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  <Items>
    <Item>
      <Str>OK</Str>
      <Str>好的</Str>
    </Item>
    <Item>
      <Str>Cancel</Str>
      <Str>取消</Str>
    </Item>
    <Item>
      <Str>Whilst every effort has been made to ensure your authenticator data cannot become corrupt, errors can happen.\r\n\r\nIf this is your first time running WinAuth, make sure you keep an unencrypted backup and write down the SERIAL number or SECRET keys. You may instead want to use the current stable version.\r\n\r\nIf you have used WinAuth before and have an existing authenticator, please make an UNENCRYPTED copy of your current authenticator files. You should also write down your SECRET keys. Cancel this dialog and run the previous version of WinAuth. Either click the options button (cog) and choose "Export...", or use "Change Protection..." and remove your password before taking a copy of your winauth.xml file.\r\n\r\nOnce you have made a copy you will always be able to restore that previous version. If you are at all unsure, click Cancel or remove the authenticator from your online account before proceeding.</Str>
      <Str>尽管已尽一切努力确保身份验证器数据不会损坏，但可能会发生错误。\r\n \r\n如果这是您首次运行WinAuth，请确保保留未加密的备份并记下SERIAL编号或SECRET。 键。 相反，您可能想使用当前的稳定版本。\r\n \r\n如果以前使用过WinAuth并拥有现有的身份验证器，请为当前的身份验证器文件制作一个未加密的副本。 您还应该写下您的SECRET键。 取消此对话框，然后运行以前版本的WinAuth。 在复制winauth.xml文件之前，请单击选项按钮（cog）并选择“导出...”，或使用“更改保护...”并删除密码。\r\n \r\n 复制后，您将始终能够还原该以前的版本。 如果完全不确定，请在继续之前单击“取消”或从在线帐户中删除身份验证器。</Str>
    </Item>
    <Item>
      <Str>I understand and accept the conditions of this BETA version.</Str>
      <Str>我了解并接受此测试版的条件。</Str>
    </Item>
    <Item>
      <Str>This is an BETA version of WinAuth {0}</Str>
      <Str>这是WinAuth {0}的测试版。</Str>
    </Item>
    <Item>
      <Str>About WinAuth</Str>
      <Str>关于 WinAuth</Str>
    </Item>
    <Item>
      <Str>Close</Str>
      <Str>关闭</Str>
    </Item>
    <Item>
      <Str>License</Str>
      <Str>许可证</Str>
    </Item>
    <Item>
      <Str>Interval</Str>
      <Str>间隔</Str>
    </Item>
    <Item>
      <Str>3. Click the Verify button to check the first code.</Str>
      <Str>3.单击验证按钮以检查第一个代码。</Str>
    </Item>
    <Item>
      <Str>1. Enter the Secret Code or KeyUri string. Spaces don't matter. If you have a QR code, you can paste the URL of the image instead.\r\n</Str>
      <Str>1.输入密码或KeyUri字符串。 空间无关紧要。 如果有二维码，则可以粘贴图像的URL。.\r\n</Str>
    </Item>
    <Item>
      <Str>2. Select additional settings. If you don't know, it's likely the pre-selected ones so just leave the default choice.</Str>
      <Str>2.选择其他设置。 如果您不知道，可能是预选的，所以保留默认选择。</Str>
    </Item>
    <Item>
      <Str>Time-based</Str>
      <Str>基于时间</Str>
    </Item>
    <Item>
      <Str>Verify Authenticator</Str>
      <Str>身份验证器</Str>
    </Item>
    <Item>
      <Str>seconds</Str>
      <Str>秒</Str>
    </Item>
    <Item>
      <Str>3. Enter the initial counter value if known. Click the Verify button that will show the last code that was used.</Str>
      <Str>3.输入初始计数器值（如果已知）。 单击验证按钮，将显示最后使用的代码。</Str>
    </Item>
    <Item>
      <Str>Counter-based</Str>
      <Str>基于计数器</Str>
    </Item>
    <Item>
      <Str>4. Verify the following code matches your service.</Str>
      <Str>4.验证以下代码与您的服务匹配。</Str>
    </Item>
    <Item>
      <Str>Digits</Str>
      <Str>位数</Str>
    </Item>
    <Item>
      <Str>Add Authenticator</Str>
      <Str>添加身份验证器</Str>
    </Item>
    <Item>
      <Str>Name:</Str>
      <Str>名称:</Str>
    </Item>
    <Item>
      <Str>Password</Str>
      <Str>密码</Str>
    </Item>
    <Item>
      <Str>Add</Str>
      <Str>添加</Str>
    </Item>
    <Item>
      <Str>Battle.net, World of Warcraft, StarCraft, Diablo, Mists of Pandaria, and all associated logos and designs are trademarks or registered trademarks of Blizzard Entertainment.\r\n\r\nNCsoft, the interlocking NC logo, ArenaNet, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Guild Wars: Eye of the North, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation.\r\n\r\nValve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the Counter-Strike logo, Source, the Source logo, Counter-Strike: Condition Zero, Portal, the Portal logo, Dota, the Dota 2 logo, and Defense of the Ancients are trademarks and/or registered trademarks of Valve Corporation.\r\n\r\nAll other trademarks are the property of their respective owners.</Str>
      <Str>Battle.net、魔兽世界、星际争霸、暗黑破坏神、潘达利亚迷雾以及所有相关的徽标和设计都是暴雪娱乐的商标或注册商标。\r\n\r\nNCsoft、联锁NC徽标、ArenaNet、帮会战、帮会战派系、帮会战夜幕降临、帮会战：北方之眼、帮会战2，并且所有相关的徽标和设计都是NCsoft公司的商标或注册商标。\r\n\r\n阀门、阀门徽标、半衰期、半衰期徽标、Lambda徽标、蒸汽、蒸汽徽标、团队堡垒、团队堡垒徽标、反作用力、失败日、失败日徽标、反击、反击徽标、来源，源徽标、Counter Strike:Condition Zero、Portal、Portal徽标、Dota、Dota 2徽标和Defense of the Ancient是Valve Corporation的商标和/或注册商标。\r\n\r\n所有其他商标是其各自所有者的财产。</Str>
    </Item>
    <Item>
      <Str>Diagnostics...</Str>
      <Str>诊断...</Str>
    </Item>
    <Item>
      <Str>New Authenticator</Str>
      <Str>新身份验证器</Str>
    </Item>
    <Item>
      <Str>Icon:</Str>
      <Str>图标:</Str>
    </Item>
    <Item>
      <Str>Allow copy?</Str>
      <Str>允许复制？</Str>
    </Item>
    <Item>
      <Str>Create Authenticator</Str>
      <Str>创建验证器</Str>
    </Item>
    <Item>
      <Str>Add Google Authenticator</Str>
      <Str>添加Google 身份验证器</Str>
    </Item>
    <Item>
      <Str>3. Verify the following code matches your service</Str>
      <Str>3. 验证以下代码是否与您的服务匹配</Str>
    </Item>
    <Item>
      <Str>2. Click</Str>
      <Str>2. 点击</Str>
    </Item>
    <Item>
      <Str>1. Enter the Secret Code for your authenticator. Spaces don't matter. If you have a QR code, you can paste the URL of the image instead.\r\n</Str>
      <Str>1.输入验证者的密码。空间无关紧要。如果您有二维码，可以粘贴图像的URL地址。</Str>
    </Item>
    <Item>
      <Str>You can import your SteamGuard authenticator from a rooted Android device. Navigate to the folder:\r\n\r\n  /data/data/com.valvesoftware.android.steam.community\r\n\r\nand then copy the contents of the following two files into the fields below.</Str>
      <Str>您可以从根安卓设备导入SteamGuard身份验证程序。导航到文件夹：\ r\n\r\n/data/data/com.valvesoftware.android.steam.community\r\n\r\n然后将以下两个文件的内容复制到下面的字段中。</Str>
    </Item>
    <Item>
      <Str>Enter the characters you see in the image</Str>
      <Str>输入您在图像中看到的字符</Str>
    </Item>
    <Item>
      <Str>3. Click</Str>
      <Str>3. 点击</Str>
    </Item>
    <Item>
      <Str>Browse...</Str>
      <Str>浏览...</Str>
    </Item>
    <Item>
      <Str>Import Android</Str>
      <Str>导入Android</Str>
    </Item>
    <Item>
      <Str>Authorise</Str>
      <Str>授权</Str>
    </Item>
    <Item>
      <Str>Confirm</Str>
      <Str>确认</Str>
    </Item>
    <Item>
      <Str>Continue</Str>
      <Str>继续</Str>
    </Item>
    <Item>
      <Str>Login</Str>
      <Str>登录</Str>
    </Item>
    <Item>
      <Str>Please enter the code sent to your {0} email address approving access from a new device.</Str>
      <Str>请输入发送到您的{0}电子邮件地址的代码，以批准从新设备访问。</Str>
    </Item>
    <Item>
      <Str>5. If you will ever need to restore your authenticator, you will need to provide your account email, password, secret answers and the Device ID.\r\n\r\n6. Write this Device ID down and keep it somewhere safe.</Str>
      <Str>5. 如果需要还原身份验证程序，则需要提供帐户电子邮件、密码、机密答案和设备ID。\r\n\r\n6. 把这个设备的ID写下来，放在安全的地方。</Str>
    </Item>
    <Item>
      <Str>2. Enter the Device ID you saved when you created your authenticator.</Str>
      <Str>2. 输入创建验证器时保存的设备ID。</Str>
    </Item>
    <Item>
      <Str>Your first security question</Str>
      <Str>你的第一个安全问题</Str>
    </Item>
    <Item>
      <Str>Get Security Questions</Str>
      <Str>获取安全问题</Str>
    </Item>
    <Item>
      <Str>Email Address:</Str>
      <Str>Email 地址:</Str>
    </Item>
    <Item>
      <Str>1. Enter your account email and password</Str>
      <Str>1. 输入您的帐户电子邮件和密码</Str>
    </Item>
    <Item>
      <Str>3. Answer your secret questions:</Str>
      <Str>3. 回答你的安全问题:</Str>
    </Item>
    <Item>
      <Str>Add Glyph Authenticator</Str>
      <Str>添加Glyph验证器</Str>
    </Item>
    <Item>
      <Str>Device ID:</Str>
      <Str>设备ID:</Str>
    </Item>
    <Item>
      <Str>Your second security question</Str>
      <Str>你的第二个安全问题</Str>
    </Item>
    <Item>
      <Str>Recover Authenticator</Str>
      <Str>恢复身份验证器</Str>
    </Item>
    <Item>
      <Str>1. Go to www.trionworlds.com and login to your account.\r\n2. Click the Security tab, and "Add the RIFT Mobile Authenticator". You must have already added your secret questions and answers.</Str>
      <Str>1. 转到www.trionworlds.com并登录到您的帐户。\r\n2。单击安全选项卡，然后“添加RIFT Mobile Authenticator”。你一定已经添加了你的秘密问题和答案。</Str>
    </Item>
    <Item>
      <Str>4. Add the following Authenticator Serial Key with your secret answers:</Str>
      <Str>4. 在您的机密答案中添加以下身份验证程序序列密钥:</Str>
    </Item>
    <Item>
      <Str>Password:</Str>
      <Str>密码:</Str>
    </Item>
    <Item>
      <Str>Additionally, you can protect and encrypt your data using the built-in Windows account encryption. This will lock your authenticators to this computer or user so they cannot be opened even if the files are copied. You MUST turn this off if you are going to reformat your disk, re-install Windows or delete this user account.</Str>
