# import bpy
# import time
# import random
# import math
# import pickle
# # from .general import DirectionalPoint2d, Rect2d, DirectionalPoints2dCollection
# # from ..utils import définirPixel
# from bpy.types import Node
# from . import Node
#
#
#
# class SingleAssetInstanceNode(Node, Node):
# 	bl_label = 'Single asset instance'
# 	pickled_building = bpy.props.StringProperty()
#
# 	def init(self, context):
# 		self.width = 200
# 		self.inputs.new('CityAssetSocket', 'City asset')
# 		self.outputs.new('AssetInstancesSocket', 'Asset instances')
#
# 	def draw_buttons(self, context, layout):
# 		pass
#
# 	def update(self):
# 		pass
