local mod	= DBM:NewMod(324, "DBM-DragonSoul", nil, 187)
local L		= mod:GetLocalizedStrings()

mod:SetRevision(("$Revision: 182 $"):sub(12, -3))
mod:SetCreatureID(55308)
mod:SetEncounterID(1294)
--mod:DisableRegenDetection()--Uncomment in next dbm release
mod:SetZone()
mod:SetUsedIcons()
mod:SetModelSound("sound\\CREATURE\\WarlordZonozz\\VO_DS_ZONOZZ_INTRO_01.OGG", "sound\\CREATURE\\WarlordZonozz\\VO_DS_ZONOZZ_SPELL_05.OGG")

mod:RegisterCombat("combat")

mod:RegisterEventsInCombat(
	"SPELL_CAST_SUCCESS 104322",
	"SPELL_AURA_APPLIED 104377 104378 104543 106836 103434",
	"SPELL_AURA_APPLIED_DOSE 104543 106836",
	"SPELL_AURA_REMOVED 103434",
	"UNIT_SPELLCAST_SUCCEEDED boss1",
	"CHAT_MSG_MONSTER_YELL"
)

local warnVoidofUnmaking		= mod:NewSpellAnnounce(103571, 4, 103527)
local warnVoidDiffusion			= mod:NewStackAnnounce(106836, 2)
local warnFocusedAnger			= mod:NewStackAnnounce(104543, 3, nil, false)
local warnPsychicDrain			= mod:NewSpellAnnounce(104322, 4)
local warnShadows				= mod:NewSpellAnnounce(103434, 3)

local specWarnVoidofUnmaking	= mod:NewSpecialWarningSpell(103571, nil, nil, nil, 2)
local specWarnBlackBlood		= mod:NewSpecialWarningSpell(104378, nil, nil, nil, 2)
local specWarnPsychicDrain		= mod:NewSpecialWarningSpell(104322, false)
local specWarnShadows			= mod:NewSpecialWarningYou(103434)
local yellShadows				= mod:NewYell(103434, nil, false, L.ShadowYell)--Requested by 10 man guilds, but a spammy mess in 25s, so off by default. With the option to enable when desired.

local timerVoidofUnmakingCD		= mod:NewNextTimer(90.3, 103571, nil, nil, nil, 5, 103527)
local timerVoidDiffusionCD		= mod:NewCDTimer(5, 106836, nil, nil, nil, 5)
local timerFocusedAngerCD		= mod:NewCDTimer(6, 104543, nil, false)--Off by default as it may not be entirely useful information to know, but an option just for heck of it. You know SOMEONE is gonna request it
local timerPsychicDrainCD		= mod:NewCDTimer(20, 104322, nil, "Tank", nil, 5, nil, DBM_CORE_TANK_ICON)--Every 20-25 seconds, variates.
local timerShadowsCD			= mod:NewCDTimer(25, 103434, nil, nil, nil, 3, nil, DBM_CORE_MAGIC_ICON)--Every 25-30, variates
local timerBlackBlood			= mod:NewBuffActiveTimer(30, 104378, nil, nil, nil, 6)

local berserkTimer				= mod:NewBerserkTimer(360)

mod:AddDropdownOption("CustomRangeFrame", {"Never", "Normal", "DynamicPhase2", "DynamicAlways"}, "Dynamic3Always", "misc")

local shadowsTargets = {}
local phase2Started = false
local voidWarned = false
local filterDebuff = DBM:GetSpellInfo(103434)

local function warnShadowsTargets()
	warnShadows:Show(table.concat(shadowsTargets, "<, >"))
	timerShadowsCD:Start()
	table.wipe(shadowsTargets)
end

local shadowsDebuffFilter
do
	shadowsDebuffFilter = function(uId)
		return UnitDebuff(uId, (filterDebuff))
	end
end

--"Never", "Normal", "DynamicPhase2", "DynamicAlways"
function mod:updateRangeFrame()
	if self:IsDifficulty("normal10", "normal25", "lfr25") or self.Options.CustomRangeFrame == "Never" then return end
	if self.Options.CustomRangeFrame == "Normal" or UnitDebuff("player", filterDebuff) or self.Options.CustomRangeFrame == "DynamicPhase2" and not phase2Started then--You have debuff or only want normal range frame or it's phase 1 and you only want dymanic in phase 2
		DBM.RangeCheck:Show(10, nil)--Show everyone.
	else
		DBM.RangeCheck:Show(10, shadowsDebuffFilter)--Show only people who have debuff.
	end
end

local function blackBloodEnds()
	voidWarned = false
	phase2Started = false
	timerFocusedAngerCD:Start(6)
	timerShadowsCD:Start(6)
end

