// [EPHTRACY 2/20/2016]

workspace
(
	// notice :
	// 1. use '$' for current directory, otherwise use actual full path
	// 2. use single '/' or '\' in the path
	// 3. don't have empty space at ends of path

	dir_model		= [[$/vox]]
	dir_pattern		= [[$/vox]]
)

render
(
	// 0 ~ 255
	ground_color	= '179 217 255'

	// 0 ~ 255
	edge_color		= '255 51 102'

	// 0.0 ~ 1.0
	ambient_color	= '0.07 0.05 0.15'
	
	// 0.0 ~ 1.0
	bgColor_top		= '0.1 0.1 0.1'
	bgColor_bottom	= '0.4 0.4 0.4'
)

bake
(
	perface			= '0'	// per face or per vertex [0, 1]
	ambient			= '0.1'	// constant ambient [0.0 - 1.0]
	gamma			= '1.0' // gamma [1.0, 2.2]
	
	scale			= '1 1 1'
	pivot			= '0.5 0.5 0.0'
	tc_offset		= '0.5 0.5'
	cw				= '0'
	axis			= 'XYZ'
)

file_iso
(
	size			= '2' // voxel size : [1 - 8]
	height			= '4' // height = size * 2 : [1 - 24]

	view			= '1' // num of views : [1 - 4]
	outline			= '1' // outline and highlight : [0, 1]

	top				= '1.17 1.15 1.25'		// top lighting [0.0 - 1.0]
	left			= '0.37 0.35 0.55'		// left lighting
	right			= '0.87 0.85 0.95'		// right lighting
	bevel			= '0.13 0.13 0.13'		// bevel highlight
)

file_2d
(
	size			= '16' // voxel size : [1 - 32]
	shadow			= '1'  // enable shadow : [0, 1]
	outline			= '0'  // enable outline : [0, 1]
)

file_obj
(
	scale			= '1 1 1'		// scale size
	pivot			= '0.5 0.5 0.0'	// pivot point ( modelSize * 'pivot' )
	tc_offset		= '0.5 0.5'		// texture coordinate offset ( 0 : corner; 0.5 : center )
	cw				= '0'			// ( 0 : counter clockwise; 1 : clockwise )
	axis			= 'XZ-Y'		// axis ( 'XYZ' : Z up; 'XZ-Y' Y up )

	optimize		= '1'			// merge voxel faces with same color
)

file_ply
(
	scale			= '1 1 1'
	pivot			= '0.5 0.5 0.0'
	tc_offset		= '0.5 0.5'
	cw				= '0'
	axis			= 'XYZ'
)

file_3ds
(
	scale			= '1 1 1'
	pivot			= '0.5 0.5 0.0'
	tc_offset		= '0.5 0.5'
	cw				= '0'
	axis			= 'XYZ'
)


