIAL_CAMPAIGN_EGYPT_TITLE}Egyptians
{IMPERIAL_CAMPAIGN_EGYPT_DESCR}After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. His empire was the largest ever seen, and the generals struggled against each other for the ultimate prize that none of them was quite strong enough to gain. The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire.\n\n 
Egypt was one part of that empire and by anyone’s standards it is an ancient land. It is now ruled by Greek Pharaohs, the descendants of Ptolemy I, one of Alexander’s able generals. The Ptolemaic dynasty adjusted rapidly to Egyptian ways and adopted the royal ways of the Pharaohs - including divine status and marriage between the Pharaoh and his sister in each generation. All the succeeding Pharaohs have been called Ptolemy, and their sisters (more often than not) Cleopatra in the Egyptian fashion.\n\n 
Egypt, therefore, is a rich land under the new Pharaohs and a centre of learning for the Greek world. The Ptolemaic Pharaohs hold together a formidable kingdom and must be seen as a major power in the Eastern Mediterranean. Their potential in warfare against the other successor states is also impressive, and an aggressive Pharaoh could well expand Egypt’s boundaries far beyond the Nile valley...

{IMPERIAL_CAMPAIGN_BRITANNIA_TITLE}Britons
{IMPERIAL_CAMPAIGN_BRITANNIA_DESCR}The Britons are very similar to the Gauls - they come from the same robust Celtic stock after all, and many tribes can be found in Northern Gaul and in Britannia. The sea is no barrier. The Britons have their own sophisticated culture, trade and kingship flourish, and they have well-organised towns, a small but growing merchant class and age-old trading links to the world. The Phoenicians, for example, came to these islands for tin and lead.\n\n 
They also have a proud tradition as warriors. Britons are fierce fighters, and present a terrifying appearance to their foes. They dye themselves blue with woad, think nothing of danger, and often lime their hair into fantastical spikes, making them appear truly horrific. Perhaps a later Roman description of Britons as ‘Brittunculi’, wretched little Britons, is only partly contemptuous: it might equally be intended to make them less terrible. For the Britons can be terrible: their spirits are rarely broken by defeat or enslavement. They plot revenge, and then take it as brutally as possible. Their druidic religion can be savage to outsiders, demanding human sacrifice as a matter of course. Their traditional method of warfare involving fighting from light, highly manoeuvrable chariots can also put fear into many enemies. The noise alone is enough to scare many into flight.\n\n 
All in all, from their island home the Britons have much to feel confident about. They are a vibrant people, with a tradition of bravery in warfare and Gods who will aid and protect them. Protected by the moat of the sea from invasion, they can gaze out towards the mainland, and plan their conquests...

{IMPERIAL_CAMPAIGN_GAUL_TITLE}Gauls
{IMPERIAL_CAMPAIGN_GAUL_DESCR}The Gauls are a confederation of many tribes who have successfully expanded their territorial range over centuries of migration. Their culture is vibrant, aggressive and proud, valuing courage in both their leaders and warriors.\n\n 
Do not mistake the Gallic people for simple barbarians. They are far from a simple people. Their culture is ancient. They have kings, coinage and developed trade. Their metal working skills are superb, easily the equal of their so-called civilized neighbours. Their towns are well organised and prosperous. Their culture is rich and they have Gods aplenty to keep them from harm. They have warriors aplenty to do harm unto others. They may lack the writing of the Greeks or Romans, but this does not make them savages.\n\n 
They are from the same robust Celtic stock as the Britons and indeed many of the same tribes can be found in both Northern Gaul and Britannia. The sea has been no barrier to their expansion. Like the Britons, the Gauls have a proud warrior tradition and are not people to lightly accept conquest or setbacks. They will fight, and fight hard, to preserve what is rightfully theirs, and to take new lands that could be rightfully theirs. A certain degree of bloody-mindedness also colours their druidic religion and warfare which many outsiders find deeply intimidating - headhunting does that to other people! 
The Gauls are a people with a great future, if they can find the space to expand successfully. They face many threats, from both ‘civilized’ people and other ‘barbarians’, but these threats can equally be seen as opportunities for greatness and glory. 

