local Postal = LibStub("AceAddon-3.0"):GetAddon("Postal")
local Postal_OpenAll = Postal:NewModule("OpenAll", "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("Postal")
Postal_OpenAll.description = L["A button that collects all attachments and coins from mail."]
Postal_OpenAll.description2 = L[ [[|cFFFFCC00*|r Simple filters are available for various mail types.
|cFFFFCC00*|r Shift-Click the Open All button to override the filters and take ALL mail.
|cFFFFCC00*|r OpenAll will never delete any mail (mail without text is auto-deleted by the game when all attached items and gold are taken).
|cFFFFCC00*|r OpenAll will skip CoD mails and mails from Blizzard.
|cFFFFCC00*|r Disable the Verbose option to stop the chat spam while opening mail.]] ]

local MAX_MAIL_SHOWN = 50
local mailIndex, attachIndex
local numUnshownItems
local lastItem, lastNumAttach, lastNumGold
local wait
local button
local Postal_OpenAllMenuButton
local skipFlag
local invFull, invAlmostFull
local openAllOverride
local firstMailDaysLeft

-- Frame to process opening mail
local updateFrame = CreateFrame("Frame")
updateFrame:Hide()
updateFrame:SetScript("OnShow", function(self)
	self.time = Postal.db.profile.OpenSpeed
	if invAlmostFull and self.time < 1.0 and not self.lootingMoney then
		-- Delay opening to 1 second to account for a nearly full
		-- inventory to respect the KeepFreeSpace setting
		self.time = 1.0
	end
	self.lootingMoney = nil
end)
updateFrame:SetScript("OnUpdate", function(self, elapsed)
	self.time = self.time - elapsed
	if self.time <= 0 then
		self:Hide()
		Postal_OpenAll:ProcessNext()
	end
end)

-- Frame to refresh the Inbox
-- I'm cheap so instead of trying to track 60 or so seconds since the
-- last CheckInbox(), I just call CheckInbox() every 10 seconds
local refreshFrame = CreateFrame("Frame", nil, MailFrame)
refreshFrame:Hide()
refreshFrame:SetScript("OnShow", function(self)
	self.time = 10
	self.mode = nil
end)
refreshFrame:SetScript("OnUpdate", function(self, elapsed)
	self.time = self.time - elapsed
	if self.time <= 0 then
		if self.mode == nil then
			self.time = 10
			Postal:Print(L["Refreshing mailbox..."])
			self:RegisterEvent("MAIL_INBOX_UPDATE")
			CheckInbox()
			refreshFrame:OnEvent()
		else
			self:Hide()
			Postal_OpenAll:OpenAll(true)
		end
	end
end)
function refreshFrame:OnEvent(event)
	local current, total = GetInboxNumItems()
	if current == MAX_MAIL_SHOWN or current == total then
		-- If we're here, then mailbox contains a full fresh batch or
		-- we're showing all the mail we have. Continue OpenAll in
		-- 3 seconds to allow for other addons to do stuff.
		self.time = 3
		self.mode = 1
		self:UnregisterEvent("MAIL_INBOX_UPDATE")
	end
end
refreshFrame:SetScript("OnEvent", refreshFrame.OnEvent)

