Visibility group

The Visibility group controls how close or far the Mir object appears to the camera based on its Z depth. There are also fun Fog controls to add atmosphere and depth.

Near

How close to the camera, measured in pixels, polygons are drawn, which defines where the planes become visible in relation to the camera. Higher numbers move the Near plane of visibility away from the camera, while lower numbers draw it closer. Polygons don't fade, they just disappear.

Far

How far away from the cameras, measured in pixels, polygons are drawn, which defines where the planes become visible in relation to the camera. Higher numbers move the Far plane of visibility away from the camera, while lower numbers draw it closer. Polygons don't fade, they just disappear.

At left, Visibility is fully visible. At right, Visibility with Near at 750, Far at 1000.

Fog Start

Distance from camera, measured in pixels, where fog starts. Fog allows for fading in the distance, or other effects on the mesh as it moves closer or further away from the camera. The Fog Start and Fog End controls fade the mesh into the background based on its position on the Z axis. This is helpful when creating a more gradual entrance or exit in animations with the mesh. Higher numbers move the Fog Start plane of visibility away from the camera, while lower numbers draw it closer.

Fog End

Distance from camera, measured in pixels, where fog is in full effect. Higher numbers move the Fog End plane of visibility away from the camera, while lower numbers draw it closer.

Fog Color swatch

The color of the fog. Using the Fog Color swatch will launch the color picker to change the hue and shade of the fog. This control is great for doing color and material experimentation, since the fog color will override any Material colors and Texture Layer colors but is not affected by AE lights.

Left to right, Visibility with No Fog and with Fog turned on.