{IMPERIAL_CAMPAIGN_GERMANIA_TITLE}Germans
{IMPERIAL_CAMPAIGN_GERMANIA_DESCR}The forests of Germania are dark and deep, and home to many brooding gods and malign forces. Some of this darkness, this menace, can be found in the people of the forests, men not easily tamed or turned to gentle pursuits. They are born to war, savage in battle, unforgiving of insults, implacable when feuding, and cruel in victory. Their gods are terrible and demand hideous sacrifices of men, women and children. This much, at least, the scribes of civilized lands believe to be true.\n\n 
The Germans are much like their Celtic neighbours, but with their own distinctive styles of dress, their own language and their own ways. They are a confederation of people who speak the same tongue and honour the same warlike and harsh gods rather than a nation. Their constant feuding amongst themselves make them distrusting of strangers and difficult allies. Warlords rise and fall among them almost continuously, and the difficult conditions in their homeland make sure that they have few large towns. Peace is almost unknown to them, except when it won with an axe or sword.\n\n 
All of this has produced a race of warriors second to none. The Germans may not be sophisticated fighters, but they are cunning, clever, and do not know the meaning of fear. Ambush and treachery they understand in full, along with vengeance and the importance of leaving no enemy alive. They are a vigorous people, a people who could be great across the whole of the world. All they need is leadership, and the chance to fight!

{IMPERIAL_CAMPAIGN_MACEDON_TITLE}Macedonians
{IMPERIAL_CAMPAIGN_MACEDON_DESCR}After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. His empire was the largest ever seen, and the generals struggled against each other for the ultimate prize of being the new Alexander. Something that none of them was quite strong enough to attain. The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire.\n\n 
Macedonia was the original home of Alexander, now ruled by the descendants of general Antigonus Cyclops or Antigonus the One-Eyed. The Macedonians are the proud inheritors of Alexander’s original kingdom. Macedonia itself, with parts of Greece as dependencies, has the potential to be a strong power once more. 
Although the empire may have slipped away from the Macedonians, they are still deadly warriors and fierce opponents. The Antigonid dynasty commands the respect of their people and has a strong military tradition. Macedonia has spent many long years struggling against the other Diadochi or ‘Successor’ states. This military might could equally be turned against other powers for domination of the eastern Mediterranean, Asia Minor and then, perhaps, the whole of the known world. A new Greek empire could arise and equal the achievements of Alexander...

{IMPERIAL_CAMPAIGN_PONTUS_TITLE}Kingdom of Pontus
{IMPERIAL_CAMPAIGN_PONTUS_DESCR}After the death of Alexander the Great the empire he had created tottered and fell into disarray with remarkable speed. His empire was the largest ever seen, and the generals struggled against each other for the ultimate prize that none of them was quite strong enough to attain. The Diadochi, or Successors, were only strong enough to hold together fragments of Alexander’s empire. Mithradates I, the son of Prince Mithradates of Cius, took advantage of this situation to establish a new kingdom of Pontus. He was not one of the Diadochi, but a freebooter who saw his chance and took it. In the confusion Mithradates rode to Pontus with six horsemen and made himself king. Mithradates was an able man, to say the least.\n\n 
Since then, Pontus has managed to maintain its independence from both Greek and Persian influences, even though the royal family have Persian roots. The kingdom has a good position on the Black Sea coast and the potential to expand into much of Asia Minor. Nearby lie the great trade routes from the east, a significant source of revenue. It is also home to many warlike peoples, a fact that could be exploited by expansionist rulers.

{IMPERIAL_CAMPAIGN_SELEUCID_TITLE}Seleucids
{IMPERIAL_CAMPAIGN_SELEUCID_DESCR}The death of Alexander the Great brought dissolution to his empire almost before his corpse was cold. It may have been the largest empire the world had ever seen, but it proved fragile once the man himself was gone. His generals fought for control of what remained, but none of these Diadochi, or successors, was strong enough to be a new Alexander. The empire fragmented, and Seleucia was one of the splinter kingdoms, held together by the descendants of Seleucus, one of Alexander’s able lieutenants. Seleucus I came close to seizing the throne of Macedonia too, but was murdered before he could achieve this ambition. There have been tensions with Macedonia and Egypt ever since despite occasional marriages between the ruling houses of these states.\n\n 
The Seleucids hold the former Babylonian provinces of Alexander’s empire, an area of ancient cities and rich farmlands along the Tigris. (As an historical aside, the later Seleucid capital city of Ctesiphon is now under a suburb of Baghdad in Iraq; the earlier capital, Seleucia, was on the other river bank). This region also sits on the trade routes to the mysterious east, something that generates large revenues for the Seleucid kingdom. This, combined with the manpower and military expertise that are available, could make the Seleucids into masters of much of the known world. A Greek-Persian empire, combining the best of both systems as Seleucus tried to do, could be formidable indeed, and perhaps unstoppable.


