#https://www.shadertoy.com/view/lsfXDB

pixels = W:1024 H:1024

x = from -1 to 1 W
y = from -1 to 1 H

t = 10.58
a0 = abs(mix(-1, 1, fract(y*0.5)))
val = abs(mix(-1, 1, fract(x*12*a0 + t)))

r = abs(x)
g = abs(y)
b = val
	


