#https://www.shadertoy.com/view/4sXfDf

pixels = W:1024 H:1024

x = from 0 to 1024 W
y = from 0 to 1024 H

t = 1
gx = x + cos(y/3 + t)
gy = y + x/9
mx = x - gx + 100*cos(gx + ceil(gx))
my = y - gy + 100*cos(gy + ceil(gy))
r = 2/length2(mx, my)
g = r
b = r