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{CAESER_IN_GAUL_TITLE}Caeser in Gaul
{SONS_OF_MARS_TITLE}Sons of Mars
{IMPERIAL_CAMPAIGN_TITLE}Imperial Campaign

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{CAESER_IN_GAUL_TITLE}Caesar in Gaul

{IMPERIAL_CAMPAIGN_BRUTII_TITLE}The House of Brutii
{IMPERIAL_CAMPAIGN_BRUTII_DESCR}The founding of Rome is shrouded in legend. Legend has it, for example, that the Romans can trace their ancestry back to Aeneas, the hero who escaped from the sack of Troy. The founding of Rome also involves violence and murder. Viewed in a certain light, much of subsequent Roman history can be seen as a continuation of these aggressive ways. Since this time, the Romans have kept fine traditions of warfare and high-stakes (or even murderous) politics.\n\n 
The Brutii know all about Roman politics. The founding of the Republic of Rome involves them closely, as they have been at the heart of the Republic for centuries and can even claim to have the ‘Father of the Republic’ in their family. Lucius Junius Brutus pretended to be an idiot for years to avoid being killed by Lucius Tarquinius Superbus (Tarquin), the last king of Rome, and then managed to lead his people in expelling the hated king after the rape of Lucrece. Casting aside his idiot persona, he became one of the first praetors, a ruling office of the patrician class established before the consulship. Lucius Junius Brutus even had his own sons executed for plotting to restore the Tarquins to power...that’s power politics played out to the bitter end. 
Membership of the patrician class is what sets the Brutii apart from the other Roman factions. They are counted among the old families of Rome, those related by blood, marriage or adoption to the founders. These are people who have always been important within the social hierarchy, people who would expect to have authority as a matter of course. This is why they now have control of southern Italy. The Brutii would not have expectations of power, however, if they had not been able to deliver the political and military skills that Rome requires. But now, perhaps, with Rome surrounded by enemies within and without, there is a chance to secure ultimate power, to become the new Imperators of a Roman Republic that extends throughout the known world…

{IMPERIAL_CAMPAIGN_GERMANIA_TITLE}Germans
{IMPERIAL_CAMPAIGN_GERMANIA_DESCR}The forests of Germania are dark and deep, and home to many brooding gods and malign forces. Some of this darkness, this menace, can be found in the people of the forests, men not easily tamed or turned to gentle pursuits. They are born to war, savage in battle, unforgiving of insults, implacable when feuding, and cruel in victory. Their gods are terrible and demand hideous sacrifices of men, women and children. This much, at least, the scribes of civilized lands believe to be true.\n\n 
The Germans are much like their Celtic neighbours, but with their own distinctive styles of dress, their own language and their own ways. They are a confederation of people who speak the same tongue and honour the same warlike and harsh gods rather than a nation. Their constant feuding amongst themselves make them distrusting of strangers and difficult allies. Warlords rise and fall among them almost continuously, and the difficult conditions in their homeland make sure that they have few large towns. Peace is almost unknown to them, except when won with an axe or sword.\n\n 
All of this has produced a race of warriors second to none. The Germans may not be sophisticated fighters, but they are cunning, clever, and do not know the meaning of fear. Ambush and treachery they understand in full, along with vengeance and the importance of leaving no enemy alive. They are a vigorous people, a people who could be great across the whole of the world. All they need is leadership, and the chance to fight!

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{IMPERIAL_CAMPAIGN_PARTHIA_TITLE}Parthians
{IMPERIAL_CAMPAIGN_PARTHIA_DESCR}The Parthians are a nomadic people who conquered and settled in the area near the Caspian Sea in the 4th century BC as part of the Dahae confederation. Since that time the Parthians, under their Arsacid rulers (named after King Arsaces I), have fiercely maintained their independence. The Seleucids have, from time to time, claimed to be the overlords of Parthia and, from time to time, have actually been strong enough to try and enforce their claim. This is not something that endears the Seleucid Empire to the Parthian kings.\n\n 
The Parthians have the potential to be a great power – perhaps a great Empire – as they sit close to or astride the main trade routes from the east to the Mediterranean. The wealth of the world flows through these lands: a fortune that could pay for any army that an ambitious king could imagine. This wealth is there for the taking, for the people with the will to stretch out their hands and grasp it. Historically, the Parthians managed to become a great power, and fight off the advance of Rome into their heartlands.\n\n 
To the north are the barbarian steppes, peopled by fierce tribes who require watching. To the west, though, lie the Seleucid Empire and the lands of Alexander’s successors. These too are ruled by ambitious men. And beyond them, the rising power of Rome, and the traders of Carthage. Perhaps common cause could be made with them, for a while…