      <Str>此外，还可以使用内置的Windows帐户加密来保护和加密数据。这会将您的身份验证器锁定到此计算机或用户，因此即使复制了文件，也无法打开它们。如果要重新格式化磁盘、重新安装Windows或删除此用户帐户，必须关闭此功能。</Str>
    </Item>
    <Item>
      <Str>Your authenticators will be encrypted using your own password and you will need to enter your password to open WinAuth. Your authenticators will be inaccessible if you forget your password and you do not have a backup.</Str>
      <Str>您的身份验证程序将使用您自己的密码进行加密，您需要输入密码才能打开WinAuth。如果忘记密码并且没有备份，则无法访问身份验证程序。</Str>
    </Item>
    <Item>
      <Str>Encrypt to only be useable on this computer</Str>
      <Str>加密到只能在此计算机上使用</Str>
    </Item>
    <Item>
      <Str>Verify</Str>
      <Str>校验</Str>
    </Item>
    <Item>
      <Str>Protection</Str>
      <Str>保护</Str>
    </Item>
    <Item>
      <Str>And only by the current user on this computer</Str>
      <Str>仅由此计算机上的当前用户</Str>
    </Item>
    <Item>
      <Str>Select how you would like to protect your authenticators. Using a password is strongly recommended, otherwise your data could be read and stolen by malware running on your computer.</Str>
      <Str>选择要如何保护身份验证程序。强烈建议使用密码，否则计算机上运行的恶意软件可能会读取和窃取您的数据。</Str>
    </Item>
    <Item>
      <Str>Protect with my own password</Str>
      <Str>用我自己的密码保护</Str>
    </Item>
    <Item>
      <Str>The following diagnostic information can be used to track down bugs and issues in WinAuth.\r\n\r\nWhilst this information does include information about your authenticator, it is only used by the WinAuth developers solely for the purposes of investigating bugs and issues. It does not include any personal or identifying information and has been encrypted using PGP so that it cannot be read by anyone else.\r\n\r\nIf you are happy to provide this information, please copy the text below and go to https://github.com/winauth/winauth/issues and register a new Issue.</Str>
      <Str>以下诊断信息可用于跟踪WinAuth中的错误和问题。\r\n\r\n如果此信息确实包含有关身份验证程序的信息，则WinAuth开发人员仅将其用于调查错误和问题。它不包含任何个人或标识信息，并且已使用PGP加密，因此其他人无法读取该信息。\r\n\r\n如果您愿意提供此信息，请复制下面的文本并转到https://github.com/winauth/winauth/issues并注册新问题。</Str>
    </Item>
    <Item>
      <Str>Diagnostic Information</Str>
      <Str>诊断信息</Str>
    </Item>
    <Item>
      <Str>An error has occured in WinAuth.\r\n\r\n{0}\r\n\r\nSome diagnostic information has been recorded and saved that might help track down issues in WinAuth.\r\n\r\nIt would help if you can submit this information so we can investigate the crash and try and fix the issue. This information does include information about your authenticators but is only used by the WinAuth developers solely for the purpose of investigating bugs and error reports. It does not include any personal or identifying information. Any information sent has been encrypted using PGP and cannot be read by anyone else.\r\n\r\nIf you are happy to send this information please either click Send Error Report or you can click Show Details and manually copy the text and file a bug report at https://github.com/winauth/winauth/issues</Str>
      <Str>WinAuth中发生错误。\r\n\r\n{0}\r\n\r\n已记录并保存了一些诊断信息，这些信息可能有助于跟踪WinAuth中的问题。\r\n\r\n如果您可以提交此信息，我们将提供帮助，以便调查崩溃并尝试修复该问题。此信息确实包含有关身份验证程序的信息，但仅由WinAuth开发人员用于调查错误和错误报告。它不包括任何个人或身份信息。发送的任何信息都已使用PGP加密，其他人无法读取。\r\n\r\n如果您愿意发送此信息，请单击“发送错误报告”，或者单击“显示详细信息”，然后手动复制文本并在https://github.com/winauth/winauth/issues上提交错误报告</Str>
    </Item>
    <Item>
      <Str>Quit</Str>
      <Str>退出</Str>
    </Item>
    <Item>
      <Str>WinAuth Error</Str>
      <Str>WinAuth 错误</Str>
    </Item>
    <Item>
      <Str>Show Details</Str>
      <Str>显示详细信息</Str>
    </Item>
    <Item>
      <Str>Export</Str>
      <Str>导出</Str>
    </Item>
    <Item>
      <Str>Protect with a PGP Public key</Str>
      <Str>使用PGP公钥保护</Str>
    </Item>
    <Item>
      <Str>Browse for the PGP key file...</Str>
      <Str>浏览PGP密钥文件...</Str>
    </Item>
    <Item>
      <Str>Protect with a password (zip file only)</Str>
      <Str>使用密码保护（仅限zip文件）</Str>
    </Item>
    <Item>
      <Str>This will export a text file with an authenticator per line in Google's KeyUriFormat that can be imported into WinAuth or some other authenticator applications.</Str>
      <Str>这将以Google的KeyUriFormat格式导出一个文本文件，每行一个身份验证程序，可以导入WinAuth或其他一些身份验证程序应用程序。</Str>
    </Item>
    <Item>
      <Str>WARNING: If your authenticators have their own password, you will be asked for each in turn. Cancelling any password will exclude it from the export.\r\n</Str>
      <Str>警告：如果您的身份验证程序有自己的密码，则会依次要求您输入每个密码。取消任何密码都会将其从导出中排除。\r\n</Str>
    </Item>
    <Item>
      <Str>Select the file to be saved. This will be a ".zip" file if you have used a password, a .pgp file if you have used a PGP key, otherwise a plain .txt file</Str>
      <Str>选择要保存的文件。如果使用了密码，这将是一个“.zip”文件；如果使用了pgp密钥，这将是一个.pgp文件；否则，这将是一个普通的.txt文件</Str>
    </Item>
    <Item>
      <Str>Or, select your key file</Str>
      <Str>或者，选择您的密钥文件</Str>
    </Item>
    <Item>
      <Str>If you key has a password\0x20</Str>
      <Str>如果你的钥匙有密码</Str>
    </Item>
    <Item>
      <Str>{0} is already running.</Str>
      <Str>{0} 已经在运行中。</Str>
    </Item>
    <Item>
      <Str>Authenticator not implemented</Str>
      <Str>身份验证器未实现</Str>
    </Item>
    <Item>
      <Str>Warning: unable to connect to {0} to set time correctly.\r\n\r\nYour code may not be correct</Str>
      <Str>\0x20警告：无法连接到{0}以正确设置时间。\r\n\r\n您的代码可能不正确\0x20</Str>
    </Item>
    <Item>
      <Str>Auto Refresh</Str>
      <Str>自动刷新</Str>
    </Item>
    <Item>
      <Str>Unable to find your configuration file</Str>
      <Str>找不到配置文件</Str>
    </Item>
    <Item>
      <Str>Unable to load authenticator from {0}</Str>
      <Str>无法从{0}加载身份验证器</Str>
    </Item>
    <Item>
      <Str>Change or Remove Password</Str>
      <Str>更改或删除密码</Str>
    </Item>
    <Item>
      <Str>Unable to copy to the clipboard. Another application is probably using it.\r\n\r\nTry again?</Str>
      <Str>无法复制到剪贴板。另一个应用程序可能正在使用它。\r\n\r\n是否重试？</Str>
    </Item>
    <Item>
      <Str>Your authenticators were saved with newer a version of WinAuth and so cannot be loaded. Please use WinAuth {0} or later.</Str>
      <Str>您的身份验证程序是用较新版本的WinAuth保存的，因此无法加载。请使用WinAuth{0}或更高版本。</Str>
    </Item>
    <Item>
      <Str>WinAuth has upgraded your authenticators to version {0}.\r\n\r\nDo NOT run an older version of WinAuth as this could overwrite them.\r\n\r\nNow is a good time to make a backup. Click the Options icon and choose Export.</Str>
      <Str>WinAuth已将身份验证程序升级到{0}版本。\r\n\r\n不要运行旧版本的WinAuth，因为这可能会覆盖它们。\r\n\r\n现在是备份的好时机。单击“选项”图标并选择“导出”。</Str>
    </Item>
    <Item>
      <Str>Copy Code</Str>
      <Str>复制代码</Str>
    </Item>
    <Item>
      <Str>Copy on New Code</Str>
      <Str>复制新代码</Str>
    </Item>
    <Item>
      <Str>Copy To Clipboard</Str>
      <Str>复制到剪贴板</Str>
    </Item>
    <Item>
      <Str>Simulate Hotkey</Str>
      <Str>模拟热键</Str>
    </Item>
    <Item>
      <Str>Show Notification</Str>
      <Str>显示通知</Str>
    </Item>
    <Item>
      <Str>Delete</Str>
      <Str>删除</Str>
    </Item>
    <Item>
      <Str>Are you sure you want to delete this authenticator?\r\n\r\nThis will permanently remove it and you may no longer be able to access you account.</Str>
      <Str>确实要删除此验证器吗？\r\n\r\n这将永久删除它，您可能无法再访问您的帐户。报错拼音 双语对照</Str>
    </Item>
    <Item>
      <Str>Please enter a password</Str>
      <Str>请输入密码</Str>
    </Item>
    <Item>
      <Str>Error loading image file: {0}\r\n\r\nDo you want to try again?</Str>
      <Str>加载镜像文件时出错：{0}\r\n\r\n是否重试？</Str>
    </Item>
    <Item>
      <Str>An error has occurred</Str>
      <Str>发生了一个错误</Str>
    </Item>
    <Item>
      <Str>Thank you. Your error report has been submitted.</Str>
      <Str>谢谢您。您的错误报告已提交。</Str>
    </Item>
    <Item>
      <Str>Unable to send your error report</Str>
      <Str>无法发送错误报告</Str>
    </Item>
    <Item>
      <Str>File must be a zip file</Str>
      <Str>文件必须是zip文件</Str>
    </Item>
    <Item>
      <Str>Hide Details</Str>
      <Str>隐藏详细信息</Str>
    </Item>
    <Item>
      <Str>The shortuct key combination is already in use or not available</Str>
      <Str>快捷键组合已在使用或不可用</Str>
    </Item>
    <Item>
      <Str>Icon</Str>
      <Str>图标</Str>
    </Item>
    <Item>
      <Str>Auto</Str>
      <Str>自动</Str>
    </Item>
    <Item>
      <Str>Error importing at line {0}:{1}</Str>
      <Str>\0x20在第{0}：{1}行导入时出错\0x20</Str>
    </Item>
    <Item>
      <Str>Invalid authenticator at line {0}</Str>
      <Str>{0}行的验证器无效</Str>
    </Item>
    <Item>
      <Str>Invalid password</Str>
      <Str>无效的密码</Str>
    </Item>
    <Item>
      <Str>Load Icon Image</Str>
      <Str>加载图标图像</Str>
    </Item>
    <Item>
      <Str>You have an authenticator from a previous version of WinAuth ({0}).\r\n\r\nYou can either import it now or use the 'Add' button to import it later.\r\n\r\nWould you like to import your previous authenticator now?</Str>
      <Str>您有以前版本的WinAuth（{0}）的身份验证程序。\r\n\r\n您可以现在导入，也可以稍后使用“添加”按钮导入。\r\n\r\n是否现在导入以前的身份验证程序？</Str>
    </Item>
    <Item>
      <Str>About</Str>
      <Str>关于</Str>
    </Item>
    <Item>
      <Str>Always on Top</Str>
      <Str>保持置顶</Str>
    </Item>
    <Item>
      <Str>Auto Size</Str>
      <Str>自适应尺寸</Str>
