#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: BodySlide\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.1\n"
"Language: en\n"
"X-Poedit-KeywordsList: _\n"

msgid "Outfit/Body"
msgstr ""

msgid "Select an outfit to modify"
msgstr ""

msgid "Preset"
msgstr ""

msgid "Choose from a list of slider settings presets"
msgstr ""

msgid "Saves the new slider values to the currently selected preset"
msgstr ""

msgid "Save"
msgstr ""

msgid "Save the current slider settings as a new preset"
msgstr ""

msgid "Save As..."
msgstr ""

msgid "Opens the group manager where you can edit existing or create new groups"
msgstr ""

msgid "Group Manager"
msgstr ""

msgid "Single Weight"
msgstr ""

msgid "Low Weight"
msgstr ""

msgid "High Weight"
msgstr ""

msgid "Copy the low weight slider values to the high weight section."
msgstr ""

msgid ""
"Build multiple outfits using the currently active slider values.\n"
"\n"
"Hold CTRL = Build to custom directory\n"
"Hold ALT = Delete from output directory"
msgstr ""

msgid "Batch Build..."
msgstr ""

msgid "Build Morphs"
msgstr ""

msgid "Builds a morphs (.tri) file alongside the meshes for accessing the sliders in-game. Requires other mods to make use of the morph data."
msgstr ""

msgid "Show a preview window for this outfit."
msgstr ""

msgid "Preview"
msgstr ""

msgid ""
"Creates the currently selected outfit/body.\n"
"\n"
"Hold CTRL = Build to working directory\n"
"Hold ALT = Delete from output directory"
msgstr ""

msgid "Build"
msgstr ""

msgid "Copy the high weight slider values to the low weight section."
msgstr ""

msgid "About"
msgstr ""

msgid "Open settings dialog."
msgstr ""

msgid "Settings"
msgstr ""

msgid "Open Outfit Studio, a full-featured tool for creating and converting outfits."
msgstr ""

msgid "Filter Options"
msgstr ""

msgid "Choose groups..."
msgstr ""

msgid "Choose groups to display in the Outfit menu"
msgstr ""

msgid "Refresh Groups"
msgstr ""

msgid "Refresh group information"
msgstr ""

msgid "Save Outfit list as group..."
msgstr ""

msgid "Save the current filtered outfit list as a group"
msgstr ""

msgid "Refresh Outfits"
msgstr ""

msgid "Reloads outfit list"
msgstr ""

msgid "Select None"
msgstr ""

msgid "Select All"
msgstr ""

msgid "Enter preset name..."
msgstr ""

msgid "Please enter a name for the new preset:"
msgstr ""

msgid "Select groups to assign to the new preset:"
msgstr ""

msgid "&Save"
msgstr ""

msgid "&OK"
msgstr ""

msgid "&Cancel"
msgstr ""

msgid "Choose a group and add or remove members by selecting them in the lists."
msgstr ""

msgid "Select a group XML file"
msgstr ""

msgid "Save As"
msgstr ""

msgid "Groups"
msgstr ""

msgid "Add Group"
msgstr ""

msgid "Remove Group"
msgstr ""

msgid "Members"
msgstr ""

msgid "Remove >>"
msgstr ""

msgid "Outfits"
msgstr ""

msgid "<< Add"
msgstr ""

msgid "Batch Build"
msgstr ""

msgid "Select the slider sets for the batch build process. Use the group and outfit filters to show the outfits you want!"
msgstr ""

msgid "&Build"
msgstr ""

msgid "Game"
msgstr ""

msgid "Target Game"
msgstr ""

msgid "Choose the target game you want to use the program for here."
msgstr ""

msgid "Fallout 3"
msgstr ""

msgid "Fallout New Vegas"
msgstr ""

msgid "Skyrim"
msgstr ""

msgid "Fallout 4"
msgstr ""

msgid "Game Data Path"
msgstr ""

msgid "Select the data path of the game..."
msgstr ""

msgid "Data path to load textures from and build files to."
msgstr ""

msgid "General"
msgstr ""