{IMPERIAL_CAMPAIGN_GREEK_CITIES_TITLE}Greeks
{IMPERIAL_CAMPAIGN_GREEK_CITIES_DESCR}The Greeks have a right to be proud. They are the fathers of democracy and reason, bringers of civilization and culture to the lands around the Mediterranean. There are few corners of the known world that have not felt the tread of a Greek army, or been graced by the magnificence of Greek architecture. The world is only the way it is because Greeks fought off the despots of Persia, and because Alexander led Greeks to the ends of the earth!\n\nNow, however, the Greeks are reduced in power, and largely confined to their original homelands. A loose confederation of city-states and petty kingdoms, held together by a need for mutual protection, is what remains. But there could still be greatness within Greece. The same blood that once defied Xerxes still runs in the veins of Athenians, Thebans, Spartans and the rest. The men of Greece still value their independence and civilization, and could still take this back to every corner of the world.\n\n 
Perhaps now is the time for the Greeks to be great again. Alexander’s heirs still fight amongst themselves for the spoils of empire. The rising power of Rome has yet to break out of the confines of Italy – they face the Carthaginians as rivals. To the north, the semi-civilized Dacians and other barbarians are surely no threat to civilized men, and Greeks have never bowed the knee to Eastern despots! 

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¬NB: VERY minor change in the following description. The words "...within which..." have been added into the following sentence: "The Britons have their own sophisticated culture, within which trade and kingship flourish..."

{IMPERIAL_CAMPAIGN_BRITANNIA_TITLE}Britons
{IMPERIAL_CAMPAIGN_BRITANNIA_DESCR}The Britons are very similar to the Gauls - they come from the same robust Celtic stock after all, and many tribes can be found in Northern Gaul and in Britannia. The sea is no barrier. The Britons have their own sophisticated culture, within which trade and kingship flourish, and they have well-organised towns, a small but growing merchant class and age-old trading links to the world. The Phoenicians, for example, came to these islands for tin and lead.\n\n 
They also have a proud tradition as warriors. Britons are fierce fighters, and present a terrifying appearance to their foes. They dye themselves blue with woad, think nothing of danger, and often lime their hair into fantastical spikes, making them appear truly horrific. Perhaps a later Roman description of Britons as ‘Brittunculi’, wretched little Britons, is only partly contemptuous: it might equally be intended to make them less terrible. For the Britons can be terrible: their spirits are rarely broken by defeat or enslavement. They plot revenge, and then take it as brutally as possible. Their druidic religion can be savage to outsiders, demanding human sacrifice as a matter of course. Their traditional method of warfare involving fighting from light, highly manoeuvrable chariots can also put fear into many enemies. The noise alone is enough to scare many into flight.\n\n 
All in all, from their island home the Britons have much to feel confident about. They are a vibrant people, with a tradition of bravery in warfare and Gods who will aid and protect them. Protected by the moat of the sea from invasion, they can gaze out towards the mainland, and plan their conquests...

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{ALEXANDER_MACEDON_TITLE}Macedonians
{ALEXANDER_MACEDON_DESCR}Difficulty Factor: ESTIMATED HARD\n\n
It is the latter half of the 4th century BC and the situation in Greece and the Balkans has reached a watershed. War between the Greek city states of Sparta, Corinth, Thebes and Athens has rumbled on for decades.\n\nAfter their invasion of Greece and eventual withdrawal over a century ago, the mighty Persian empire has settled down to a long game. Their financial and naval support of alternately one or other of the Greek factions prevents any resolution of the conflict and holds all in check.\n\nTo the north lies Macedonia, still recovering from the depredations of the Persian invasion more than a century before. With the chaos in Greece to the south and warlike peoples pressing her borders on all sides, she is in danger of being swallowed at any moment. Yet a strong hand has come to guide her from this dark place. King Philip II, all too aware of Macedonia's vulnerable position, has raised a new army based on new ideas, one capable of fulfilling his dream of a unified Greece under his command.\n\nBut fate has seemingly dealt Macedonia a heavy blow once again - with his plans as yet unfulfilled, Philip has died leaving his son Alexander, a mere youth of 18 years, on the throne. Yet there is something about Alexander which suggests that all is not lost.\n\nTo secure his own position in Macedonia, to unify Greece under his rule,  to fulfil his father's greater dream of striking back at the hated Persians - surely these are impossible dreams to one so young¬ Alexander's answer to such questions is simple:\n\n"There is nothing impossible to him who will try"




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{ALEXANDER_CARTHAGE_TITLE}刚度王国
{ALEXANDER_MACEDON_DESCR}难度: 困难\n\n
圣白之城!