    </Item>
    <Item>
      <Str>Change Protection</Str>
      <Str>变更保护</Str>
    </Item>
    <Item>
      <Str>Exit</Str>
      <Str>退出</Str>
    </Item>
    <Item>
      <Str>Export...</Str>
      <Str>导出...</Str>
    </Item>
    <Item>
      <Str>Import...</Str>
      <Str>导入...</Str>
    </Item>
    <Item>
      <Str>Import WinAuth 2.x</Str>
      <Str>导入 WinAuth 2.x</Str>
    </Item>
    <Item>
      <Str>Open</Str>
      <Str>打开</Str>
    </Item>
    <Item>
      <Str>Portable</Str>
      <Str>便携式</Str>
    </Item>
    <Item>
      <Str>Remember Position</Str>
      <Str>记住位置</Str>
    </Item>
    <Item>
      <Str>Start With Windows</Str>
      <Str>开机自启动</Str>
    </Item>
    <Item>
      <Str>Check for updates...</Str>
      <Str>检查更新...</Str>
    </Item>
    <Item>
      <Str>Use System Tray Icon</Str>
      <Str>使用系统托盘图标</Str>
    </Item>
    <Item>
      <Str>Select or enter a file</Str>
      <Str>选择或输入文件</Str>
    </Item>
    <Item>
      <Str>Please enter a PGP key</Str>
      <Str>请输入一个PGP密钥</Str>
    </Item>
    <Item>
      <Str>Other</Str>
      <Str>其他</Str>
    </Item>
    <Item>
      <Str>{0} already exists.\r\n\r\nDo you want to overwrite it?</Str>
      <Str>{0} 已存在.\r\n\r\n您要覆盖它吗t?</Str>
    </Item>
    <Item>
      <Str>Passwords do not match</Str>
      <Str>密码不匹配</Str>
    </Item>
    <Item>
      <Str>Rename</Str>
      <Str>重命名</Str>
    </Item>
    <Item>
      <Str>Set Password</Str>
      <Str>设置密码</Str>
    </Item>
    <Item>
      <Str>Shortcut Key</Str>
      <Str>快捷键</Str>
    </Item>
    <Item>
      <Str>Show Code</Str>
      <Str>显示代码</Str>
    </Item>
    <Item>
      <Str>Show SteamGuard and Recovery Code</Str>
      <Str>显示SteamGuard和恢复代码</Str>
    </Item>
    <Item>
      <Str>Show Secret Key</Str>
      <Str>显示密钥</Str>
    </Item>
    <Item>
      <Str>Show Serial &amp;&amp; Restore Code</Str>
      <Str>显示序列号和恢复码</Str>
    </Item>
    <Item>
      <Str>Show Serial Key and Device ID</Str>
      <Str>显示序列号和设备ID</Str>
    </Item>
    <Item>
      <Str>Sync Time</Str>
      <Str>同步时间</Str>
    </Item>
    <Item>
      <Str>An unknown error occured</Str>
      <Str>出现未知错误</Str>
    </Item>
    <Item>
      <Str>For the best security it is recommended that you upgrade Microsoft .Net to version 4.5.\r\n\r\nWould you like to go to the Microsoft .Net download page (open your browser)?</Str>
      <Str>为了获得最佳安全性，建议您将Microsoft.Net升级到4.5版。\r\n\r\n是否转到Microsoft.Net下载页（打开浏览器）？</Str>
    </Item>
    <Item>
      <Str>Please insert your YubiKey or press the flashing button</Str>
      <Str>请插入您的YubiKey或按闪烁按钮</Str>
    </Item>
    <Item>
      <Str>Send Error Report</Str>
      <Str>发错误报告</Str>
    </Item>
    <Item>
      <Str>PGP Key</Str>
      <Str>PGP 密钥</Str>
    </Item>
    <Item>
      <Str>Optional password</Str>
      <Str>可选密码</Str>
    </Item>
    <Item>
      <Str>If your key has a password</Str>
      <Str>如果您的密钥有密码</Str>
    </Item>
    <Item>
      <Str>Enter or select your PGPkey</Str>
      <Str>输入或选择您的PGPkey</Str>
    </Item>
    <Item>
      <Str>Enter Password</Str>
      <Str>输入密码</Str>
    </Item>
    <Item>
      <Str>Enter a password to protect this authenticator or leave blank to remove it</Str>
      <Str>输入密码以保护此身份验证器，或留空以将其删除</Str>
    </Item>
    <Item>
      <Str>Show</Str>
      <Str>显示</Str>
    </Item>
    <Item>
      <Str>more info</Str>
      <Str>更多信息</Str>
    </Item>
    <Item>
      <Str>Advanced...</Str>
      <Str>高级...</Str>
    </Item>
    <Item>
      <Str>Enter code into current window or one called...</Str>
      <Str>在当前窗口或一个称为...的窗口中输入代码</Str>
    </Item>
    <Item>
      <Str>Select a shortcut key and action</Str>
      <Str>选择快捷键和操作</Str>
    </Item>
    <Item>
      <Str>Show a notification</Str>
      <Str>显示通知</Str>
    </Item>
    <Item>
      <Str>Copy code to the clipboard</Str>
      <Str>将代码复制到剪贴板</Str>
    </Item>
    <Item>
      <Str>Click the "Add" button to create or import your authenticator</Str>
      <Str>点击“添加”按钮来创建或导入您的身份验证器</Str>
    </Item>
    <Item>
      <Str>The following are the Serial Number and Restore Code for your Battle.net authenticator.\r\n\r\nWhen your Authenticator was created, it was registered on the Battle.net servers and it can be retrieved using these two pieces of information.\r\n\r\nIf you need to reinstall or move your authenticator, you can use the Restore feature on any Mobile Authenticator.\r\n\r\nCopy these numbers down and keep them somewhere safe.</Str>
      <Str>以下是您的Battle.net身份验证程序的序列号和还原代码。\r\n\r\n创建身份验证程序时，它已在Battle.net服务器上注册，可以使用这两条信息检索它。\r\n\r\n如果需要重新安装或移动身份验证程序，您可以在任何移动身份验证器上使用还原功能。\r\n\r\n请将这些号码复制下来并保存在安全的地方。</Str>
    </Item>
    <Item>
      <Str>Serial Number</Str>
      <Str>序列号</Str>
    </Item>
    <Item>
      <Str>Battle.net Restore Code</Str>
      <Str>Battle.net 恢复代码</Str>
    </Item>
    <Item>
      <Str>Restore Code</Str>
      <Str>恢复代码</Str>
    </Item>
    <Item>
      <Str>Allow copy</Str>
      <Str>允许复制</Str>
    </Item>
    <Item>
      <Str>This is the Secret Key for your authenticator.\r\n\r\nIt is the password to your authenticator so you must keep it private and never share it with anyone.\r\n\r\nHowever, it is a good idea to write it down in case you ever need to restore your authenticator in the future.</Str>
      <Str>这是您的身份验证器的密钥。\r\n\r\n这是您的身份验证器的密码，因此您必须将其保密，并且永远不要与任何人共享。\r\n\r\n但是，最好将其记下，以防将来需要还原您的身份验证器。</Str>
    </Item>
    <Item>
      <Str>You can also scan the QR code with your mobile device.</Str>
      <Str>你也可以用你的移动设备扫描二维码。</Str>
    </Item>
    <Item>
      <Str>Secret Key</Str>
      <Str>密钥</Str>
    </Item>
    <Item>
      <Str>When your Authenticator was registered with Steam, a code was created that you can use within the Steam client to remove your authenticator.\r\n\r\nCopy it down and keep it somewhere safe.</Str>
      <Str>当您的身份验证程序注册到Steam时，会创建一个代码，您可以在Steam客户端中使用该代码来删除您的身份验证程序。\r\n\r\n请将其复制并保存在安全的地方。</Str>
    </Item>
    <Item>
      <Str>Device ID</Str>
      <Str>设备ID</Str>
    </Item>
    <Item>
      <Str>Recovery Code</Str>
      <Str>恢复代码</Str>
    </Item>
    <Item>
      <Str>WARNING: There is no additional Steam data.\r\n\r\nYour authenticator was created in an early version of WinAuth. You need to remove the authenticator from your Steam account and add a new one.</Str>
      <Str>警告：没有其他Steam数据。\r\n\r\n您的身份验证器是在早期版本的WinAuth中创建的。您需要从您的Steam帐户中删除验证器并添加一个新的验证器。</Str>
    </Item>
    <Item>
      <Str>This is the full Steam data for your authenticator that can be used when importing into different software.</Str>
      <Str>这是身份验证器的完整Steam数据，可在导入不同软件时使用。</Str>
    </Item>
    <Item>
      <Str>Enter your steam username and password.</Str>
      <Str>输入您的steam用户名和密码。</Str>
    </Item>
    <Item>
      <Str>remember me?</Str>
      <Str>记住账号？</Str>
    </Item>
    <Item>
      <Str>Forget me</Str>
      <Str>忘记账户</Str>
    </Item>
    <Item>
      <Str>Confirm All</Str>
      <Str>全部确认</Str>
    </Item>
    <Item>
      <Str>Check every</Str>
      <Str>检查每个</Str>
    </Item>
    <Item>
      <Str>Cancel All</Str>
      <Str>全部取消</Str>
    </Item>
    <Item>
      <Str>The following are the Serial Number and Device ID for your authenticator.\r\n\r\nWhen your Authenticator was created, it was registered with the Trion servers and can be restored using this information along with your account email, password and answers to your secret questions .\r\n\r\nYou can use this if you ever need to reinstall or restore your authenticator.\r\n\r\nCopy these down and keep them somewhere safe.</Str>
      <Str>以下是身份验证程序的序列号和设备ID。\r\n\r\n创建身份验证程序时，它已在Trion服务器上注册，可以使用此信息和帐户电子邮件还原，密码和机密问题的答案。\r\n\r\n如果需要重新安装或还原身份验证器，可以使用此密码。\r\n\r\n请将其复制并保存在安全的地方。</Str>
    </Item>
    <Item>
      <Str>Automatically check for updates when WinAuth is started</Str>
      <Str>启动WinAuth时自动检查更新</Str>
    </Item>
    <Item>
      <Str>day</Str>
      <Str>天</Str>
    </Item>
    <Item>
      <Str>2 days</Str>
      <Str>2 天</Str>
    </Item>
    <Item>
      <Str>week</Str>
      <Str>周</Str>
    </Item>
    <Item>
      <Str>2 weeks</Str>
      <Str>2 周</Str>
    </Item>
    <Item>
      <Str>month</Str>
      <Str>月</Str>
    </Item>
    <Item>
      <Str>Check for Updates</Str>
      <Str>检查更新</Str>
    </Item>
    <Item>
      <Str>Latest Version: checking...</Str>
      <Str>最新版本：正在检查...</Str>
    </Item>
    <Item>
      <Str>New version is available</Str>
      <Str>新版本可用</Str>
    </Item>
    <Item>
      <Str>Type</Str>
      <Str>类型</Str>
    </Item>
    <Item>
      <Str>1. Go to www.battle.net and login to your account.\r\n2. Click Security Options from the top menu, choose "Authenticator". Make sure you choose the MOBILE authenticator. Click "Attach Authenticator".\r\n3. You will received a confirmation email. Please follow its instructions.</Str>
      <Str>1. 转到www.battle.net并登录到您的帐户。\r\n2. 单击顶部菜单中的“安全选项”，选择“验证器”。请确保选择移动身份验证器。单击“附加验证器”.\r\n3. 您将收到一封确认电子邮件。请按照说明书操作。</Str>
    </Item>
    <Item>
      <Str>Serial Number:</Str>
      <Str>序列号:</Str>
    </Item>
    <Item>
      <Str>Restore Authenticator</Str>
      <Str>恢复身份验证器</Str>
    </Item>
    <Item>
      <Str>Restore Code:</Str>
