local L = LibStub("AceLocale-3.0"):NewLocale("Fizzle", "zhCN")
if not L then return end

-- Core.lua
L["Displays Item Quality and Durability in the character frame."] = "在人物装备栏中显示物品品质与耐久度。"
L["Percent"] = "百分比"
L["Toggle percentage display."] = "切换百分比显示。"
L["Border"] = "边框"
L["Toggle quality borders."] = "切换品质颜色边框"
L["Invert"] = "损坏度"
L["Show numbers the other way around. Eg. 0% = full durability , 100 = no durability."] = "另外一种显示方式 Eg. 0% = 完好的 100% = 完全损坏"
L["Hide Text"] = "隐藏文字"
L["Hide durability text."] = "隐藏耐久度文字"
L["Show Full"] = "显示"
L["Show durability when full."] = "但物品没有损坏时显示耐久度"
L["Show Repair Cost"] = "显示修理费"
L["Show the total repair cost of your items."] = "显示修理所有装备所需的费用"
L["Discount"] = "折扣"
L["Show the repair cost minus the 10% faction discount."] = "显示扣除10%声望折扣后的修理费"
-- Inspect.lua
L["Inspect"] = "观察"
L["Show item quality when inspecting people."] = "当观察别人时显示物品质量."
L["pattern"] = "^耐久度 (%d+) / (%d+)$"
L["REPAIR_ITEM"]="修理费用"
L["NO_REPAIR"]="无需修理"