#https://www.shadertoy.com/view/4llGDj

pixels = W:1024 H:1024

x = from -1 to 1 W
y = from -1 to 1 H

t = 135.34

s = sqrt(x*x + y*y)
u = cos(t)*x + sin(t)*y
v =-sin(t)*x + cos(t)*y

k = atan2(u, v)*0.05
m = tex_noise2(k,k)
k = pow(s,0.25)*0.2 - t*0.02
n = tex_noise2(k,k)
w = max(m, n)

r = pow(w*(0.35+s*0.7),2.5)*1.5
g = r
b = r
	


