#https://www.shadertoy.com/view/XdcSRM

pixels = W:1024 H:768

x = from -1.333 to 1.333 W
y = from -1 to 1 H

xOffset = 0.5

w = cos( atan2( y, x + xOffset ) * 16.0 )
f = smoothstep( w, w + 0.1, length2( x, y )*0.05 )
r = mix( 198/255, 1, f )
g = mix( 12/255, 1, f )
b = mix( 48/255, 1, f )

w = 0.6
f = smoothstep( w, w + 0.01, length2(x+xOffset, y) ) 
r = mix( 198/255, r, f )
g = mix( 12/255, g, f )
b = mix( 48/255, b, f )


