pixels = W:1024 H:1024

x = from 2 to 20 W
y = from 2 to 20 H

k = 1 - tex_extend_worley2d(x, y, 0)
k = smoothstep(0.9, 1, k)

c = tex_worley2d_color(x, y, 0)
r = parse_red(c) + k
g = parse_green(c) + k
b = parse_blue(c) + k
	
