#https://www.shadertoy.com/view/llsSzB

pixels = W:1024 H:1024

x = from -2 to 2 W
y = from -2 to 2 H

t = 15.125
k = cos(t/2.0)/2.0

p = asti_fbm2(asti_noise2(x+t/2.5, y+t/2.5), asti_noise2(x*2+k, y*2+k))*1.5

r = p
g = p
b = p