      <Str>恢复代码:</Str>
    </Item>
    <Item>
      <Str>Login Code:</Str>
      <Str>登录代码:</Str>
    </Item>
    <Item>
      <Str>Private Key:</Str>
      <Str>私钥:</Str>
    </Item>
    <Item>
      <Str>Enter your Serial Number and Restore Code from your previous authenticator.</Str>
      <Str>输入序列号并从以前的身份验证程序还原代码。</Str>
    </Item>
    <Item>
      <Str>5. You will need to add the following details to your account.</Str>
      <Str>5. 您需要将以下详细信息添加到您的帐户中。</Str>
    </Item>
    <Item>
      <Str>Battle.net Authenticator</Str>
      <Str>Battle.net身份验证程序</Str>
    </Item>
    <Item>
      <Str>Enter the private key that has been exported from another authenticator program.</Str>
      <Str>输入从另一个验证器程序导出的私钥。</Str>
    </Item>
    <Item>
      <Str>Import Authenticator</Str>
      <Str>导入身份验证器</Str>
    </Item>
    <Item>
      <Str>1. Login to your GuildWars2 account.\r\n2. Click the "Security" option.\r\n3. Click the "Set Up The App" button.\r\n4. Optionally, add the app to your smartphone (if you want it there too). Click Next.\r\n5. Enter your Secret Code below</Str>
      <Str>1.登录到您的GuildWars2帐户。\r\n2.单击“安全性”选项。\r\n3.单击“设置应用程序”按钮。\r\n4.（可选）将应用程序添加到您的智能手机（如果您也想在其中添加）。 单击下一步。\r\n5.在下面输入您的密码</Str>
    </Item>
    <Item>
      <Str>Guild Wars 2 Authenticator</Str>
      <Str>Guild Wars 2 身份认证器</Str>
    </Item>
    <Item>
      <Str>7. Enter the following code to verify it is working</Str>
      <Str>7.输入以下代码以验证其是否正常运行</Str>
    </Item>
    <Item>
      <Str>8. IMPORTANT: Write down your Secret Code and store it somewhere safe and secure. You will need it if you ever need to restore your authenticator.</Str>
      <Str>8. 重要说明：写下您的密码并将其存储在安全的地方。 如果您需要恢复身份验证器，则将需要它。</Str>
    </Item>
    <Item>
      <Str>6. Click</Str>
      <Str>6. 点击</Str>
    </Item>
    <Item>
      <Str>Microsoft Authenticator</Str>
      <Str>Microsoft身份验证器</Str>
    </Item>
    <Item>
      <Str>10. IMPORTANT: Write down you Secret Code and store it somewhere safe and secure. You will need it if you ever need to restore your authenticator.</Str>
      <Str>10. 重要说明：写下您的密码并将其存储在安全的地方。 如果您需要恢复身份验证器，则将需要它。</Str>
    </Item>
    <Item>
      <Str>1. Login into your Microsoft account at account.live.com.\r\n2. Click the Security Info option.\r\n3. Click "Set up two-step verification". If you don't see it, you must first verify an alternative email address.\r\n4. Click Next.\r\n5. Select the Authenticator App. You could also download MIcrosoft's Authenticator app onto your smartphone so you can set it up on both.\r\n6. Click "I can't see the bar code" underneath the QR code image.\r\n7. Enter the Secret Key in the field below:</Str>
      <Str>1.通过account.live.com登录到您的Microsoft帐户。\r\n2.单击“安全信息”选项。\r\n3.单击“设置两步验证”。 如果看不到，则必须首先验证备用电子邮件地址。\r\n4.单击下一步。\r\n5.选择身份验证器应用程序。 您还可以将MIcrosoft的Authenticator应用程序下载到智能手机上，以便可以在两者上进行设置。\r\n6.点击QR码图片下方的“我看不到条形码”。\r\n7.在下面的字段中输入密钥：</Str>
    </Item>
    <Item>
      <Str>8. Click.</Str>
      <Str>8. 点击.</Str>
    </Item>
    <Item>
      <Str>9. Enter the following code to verify it is working.</Str>
      <Str>9. 输入以下代码以验证其是否正常运行。</Str>
    </Item>
    <Item>
      <Str>9. Click "Verify" to finish.</Str>
      <Str>9. 点击“验证”完成。</Str>
    </Item>
    <Item>
      <Str>8. Click "Next" in the setup flow and enter the code provided here:</Str>
      <Str>8. 在设置流程中单击“下一步”，然后输入此处提供的代码：</Str>
    </Item>
    <Item>
      <Str>1. Sign in to your Okta account.\r\n2. Configure "Okta Verify" when prompted to enroll.\r\n3. Select any device type (e.g. iOS).\r\n4. Click "Next".\r\n5. Click "Can't scan?" below the barcode.\r\n6. In the first dropdown, select "Setup manually without push notification". \r\n7. Enter the Secret Key into the field below to verify the authenticator.</Str>
      <Str>1.登录到您的Okta帐户。\r\n2。 提示注册时配置“确定验证”。\r\n3。 选择任何设备类型（例如iOS）。\r\n4。 单击“下一步”。\r\n5。 点击“无法扫描？” 在条形码下面。\r\n6。 在第一个下拉菜单中，选择“没有推送通知的手动设置”。 \r\n7。 在下面的字段中输入密钥以验证身份验证者。</Str>
    </Item>
    <Item>
      <Str>Your authenticator has been added to your Steam account.\r\n\r\nPlease make sure you have copied down your recovery code so you can remove your authenticator from your Steam account in the future.\r\n</Str>
      <Str>您的身份验证器已添加到您的Steam帐户中。\r\n \r\n请确保您已复制恢复代码，以便将来可以从您的Steam帐户中删除身份验证器。\r\n您的身份验证器已添加到您的Steam帐户中。\r\n \r\n请确保您已复制恢复代码，以便将来可以从您的Steam帐户中删除身份验证器。\r\n</Str>
    </Item>
    <Item>
      <Str>Please enter the Secret Code</Str>
      <Str>请输入密码</Str>
    </Item>
    <Item>
      <Str>WinAuth - The Windows Authenticator</Str>
      <Str>WinAuth-Windows身份验证程序</Str>
    </Item>
    <Item>
      <Str>Please enter the Secret Code and click Verify Authenticator</Str>
      <Str>请输入密码并单击“校验验证器”</Str>
    </Item>
    <Item>
      <Str>Unable to create the authenticator:\0x20</Str>
      <Str>无法创建验证器:\0x20</Str>
    </Item>
    <Item>
      <Str>\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20\0x20GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Copyright (C) 2007 Free Software Foundation, Inc. &lt;http://fsf.org/&gt;\n Everyone is permitted to copy and distribute verbatim copies\n of this license document, but changing it is not allowed.\n\n                            Preamble\n\n  The GNU General Public License is a free, copyleft license for\nsoftware and other kinds of works.\n\n  The licenses for most software and other practical works are designed\nto take away your freedom to share and change the works.  By contrast,\nthe GNU General Public License is intended to guarantee your freedom to\nshare and change all versions of a program--to make sure it remains free\nsoftware for all its users.  We, the Free Software Foundation, use the\nGNU General Public License for most of our software; it applies also to\nany other work released this way by its authors.  You can apply it to\nyour programs, too.\n\n  When we speak of free software, we are referring to freedom, not\nprice.  Our General Public Licenses are designed to make sure that you\nhave the freedom to distribute copies of free software (and charge for\nthem if you wish), that you receive source code or can get it if you\nwant it, that you can change the software or use pieces of it in new\nfree programs, and that you know you can do these things.\n\n  To protect your rights, we need to prevent others from denying you\nthese rights or asking you to surrender the rights.  Therefore, you have\ncertain responsibilities if you distribute copies of the software, or if\nyou modify it: responsibilities to respect the freedom of others.\n\n  For example, if you distribute copies of such a program, whether\ngratis or for a fee, you must pass on to the recipients the same\nfreedoms that you received.  You must make sure that they, too, receive\nor can get the source code.  And you must show them these terms so they\nknow their rights.\n\n  Developers that use the GNU GPL protect your rights with two steps:\n(1) assert copyright on the software, and (2) offer you this License\ngiving you legal permission to copy, distribute and/or modify it.\n\n  For the developers' and authors' protection, the GPL clearly explains\nthat there is no warranty for this free software.  For both users' and\nauthors' sake, the GPL requires that modified versions be marked as\nchanged, so that their problems will not be attributed erroneously to\nauthors of previous versions.\n\n  Some devices are designed to deny users access to install or run\nmodified versions of the software inside them, although the manufacturer\ncan do so.  This is fundamentally incompatible with the aim of\nprotecting users' freedom to change the software.  The systematic\npattern of such abuse occurs in the area of products for individuals to\nuse, which is precisely where it is most unacceptable.  Therefore, we\nhave designed this version of the GPL to prohibit the practice for those\nproducts.  If such problems arise substantially in other domains, we\nstand ready to extend this provision to those domains in future versions\nof the GPL, as needed to protect the freedom of users.\n\n  Finally, every program is threatened constantly by software patents.\nStates should not allow patents to restrict development and use of\nsoftware on general-purpose computers, but in those that do, we wish to\navoid the special danger that patents applied to a free program could\nmake it effectively proprietary.  To prevent this, the GPL assures that\npatents cannot be used to render the program non-free.\n\n  The precise terms and conditions for copying, distribution and\nmodification follow.\n\n                       TERMS AND CONDITIONS\n\n  0. Definitions.\n\n  "This License" refers to version 3 of the GNU General Public License.\n\n  "Copyright" also means copyright-like laws that apply to other kinds of\nworks, such as semiconductor masks.\n\n  "The Program" refers to any copyrightable work licensed under this\nLicense.  Each licensee is addressed as "you".  "Licensees" and\n"recipients" may be individuals or organizations.\n\n  To "modify" a work means to copy from or adapt all or part of the work\nin a fashion requiring copyright permission, other than the making of an\nexact copy.  