msgid "Enables/disables the dialog for choosing which set to build during a batch build if overrides happen."
msgstr ""

msgid "Override Warning"
msgstr ""

msgid "Enables/disables scanning BSAs in the game data folder for textures to load."
msgstr ""

msgid "BSA Textures"
msgstr ""

msgid "Enables/disables panning the camera with the left mouse button in Outfit Studio."
msgstr ""

msgid "Left Mouse Pan"
msgstr ""

msgid "Data Files"
msgstr ""

msgid "Reference Skeleton"
msgstr ""

msgid "File"
msgstr ""

msgid "Select a reference skeleton .nif file..."
msgstr ""

msgid "The reference skeleton file for Outfit Studio."
msgstr ""

msgid "Root Node"
msgstr ""

msgid "The root node name of the reference skeleton. Can differ from game to game."
msgstr ""

msgid "Close"
msgstr ""

msgid "Brush Settings"
msgstr ""

msgid "Size"
msgstr ""

msgid "Strength"
msgstr ""

msgid "Focus"
msgstr ""

msgid "Spacing"
msgstr ""

msgid "Meshes"
msgstr ""

msgid "Bones"
msgstr ""

msgid "Lights"
msgstr ""

msgid "Reset"
msgstr ""

msgid "Ambient"
msgstr ""

msgid "Frontal"
msgstr ""

msgid "Directional 1"
msgstr ""

msgid "Directional 2"
msgstr ""

msgid "Directional 3"
msgstr ""

msgid "De-/Select Sliders"
msgstr ""

msgid "Fixed Weight Brush"
msgstr ""

msgid "Preview Scaling"
msgstr ""

msgid "Menu"
msgstr ""

msgid "New Project...\tCtrl+N"
msgstr ""

msgid "Create a new outfit project."
msgstr ""

msgid "Load Project..\tCtrl+O"
msgstr ""

msgid "Load a project."
msgstr ""

msgid "Load Reference..."
msgstr ""

msgid "Load a new reference slider set, replacing any current reference objects."
msgstr ""

msgid "Load Outfit..."
msgstr ""

msgid "Load a NIF file as the working outfit, replacing any current outfit objects."
msgstr ""

msgid "Disable for a different way of loading NIF files to see if that puts it into the right (or a better) spot."
msgstr ""

msgid "Save Project\tCtrl+S"
msgstr ""

msgid "Save the project."
msgstr ""

msgid "Save Project As...\tCtrl+Shift+S"
msgstr ""

msgid "Save the project under a new name."
msgstr ""

msgid "Import"
msgstr ""

msgid "From NIF..."
msgstr ""

msgid "Choose a NIF file to import into the project."
msgstr ""

msgid "Import Data"
msgstr ""

msgid "Import BSClothExtraData From HKX"
msgstr ""

msgid "Choose an HKX file to import as a BSClothExtraData block into the project."
msgstr ""

msgid "Export"
msgstr ""

msgid "Save the current project as a NIF file (without reference)"
msgstr ""

msgid "To NIF With Reference..."
msgstr ""

msgid "Save the current project as a NIF file (including reference)"
msgstr ""

msgid "Export Data"
msgstr ""

msgid "Export BSClothExtraData As HKX"
msgstr ""

msgid "Save one of the currently loaded BSClothExtraData blocks to an HKX file."
msgstr ""

msgid "Make Conversion Reference"
msgstr ""

msgid "Using the current slider settings for the reference shape, create a new reference that will morph from the current shape back to the base shape."
msgstr ""

msgid "Exit\tAlt+F4"
msgstr ""

msgid "Exit Outfit Studio."
msgstr ""

msgid "Edit"
msgstr ""

msgid "Undo\tCtrl+Z"
msgstr ""

msgid "Undo the previous action."
msgstr ""

msgid "Redo\tCtrl+Y"
msgstr ""

msgid "Redo the next undone action."
msgstr ""

msgid "X Mirror\tX"
msgstr ""

msgid "Mirror edits across the X axis."
msgstr ""

msgid "Edit Connected Only\tC"
msgstr ""

msgid "Edit only vertices that are connected to the ones under the brush within the brush radius"
msgstr ""