{ALEXANDER_GAUL_TITLE}洛汗王国
{ALEXANDER_MACEDON_DESCR}难度: 普通\n\n
骏马疾驰!

{ALEXANDER_MACEDON_TITLE}罗斯洛里安的凯兰崔姆精灵
{ALEXANDER_MACEDON_DESCR}难度: 困难\n\n
拥有不少的兰巴斯麵包!!!!

{ALEXANDER_JULII_TITLE}魔多大军
{ALEXANDER_MACEDON_DESCR}难度: 容易\n\n
我在注视著你!!!!

{ALEXANDER_BRUTII_TITLE}艾辛格
{ALEXANDER_MACEDON_DESCR}难度: 中等\n\n
达斯·萨鲁曼!!!!

{ALEXANDER_SCIPII_TITLE}低等兽人
{ALEXANDER_MACEDON_DESCR}难度: 困难\n\n
它们看著可口的美食!!!


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{ALEXANDER_TITLE}WAR OF THE RING

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{WAR_OF_THE_RING_TITLE}魔戒之战

{WAR_OF_THE_RING_JULII_TITLE}魔多大军
{WAR_OF_THE_RING_JULII_DESCR}黑暗魔君索伦重获了他的大部份魔力，但没有至尊魔戒，他还\n无法形成一个完整的身体。然而，他的军队和影响力与日俱增，\n不久就将威胁到所有自由子民的土地。他的盟友遍佈大陆，艾\n辛格在西方，哈拉德林在南方，伊斯特林在东北，而最后一个\n伟大的人类王国却在魔多的进攻下，已然岌岌可危。所有的中\n土匍匐在黑暗魔君的魔多大军脚下这只是个时间问题了，在索\n隆的支配之下，第三纪元将随著其他种族的倒臺而重返无尽\n的暗影！\n\n 难度: 容易\n 魔多可以在任何区域设立前哨以外的建筑单位，虽然產卵坑需\n你要一些时间来修建，——————————0——————，\n——————————————。魔多兵种低廉的招募和\n维护费用对保持一个稳定的经济不是问题，但是如巨魔等特殊\n单位除外。索伦无法摆脱巴拉多之塔一隅之地，除非戒灵带回\n至尊魔戒，在魔多重塑他的形体。为了赢得会战，魔多必须征\n服世界上大多数国家。索伦，被魔多视為生命的血液，必须一\n直存活下去！
{WAR_OF_THE_RING_BRUTII_TITLE}艾辛格军团
{WAR_OF_THE_RING_BRUTII_DESCR}巫师萨鲁曼背弃了人类和自己的盟友黑暗魔君索伦。他渴望权\n力，并计画让自己成為新的黑暗魔君，如果能拥有一枚至尊魔\n戒这将很容易得以实现。他躲藏在欧散克塔的黑塔之内，等待\n著机会释放可怕的艾辛格大军以征服所有的中土大陆。\n\n 难度: 普通\n 艾辛格可以在任何区域设立前哨以外的建筑单位。虽然无法像\n魔多那样快速招募，但是艾辛格的各兵种要更為强悍。艾辛格\n单位的招募和维护费用并不昂贵，但是你一开始将只有一个单\n位生產地区，因此你必须快速挺进征服更多的地区来使你的军\n队得以扩充。艾辛格的获胜条件是征服大部份地图，包括魔多。\n为了艾辛格的生存，主人萨鲁曼必须存活下去！

{WAR_OF_THE_RING_SCIPII_TITLE}低等兽人
{WAR_OF_THE_RING_SCIPII_DESCR}兽人种族是中土灾祸的根源。这群可耻而残暴的生物潜伏在世\n界的黑暗角落，深藏在大地下层的渊洞中。兽人与少量雾山兽\n人曾对统治岩石山区的矮人部落发动长期令人痛苦的战争，在\n这场五军之战中面对联军它们是落败的一方！但是，随著黑暗\n魔君的復苏，兽人们再次游荡在这片土地蠢蠢欲动，企图扼杀\n一切光明与自由的土地。或许它们依靠敌人的嗅觉就能获得胜\n利，因為它们散发出来的恶臭甚至能把敌人从战场上熏跑。\n\n 难度: 极难\n 低等兽人单位因為招募与维护费用低廉而可以快速建立起一支\n大军。像其他兽人派系一样，他们也可以在任何区域设立前哨\n以外的建筑单位。但是低等兽人的军队过於脆弱，因此必须依\n靠数量上的优势来压倒敌人。兽人无法自行建造原始的冶炼厂，\n因此当它们佔领其他派系的冶炼厂时才能够建造更高级的军\n事建筑。低等兽人的胜利条件是征服整个大陆西部的土地。