The resulting work is called a "modified version" of the\nearlier work or a work "based on" the earlier work.\n\n  A "covered work" means either the unmodified Program or a work based\non the Program.\n\n  To "propagate" a work means to do anything with it that, without\npermission, would make you directly or secondarily liable for\ninfringement under applicable copyright law, except executing it on a\ncomputer or modifying a private copy.  Propagation includes copying,\ndistribution (with or without modification), making available to the\npublic, and in some countries other activities as well.\n\n  To "convey" a work means any kind of propagation that enables other\nparties to make or receive copies.  Mere interaction with a user through\na computer network, with no transfer of a copy, is not conveying.\n\n  An interactive user interface displays "Appropriate Legal Notices"\nto the extent that it includes a convenient and prominently visible\nfeature that (1) displays an appropriate copyright notice, and (2)\ntells the user that there is no warranty for the work (except to the\nextent that warranties are provided), that licensees may convey the\nwork under this License, and how to view a copy of this License.  If\nthe interface presents a list of user commands or options, such as a\nmenu, a prominent item in the list meets this criterion.\n\n  1. Source Code.\n\n  The "source code" for a work means the preferred form of the work\nfor making modifications to it.  "Object code" means any non-source\nform of a work.\n\n  A "Standard Interface" means an interface that either is an official\nstandard defined by a recognized standards body, or, in the case of\ninterfaces specified for a particular programming language, one that\nis widely used among developers working in that language.\n\n  The "System Libraries" of an executable work include anything, other\nthan the work as a whole, that (a) is included in the normal form of\npackaging a Major Component, but which is not part of that Major\nComponent, and (b) serves only to enable use of the work with that\nMajor Component, or to implement a Standard Interface for which an\nimplementation is available to the public in source code form.  A\n"Major Component", in this context, means a major essential component\n(kernel, window system, and so on) of the specific operating system\n(if any) on which the executable work runs, or a compiler used to\nproduce the work, or an object code interpreter used to run it.\n\n  The "Corresponding Source" for a work in object code form means all\nthe source code needed to generate, install, and (for an executable\nwork) run the object code and to modify the work, including scripts to\ncontrol those activities.  However, it does not include the work's\nSystem Libraries, or general-purpose tools or generally available free\nprograms which are used unmodified in performing those activities but\nwhich are not part of the work.  For example, Corresponding Source\nincludes interface definition files associated with source files for\nthe work, and the source code for shared libraries and dynamically\nlinked subprograms that the work is specifically designed to require,\nsuch as by intimate data communication or control flow between those\nsubprograms and other parts of the work.\n\n  The Corresponding Source need not include anything that users\ncan regenerate automatically from other parts of the Corresponding\nSource.\n\n  The Corresponding Source for a work in source code form is that\nsame work.\n\n  2. Basic Permissions.\n\n  All rights granted under this License are granted for the term of\ncopyright on the Program, and are irrevocable provided the stated\nconditions are met.  This License explicitly affirms your unlimited\npermission to run the unmodified Program.  The output from running a\ncovered work is covered by this License only if the output, given its\ncontent, constitutes a covered work.  This License acknowledges your\nrights of fair use or other equivalent, as provided by copyright law.\n\n  You may make, run and propagate covered works that you do not\nconvey, without conditions so long as your license otherwise remains\nin force.  You may convey covered works to others for the sole purpose\nof having them make modifications exclusively for you, or provide you\nwith facilities for running those works, provided that you comply with\nthe terms of this License in conveying all material for which you do\nnot control copyright.  Those thus making or running the covered works\nfor you must do so exclusively on your behalf, under your direction\nand control, on terms that prohibit them from making any copies of\nyour copyrighted material outside their relationship with you.\n\n  Conveying under any other circumstances is permitted solely under\nthe conditions stated below.  Sublicensing is not allowed; section 10\nmakes it unnecessary.\n\n  3. Protecting Users' Legal Rights From Anti-Circumvention Law.\n\n  No covered work shall be deemed part of an effective technological\nmeasure under any applicable law fulfilling obligations under article\n11 of the WIPO copyright treaty adopted on 20 December 1996, or\nsimilar laws prohibiting or restricting circumvention of such\nmeasures.\n\n  When you convey a covered work, you waive any legal power to forbid\ncircumvention of technological measures to the extent such circumvention\nis effected by exercising rights under this License with respect to\nthe covered work, and you disclaim any intention to limit operation or\nmodification of the work as a means of enforcing, against the work's\nusers, your or third parties' legal rights to forbid circumvention of\ntechnological measures.\n\n  4. 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This License gives no\n    permission to license the work in any other way, but it does not\n    invalidate such permission if you have separately received it.\n\n    d) If the work has interactive user interfaces, each must display\n    Appropriate Legal Notices; however, if the Program has interactive\n    interfaces that do not display Appropriate Legal Notices, your\n    work need not make them do so.\n\n  A compilation of a covered work with other separate and independent\nworks, which are not by their nature extensions of the covered work,\nand which are not combined with it such as to form a larger program,\nin or on a volume of a storage or distribution medium, is called an\n"aggregate" if the compilation and its resulting copyright are not\nused to limit the access or legal rights of the compilation's users\nbeyond what the individual works permit.  Inclusion of a covered work\nin an aggregate does not cause this License to apply to the other\nparts of the aggregate.\n\n  6. Conveying Non-Source Forms.\n\n  You may convey a covered work in object code form under the terms\nof sections 4 and 5, provided that you also convey the\nmachine-readable Corresponding Source under the terms of this License,\nin one of these ways:\n\n    a) Convey the object code in, or embodied in, a physical product\n    (including a physical distribution medium), accompanied by the\n    Corresponding Source fixed on a durable physical medium\n    customarily used for software interchange.\n\n    b) Convey the object code in, or embodied in, a physical product\n    (including a physical distribution medium), accompanied by a\n    written offer, valid for at least three years and valid for as\n    long as you offer spare parts or customer support for that product\n    model, to give anyone who possesses the object code either (1) a\n    copy of the Corresponding Source for all the software in the\n    product that is covered by this License, on a durable physical\n    medium customarily used for software interchange, for a price no\n    more than your reasonable cost of physically performing this\n    conveying of source, or (2) access to copy the\n    Corresponding Source from a network server at no charge.\n\n    c) Convey individual copies of the object code with a copy of the\n    written offer to provide the Corresponding Source.  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For a particular\nproduct received by a particular user, "normally used" refers to a\ntypical or common use of that class of product, regardless of the status\nof the particular user or of the way in which the particular user\nactually uses, or expects or is expected to use, the product.  A product\nis a consumer product regardless of whether the product has substantial\ncommercial, industrial or non-consumer uses, unless such uses represent\nthe only significant mode of use of the product.\n\n  "Installation Information" for a User Product means any methods,\nprocedures, authorization keys, or other information required to install\nand execute modified versions of a covered work in that User Product from\na modified version of its Corresponding Source.  The information must\nsuffice to ensure that the continued functioning of the modified object\ncode is in no case prevented or interfered with solely because\nmodification has been made.