msgid "Global Brush Collision\tB"
msgstr ""

msgid "Allows for the brushes to collide with all currently selected meshes at the same time"
msgstr ""

msgid "Auto Normals"
msgstr ""

msgid "Recalculate normals as you edit"
msgstr ""

msgid "Recalculate Normals\tR"
msgstr ""

msgid "Recalculate normals on active mesh"
msgstr ""

msgid "View"
msgstr ""

msgid "Front\tShift+1"
msgstr ""

msgid "Back\tShift+2"
msgstr ""

msgid "Left\tShift+3"
msgstr ""

msgid "Right\tShift+4"
msgstr ""

msgid "Perspective\tShift+5"
msgstr ""

msgid "Toggle Ghost Mode\tG"
msgstr ""

msgid "Show the active mesh in translucent mode."
msgstr ""

msgid "Show Wireframe\tW"
msgstr ""

msgid "Show wireframe on all models."
msgstr ""

msgid "Enable Lighting\tL"
msgstr ""

msgid "Turn on or off lighting."
msgstr ""

msgid "Enable Textures\tT"
msgstr ""

msgid "Display texture maps on models."
msgstr ""

msgid "Shape"
msgstr ""

msgid "From OBJ..."
msgstr ""

msgid "Import an OBJ file as a new shape in the outfit."
msgstr ""

msgid "From FBX..."
msgstr ""

msgid "Import an FBX file as a new shape in the outfit."
msgstr ""

msgid "To NIF..."
msgstr ""

msgid "Export only the selected shapes to a NIF file."
msgstr ""

msgid "Export selected shapes to NIF"
msgstr ""

msgid "Failed to export selected shapes to NIF file!"
msgstr ""

msgid "To OBJ..."
msgstr ""

msgid "Export the current project as an OBJ file."
msgstr ""

msgid "To FBX..."
msgstr ""

msgid "Export only the selected shapes to an FBX file."
msgstr ""

msgid "UV"
msgstr ""

msgid "Invert X"
msgstr ""

msgid "Inverts the X-axis of the texture coordinates."
msgstr ""

msgid "Invert Y"
msgstr ""

msgid "Inverts the Y-axis of the texture coordinates."
msgstr ""

msgid "Duplicate..."
msgstr ""

msgid "Duplicate the current shape."
msgstr ""

msgid "Rename...\tF2"
msgstr ""

msgid "Change the name of the current shape."
msgstr ""

msgid "Set Reference"
msgstr ""

msgid "Turn the shape into the reference shape of the project."
msgstr ""

msgid "Move..."
msgstr ""

msgid "Apply an offset adjustment to the mesh vertices. This permanently moves vertices."
msgstr ""

msgid "Scale..."
msgstr ""

msgid "Apply a scale adjustment to the shape. This permanently moves vertices."
msgstr ""

msgid "Rotate..."
msgstr ""

msgid "Apply a rotation to the mesh vertices. This permanently moves vertices."
msgstr ""

msgid "Smooth Seam Normals"
msgstr ""

msgid "Smooths edges of seams (usually found at texture borders), disable if this causes odd normals on the shape."
msgstr ""

msgid "Copy Bone Weights"
msgstr ""

msgid "Copies all bone weights from the reference shape to the current shape."
msgstr ""

msgid "Copy Selected Weights"
msgstr ""

msgid "Copies selected bone weights from the reference shape to the current shape."
msgstr ""

msgid "Transfer Selected Weights"
msgstr ""

msgid "Transfers selected weights from the reference shape to the current shape. Requires same vertex count and order."
msgstr ""

msgid "Mask Weighted Vertices"
msgstr ""

msgid "Masks vertices with bone weights, so you can manually assign weights to unweighted vertices."
msgstr ""

msgid "Delete\tDel"
msgstr ""

msgid "Removes the currently selected shape from the outfit."
msgstr ""

msgid "Properties..."
msgstr ""

msgid "Opens the properties dialog for shader, texture and more settings of the selected shape."
msgstr ""

msgid "Slider"
msgstr ""