{WAR_OF_THE_RING_CARTHAGE_TITLE}刚度王国
{WAR_OF_THE_RING_CARTHAGE_DESCR}随著时间的推移，危机再一次到来，然而刚度王国的力量却日\n益涣散。议会和摄政王正在慢慢失去他们对国家的控制力和权\n威，各地的军队也处於分散混乱的状态。米纳斯提裡斯是唯一\n一处能够提供和支持一支强大军队的城市，而其他较低级地区\n只能开头开始建造自己的建筑设施，以恢復刚度已然消退的军\n事力量。他们必须儘快做到这一点，因為索伦的力量与日俱隆，\n大陆的东方、南方都是它的盟友。兽人大军行进的轰隆声即\n将传抵净白之塔！\n\n 难度:困难\n刚度需要迅速建立起一支强大的军队来应付东边的魔多和南边\n的哈拉德林大军的打击，伊西里安和奥斯吉力亚斯将是激烈争\n夺的战场。刚度的军队是强而有力的，但是他们更适合於在人\n类的土地上固守。——————，————————————\n—————。此外，刚度的各个单位并不便宜，要保持一支足\n够胜任的常备军事力量他们需要拥有一个强而有力的经济。刚\n度的胜利条件是击败魔多与艾辛格。

{WAR_OF_THE_RING_GAUL_TITLE}洛汗王国
{WAR_OF_THE_RING_GAUL_DESCR}在萨鲁曼控制希优顿国王的伎俩失败之后，现在洛汗面临著全\n面战争的处境。萨鲁曼正准备派出他的大军向驃骑国开进，洛\n汗必须拿出自己所有的勇士以迎接这一挑战。洛汗人极需时间\n来装备自己，或许这是一种难以企及的奢望，但是毕竟战争即\n将打到自己的家门口来了！\n\n 难度: 困难\n 洛汗一开始就必须面对拥有强大实力的艾辛格，还有登兰德人\n也将从西北袭来。但骑兵连的组建需要相当的时间，看来洛汗\n只能以最少的武力来捍卫其边界。然而，洛汗的骑兵是强大的，\n只要他们能设法组成一支有点规模的部队的话。只有洛汗本\n土方能招募最强兵种，因為他们的勇士就是土著人的象徵。洛\n汗家园以外的地区，则只能依靠轻骑兵和较弱的步兵部队来\n守护。洛汗的胜利条件是击败艾辛格、魔多和登兰德人。

{WAR_OF_THE_RING_GERMANIA_TITLE}中土的自由之民
{WAR_OF_THE_RING_GERMANIA_DESCR}中土的自由民期盼著能有一天恢復和平的环境。他们一直受到\n兽人、盗匪和其他危险生物以及灾祸的威胁，许多年过去了，\n為了适应这个恶劣的环境以生存下去，他们累积了不少的教训\n与经验。\n\n 难度: 极难\n 自由人民只能训练农民和城镇民兵，这使得他们只能应付普通\n的薄弱攻击。他们唯一的希望是能够破坏魔多，如果魔戒远征队\n能够进入末日火山毁掉至尊魔戒胜利达成任务的话。

{WAR_OF_THE_RING_BRITANNIA_TITLE}河谷王国
{WAR_OF_THE_RING_BRITANNIA_DESCR}半个世纪前王者巴德杀死恶龙史矛革后重建了河谷王国。多年\n来，它在与矮人的孤山和精灵的幽暗密林的贸易中得以繁荣。\n虽然河谷国家的规模远逊于那些疆域广阔实力强大的南方王国，\n但是河谷人民拥有他们值得自豪的身為诺曼人所表现出的那\n种坚毅与勤奋。河谷并不像刚度那样拥有一支专业性质的军队，\n而是依靠临时徵募民兵的办法，但是繁荣的经济能够為他们\n提供充足的资金和良好的装备。他们努力使自己的家园安全多\n年，但是同样时刻保持著警惕，如今威胁正从东边而来，河谷\n王国现在正面临著将结束第三纪元的惨烈战争。\n\n 难度: 困难\n 河谷有一个优势是身后拥有矮人、精灵这两个可靠的盟友。然\n而他的地盘太小，将需要一段时间来建立起一支足以守卫国土\n的军队和稳定其经济。他们的第一次威胁将来自东方伊斯特林\n人，然后是从南方袭来的魔多大军。河谷的民兵可以从大多数\n地区招募，但他们的最优秀兵种只能从本土和邻近地区募得。\n他们拥有优秀的射手，但只有少数周边地区有马匹，所以\n缺乏骑兵支持。河谷的兵种可以从洛汗的土地上招募，因為他\n们拥有一个共同的祖先。河谷的胜利条件是打败伊斯特林和魔\n多。

