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//ENBSeries is a set of graphical modifications for games
//Description on the web page may not be equal to this info.
//created by Boris Vorontsov http://enbdev.com
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PUBLISHING BINARY FILES OF ENBSERIES ON NEXUS SITES (FALLOUT NEXUS, TES NEXUS, ETC)
IS STRICTLY PROHIBITED. ONLY PRESETS AND SHADERS CAN BE HOSTED THERE.



ENBSeries v0.427 for TES Skyrim SE.

Added EnableOldSSS parameter to [SUBSURFACESCATTERING] to mimic effect for Skyrim LE.
Fixed tint of hairs tweaked by ColorPow parameter. Fixed eyes when o riginal objects
processing is enabled. Added EnableCubemap parameter to RAINWETSURFACES category.



For multiple weather system and some other features you need enbhelperse.dll SKSE plugin,
download it here https://www.nexusmods.com/skyrimspecialedition/mods/23174/

WARNING! For compatibility with some other software (i call it crapware) read "problems"
category of this document, it's very important to not have any other tools hooking in to
game process or graphics. Crashes, graphic artifacts after installing ENB mods/patches
almost always means crapware is running.

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//CHANGES LOG
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Version 0.426
Decreased loading time of multiple weathers presets. Decreased loading time for full screen game
mode. Fixed bug with editor circle stuck on weather's change. Increased number of weatherID from 100 to 500.

Version 0.423
Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor,
but access via enbseries sdk. Fixed not working DirectLightingColorFilterAmount parameter.
Fixed ambient not worked properly when clouds shadow is active.

Version 0.421
Added ScreenshotFormat parameter to enblocal.ini to switch bmp, png and jpg files.
Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor
if using very high resolutions. Added SurfaceBrightness parameters to [SUBSURFACESCATTERING].
Fixed slices bug (holes) of game screen space reflection of the water. Fixed black areas
of wet surfaces effect when cubemap enabled and some mods installed which render negative
color of object to cubemap.

Version 0.417
AmbientLightingDesaturation is changed to support negative values to mimic curve parameter
from old skyrim for free by performance. Added Brightness parameter to [WATER] category.

Version 0.415
Added wet surfaces and rain wet surfaces. This effect in SE do not have specular map
parameters because it's not rasterised like old Skyrim mod have.

Version 0.412
Increased quality of detailed shadows and shadow from point light sources. Added FieldOfView
parameter to shaders the same as old skyrim mod have.

Version 0.409
Added FogColorFilter and FogColorFilterAmount parameters to [ENVIRONMENT] category the same
as in old Skyrim version of the mod. Added EnableDistantShadowAtNight parameter to the
[SHADOW] category. Fixed specular on some hairs.

Version 0.408
Added MotionBluriness and Brightness parameters to rain and changed it code to make it less
flat looking.

Version 0.406
Increased quality of the sun rays. Fixed subsurface scattering of characters when in cloud shadows.
Increased maximal amount of cloud shadows to tweak effect without touching opacity of real clouds.
Added DisableWrongSkyMath parameter to [SKY] category, same as old Skyrim mod have.

Version 0.401
Added color filter for volumetric fog and directional skylighting effect mode.

Version 0.396
Added enbunderwater.fx external shader and enbunderwaternoise.bmp to apply various distortions.
Aded DisableGameDOF parameter to enblocal.ini. Fixed potential bug which may lead to crash.

Version 0.395
Added underwater caustics effect, which require ENBHelperSE.dll plugin installed.

Version 0.394
Added sun rays effect similar to old Skyrim version. Fixed flickering when weather changes
if multiple weather system is enabled. Added code to skip processing of inventory objects.

Version 0.390
Added compatibility with latest game patch. Increased number of techniques from 128 to 2048
and number of textures from 64 to 128.

Version 0.386
Added unhandled water shader which to allow mods like Realistic Water Two to mix different
water types. Removed dependency of game wave amplitude on to tessellation, because it
is not controllable by the game anyway.

Version 0.383
Fixed incompatibility with some presets by forcing day and night exterior values for interiors.
Added wind blow particles for snowy places to [particle] category with lighting influence.
Modified water shader for underwater side of surface. Added palette bitmap support.

Version 0.381
Added tessellation displacement for some water types and water temporal antialiasing.
Added fresnel for water and disabling far distance reflection of the game.
Added range factor for game volumetric rays. Fixed issue when water do not receive
volumetric rays. Added LightingInfluence parameter for some particles.

Version 0.380
Added ColorPow parameter. Removed fake specular from water and added mudness parameter.

Version 0.379
Added water displacement, parallax, sun scattering effects for some waters.

Version 0.378
Added water caustic and dispersion effects.

Version 0.376
Added grass parameters to control instanced grass objects.

Version 0.374
Added expernal enbsunsprite.fx shader similar to old Skyrim mod version. Added interior
setting for subsurface scattering effect.

Version 0.373
Added volumetric sun rays same as in old Skyrim version of the mod, renamed previous
volumetric rays category to [GAMEVOLUMETRICRAYS].

Version 0.372
Added detailed shadow effect for sun and some interior lights and various bug fixes.