msgid "Conform Selected\tCtrl+C"
msgstr ""

msgid "Conform selected outfit shape to all checked sliders."
msgstr ""

msgid "Conform All\tCtrl+Shift+C"
msgstr ""

msgid "Conform all outfit shapes to all checked sliders."
msgstr ""

msgid "Set Base Shape"
msgstr ""

msgid "Set the current outfit shape as the base shape and clear slider data."
msgstr ""

msgid "Load Preset..."
msgstr ""

msgid "Load and preview a slider preset. Inverted sliders will have inverted values."
msgstr ""

msgid "Save Preset..."
msgstr ""

msgid "Save a slider preset with the current values. Inverted sliders will have inverted values."
msgstr ""

msgid "New Slider"
msgstr ""

msgid "Create a new shape transformation slider."
msgstr ""

msgid "Coalesce sliders"
msgstr ""

msgid "Create a new shape transformation slider based on the current slider values"
msgstr ""

msgid "New Zap Slider"
msgstr ""

msgid "Create a new Zap slider based on unmasked vertices"
msgstr ""

msgid "Import OSD..."
msgstr ""

msgid "Imports OSD file and creates sliders for shapes with a matching name."
msgstr ""

msgid "Export OSD..."
msgstr ""

msgid "Exports all currently loaded slider data to an OSD file."
msgstr ""

msgid "Import TRI Morphs..."
msgstr ""

msgid "Imports TRI morphs from a TRI file and creates sliders for shapes with a matching name."
msgstr ""

msgid "Export TRI Morphs..."
msgstr ""

msgid "Exports TRI morphs to a TRI file."
msgstr ""

msgid "Import Slider Data"
msgstr ""

msgid "Import BSD..."
msgstr ""

msgid "Import a BodySlide BSD file and overwrites the current shape's slider data."
msgstr ""

msgid "Import OBJ..."
msgstr ""

msgid "Import an OBJ file matching the current shape's vertex count, and calculate slider data from the difference."
msgstr ""

msgid "Import FBX..."
msgstr ""

msgid "Import an FBX file matching the current shape's vertex count, and calculate slider data from the difference."
msgstr ""

msgid "Export Slider Data"
msgstr ""

msgid "Export BSD..."
msgstr ""

msgid "Exports the current slider's data as a BodySlide BSD file."
msgstr ""

msgid "Export OBJ..."
msgstr ""

msgid "Export only the selected shapes to an OBJ file."
msgstr ""

msgid "Negate Slider"
msgstr ""

msgid "Negates the current slider, reversing it's effect"
msgstr ""

msgid "Mask Affected Vertices"
msgstr ""

msgid "Masks the vertices the slider is affecting for all selected shapes."
msgstr ""

msgid "Clear Slider Data"
msgstr ""

msgid "Erases the slider data without removing the slider itself. (Cannot be undone)"
msgstr ""

msgid "Delete Slider"
msgstr ""

msgid "Delete the active slider from the project. (Cannot be undone)"
msgstr ""

msgid "Properties...\tTab"
msgstr ""

msgid "Display and edit the active slider's properties."
msgstr ""

msgid "Tool"
msgstr ""

msgid "Current Tool"
msgstr ""

msgid "Select\t0"
msgstr ""

msgid "Navigate and select meshes (or vertices in vertex mode)."
msgstr ""

msgid "Mask\t1"
msgstr ""

msgid ""
"Mask vertices to prevent them from being transformed.\n"
"Hold down the ALT key to remove masking."
msgstr ""

msgid "Inflate\t2"
msgstr ""

msgid "Increase mesh volume in an area."
msgstr ""

msgid "Deflate\t3"
msgstr ""

msgid "Decrease mesh volume in an area."
msgstr ""

msgid "Move\t4"
msgstr ""

msgid "Move vertices over a plane parallel to the view."
msgstr ""

msgid "Smooth\t5"
msgstr ""

msgid "Smooth an area of a mesh."
msgstr ""

msgid "Weight Paint\t6"
msgstr ""

msgid ""
"Apply animation weight values for the currently selected bone.\n"
"Hold down the ALT key to weaken the weighting."
msgstr ""

