#https://www.shadertoy.com/view/4td3RN

pixels = W:1024 H:1024

x = from -2 to 2 W
y = from -2 to 2 H

t = 1.31
freq = cos(t*0.05)/1.825

[Loop Start:32
i = loop + 1
x = x + freq/i*cos(i*y+t) + 0.494*i
y = y + freq/i*sin(i*x+t) - 0.458*i
Loop End]

bias = abs(sin(y/0.5))

r = sqrt(mix(0.05, 1.5, bias)*0.5)
g = sqrt(mix(0.36, 1.6, bias)*0.5)
b = sqrt(mix(1.50, 1.4, bias)*0.5)
