#include "f4se/GameHandle.h"

// 0BE70664D4DF11A3F88748D9CB45B23D0B4FD50C+2F
RelocAddr <_LookupREFRByHandle> LookupREFRByHandle(0x0000AB60);

// 4369DFCC9BCC88536EEB89E5A107B60941016295+26
RelocAddr <_CreateHandleByREFR> CreateHandleByREFR(0x0000A8A0);

// 3A53807E195FFAEA7AA0EF7FD42D84E4EA0B755A+D0
RelocPtr <UInt32> g_invalidRefHandle(0x038CCE04);