msgid "Transform\tF"
msgstr ""

msgid "Shows a transform tool to manipulate shapes and vertices with."
msgstr ""

msgid "Vertex Edit\tQ"
msgstr ""

msgid ""
"Lets you select vertices to add to or remove from the mask.\n"
"Click on a vertex to select/unmask it.\n"
"Hold down CTRL to unselect/mask it."
msgstr ""

msgid "Increase Brush Size\tShift++"
msgstr ""

msgid "Increase brush diameter"
msgstr ""

msgid "Decrease Brush Size\tShift+-"
msgstr ""

msgid "Decrease brush diameter"
msgstr ""

msgid "Increase Brush Strength\tCtrl++"
msgstr ""

msgid "Increase brush strength"
msgstr ""

msgid "Decrease Brush Strength\tCtrl+-"
msgstr ""

msgid "Decrease brush strength"
msgstr ""

msgid "Invert Mask\tCtrl+I"
msgstr ""

msgid "Invert Mask"
msgstr ""

msgid "Clear Mask\tCtrl+A"
msgstr ""

msgid "Clear Mask"
msgstr ""

msgid "Show Mask\tM"
msgstr ""

msgid "Shade meshes to indicate areas that are currently masked."
msgstr ""

msgid "New Project"
msgstr ""

msgid "Create a new project by selecting a reference body slider set, and outfit model files."
msgstr ""

msgid "Load Project"
msgstr ""

msgid "Load a previously created slider set for editing."
msgstr ""

msgid "Select"
msgstr ""

msgid "Mask"
msgstr ""

msgid "Inflate"
msgstr ""

msgid "Deflate"
msgstr ""

msgid "Move"
msgstr ""

msgid "Smooth"
msgstr ""

msgid "Weight Paint"
msgstr ""

msgid ""
"Apply animation weight values for currently selected bone.\n"
"Hold down the ALT key to weaken the weighting."
msgstr ""

msgid "Transform"
msgstr ""

msgid "Vertex Edit"
msgstr ""

msgid "X Mirror"
msgstr ""

msgid "Edit only vertices that are connected to the ones under the brush within the brush radius."
msgstr ""

msgid "Global Brush Collision\tC"
msgstr ""

msgid "Allows for the brushes to collide with all currently selected meshes at the same time."
msgstr ""

msgid "View Front"
msgstr ""

msgid "Change camera view to the front."
msgstr ""

msgid "View Back"
msgstr ""

msgid "Change camera view to the back."
msgstr ""

msgid "View Left"
msgstr ""

msgid "Change camera view to the left."
msgstr ""

msgid "View Right"
msgstr ""

msgid "Change camera view to the right."
msgstr ""

msgid "Perspective View"
msgstr ""

msgid "Toggle perspective view."
msgstr ""

msgid "Field of View"
msgstr ""

msgid "Field of View: 65"
msgstr ""

msgid "Move Shape"
msgstr ""

msgid "CBBE to Vanilla (old)"
msgstr ""

msgid "Scale Shape"
msgstr ""

msgid "Scaling will adjust the size of a mesh. This permanently affects vertices."
msgstr ""

msgid "Scale"
msgstr ""

msgid "Rotate Shape"
msgstr ""

msgid "Apply a vertex position"
msgstr ""

msgid "This permanently moves a single vertex straight to the given location."
msgstr ""

msgid ""
"Welcome to the New Project wizard!\n"
"\n"
"First, please choose a reference. Typically, this is a body (such as CBBE) or a conversion set (such as Vanilla To CBBE) and comes with its sliders."
msgstr ""

msgid "Reference"
msgstr ""

msgid "From Template"
msgstr ""

msgid "From File"
msgstr ""

msgid "Select a project or NIF file"
msgstr ""

msgid "Slider Set:"
msgstr ""

msgid "Shape:"
msgstr ""

msgid "Clear Reference"
msgstr ""

msgid "Next, select an outfit/mesh to work on and enter a display name for it."
msgstr ""

msgid "Display Name"
msgstr ""

