#Fri Apr 29 17:48:22 CST 2016
TexMinFilB=0
shadowResMul=1.0
tweakBlockDamage=false
TexMagFilB=0
handDepthMul=0.125
oldLighting=false
shaderPack=()
TexMinFilS=0
renderResMul=1.0
TexMagFilS=0
TexMinFilN=0
shadowClipFrustrum=true
TexMagFilN=0
cloudShadow=true
normalMapEnabled=true
specularMapEnabled=true
