#https://www.shadertoy.com/view/MlXSWj

pixels = W:1024 H:1024

x = from -0.05 to 0.05 W
y = from -0.05 to 0.05 H

angle = atan2(y, x)
time = 10.2
iter = (10 + sin(time/10))*500
rad = 0.003 + 0.1*cos(angle*iter)

col = 0.01*rad
col = col + smoothstep(rad,(rad*0.2)-0.1, sqrt(x*x + y*y))

r = col
g = col
b = col