msgid "New Outfit"
msgstr ""

msgid "Outfit/Mesh"
msgstr ""

msgid "Select a file to load as an outfit/mesh"
msgstr ""

msgid "Clear Outfit"
msgstr ""

msgid "Textures"
msgstr ""

msgid "Automatically search for textures"
msgstr ""

msgid "Select a texture file"
msgstr ""

msgid "Select a slider preset"
msgstr ""

msgid "Choose a preset:"
msgstr ""

msgid "Low weight"
msgstr ""

msgid "High weight"
msgstr ""

msgid "Set Shape Textures"
msgstr ""

msgid "Display Texture:"
msgstr ""

msgid "Applies the current diffuse texture path to the Outfit Studio display texture path."
msgstr ""

msgid "Apply Diffuse"
msgstr ""

msgid "Load Reference"
msgstr ""

msgid "Please choose a reference. Typically, this is a body (such as CBBE) or a conversion set (such as Vanilla To CBBE) and comes with its sliders."
msgstr ""

msgid "Merge new sliders with existing sliders"
msgstr ""

msgid "Load Outfit"
msgstr ""

msgid "Please select an outfit/mesh to work on and enter a display name for it."
msgstr ""

msgid "Keep other shapes"
msgstr ""

msgid "Add"
msgstr ""

msgid "Delete"
msgstr ""

msgid "From Project"
msgstr ""

msgid "Delete bone(s) from all shapes of the project."
msgstr ""

msgid "From Selected Shapes"
msgstr ""

msgid "Delete bone(s) from only the selected shapes."
msgstr ""

msgid "From Skeleton..."
msgstr ""

msgid "Choose a bone from the reference skeleton to add to the project."
msgstr ""

msgid "Custom Bone..."
msgstr ""

msgid "Add a custom bone to the project."
msgstr ""

msgid "Select a bone to add"
msgstr ""

msgid "Bones in the current reference skeleton:"
msgstr ""

msgid "Add Custom Bone"
msgstr ""

msgid "Name"
msgstr ""

msgid "Slider Properties"
msgstr ""

msgid "Slider Name"
msgstr ""

msgid "Default Values"
msgstr ""

msgid "Low"
msgstr ""

msgid "High"
msgstr ""

msgid "Options"
msgstr ""

msgid "Invert"
msgstr ""

msgid "Hidden"
msgstr ""

msgid "Zap"
msgstr ""

msgid "Save Project As..."
msgstr ""

msgid "The name of the outfit and slider set, as it will appear in BodySlide."
msgstr ""

msgid "Copies the current display name to the project text fields below."
msgstr ""

msgid "To Project"
msgstr ""

msgid "Output File Name"
msgstr ""

msgid "The name of the outfit file that will end up in the game data path when BodySlide builds it. Should not include _1 or _0 in the name, e.g: lovelydress"
msgstr ""

msgid "_0/_1.nif"
msgstr ""

msgid "Output Data Path"
msgstr ""

msgid "The location in the game's data path where BodySlide-built outfit files will be placed, e.g: meshes\\clothes\\lovelydress"
msgstr ""

msgid "If this is enabled, BodySlide creates a low and high weight model when it generates the final outfit."
msgstr ""

msgid "Low/High Weight Output"
msgstr ""

msgid "If this is enabled, only one output file will be created (useful for single-weighted things like hair)."
msgstr ""

msgid "Single Weight Output"
msgstr ""

msgid "Project"
msgstr ""

msgid "Slider Set File"
msgstr ""

msgid "The .osp slider set project file"
msgstr ""

msgid "Select slider set .osp file name"
msgstr ""

msgid "Shape Data Folder"
msgstr ""

msgid "The folder where all the slider data will go, as well as the base outfit NIF file."
msgstr ""

msgid "Select slider data folder"
msgstr ""

msgid "Shape Data File"
msgstr ""

msgid "The name of the output's base NIF file."
msgstr ""

msgid "Select output NIF file name"
msgstr ""

msgid "Outfits require the reference body to be a part of the output file. Disable this if you've already copied the reference over or you don't want it included."
msgstr ""

