#https://www.shadertoy.com/view/4sfXRB

pixels = W:1024 H:1024

x = from 0.0 to 1.0 W
y = from 0.0 to 1.0 H

time = 10.41

depth = sin(y*2.0+sin(time)*1.5+1.0+sin(x*3.0+time*1.2))*cos(y*2.0+time)+sin((x*3.0+time))
texey = (x-0.5)
xband = sin(16.0/(depth)+time*3.0)
final = sin(texey/abs(depth)*32.0+time*16.0+sin(y*x*32.0*sin(depth*3.0)))*(depth)*xband
final = final*1.5

r = -final*abs(sin(time))
g = -final*sin(time)*2.0
b = final