function Postal_OpenAll:OnEnable()
	if not button then
		button = CreateFrame("Button", "PostalOpenAllButton", InboxFrame, "UIPanelButtonTemplate")
		button:SetWidth(120)
		button:SetHeight(25)
		if GetLocale() == "frFR" then
			button:SetPoint("CENTER", InboxFrame, "TOP", -46, -399)
		else
			button:SetPoint("CENTER", InboxFrame, "TOP", -36, -399)
		end
		button:SetText(L["Open All"])
		button:SetScript("OnClick", function() Postal_OpenAll:OpenAll() end)
		button:SetFrameLevel(button:GetFrameLevel() + 1)
	end
	if not Postal_OpenAllMenuButton then
		-- Create the Menu Button
		Postal_OpenAllMenuButton = CreateFrame("Button", "Postal_OpenAllMenuButton", InboxFrame);
		Postal_OpenAllMenuButton:SetWidth(30);
		Postal_OpenAllMenuButton:SetHeight(30);
		Postal_OpenAllMenuButton:SetPoint("LEFT", button, "RIGHT", -2, 0);
		Postal_OpenAllMenuButton:SetNormalTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up");
		Postal_OpenAllMenuButton:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Round");
		Postal_OpenAllMenuButton:SetDisabledTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled");
		Postal_OpenAllMenuButton:SetPushedTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down");
		Postal_OpenAllMenuButton:SetScript("OnClick", function(self, button, down)
			if Postal_DropDownMenu.initialize ~= Postal_OpenAll.ModuleMenu then
				CloseDropDownMenus()
				Postal_DropDownMenu.initialize = Postal_OpenAll.ModuleMenu
			end
			ToggleDropDownMenu(1, nil, Postal_DropDownMenu, self:GetName(), 0, 0)
		end)
		Postal_OpenAllMenuButton:SetFrameLevel(Postal_OpenAllMenuButton:GetFrameLevel() + 1)
	end

	self:RegisterEvent("MAIL_SHOW")
	-- For enabling after a disable
	OpenAllMail:Hide() -- hide Blizzard's Open All button
	button:Show()
	Postal_OpenAllMenuButton:SetScript("OnHide", Postal_DropDownMenu.HideMenu)
	Postal_OpenAllMenuButton:Show()
end

function Postal_OpenAll:OnDisable()
	self:Reset()
	button:Hide()
	OpenAllMail:Show() -- show Blizzard's Open All button
	Postal_OpenAllMenuButton:SetScript("OnHide", nil)
	Postal_OpenAllMenuButton:Hide()
end

function Postal_OpenAll:MAIL_SHOW()
	self:RegisterEvent("MAIL_CLOSED", "Reset")
	self:RegisterEvent("PLAYER_LEAVING_WORLD", "Reset")
end

function Postal_OpenAll:OpenAll(isRecursive)
	refreshFrame:Hide()
	mailIndex, numUnshownItems = GetInboxNumItems()
	numUnshownItems = numUnshownItems - mailIndex
	attachIndex = ATTACHMENTS_MAX_RECEIVE
	invFull = nil
	invAlmostFull = nil
	skipFlag = false
	lastItem = false
	lastNumAttach = nil
	lastNumGold = nil
	wait = false
	if not isRecursive then openAllOverride = IsShiftKeyDown() end
	if mailIndex == 0 then
		return
	end
	firstMailDaysLeft = select(7, GetInboxHeaderInfo(1))

	Postal:DisableInbox(1)
	button:SetText(L["In Progress"])

	self:RegisterEvent("UI_ERROR_MESSAGE")
	self:ProcessNext()
end

function Postal_OpenAll:ProcessNext()
	-- We need this because MAIL_INBOX_UPDATEs can now potentially
	-- include mailbox refreshes since patch 4.0.3 (that is mail can
	-- get inserted both at the back (old mail) and at the front
	-- (new mail received in the last 60 seconds))
	local currentFirstMailDaysLeft = select(7, GetInboxHeaderInfo(1))
	if currentFirstMailDaysLeft ~= 0 and currentFirstMailDaysLeft ~= firstMailDaysLeft then
		-- First mail's daysLeft changed, indicating we have a
		-- fresh MAIL_INBOX_UPDATE that has new data from CheckInbox()
		-- so we reopen from the last mail
		return self:OpenAll(true) -- tail call
	end