\n\n  If you convey an object code work under this section in, or with, or\nspecifically for use in, a User Product, and the conveying occurs as\npart of a transaction in which the right of possession and use of the\nUser Product is transferred to the recipient in perpetuity or for a\nfixed term (regardless of how the transaction is characterized), the\nCorresponding Source conveyed under this section must be accompanied\nby the Installation Information.  But this requirement does not apply\nif neither you nor any third party retains the ability to install\nmodified object code on the User Product (for example, the work has\nbeen installed in ROM).\n\n  The requirement to provide Installation Information does not include a\nrequirement to continue to provide support service, warranty, or updates\nfor a work that has been modified or installed by the recipient, or for\nthe User Product in which it has been modified or installed.  Access to a\nnetwork may be denied when the modification itself materially and\nadversely affects the operation of the network or violates the rules and\nprotocols for communication across the network.\n\n  Corresponding Source conveyed, and Installation Information provided,\nin accord with this section must be in a format that is publicly\ndocumented (and with an implementation available to the public in\nsource code form), and must require no special password or key for\nunpacking, reading or copying.\n\n  7. Additional Terms.\n\n  "Additional permissions" are terms that supplement the terms of this\nLicense by making exceptions from one or more of its conditions.\nAdditional permissions that are applicable to the entire Program shall\nbe treated as though they were included in this License, to the extent\nthat they are valid under applicable law.  If additional permissions\napply only to part of the Program, that part may be used separately\nunder those permissions, but the entire Program remains governed by\nthis License without regard to the additional permissions.\n\n  When you convey a copy of a covered work, you may at your option\nremove any additional permissions from that copy, or from any part of\nit.  (Additional permissions may be written to require their own\nremoval in certain cases when you modify the work.)  You may place\nadditional permissions on material, added by you to a covered work,\nfor which you have or can give appropriate copyright permission.\n\n  Notwithstanding any other provision of this License, for material you\nadd to a covered work, you may (if authorized by the copyright holders of\nthat material) supplement the terms of this License with terms:\n\n    a) Disclaiming warranty or limiting liability differently from the\n    terms of sections 15 and 16 of this License; or\n\n    b) Requiring preservation of specified reasonable legal notices or\n    author attributions in that material or in the Appropriate Legal\n    Notices displayed by works containing it; or\n\n    c) Prohibiting misrepresentation of the origin of that material, or\n    requiring that modified versions of such material be marked in\n    reasonable ways as different from the original version; or\n\n    d) Limiting the use for publicity purposes of names of licensors or\n    authors of the material; or\n\n    e) Declining to grant rights under trademark law for use of some\n    trade names, trademarks, or service marks; or\n\n    f) Requiring indemnification of licensors and authors of that\n    material by anyone who conveys the material (or modified versions of\n    it) with contractual assumptions of liability to the recipient, for\n    any liability that these contractual assumptions directly impose on\n    those licensors and authors.\n\n  All other non-permissive additional terms are considered "further\nrestrictions" within the meaning of section 10.  If the Program as you\nreceived it, or any part of it, contains a notice stating that it is\ngoverned by this License along with a term that is a further\nrestriction, you may remove that term.  If a license document contains\na further restriction but permits relicensing or conveying under this\nLicense, you may add to a covered work material governed by the terms\nof that license document, provided that the further restriction does\nnot survive such relicensing or conveying.\n\n  If you add terms to a covered work in accord with this section, you\nmust place, in the relevant source files, a statement of the\nadditional terms that apply to those files, or a notice indicating\nwhere to find the applicable terms.\n\n  Additional terms, permissive or non-permissive, may be stated in the\nform of a separately written license, or stated as exceptions;\nthe above requirements apply either way.\n\n  8. Termination.\n\n  You may not propagate or modify a covered work except as expressly\nprovided under this License.  Any attempt otherwise to propagate or\nmodify it is void, and will automatically terminate your rights under\nthis License (including any patent licenses granted under the third\nparagraph of section 11).\n\n  However, if you cease all violation of this License, then your\nlicense from a particular copyright holder is reinstated (a)\nprovisionally, unless and until the copyright holder explicitly and\nfinally terminates your license, and (b) permanently, if the copyright\nholder fails to notify you of the violation by some reasonable means\nprior to 60 days after the cessation.\n\n  Moreover, your license from a particular copyright holder is\nreinstated permanently if the copyright holder notifies you of the\nviolation by some reasonable means, this is the first time you have\nreceived notice of violation of this License (for any work) from that\ncopyright holder, and you cure the violation prior to 30 days after\nyour receipt of the notice.\n\n  Termination of your rights under this section does not terminate the\nlicenses of parties who have received copies or rights from you under\nthis License.  If your rights have been terminated and not permanently\nreinstated, you do not qualify to receive new licenses for the same\nmaterial under section 10.\n\n  9. Acceptance Not Required for Having Copies.\n\n  You are not required to accept this License in order to receive or\nrun a copy of the Program.  Ancillary propagation of a covered work\noccurring solely as a consequence of using peer-to-peer transmission\nto receive a copy likewise does not require acceptance.  However,\nnothing other than this License grants you permission to propagate or\nmodify any covered work.  These actions infringe copyright if you do\nnot accept this License.  Therefore, by modifying or propagating a\ncovered work, you indicate your acceptance of this License to do so.\n\n  10. Automatic Licensing of Downstream Recipients.\n\n  Each time you convey a covered work, the recipient automatically\nreceives a license from the original licensors, to run, modify and\npropagate that work, subject to this License.  You are not responsible\nfor enforcing compliance by third parties with this License.\n\n  An "entity transaction" is a transaction transferring control of an\norganization, or substantially all assets of one, or subdividing an\norganization, or merging organizations.  If propagation of a covered\nwork results from an entity transaction, each party to that\ntransaction who receives a copy of the work also receives whatever\nlicenses to the work the party's predecessor in interest had or could\ngive under the previous paragraph, plus a right to possession of the\nCorresponding Source of the work from the predecessor in interest, if\nthe predecessor has it or can get it with reasonable efforts.\n\n  You may not impose any further restrictions on the exercise of the\nrights granted or affirmed under this License.  For example, you may\nnot impose a license fee, royalty, or other charge for exercise of\nrights granted under this License, and you may not initiate litigation\n(including a cross-claim or counterclaim in a lawsuit) alleging that\nany patent claim is infringed by making, using, selling, offering for\nsale, or importing the Program or any portion of it.\n\n  11. Patents.\n\n  A "contributor" is a copyright holder who authorizes use under this\nLicense of the Program or a work on which the Program is based.  The\nwork thus licensed is called the contributor's "contributor version".\n\n  A contributor's "essential patent claims" are all patent claims\nowned or controlled by the contributor, whether already acquired or\nhereafter acquired, that would be infringed by some manner, permitted\nby this License, of making, using, or selling its contributor version,\nbut do not include claims that would be infringed only as a\nconsequence of further modification of the contributor version.  For\npurposes of this definition, "control" includes the right to grant\npatent sublicenses in a manner consistent with the requirements of\nthis License.