#https://www.shadertoy.com/view/Ms2XDW

pixels = W:1024 H:1024

u = from 0 to 1 W
v = from 0 to 1 H

t = 0

x1 = u
y1 = v
u = x1*cos(t) - y1*sin(t)
v = x1*sin(t) + y1*cos(t)

zoom = 50.0+(sin(t * 1.0)*0.50 + 0.50)*5.0
x = sin(u * zoom)
y = sin(v * zoom)
c = sin( cos(tan( cos(x) + sin(y) )) + tan( cos(x) + sin(y) ) )

r = c*u
g = c*v
b = c*sin(u*v+t)