{WAR_OF_THE_RING_SELEUCID_TITLE}诺多精灵
{WAR_OF_THE_RING_SELEUCID_DESCR}世界正在改变，也许精灵的时代就要结束……也许诺多精灵将\n再一次背负祖先遗留下来的痛苦和悲伤从中土大陆的海岸离开，\n以远离那些急迫袭来的威胁。然而，也有一些年轻的勇士敢\n於直面迎面而来的黑色暗影，為种族的生存争取这场战争的胜\n利。对於他们来说，这是一场与命运相搏的斗争！\n\n 难度: 极难\n 诺多派系开局时人口衰退，但城镇座落在远离强大势力的地域，\n相对安全。他们军备匱乏，建筑物昂贵且耗时。实现派系復兴\n之路将是一场艰苦卓著的斗争，但一旦得势，将会令敌人闻风\n丧胆。诺多派系的获胜条件是：消灭索伦派系，艾辛格派系和\n兽人派系。（提示：建造最高等级的铁匠铺，可以解封远古时\n代的诺多劲旅。）

{WAR_OF_THE_RING_MACEDON_TITLE}罗瑞安的凯兰崔姆精灵
{WAR_OF_THE_RING_MACEDON_DESCR}罗斯洛里安的精灵对外面的世界长期隐藏了自己。但是索伦的\n黑暗势力如今正慢慢蚕食著这个隐匿在山林里的国家，而山城\n多尔哥多将是战斗的最前线。无论如何，罗斯洛里安人民高贵\n的头颅是绝不会向敌人俯下屈服的。寧静的山林里必将沾满可\n耻的兽人和英雄的精灵们的鲜血。凯兰崔姆必须主动出击，否\n则将面临可怕的毁灭厄运。\n\n 难度: 极难\n 凯兰崔姆将面临不断入侵的雾山兽人，主要是东边的多尔哥多\n方向。凯兰崔姆开场将只有少量的人口和微薄的经济，兵种招\n募费用比较昂贵和建筑升级缓慢这些都是必须早日解决的问题，\n因此开场所给予的重装弓箭手必须善加利用。大面积的林地\n就是凯兰崔姆御敌的天然屏障，在这裡他们可以轻易实现伏击。\n凯兰崔姆的胜利条件是打败魔多、艾辛格和低等兽人。

{WAR_OF_THE_RING_THRACE_TITLE}格林伍德的西尔凡精灵
{WAR_OF_THE_RING_THRACE_DESCR}宏伟殿堂之内，瑟兰迪尔，精灵们的国王，一直在庇护著幽暗\n密林免受外面世界的纷乱与争吵。许多年前，他们被索伦的军\n队驱赶至心爱的格林伍德北部边缘，现在扎根于多尔哥多南部\n边缘的幽暗密林。多年来他们在幽暗密林里眼睁睁看著自己心\n爱的格林伍德被黑暗魔君的大军慢慢地啃食破坏著。西尔凡精\n灵们知道，黑暗魔君的军队迟早到来，他们必须准备战斗！\n\n 难度: 困难\n 西尔凡精灵并不像他们的堂兄弟凯兰崔姆那样遭受人口减少的\n严峻考验，但是他们的兵种即使招募和维护费用便宜也缺乏潜\n力去建立起一支很庞大的军队，因為他们缺少可募兵的地区，\n只有少量的精灵仍然遗留在中土各地。西尔凡必须依靠轻步兵、\n射手和伏击战术。他们的胜利条件是击败魔多和低等兽人。

{WAR_OF_THE_RING_EGYPT_TITLE}矮人部落
{WAR_OF_THE_RING_EGYPT_DESCR}这群伟大的矿工和他们的山岳石殿一直在保持著沉默。与雾山\n兽人的战争所付出的代价超出了其人口和军事实力所能承受的\n范围，因此最终的胜利只能说是得不偿失。而且矮人的实力还\n太弱，不足以完全驱逐蹂躪他们家园的雾山兽人们。然而，在\n恶龙史矛革死后，在孤山重建了自己的国家，矮人的力量和信\n心也在不断增强。而矮人的亲密盟友，河谷的人类正面临著伊\n斯特林人即将发起的企图夺回失去的殖民地的大规模入侵。\n\n 难度: 困难\n 矮人是威力强大的步兵而且善於防御作战。然而，他们昂贵而\n稀少，因為只能向居住在山区的矮人部落招募。这些地区以外，\n矮人就只能花费佣金依靠雇佣兵来捍卫自己新获得的土地了。\n而且矮人的弓兵和骑兵也只能从雇佣兵中获得。矮人的胜利\n条件是重新征服他们曾经世代居住的山区家园，其中大部份由\n雾山兽人佔据著。

