#version 120
attribute vec4 vPosition;
attribute vec3 vNormal;
varying vec3 vert;
varying vec3 vertNormal;
uniform mat4 Projection;
uniform mat4 ModelView;
uniform mat3 normalMatrix;
void main() {
   vert = vPosition.xyz;
  // vertNormal = normalMatrix * vNormal;
   gl_Position = Projection * ModelView * vPosition;
}