msgid "Copy reference shape into output"
msgstr ""

msgid "Shape Properties"
msgstr ""

msgid "Material"
msgstr ""

msgid "Choose material file"
msgstr ""

msgid "Shader"
msgstr ""

msgid "Type"
msgstr ""

msgid "Specular Color"
msgstr ""

msgid "Specular Strength"
msgstr ""

msgid "Specular Power"
msgstr ""

msgid "Emissive Color"
msgstr ""

msgid "Emissive Multiple"
msgstr ""

msgid "Remove"
msgstr ""

msgid "Textures..."
msgstr ""

msgid "Transparency"
msgstr ""

msgid "Threshold"
msgstr ""

msgid "Geometry"
msgstr ""

msgid "Full Precision"
msgstr ""

msgid "Sub Index"
msgstr ""

msgid "Extra Data"
msgstr ""

msgid "Value"
msgstr ""

msgid "Segments"
msgstr ""

msgid "Apply"
msgstr ""

msgid "SSF File"
msgstr ""

msgid "Partitions"
msgstr ""

msgid "Add Partition..."
msgstr ""

msgid "Adds a new partition to the shape."
msgstr ""

msgid "Delete Partition..."
msgstr ""

msgid "Deletes the partition from the shape."
msgstr ""

msgid "FBX Import Options..."
msgstr ""

msgid "Invert U"
msgstr ""

msgid "Invert V"
msgstr ""

msgid "Toggle Zaps:"
msgstr ""

msgid "Search Radius"
msgstr ""

msgid "Max Vertex Targets"
msgstr ""

msgid "Each vertex of the reference will copy its weights to the nearest collection of vertices within the given radius. Bear in mind that some geometry will always require manual tweaking to become weighted and work well. Often, the default values are sufficient."
msgstr ""

msgid "Bone information incomplete. Exported data will not contain correct bone entries! Be sure to load a reference NIF prior to export."
msgstr ""

msgid "Export Warning"
msgstr ""

msgid "Failed to load skeleton '%s'!"
msgstr ""

msgid "Root '%s' not found in skeleton '%s'!"
msgstr ""

msgid ""
"No read/write permission for game data path!\n"
"\n"
"Please launch the program with admin elevation and make sure the game data path in the settings is correct."
msgstr ""

msgid "Warning"
msgstr ""

msgid "Unexpected exception has occurred: %s, the program will terminate."
msgstr ""

msgid "Unexpected exception"
msgstr ""

msgid "Unhandled exception has occurred: %s, the program will terminate."
msgstr ""

msgid "Unhandled exception"
msgstr ""

msgid "Fatal exception has occurred, the program will terminate."
msgstr ""

msgid "Fatal exception"
msgstr ""

msgid "Failed to find game install path registry value or GameDataPath in the config."
msgstr ""

msgid "Failed to find game install path registry key or GameDataPath in the config."
msgstr ""

msgid "System language '%d' is wrong."
msgstr ""

msgid "The system language '%d' is not supported by your system. Try installing support for this language."
msgstr ""

msgid "Failed to create group file."
msgstr ""

msgid "That group already exists in the specified file, do you wish to overwrite the group?"
msgstr ""

msgid "Group already exists"
msgstr ""

msgid "WARNING: Game data path not configured. Would you like to show BodySlide where it is?"
msgstr ""

msgid "Game not found"
msgstr ""

msgid "Please choose a directory to set as your Data path"
msgstr ""

msgid ""
"WARNING: This will delete the output files from the output folder, potentially causing crashes.\n"
"\n"
"Do you want to continue?"
msgstr ""

msgid "Clean Build"
msgstr ""

msgid "Removed the following files:\n"
msgstr ""

msgid " (no action)\n"
msgstr ""

msgid "Process Successful"
msgstr ""

msgid ""
"Failed to write TRI file to the following location\n"
"\n"
"%s"
msgstr ""

msgid "Unable to process"
msgstr ""

msgid ""
"Failed to build set to the following location\n"
"\n"
"%s"
msgstr ""

msgid "Choose alternate file name"
msgstr ""

