<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<talents xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<talent>
		<id>1</id>
		<name>承泣穴</name>
		<skillStr>增加自身筋骨强度，减少来自对方技能对我方将领及士兵造成的削弱效果{r1}%</skillStr>
		<maxLevel>20</maxLevel>
		<type>0</type>
		<class>1</class>
		<root>1</root>
		<upRate>1</upRate>
		<skillId>50001</skillId>
		<branchTalents>2,3,4,5</branchTalents>
	</talent>
	<talent>
		<id>2</id>
		<name>百会穴</name>
		<skillStr>所有将领永久性攻击力、防御力、血量效果比上一级强</skillStr>
		<maxLevel>100</maxLevel>
		<type>1</type>
		<class>1</class>
		<root>1</root>
		<upRate>5</upRate>
		<skillId>50002</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>3</id>
		<name>神庭穴</name>
		<skillStr>将领自身攻击、防御将给予士兵攻击、防御一定的加成（每提升一级，效果越强）</skillStr>
		<maxLevel>60</maxLevel>
		<type>1</type>
		<class>1</class>
		<root>1</root>
		<upRate>3</upRate>
		<skillId>50003</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>4</id>
		<name>哑门穴</name>
		<skillStr>所有主动技能几率提高{r1}%</skillStr>
		<maxLevel>20</maxLevel>
		<type>1</type>
		<class>1</class>
		<root>1</root>
		<upRate>1</upRate>
		<skillId>50004</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>5</id>
		<name>风池穴</name>
		<skillStr>有28%几率吸收对方技能伤害的40%，并在下一回合额外增加{r1}%的伤害</skillStr>
		<maxLevel>100</maxLevel>
		<type>1</type>
		<class>1</class>
		<root>1</root>
		<upRate>5</upRate>
		<skillId>50005</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>6</id>
		<name>阳白穴</name>
		<skillStr>有50%几率使对方持续流血，每回合损失{r1}%的血量,持续三回合，并根据当前回合触发动作决定掉血次数，最多可叠加两层</skillStr>
		<maxLevel>20</maxLevel>
		<type>0</type>
		<class>2</class>
		<root>1</root>
		<upRate>1</upRate>
		<skillId>50006</skillId>
		<branchTalents>7,8,9,10</branchTalents>
	</talent>
	<talent>
		<id>7</id>
		<name>人迎穴</name>
		<skillStr>对持续流血的目标提高层数x{r1}%的伤害</skillStr>
		<maxLevel>30</maxLevel>
		<type>1</type>
		<class>2</class>
		<root>6</root>
		<upRate>1.5</upRate>
		<skillId>50007</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>8</id>
		<name>膻中穴</name>
		<skillStr>有{r1}%几率使对方士兵造成混乱，攻击己方士兵，持续一回合</skillStr>
		<maxLevel>30</maxLevel>
		<type>1</type>
		<class>2</class>
		<root>6</root>
		<upRate>1.5</upRate>
		<skillId>50008</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>9</id>
		<name>鸠尾穴</name>
		<skillStr>对方士兵混乱后，对方将领下回合攻击时攻击力降低{r1}%，以后每回合提高{r1}%</skillStr>
		<maxLevel>40</maxLevel>
		<type>1</type>
		<class>2</class>
		<root>6</root>
		<upRate>2</upRate>
		<skillId>50009</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>10</id>
		<name>巨阙穴</name>
		<skillStr>对方有{r1}%几率中毒，中毒后10回合后必定重伤下马</skillStr>
		<maxLevel>50</maxLevel>
		<type>1</type>
		<class>2</class>
		<root>6</root>
		<upRate>2.5</upRate>
		<skillId>50010</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>11</id>
		<name>神阙穴</name>
		<skillStr>普通攻击时可降低{r1}%对方护甲，可叠加</skillStr>
		<maxLevel>10</maxLevel>
		<type>0</type>
		<class>3</class>
		<root>6</root>
		<upRate>0.5</upRate>
		<skillId>50011</skillId>
		<branchTalents>12,13,14,15</branchTalents>
	</talent>
	<talent>
		<id>12</id>
		<name>气海穴</name>
		<skillStr>当对方的破甲效果>2层时，对方攻击每回合降低{r1}%可叠加</skillStr>
		<maxLevel>10</maxLevel>
		<type>1</type>
		<class>3</class>
		<root>11</root>
		<upRate>1</upRate>
		<skillId>50012</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>13</id>
		<name>关元穴</name>
		<skillStr>30%的概率产生一个治疗效果、初始回复{r1}%的血量。后每回合回复（{r1}%/3）的血量。持续3回合，再次触发将覆盖前效果</skillStr>
		<maxLevel>50</maxLevel>
		<type>1</type>
		<class>3</class>
		<root>11</root>
		<upRate>5</upRate>
		<skillId>50013</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>14</id>
		<name>中极穴</name>
		<skillStr>将领每触发一次主动技能，则下次普通攻击必定造成{r1}%的暴击效果</skillStr>
		<maxLevel>100</maxLevel>
		<type>1</type>
		<class>3</class>
		<root>11</root>
		<upRate>10</upRate>
		<skillId>50014</skillId>
		<branchTalents></branchTalents>
	</talent>
	<talent>
		<id>15</id>
		<name>曲骨穴</name>
		<skillStr>当我方血量 > {r1}%而被一击重伤时，则复活我方将领并保留15%的血量,且该场战斗不会再次重伤</skillStr>
		<maxLevel>60</maxLevel>
		<type>1</type>
		<class>3</class>
		<root>11</root>
		<upRate>6</upRate>
		<skillId>50015</skillId>
		<branchTalents></branchTalents>
	</talent>
</talents>