#https://www.shadertoy.com/view/Xs2GWz

pixels = W:1024 H:1024

x = from -32 to 32 W
y = from -32 to 32 H

t = 1.02

px = abs(x)
py = abs(y)
qx = floor(px+0.5)
qy = floor(py+0.5)
rx = px - qx
ry = py - qy
k = if (max(abs(rx),abs(ry)) > 0.45, 1.0, 0.0)
k = if (sin(length2(qx, qy)*0.5-t*5.0) > 0.0, 1.0, k)

r = k
g = k
b = k
	