\n\n  Each contributor grants you a non-exclusive, worldwide, royalty-free\npatent license under the contributor's essential patent claims, to\nmake, use, sell, offer for sale, import and otherwise run, modify and\npropagate the contents of its contributor version.\n\n  In the following three paragraphs, a "patent license" is any express\nagreement or commitment, however denominated, not to enforce a patent\n(such as an express permission to practice a patent or covenant not to\nsue for patent infringement).  To "grant" such a patent license to a\nparty means to make such an agreement or commitment not to enforce a\npatent against the party.\n\n  If you convey a covered work, knowingly relying on a patent license,\nand the Corresponding Source of the work is not available for anyone\nto copy, free of charge and under the terms of this License, through a\npublicly available network server or other readily accessible means,\nthen you must either (1) cause the Corresponding Source to be so\navailable, or (2) arrange to deprive yourself of the benefit of the\npatent license for this particular work, or (3) arrange, in a manner\nconsistent with the requirements of this License, to extend the patent\nlicense to downstream recipients.  "Knowingly relying" means you have\nactual knowledge that, but for the patent license, your conveying the\ncovered work in a country, or your recipient's use of the covered work\nin a country, would infringe one or more identifiable patents in that\ncountry that you have reason to believe are valid.\n\n  If, pursuant to or in connection with a single transaction or\narrangement, you convey, or propagate by procuring conveyance of, a\ncovered work, and grant a patent license to some of the parties\nreceiving the covered work authorizing them to use, propagate, modify\nor convey a specific copy of the covered work, then the patent license\nyou grant is automatically extended to all recipients of the covered\nwork and works based on it.\n\n  A patent license is "discriminatory" if it does not include within\nthe scope of its coverage, prohibits the exercise of, or is\nconditioned on the non-exercise of one or more of the rights that are\nspecifically granted under this License.  You may not convey a covered\nwork if you are a party to an arrangement with a third party that is\nin the business of distributing software, under which you make payment\nto the third party based on the extent of your activity of conveying\nthe work, and under which the third party grants, to any of the\nparties who would receive the covered work from you, a discriminatory\npatent license (a) in connection with copies of the covered work\nconveyed by you (or copies made from those copies), or (b) primarily\nfor and in connection with specific products or compilations that\ncontain the covered work, unless you entered into that arrangement,\nor that patent license was granted, prior to 28 March 2007.\n\n  Nothing in this License shall be construed as excluding or limiting\nany implied license or other defenses to infringement that may\notherwise be available to you under applicable patent law.\n\n  12. No Surrender of Others' Freedom.\n\n  If conditions are imposed on you (whether by court order, agreement or\notherwise) that contradict the conditions of this License, they do not\nexcuse you from the conditions of this License.  If you cannot convey a\ncovered work so as to satisfy simultaneously your obligations under this\nLicense and any other pertinent obligations, then as a consequence you may\nnot convey it at all.  For example, if you agree to terms that obligate you\nto collect a royalty for further conveying from those to whom you convey\nthe Program, the only way you could satisfy both those terms and this\nLicense would be to refrain entirely from conveying the Program.\n\n  13. Use with the GNU Affero General Public License.\n\n  Notwithstanding any other provision of this License, you have\npermission to link or combine any covered work with a work licensed\nunder version 3 of the GNU Affero General Public License into a single\ncombined work, and to convey the resulting work.  The terms of this\nLicense will continue to apply to the part which is the covered work,\nbut the special requirements of the GNU Affero General Public License,\nsection 13, concerning interaction through a network will apply to the\ncombination as such.\n\n  14. Revised Versions of this License.\n\n  The Free Software Foundation may publish revised and/or new versions of\nthe GNU General Public License from time to time.  Such new versions will\nbe similar in spirit to the present version, but may differ in detail to\naddress new problems or concerns.\n\n  Each version is given a distinguishing version number.  If the\nProgram specifies that a certain numbered version of the GNU General\nPublic License "or any later version" applies to it, you have the\noption of following the terms and conditions either of that numbered\nversion or of any later version published by the Free Software\nFoundation.  If the Program does not specify a version number of the\nGNU General Public License, you may choose any version ever published\nby the Free Software Foundation.\n\n  If the Program specifies that a proxy can decide which future\nversions of the GNU General Public License can be used, that proxy's\npublic statement of acceptance of a version permanently authorizes you\nto choose that version for the Program.\n\n  Later license versions may give you additional or different\npermissions.  However, no additional obligations are imposed on any\nauthor or copyright holder as a result of your choosing to follow a\nlater version.\n\n  15. Disclaimer of Warranty.\n\n  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY\nAPPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT\nHOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY\nOF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,\nTHE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\nPURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM\nIS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF\nALL NECESSARY SERVICING, REPAIR OR CORRECTION.\n\n  16. Limitation of Liability.\n\n  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING\nWILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS\nTHE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY\nGENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE\nUSE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF\nDATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD\nPARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),\nEVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF\nSUCH DAMAGES.\n\n  17. Interpretation of Sections 15 and 16.\n\n  If the disclaimer of warranty and limitation of liability provided\nabove cannot be given local legal effect according to their terms,\nreviewing courts shall apply local law that most closely approximates\nan absolute waiver of all civil liability in connection with the\nProgram, unless a warranty or assumption of liability accompanies a\ncopy of the Program in return for a fee.\n\n  This program is free software: you can redistribute it and/or modify\nit under the terms of the GNU General Public License as published by the\nFree Software Foundation, either version 3 of the License, or (at your\noption) any later version.\n\n  This program is distributed in the hope that it will be useful, but\nWITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY\nor FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License\nfor more details.\n\n  You should have received a copy of the GNU General Public License\nalong with this program.  If not, see http://www.gnu.org/licenses/.\n</Str>
      <Str>GNU通用公共许可证\n版本3，2007年6月29日\n\n版权所有（C）2007 Free Software Foundation，Inc.&lt;http://fsf.org/&gt;\n每个人都可以复制和分发此许可证文档的完整副本，但不允许更改它。\n\nn Preamble\n\n GNU通用公共许可证是软件和其他类型作品的免费版权许可证。\n\n大多数软件和其他实用作品的许可证旨在剥夺您共享和更改作品的自由。相比之下，GNU通用公共许可证旨在保证您可以自由地共享和更改程序的所有版本，以确保它对所有用户都是免费的软件。我们，自由软件基金会，对我们的大多数软件使用nGNU通用公共许可证；它也适用于作者以这种方式发布的任何其他作品。您也可以将其应用于您的程序。\n\n当我们谈到自由软件时，我们指的是自由，而不是冰。我们的通用公共许可证旨在确保您有权分发免费软件的副本（如果您愿意，可以收费），您可以接收源代码或获得源代码（如果您想要），您可以更改软件或在新的免费程序中使用其中的一部分，并且您知道您可以执行这些操作。您的权利，我们需要防止其他人拒绝您的权利或要求您放弃这些权利。因此，如果您分发软件的副本，或修改软件，您将承担以下责任：尊重他人自由的责任。\n\n例如，如果您分发此类程序的副本，无论是按比例分发还是收费分发，您都必须将收到的同一份副本传递给收件人。您必须确保他们也可以接收或获取源代码。您必须向他们展示这些条款，以便他们了解自己的权利。\n\n使用GNU GPL的开发人员通过两个步骤来保护您的权利：（1）维护软件的版权，和（2）向您提供这个许可证，允许您复制、分发和/或修改它。\n\n为了保护开发人员和作者，GPL清楚地解释了此免费软件没有保修。出于用户和使用者的考虑，GPL要求将修改过的版本作为已更改的版本销售，这样他们的问题就不会被错误地归咎于以前版本的版本。\n\n有些设备被设计成拒绝用户在其内部安装或运行修改过的版本的软件，尽管制造商可以这样做。这与保护用户更改软件的自由的目的根本不兼容。此类滥用的系统模式发生在个人使用的产品领域，而这正是最不可接受的领域。因此，我们设计了此版本的GPL以禁止这些产品的实践。如果此类问题在其他域中大量出现，我们准备在GPL的未来版本中将此委员会扩展到这些域，以保护用户的自由。\n\n最后，每个程序都不断受到软件专利的威胁。国家不应允许专利限制通用计算机上的软件开发和使用，但在那些限制通用计算机上的软件开发和使用的情况下，我们希望避免一种特殊的危险，即应用于自由程序的专利可能使其有效地成为专有软件。为防止出现这种情况，GPL保证不能使用内容来使程序不可用。\n\n下面是复制、分发和修改的确切条款和条件。\n\n条款和条件\n\n。定义。\n\n“本许可证”是指GNU通用公共许可证的第3版。\n\n“版权”是指适用于其他类型的工作的类似版权的法律，如半导体掩模。\n\n“程序”是指根据本许可证授权的任何可受版权保护的工作。每个许可证的地址都是“you”被许可方和“接收者”可以是个人或组织。\n\n“修改”作品意味着以某种方式复制或改编全部或部分作品需要版权许可，而不是制作下一个副本。生成的工作称为早期工作的“修改版本”或基于早期工作的工作。\n\n“覆盖的工作”是指未修改的程序或基于程序的工作。\n\n“传播”工作是指不经许可地对其进行任何操作，将使您直接或间接承担适用版权法规定的侵权责任，但在计算机上执行或修改私人副本除外。传播包括复制、分发（带或不带修改）、向公众提供以及在某些国家/地区的其他活动。\n\n“传播”作品是指使其他分区能够制作或接收副本的任何传播。更多信息</Str>
