#https://www.shadertoy.com/view/XdXSD7

pixels = W:1024 H:1024

x = from -1 to 1 W
y = from -1 to 1 H

t = 56.29

y = abs(y)

angle = atan2(y, x)/(PI*2) + 0.5

goodAngle = angle/3.0
dist =perlin_noise_1d(goodAngle)*0.5 + 0.5
r = 1.0 - length2(x, y) / dist

goodAngle = angle/3.0 + 1.0/ 3.0
dist =perlin_noise_1d(goodAngle)*0.5 + 0.5
g = 1.0 - length2(x, y) / dist

goodAngle = angle/3.0 + 2.0/ 3.0
dist =perlin_noise_1d(goodAngle)*0.5 + 0.5
b = 1.0 - length2(x, y) / dist