	if mailIndex > 0 then
		-- Check if we need to wait for the mailbox to change
		if wait then
			local attachCount, goldCount = Postal:CountItemsAndMoney()
			if lastNumGold ~= goldCount then
				-- Process next mail, gold has been taken
				wait = false
				mailIndex = mailIndex - 1
				attachIndex = ATTACHMENTS_MAX_RECEIVE
				return self:ProcessNext() -- tail call
			elseif lastNumAttach ~= attachCount then
				-- Process next item, an attachment has been taken
				wait = false
				attachIndex = attachIndex - 1
				if lastItem then
					-- The item taken was the last item, process next mail
					lastItem = false
					mailIndex = mailIndex - 1
					attachIndex = ATTACHMENTS_MAX_RECEIVE
					return self:ProcessNext() -- tail call
				end
			else
				-- Wait longer until something in the mailbox changes
				updateFrame:Show()
				return
			end
		end

		local sender, msgSubject, msgMoney, msgCOD, _, msgItem, _, _, msgText, _, isGM = select(3, GetInboxHeaderInfo(mailIndex))

		-- Skip mail if it contains a CoD or if its from a GM
		if (msgCOD and msgCOD > 0) or (isGM) then
			skipFlag = true
			mailIndex = mailIndex - 1
			attachIndex = ATTACHMENTS_MAX_RECEIVE
			return self:ProcessNext() -- tail call
		end

		-- Filter by mail type
		local mailType = Postal:GetMailType(msgSubject)
		if mailType == "NonAHMail" then
			-- Skip mail with attachments according to user options
			if msgItem and Postal.db.profile.OpenAll.Postmaster and sender
			   and (sender:find(L["The Postmaster"]) 	-- unlooted items (npc=34337)
			     or sender:find(L["Thaumaturge Vashreen"]))	-- bonus roll w/ bags full (npc=54441)
			   then
				-- open attachments below
			elseif openAllOverride or Postal.db.profile.OpenAll.Attachments then
				-- open attachments and/or money below
			else	-- skip it
				mailIndex = mailIndex - 1
				attachIndex = ATTACHMENTS_MAX_RECEIVE
				return self:ProcessNext() -- tail call
			end
		else
			-- Skip AH mail types according to user options
			if not (openAllOverride or Postal.db.profile.OpenAll[mailType]) then
				mailIndex = mailIndex - 1
				attachIndex = ATTACHMENTS_MAX_RECEIVE
				return self:ProcessNext() -- tail call
			end
		end

		-- Print message on next mail
		if Postal.db.profile.OpenAll.SpamChat and attachIndex == ATTACHMENTS_MAX_RECEIVE then
			if not invFull or msgMoney > 0 then
				local moneyString = msgMoney > 0 and " ["..Postal:GetMoneyString(msgMoney).."]" or ""
				local playerName
				if (mailType == "AHSuccess" or mailType == "AHWon") then
					playerName = select(3,GetInboxInvoiceInfo(mailIndex))
					playerName = playerName and (" ("..playerName..")")
				end
				Postal:Print(format("%s %d: %s%s%s", L["Processing Message"], mailIndex, msgSubject or "", moneyString, (playerName or "")))
			end
		end

		-- Find next attachment index backwards
		while not GetInboxItemLink(mailIndex, attachIndex) and attachIndex > 0 do
			attachIndex = attachIndex - 1
		end

		-- Check for free bag space
		if attachIndex > 0 and not invFull and Postal.db.profile.OpenAll.KeepFreeSpace>0 then
			local free=0
			for bag=0,NUM_BAG_SLOTS do
				local bagFree,bagFam = GetContainerNumFreeSlots(bag)
				if bagFam==0 then
					free = free + bagFree
				end
			end
			if free <= Postal.db.profile.OpenAll.KeepFreeSpace then
				invFull = true
				invAlmostFull = nil
				Postal:Print(format(L["Not taking more items as there are now only %d regular bagslots free."], free))
			elseif free <= Postal.db.profile.OpenAll.KeepFreeSpace + 1 then
				invAlmostFull = true
			end
		end