function mod:OnCombatStart(delay)
	filterDebuff = DBM:GetSpellInfo(103434)
	voidWarned = false
	phase2Started = false
	table.wipe(shadowsTargets)
	timerVoidofUnmakingCD:Start(5.5-delay)
	timerFocusedAngerCD:Start(10.5-delay)
	timerPsychicDrainCD:Start(13-delay)
	timerShadowsCD:Start(-delay)
	self:updateRangeFrame()
	if not self:IsDifficulty("lfr25") then
		berserkTimer:Start(-delay)
	end
end

function mod:OnCombatEnd()
	if self.Options.CustomRangeFrame ~= "Never" then
		DBM.RangeCheck:Hide()
	end
end

function mod:SPELL_CAST_SUCCESS(args)
	local spellId = args.spellId
	if spellId == 104322 then
		warnPsychicDrain:Show()
		specWarnPsychicDrain:Show()
		timerPsychicDrainCD:Start()
	end
end	

function mod:SPELL_AURA_APPLIED(args)
	local spellId = args.spellId
	if args:IsSpellID(104377, 104378) and not phase2Started then--Might not need both, but leave just in case, removed the 2 non existant ones though.
		phase2Started = true
		timerFocusedAngerCD:Cancel()
		timerPsychicDrainCD:Cancel()
		timerShadowsCD:Cancel()
		specWarnBlackBlood:Show()
		timerBlackBlood:Start()
		self:Schedule(30, blackBloodEnds)
		if self:IsDifficulty("heroic10", "heroic25") then
			if timerVoidofUnmakingCD:GetTime() > 45.3 then--Heroic has a failsafe in place, if CD ends before 15 seconds after black phase ending, it's extended
				timerVoidofUnmakingCD:Update(45.3, 90.3)
			end
		else
			if timerVoidofUnmakingCD:GetTime() > 54.3 then--Normal also has a failsafe but much smaller
				timerVoidofUnmakingCD:Update(54.3, 90.3)
			end
		end
	elseif spellId == 104543 then
		warnFocusedAnger:Show(args.destName, args.amount or 1)
		timerFocusedAngerCD:Start()
	elseif spellId == 106836 then--Do NOT add 103527 to this, that's a seperate spellid for when BOSS is affected by diffusion, this warning is counting the ball stacks.
		warnVoidDiffusion:Show(args.destName, args.amount or 1)
		timerVoidDiffusionCD:Start()
	elseif spellId == 103434 then
		shadowsTargets[#shadowsTargets + 1] = args.destName
		if args:IsPlayer() and self:IsDifficulty("heroic10", "heroic25") then
			specWarnShadows:Show()
			yellShadows:Yell()
			self:updateRangeFrame()
		end
		self:Unschedule(warnShadowsTargets)
		if (self:IsDifficulty("normal10") and #shadowsTargets >= 3) then--Don't know the rest yet, will tweak as they are discovered
			warnShadowsTargets()
		else
			self:Schedule(0.3, warnShadowsTargets)
		end
	end
end		
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED

function mod:SPELL_AURA_REMOVED(args)
	local spellId = args.spellId
	if spellId == 103434 and args:IsPlayer() and self:IsDifficulty("heroic10", "heroic25") then
		self:updateRangeFrame()
	end
end

function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId)
	--Void of the unmaking cast, do not use spellname because we want to ignore events using spellid 103627 which fires when the sphere dispurses on the boss.
	--It looks this event doesn't fire in raid finder. It seems to still fire in normal and heroic modes.
	if spellId == 103571 and not voidWarned then
		if timerPsychicDrainCD:GetTime() == 0 then--Just a hack to prevent this from overriding first timer on pull, which is only drain that doesn't follow this rule
			timerPsychicDrainCD:Start(8.5)
		end
		timerVoidofUnmakingCD:Start()
		voidWarned = true
		warnVoidofUnmaking:Show()
		specWarnVoidofUnmaking:Show()
	end
end

--Backup trigger for LFR where UNIT_SPELLCAST_SUCCEEDED doesn't fire for void cast
function mod:CHAT_MSG_MONSTER_YELL(msg)
	if (msg == L.voidYell or msg:find(L.voidYell)) and not voidWarned then
		timerPsychicDrainCD:Start(8.3)--Yell comes .2 after unit event in normal and heroic, so we adjust the timers for LFR for yell being later.
		timerVoidofUnmakingCD:Start(90.1)
		voidWarned = true
		warnVoidofUnmaking:Show()
		specWarnVoidofUnmaking:Show()
	end
end