Version 0.371
Added multiple weather support, which require SKSE plugin from here https://www.nexusmods.com/skyrimspecialedition/mods/23174/

Version 0.370
Added fix of specular for characters. Added normal map and sun direction to prepass shader.
Added ambient lighting desaturation parameter and fix for black hair parameter. Timer.z is
now frame number which cyclically wraps to 0 after 9999 frames passed.

Version 0.368
Added distant shadows. Scaled clouds shadow to make them applied to distant mountains
similar like in old skyrim mod. Fixed clouds shadow applied to subsurface scattering.

Version 0.365
Added shadows for complex particle and fire lights. Please be careful with enabling these
effects, because performance can degrade dramatically when many particles are spawned.

Version 0.363
Many internal fixes for better quality similar to old skyrim. This includes subsurface
scattering blending, clouds shadow, ssao/ssil. Removed dots on snow and black bug on
the snow when snow shader enabled in game video options and lighting intensity is big.

Version 0.362
Added complex particle lights, fire lights and skin specular effects.

Version 0.356
Added enbeffectprepass.fx shader which is similar to post pass, but executed before
enbdepthoffield.fx shader.

Version 0.352
Added skylighting effect. Added new type of ssao/ssil effect and increased it's
performance and quality of it's filter.

Version 0.347
Added shader caching to "enbcache" folder to reduce startup time. Can be turned off in
enblocal.ini. Cache is regenerated on any changes made to enblocal.ini or enbseries.ini.
Do not share cache folder with presets.

Version 0.345
Added point light parameters to [ENVIRONMENT] category and game screen space reflection
parameters. Fixed subsurface scattering bugs, game water bug, decreased startup time.

Version 0.343
Added subsurface scattering same as in mod for old Skyrim. Increased performance.
Some minor bugfixes.

Version 0.341
Fixed game shaders to remove limitation of ldr, i didn't notice earlier that game is
forcing ldr. Changed code of animated stars, they use alpha channel to detect stars,
with new parameters fixing incompatibility with custom textures of stars and galaxy.
Added parameters to adjust intensity of game lens flare effect which look more intense
after recent removing of ldr limit.

Version 0.338
Added clouds edge parameters for [SKY] category from old Skyrim mod. Implemented backward
compatibility of all external shaders with VR optimized versions of them which will be
created in future via handling DynamicScaling parameter. Added animated stars parameter
and fixed game code which do not allow full darkness for stars and sky gradient.

Version 0.334
Increased performance in places with many objects visible in camera, these are CPU
optimizations, so they can be seen if you are not bottlenecked by videocard.
Added EnableDenosier parameter to ssao category, similar to old Skyrim mod.
Added edge antialiasing and two dithering types to enblocal.ini, removed dithering
parameter from enbseries.ini.

Version 0.331
Added DisableFakeLights parameter to enblocal.ini for switching on/off character light.
Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes.

Version 0.330
Added image based lighting effect from old Skyrim mod, fixed bug with clouds transition.
Disabled mod when Creation Kit is running. Added specular parameters for VEGETATION, EYE,
OBJECT categories and improved separation of such objects similar to old Skyrim mod.

Version 0.329
Added cloud shadows effect in its simplest form, few extra fog parameters and rain refraction
control.

Version 0.328
Added parameters for game volumetric rays, underwater and procedural sun.

Version 0.327
Added specular parameters to environment category and rain replacement. Tga rain
drops no longer supported, only dds, png and bmp. Added depth of field toggle hotkey.

Version 0.325
Added ssao/ssil effect. Original by the game is untouched.

Version 0.324
Added fix for reflection of trees in water as FixReflectionTrees parameter in enblocal.ini.
Added WINDOWLIGHT, LIGHTSPRITE, VOLUMETRICFOG, FIRE, PARTICLE parameters which mostly
similar to old Skyrim version, but not all objects yet handled and I'll keep searching
for missed.

Version 0.320
Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters.
Some compatibility fix for old AMD videocards.

Version 0.310
Added time of the day, interior and exterior detection. Fixed bug with not worked adaptation.
Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

Version 0.309
First version for Skyrim SE. Made all post processing shaders similar or equal to mod
for Fallout 4. Time of the day, interior and exterior separation, weather system are
not available yet. This version is mostly to remove original game post processing by
replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim
mod) or ReShade/SweetFX.




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//INSTALL
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Extract files from folder Patch or WrapperVersion to your game folder, where game
execution file exist.



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//PROBLEMS
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If game crashing or work not as expected, make sure you are not running XFire, Afterburner,
EVGA, Steam overlay, screen and video capturing tools, GeForce Experience, Razer and Logitek
utils, other kind of tools and overlays (crapware). Antiviruses and various fake boosters
also may affect the mod.



//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//USED THIRD PARTY CODE/MIDDLEWARE AND THEIR LICENSES (THESE ARE NOT MOD LICENSES)
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Using AntTweakBar
Copyright (C) 2005-2019 Philippe Decaudin
AntTweakBar web site: http://www.antisphere.com


Using 3Dmigoto
3Dmigoto authors: Chiri, Bo3b Johnson, Ulf Jalmgrant (AKA Flugan), Ian Munsie (AKA DarkStarSword)

The MIT License (MIT)

Copyright (c) 2014-2019 the 3Dmigoto project authors (see the file AUTHORS.txt
for a complete list)

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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//
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http://enbdev.com
Copyright (c) 2007-2020 Vorontsov Boris (ENB developer)