		-- If inventory is full, check if the item to be looted can stack with an existing stack
		local lootFlag = false
		if attachIndex > 0 and invFull then
			local name, itemID, itemTexture, count, quality, canUse = GetInboxItem(mailIndex, attachIndex)
			local link = GetInboxItemLink(mailIndex, attachIndex)
			local itemID = strmatch(link, "item:(%d+)")
			local stackSize = select(8, GetItemInfo(link))
			if itemID and stackSize and GetItemCount(itemID) > 0 then
				for bag = 0, NUM_BAG_SLOTS do
					for slot = 1, GetContainerNumSlots(bag) do
						local texture2, count2, locked2, quality2, readable2, lootable2, link2 = GetContainerItemInfo(bag, slot)
						if link2 then
							local itemID2 = strmatch(link2, "item:(%d+)")
							if itemID == itemID2 and count + count2 <= stackSize then
								lootFlag = true
								break
							end
						end
					end
					if lootFlag then break end
				end
			end
		end

		if attachIndex > 0 and (lootFlag or not invFull) then
			-- If there's attachments, take the item
			--Postal:Print("Getting Item from Message "..mailIndex..", "..attachIndex)
			lastNumAttach, lastNumGold = Postal:CountItemsAndMoney()
			TakeInboxItem(mailIndex, attachIndex)

			wait = true
			-- Find next attachment index backwards
			local attachIndex2 = attachIndex - 1
			while not GetInboxItemLink(mailIndex, attachIndex2) and attachIndex2 > 0 do
				attachIndex2 = attachIndex2 - 1
			end
			if attachIndex2 == 0 and msgMoney == 0 then lastItem = true end

			updateFrame:Show()
		elseif msgMoney > 0 then
			-- No attachments, but there is money
			--Postal:Print("Getting Gold from Message "..mailIndex)
			lastNumAttach, lastNumGold = Postal:CountItemsAndMoney()
			TakeInboxMoney(mailIndex)

			wait = true

			updateFrame.lootingMoney = true
			updateFrame:Show()
		else
			-- Mail has no item or money, go to next mail
			mailIndex = mailIndex - 1
			attachIndex = ATTACHMENTS_MAX_RECEIVE
			return self:ProcessNext() -- tail call
		end

	else
		-- Reached the end of opening all selected mail

		local numItems, totalItems = GetInboxNumItems()
		if numUnshownItems ~= totalItems - numItems then
			-- We will Open All again if the number of unshown items is different
			return self:OpenAll(true) -- tail call
		elseif totalItems > numItems and numItems < MAX_MAIL_SHOWN then
			-- We only want to refresh if there's more items to show
			Postal:Print(L["Not all messages are shown, refreshing mailbox soon to continue Open All..."])
			refreshFrame:Show()
			return
		end

		if IsAddOnLoaded("MrPlow") and Postal.db.profile.OpenAll.UseMrPlow then
			if MrPlow.DoStuff then
				MrPlow:DoStuff("stack")
			elseif MrPlow.ParseInventory then -- Backwards compat
				MrPlow:ParseInventory()
			end
		end
		if skipFlag then Postal:Print(L["Some Messages May Have Been Skipped."]) end
		self:Reset()
	end
end

function Postal_OpenAll:Reset(event)
	refreshFrame:Hide()
	updateFrame:Hide()
	self:UnregisterEvent("UI_ERROR_MESSAGE")
	button:SetText(L["Open All"])
	Postal:DisableInbox()
	InboxFrame_Update()
	if event == "MAIL_CLOSED" or event == "PLAYER_LEAVING_WORLD" then
		self:UnregisterEvent("MAIL_CLOSED")
		self:UnregisterEvent("PLAYER_LEAVING_WORLD")
	end
end

function Postal_OpenAll:UI_ERROR_MESSAGE(event, error_message)
	if error_message == ERR_INV_FULL then
		invFull = true
		wait = false
	elseif error_message == ERR_ITEM_MAX_COUNT then
		attachIndex = attachIndex - 1
		wait = false
	end
end

function Postal_OpenAll.SetKeepFreeSpace(dropdownbutton, arg1)
	Postal.db.profile.OpenAll.KeepFreeSpace = arg1
end

