PlayerFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite")
local f=_G['PlayerFrame']local t=f:CreateTexture(nil,'BACKGROUND')t:SetTexture('Interface\\TargetingFrame\\UI-TargetingFrame-Elite')t:SetAllPoints(f)t:SetTexCoord(1,.09375,0,.78125)PlayerFrameTexture:SetVertexColor(1,.79,.04,1)