#https://www.shadertoy.com/view/lsfXDB

pixels = W:1024 H:1024

x = from -1 to 1 W
y = from -1 to 1 H

t = 0.1
a0 = abs(mix(-1, 1, fract(y*0.5)))
val = abs(mix(-1, 1, fract(x*12*a0 + t)))

g = abs(x)
b = abs(y)
r = val
	


