local mod	= DBM:NewMod(1238, "DBM-Party-WoD", 4, 558)
local L		= mod:GetLocalizedStrings()

mod:SetRevision(("$Revision: 29 $"):sub(12, -3))
mod:SetCreatureID(83612)
mod:SetEncounterID(1754)
mod:SetZone()

mod:RegisterCombat("combat")

mod:RegisterEventsInCombat(
	"SPELL_AURA_APPLIED 168398",
	"SPELL_CAST_START 168929 168227 169129",
	"UNIT_SPELLCAST_INTERRUPTED boss1",
	"UNIT_DIED"
)

--TODO, verify gron smash numbers and see if it is time based or damage based.
local warnRapidFire			= mod:NewTargetAnnounce(168398, 3)
local warnBackdraft			= mod:NewCastAnnounce(169129, 4)

local specWarnRapidFire		= mod:NewSpecialWarningMoveAway(168398, nil, nil, nil, 1, 2)
local yellRapidFire			= mod:NewYell(168398)
local specWarnGronSmash		= mod:NewSpecialWarningSpell(168227, nil, nil, nil, 2, 2)
local specWarnCannonBarrage	= mod:NewSpecialWarningSpell(168929, nil, nil, nil, 3, 2)--Use the one time cast trigger instead of drycode when relogging
local specWarnCannonBarrageE= mod:NewSpecialWarningEnd(168929, nil, nil, nil, 1, 2)

local timerRapidFireCD		= mod:NewNextTimer(12, 168398, nil, nil, nil, 3)
local timerRapidFire		= mod:NewTargetTimer(5, 168398, nil, "-Tank")
local timerGronSmashCD		= mod:NewCDTimer(70, 168227, nil, nil, nil, 2)--Timer is too variable, which is why i never enabled. every time i kill boss it's diff. today 2nd gron smash happened at 49 seconds, 21 seconds sooner than this timer

mod.vb.flameCast = false

function mod:OnCombatStart(delay)
	self.vb.flameCast = false
	timerGronSmashCD:Start(30-delay)
end

function mod:SPELL_AURA_APPLIED(args)
	if args.spellId == 168398 then
		timerRapidFire:Start(args.destName)
		timerRapidFireCD:Start()
		if args:IsPlayer() then
			specWarnRapidFire:Show()
			yellRapidFire:Yell()
			specWarnRapidFire:Play("runout")
		else
			warnRapidFire:Show(args.destName)
		end
	end
end

function mod:SPELL_CAST_START(args)
	local spellId = args.spellId
	if spellId == 168227 then
		timerRapidFireCD:Cancel()
		specWarnGronSmash:Show()
		specWarnGronSmash:Play("carefly")
--		timerGronSmashCD:Start()
		self.vb.flameCast = false
	elseif spellId == 168929 then
		specWarnCannonBarrage:Show()
		specWarnCannonBarrage:Play("findshelter")
	elseif spellId == 169129 and not self.vb.flameCast then
		self.vb.flameCast = true
		warnBackdraft:Show()
	end
end

--Not completely reliable. if you reach him between barrages, before he casts a new one, you won't interrupt any cast and get no event for it.
function mod:UNIT_SPELLCAST_INTERRUPTED(uId, _, _, _, spellId)
	if spellId == 168929 then
		specWarnCannonBarrageE:Show()
		specWarnCannonBarrageE:Play("phasechange")
	end
end

function mod:UNIT_DIED(args)
	local cid = self:GetCIDFromGUID(args.destGUID)
	if cid == 83613 then
		timerRapidFireCD:Cancel()
		timerRapidFire:Cancel()
	end
end