{WAR_OF_THE_RING_PARTHIA_TITLE}哈拉德林（南方邪恶之民）
{WAR_OF_THE_RING_PARTHIA_DESCR}刚度与哈拉德林人之间的衝突由来已久。在刚度不断升级的亲\n族内乱中，不少叛徒以昂巴作為避难所，这个城市儼然成為了\n南方人公开反叛的象徵。但随著刚度军队的日益虚弱，哈拉德\n林人正准备长驱直入摧毁刚度以一劳永逸地解决掉自己这个长\n久以来的剋星。在穆马基尔雷鸣般的脚步下，刚度那颤抖的城\n墙必将坍塌陷落。\n\n难度: 困难\n 哈拉德林缺乏重型步兵，但是他们可以以很低的价格建造部队。\n而且他们招募地区不仅限於自己的家乡。昂巴和南昂巴则提供\n了另一套不同的建造单位，以及良好的战舰。哈拉德林军队的\n独特力量体现在强大的穆马基尔这种可怕巨兽。哈拉德林的酋\n豪将它们训练成战斗座驾，并乘坐它们进入战场，但是这种可怕的\n巨兽只能在特定地区通过特殊建筑来招募。哈拉德林的胜利条\n件是征服刚度的土地。

{WAR_OF_THE_RING_ARMENIA_TITLE}伊斯特林（东方邪恶之民）
{WAR_OF_THE_RING_ARMENIA_DESCR}伊斯特林人对肥沃的西方土地垂涎已久，但是多次对西方入侵\n的图谋都以失败告终。如今，刚度和洛汗正面临著魔多和艾辛\n格这两大强首的威胁，伊斯特林自然不会轻易放过这个再次入\n侵的天赐良机。而首当其衝的就是正横在他们面前的河谷人类\n和山区的矮人部落。\n\n 难度: 困难\n 伊斯特林拥有一支较全面的军队，但其依赖的主要实力还是盟\n友魔多，即使它的态度变幻无常。他们必须首先入侵西北控制\n河谷和矮人，因為事实上伊斯特林最大的敌人正是魔多，毕竟\n它直到征服了所有的土地才会停止自己前进的步伐，因此伊斯\n特林必须儘快建立一个足够强大足以匹敌魔多的帝国。伊斯特\n林的胜利条件是征服刚度和洛汗的土地。

{WAR_OF_THE_RING_DACIA_TITLE}登兰德的荒蛮之民
{WAR_OF_THE_RING_DACIA_DESCR}登兰德人拥有野蛮人的血统，过去他们在相同血统的洛汗人逼\n迫之下离开了自己的家乡。他们藏在登兰德已经很久的年月了\n，直到被黑暗巫师萨鲁曼再次激起他们认為应当收回自己祖先\n之地的愤怒。但是即使实现这个目标之后，他们的脚步也未必\n会因此而停止。他们是一群渴望杀戮的歹徒，像秃鹰般覬覦著\n所有的土地，只要他们一开始移动，抢劫和屠杀必将拆毁整个\n文明社会的秩序。\n\n 难度: 极难\n 登兰德之地恰好夹在艾辛格和洛汗之间。虽然登兰德能在大多\n数地区以很快的速度建造自己的单位，但是在野蛮人居住区\n以外他们只能招募盗匪和其他的不法之徒。在登兰德以外的地\n区他们甚至还可以雇佣兽人和哥布林為其服务。登兰德人只有\n在夺取其他派系更高级建筑之后才可以建造自己更优秀的兵种\n。登兰德的胜利条件是征服洛汗土地和其他一些西部地区。

{WAR_OF_THE_RING_SLAVE_TITLE}化外之民
{WAR_OF_THE_RING_SLAVE_DESCR}你不应该用本派系进行游戏，因為它可能会导致随机CTDs.

{WAR_OF_THE_RING_PONTUS_TITLE}Empire of Doomholio of Pwnage
{WAR_OF_THE_RING_PONTUS_DESCR}ZOMG W3 W1LL PWN @LL TEH N00BZ LOLZ!!!!!! JERRY SUX AT CS I PWNED HIM ALL TEH TIME AND HIS MOM TOO ROFL!!!!!111 LETS PLAY GEARS OF WAR!!!! PWNAGE!!!!!111