    </Item>
    <Item>
      <Str>Added</Str>
      <Str>已添加</Str>
    </Item>
    <Item>
      <Str>Load</Str>
      <Str>载入</Str>
    </Item>
    <Item>
      <Str>I have written down my revocation code</Str>
      <Str>我写下了我的恢复代码</Str>
    </Item>
    <Item>
      <Str>Confirmation code</Str>
      <Str>确认代码</Str>
    </Item>
    <Item>
      <Str>From the shared_prefs folder, paste contents of 'steam_uuid.xml'</Str>
      <Str>从shared_prefs文件夹中，粘贴“steam_uuid.xml”的内容</Str>
    </Item>
    <Item>
      <Str>2. Enter your password (if you have one):</Str>
      <Str>2. 输入密码 (如果有的话)::</Str>
    </Item>
    <Item>
      <Str>Enter the confirmation code you received by SMS to your phone.</Str>
      <Str>输入短信收到的确认码</Str>
    </Item>
    <Item>
      <Str>and choose which account to import.</Str>
      <Str>并选择要导入的帐户。</Str>
    </Item>
    <Item>
      <Str>Import SDA</Str>
      <Str>导入 SDA</Str>
    </Item>
    <Item>
      <Str>Add Steam Authenticator</Str>
      <Str>添加 Steam 验证器</Str>
    </Item>
    <Item>
      <Str>1. Select the manifest.json file where your maFiles are located.</Str>
      <Str>1. 选择 你的maFiles所在位置的manifest.json文件.</Str>
    </Item>
    <Item>
      <Str>This is your Recovery code. It can be used to remove the authenticator from your account if you ever lose it. Please write it down now and put it somewhere safe.</Str>
      <Str>这是你的恢复代码。如果您丢失了验证器，可以使用它从您的帐户中删除它。请把它写下来，放在安全的地方。</Str>
    </Item>
    <Item>
      <Str>Code</Str>
      <Str>代码</Str>
    </Item>
    <Item>
      <Str>Enter your steam username and password. This is needed to login to your account to add a new authenticator.</Str>
      <Str>输入您的steam用户名和密码。这需要登录到您的帐户才能添加新的身份验证器。</Str>
    </Item>
    <Item>
      <Str>You can import an authenticator from SteamDesktopAuthenticator.</Str>
      <Str>可以从SteamDesktopAuthenticator导入身份验证器。</Str>
    </Item>
    <Item>
      <Str>Use Slot</Str>
      <Str>使用 Slot</Str>
    </Item>
    <Item>
      <Str>Configure Slot</Str>
      <Str>配置 Slot</Str>
    </Item>
    <Item>
      <Str>Update Slot</Str>
      <Str>更新 Slot</Str>
    </Item>
    <Item>
      <Str>Status</Str>
      <Str>状态</Str>
    </Item>
    <Item>
      <Str>Action</Str>
      <Str>动作</Str>
    </Item>
    <Item>
      <Str>An error has occured in WinAuth.\r\n\r\n{0}\r\n\r\nSome diagnostic information has been recorded and saved that might help track down issues in WinAuth.\r\n\r\nIt would help if you can submit this information so we can investigate the crash and try and fix the issue. This information does include information about your authenticators but is only used by the WinAuth developers solely for the purpose of investigating bugs and error reports. It does not include any personal or identifying information. Any information sent has been encrypted using PGP and cannot be read by anyone else.\r\n\r\nIf you are happy to send this information please either click Send Error Report or you can click Show Details and manually copy the text and file a bug report at https://github.com/winauth/winauth/issues.</Str>
      <Str>WinAuth中发生错误。\r\n\r\n{0}\r\n\r\n已记录并保存了一些诊断信息，这些信息可能有助于跟踪WinAuth中的问题。\r\n\r\n如果您可以提交此信息，我们将提供帮助，以便调查崩溃并尝试修复该问题。此信息确实包含有关身份验证程序的信息，但仅由WinAuth开发人员用于调查错误和错误报告。它不包括任何个人或身份信息。发送的任何信息都已使用PGP加密，其他人无法读取。\r\n\r\n如果您愿意发送此信息，请单击“发送错误报告”，或者单击“显示详细信息”，然后手动复制文本并在https://github.com/winauth/winauth/issues上提交错误报告。</Str>
    </Item>
    <Item>
      <Str>&lt;strong&gt;Advanced&lt;/strong&gt;\r\n&lt;p&gt;You can use a mixture of text and commands to build up your string to be sent to your application.&lt;/p&gt;\r\n&lt;ul&gt;&lt;li&gt;{CODE} inserts the current code&lt;/li&gt;\r\n&lt;li&gt;{ENTER delay repeat} to send the ENTER key with optional delay in seconds and repeat count&lt;/li&gt;\r\n&lt;li&gt;{TAB  delay repeat} to send the TAB key&lt;/li&gt;\r\n&lt;li&gt;{COPY} to copy the code into the clipboard&lt;/li&gt;\r\n&lt;li&gt;{PASTE} to paste the clipboard contents into the active window&lt;/li&gt;\r\n&lt;li&gt;{EXIT} to exit WinAuth.&lt;/li&gt;&lt;/ul&gt;\r\n&lt;p&gt;For example, to login to an account you might use:&lt;/p&gt;\r\n&lt;p&gt;my@email.com{TAB}password{ENTER 2000}{CODE}{ENTER}&lt;/p&gt;</Str>
      <Str>&lt;strong&gt;高级&lt;/strong&gt;\r\n&lt;p&gt;您可以使用文本和命令的混合来构建要发送到应用程序的字符串。&lt;/p&gt;\r\n&lt;ul&gt;&lt;li&gt;{CODE}插入当前代码&lt;/li&gt;\r\n&lt;li&gt;{ENTER delay repeat}以秒为单位发送带有可选延迟的回车键，并重复计数&lt;/li&gt;\r\n&lt;li&gt;{TAB delay repeat}以秒为单位发送制表符键&lt;/li&gt;\r\n&lt;li&gt;{COPY}将代码复制到剪贴板&lt;/li&gt;\r\n&lt;li&gt;{PASTE}将剪贴板内容粘贴到活动窗口&lt;/li&gt;\r\n&lt;li&gt;{EXIT}退出WinAuth。&lt;/li&gt;&lt;/ul&gt;\r\n&lt;p&gt;例如，要登录到一个帐户，您可以使用：&lt;/p&gt;\r\n&lt;p&gt;my@email.com{TAB}密码{ENTER 2000}{CODE}{ENTER}&lt;/p&gt;</Str>
    </Item>
    <Item>
      <Str>WARNING: Your authenticator has not been saved.</Str>
      <Str>警告：您的身份验证器尚未保存。</Str>
    </Item>
    <Item>
      <Str>If you have added this authenticator to your online account, you will not be able to login in the future, and you need to click YES to save it.</Str>
      <Str>如果您已将此验证器添加到联机帐户中，则以后将无法登录，您需要单击“是”保存它。</Str>
    </Item>
    <Item>
      <Str>Cannot load QR code image from\0x20</Str>
      <Str>无法加载二维码图片从</Str>
    </Item>
    <Item>
      <Str>Only time-based (TOTP) authenticators are supported when adding a Google Authenticator. Use the general "Add Authenticator" for counter-based (HOTP) authenticators.</Str>
      <Str>添加Google身份验证器时，仅支持基于时间（TOTP）的身份验证器。对基于计数器（HOTP）的身份验证器使用常规的“添加身份验证器”。</Str>
    </Item>
    <Item>
      <Str>The secret code is not valid</Str>
      <Str>密码不可用</Str>
    </Item>
    <Item>
      <Str>Unable to create the authenticator. The secret code is probably invalid.</Str>
      <Str>无法创建验证器。密码可能无效。</Str>
    </Item>
    <Item>
      <Str>If you have added this authenticator to your account, you will not be able to login in the future, and you need to click YES to save it.</Str>
      <Str>如果您已将此验证器添加到您的帐户中，则以后将无法登录，您需要单击“是”保存它。</Str>
    </Item>
    <Item>
      <Str>Only time-based (TOTP) authenticators are supported when adding an Okta Verify Authenticator. Use the general "Add Authenticator" for counter-based (HOTP) authenticators.</Str>
      <Str>添加Okta验证身份验证器时，仅支持基于时间（TOTP）的身份验证器。对基于计数器（HOTP）的身份验证器使用常规的“添加身份验证器”。</Str>
    </Item>
    <Item>
      <Str>Notification</Str>
      <Str>通知</Str>
    </Item>
    <Item>
      <Str>Please enter the characters in the image</Str>
      <Str>请输入图像中的字符</Str>
    </Item>
    <Item>
      <Str>Please enter your username and password</Str>
      <Str>请输入您的用户名和密码</Str>
    </Item>
    <Item>
      <Str>This will CONFIRM all your current trade confirmations.</Str>
      <Str>该操作将会确认您当前的所有交易确认。</Str>
    </Item>
    <Item>
      <Str>Are you sure you want to continue?</Str>
      <Str>您确定要继续吗？</Str>
    </Item>
    <Item>
      <Str>This will CANCEL all your current trade confirmations.</Str>
      <Str>该操作将会取消您当前的所有交易确认。</Str>
    </Item>
    <Item>
      <Str>Stop</Str>
      <Str>停止</Str>
    </Item>
    <Item>
      <Str>WARNING: Using auto-confirm will automatically confirm all new Confirmations on your account. Do not use this unless you want to ignore trade confirmations.</Str>
      <Str>警告：使用“自动确认”将自动确认您帐户上的所有新确认。不要使用这个，除非你想忽略交易确认。</Str>
    </Item>
    <Item>
      <Str>This WILL remove items from your inventory.</Str>
      <Str>这将从库存中删除项目。</Str>
    </Item>
    <Item>
      <Str>Incorrect Login</Str>
      <Str>登录错误</Str>
    </Item>
    <Item>
      <Str>Invalid username or password</Str>
      <Str>无效的用户名或密码</Str>
    </Item>
    <Item>
      <Str>Invalid authenticator code: are you sure this is the current authenticator for your account?</Str>
      <Str>无效的身份验证程序代码：您确定这是您帐户的当前身份验证程序吗？</Str>
    </Item>
    <Item>
      <Str>Please enter the captcha</Str>
      <Str>请输入验证码</Str>
    </Item>
    <Item>
      <Str>You are not allowed to view confirmations. Have you enabled 'community-generated content' in Family View?</Str>
      <Str>您不能查看确认书。是否已在“家庭视图”中启用“社区生成内容”？</Str>
    </Item>
    <Item>
      <Str>An error occurred while loading trades</Str>
      <Str>加载交易时出错</Str>
    </Item>
    <Item>
      <Str>Invalid trade</Str>
      <Str>无效交易</Str>
    </Item>
    <Item>
      <Str>Please enter your account email and password</Str>
      <Str>请输入您的帐户电子邮件和密码</Str>
    </Item>
    <Item>
      <Str>Unable to access account:\0x20</Str>
      <Str>无法访问帐户：</Str>
    </Item>
    <Item>
      <Str>You have created a new authenticator. If you have attached this authenticator to your account, you might not be able to login in the future.</Str>
      <Str>您已经创建了一个新的身份验证器。如果您已将此身份验证器附加到您的帐户，则以后可能无法登录。</Str>
    </Item>
    <Item>
      <Str>You need to create an authenticator and attach it to your account</Str>
      <Str>您需要创建一个身份验证器并将其附加到您的帐户</Str>
    </Item>
    <Item>
      <Str>Cannot determine high-performance counter value.</Str>
      <Str>无法确定高性能计数器值。</Str>
    </Item>
    <Item>
      <Str>Cannot determine high-performance counter frequency.</Str>
      <Str>无法确定高性能计数器频率。</Str>
    </Item>
  </Items>
</RadialixLocalizerTM>