function Postal_OpenAll.ModuleMenu(self, level)
	if not level then return end
	local info = self.info
	wipe(info)
	info.isNotRadio = 1
	local db = Postal.db.profile.OpenAll

	if level == 1 + self.levelAdjust then
		info.hasArrow = 1
		info.keepShownOnClick = 1
		info.func = self.UncheckHack
		info.notCheckable = 1

		info.text = L["AH-related mail"]
		info.value = "AHMail"
		UIDropDownMenu_AddButton(info, level)

		info.text = L["Non-AH related mail"]
		info.value = "NonAHMail"
		UIDropDownMenu_AddButton(info, level)

		info.text = L["Other options"]
		info.value = "OtherOptions"
		UIDropDownMenu_AddButton(info, level)

	elseif level == 2 + self.levelAdjust then

		info.keepShownOnClick = 1
		info.func = Postal.SaveOption
		info.arg1 = "OpenAll"

		if UIDROPDOWNMENU_MENU_VALUE == "AHMail" then
			info.text = L["Open all Auction cancelled mail"]
			info.arg2 = "AHCancelled"
			info.checked = db.AHCancelled
			UIDropDownMenu_AddButton(info, level)

			info.text = L["Open all Auction expired mail"]
			info.arg2 = "AHExpired"
			info.checked = db.AHExpired
			UIDropDownMenu_AddButton(info, level)

			info.text = L["Open all Outbid on mail"]
			info.arg2 = "AHOutbid"
			info.checked = db.AHOutbid
			UIDropDownMenu_AddButton(info, level)

			info.text = L["Open all Auction successful mail"]
			info.arg2 = "AHSuccess"
			info.checked = db.AHSuccess
			UIDropDownMenu_AddButton(info, level)

			info.text = L["Open all Auction won mail"]
			info.arg2 = "AHWon"
			info.checked = db.AHWon
			UIDropDownMenu_AddButton(info, level)

		elseif UIDROPDOWNMENU_MENU_VALUE == "NonAHMail" then
			info.text = L["Open mail from the Postmaster"]
			info.arg2 = "Postmaster"
			info.checked = db.Postmaster
			UIDropDownMenu_AddButton(info, level)

			info.text = L["Open all mail with attachments"]
			info.arg2 = "Attachments"
			info.checked = db.Attachments
			UIDropDownMenu_AddButton(info, level)

		elseif UIDROPDOWNMENU_MENU_VALUE == "OtherOptions" then
			info.text = L["Keep free space"]
			info.hasArrow = 1
			info.value = "KeepFreeSpace"
			info.func = self.UncheckHack
			UIDropDownMenu_AddButton(info, level)
			local listFrame = _G["DropDownList"..level]
			self.UncheckHack(_G[listFrame:GetName().."Button"..listFrame.numButtons])

			info.text = L["Verbose mode"]
			info.hasArrow = nil
			info.value = nil
			info.func = Postal.SaveOption
			info.arg2 = "SpamChat"
			info.checked = db.SpamChat
			UIDropDownMenu_AddButton(info, level)

			if IsAddOnLoaded("MrPlow") then
				info.text = L["Use Mr.Plow after opening"]
				info.hasArrow = nil
				info.value = nil
				info.func = Postal.SaveOption
				info.arg2 = "UseMrPlow"
				info.checked = db.UseMrPlow
				UIDropDownMenu_AddButton(info, level)
			end
		end

	elseif level == 3 + self.levelAdjust then
		if UIDROPDOWNMENU_MENU_VALUE == "KeepFreeSpace" then
			local keepFree = db.KeepFreeSpace
			info.func = Postal_OpenAll.SetKeepFreeSpace
			info.isNotRadio = nil
			for _, v in ipairs(Postal.keepFreeOptions) do
				info.text = v
				info.checked = v == keepFree
				info.arg1 = v
				UIDropDownMenu_AddButton(info, level)
			end
		end
	end
end
