loop
Syntax | `SetIconProperty(@"`IconTitle`", #loop,` boolean`)` `SetSpriteProperty(@"IconTitle", #loop,` boolean`)`
Type | Icon property, sprite property
Description | This property controls whether a Flash movie sprite plays in a continuous loop or plays once and then stops. The `loop` property can have these values:
| `TRUE` When the last frame plays, start again at the first frame.
| `FALSE` Stop when the last frame plays.
You can get and set the `loop` property.
Example | This routine sets the Flash sprite to loop continuously based on the checked state of an Authorware button.
    If Checked@"Continuous Play" then
        SetSpriteProperty(@"Flash Icon", #loop, True)
    else
        SetSpriteProperty(@"Flash Icon", #loop, False)
    end if