msgid "Successfully processed the following files:\n"
msgstr ""

msgid ""
"WARNING: This will delete the output files from the output folders, potentially causing crashes.\n"
"\n"
"Do you want to continue?"
msgstr ""

msgid "Clean Batch Build"
msgstr ""

msgid "WARNING: Game data path not configured. Files can't be removed that way."
msgstr ""

msgid "WARNING: Game data path not configured. Continue saving files to the working directory?"
msgstr ""

msgid ""
"The following sets will override the same files.\n"
"Please decide which one to use and select it in the list below."
msgstr ""

msgid "Choose output set"
msgstr ""

msgid "Processing Outfits"
msgstr ""

msgid "Starting..."
msgstr ""

msgid "Processing '%s' (%d of %d)..."
msgstr ""

msgid "No recorded outfit name source"
msgstr ""

msgid "Unable to get slider set from file: "
msgstr ""

msgid "Unable to open slider set file: "
msgstr ""

msgid "Unable to load input nif: "
msgstr ""

msgid "Unable to create destination directory: "
msgstr ""

msgid "Unable to save nif file: "
msgstr ""

msgid "All group build sets processed successfully!"
msgstr ""

msgid "Complete"
msgstr ""

msgid "The following sets failed"
msgstr ""

msgid "Failed"
msgstr ""

msgid "Failed to load BodyslideFrame.xrc file!"
msgstr ""

msgid "Error"
msgstr ""

msgid "Failed to load BodySlide frame!"
msgstr ""

msgid "Group Filter"
msgstr ""

msgid "Filter by group"
msgstr ""

msgid "Outfit Filter"
msgstr ""

msgid "Filter by outfit"
msgstr ""

msgid "Choose groups to filter outfit list"
msgstr ""

msgid "Choose Groups"
msgstr ""

msgid "Choose or create group file"
msgstr ""

msgid "What would you like the new group to be called?"
msgstr ""

msgid "New Group Name"
msgstr ""

msgid "Failed to save preset (%d)!"
msgstr ""

msgid "Failed to save preset as '%s' (%d)!"
msgstr ""

msgid "Choose a folder to contain the saved files"
msgstr ""

msgid "All sets processed successfully!"
msgstr ""

msgid "You can't change the settings while Outfit Studio is opened up."
msgstr ""

msgid "OpenGL Error"
msgstr ""

msgid "Checking destination..."
msgstr ""

msgid "Adding reference shapes..."
msgstr ""

msgid "Adding outfit shapes..."
msgstr ""

msgid "Calculating slider data..."
msgstr ""

msgid "Creating slider set file..."
msgstr ""

msgid "Failed to open or create slider set file: "
msgstr ""

msgid "Saving slider set file..."
msgstr ""

msgid "Failed to write to slider set file: "
msgstr ""

msgid "Saving NIF file..."
msgstr ""

msgid "Failed to write base .nif file: "
msgstr ""

msgid "Finished"
msgstr ""

msgid "Could not load OBJ file '%s'!"
msgstr ""

msgid "OBJ Error"
msgstr ""

msgid "Could not copy data from OBJ file '%s'!"
msgstr ""

msgid "The vertex count of the selected .obj file matches the currently selected outfit shape.  Do you wish to update the current shape?  (click No to create a new shape)"
msgstr ""

msgid "Merge or New"
msgstr ""

msgid "Update Vertex Positions?"
msgstr ""

msgid "Vertex Position Update"
msgstr ""

msgid "Update Texture Coordinates?"
msgstr ""

msgid "UV Update"
msgstr ""

msgid "Please specify a name for the new shape"
msgstr ""

msgid "New Shape Name"
msgstr ""

msgid "Could not load 'SkeletonBlank.nif' for importing data file."
msgstr ""

msgid "Import Data Error"
msgstr ""

msgid "Gathering bones..."
msgstr ""

msgid "Initializing proximity data..."
msgstr ""

msgid "Copying bone weights..."
msgstr ""

msgid "Transferring bone weights..."
msgstr ""

msgid "Template source entries are invalid."
msgstr ""

msgid "Reference Error"
msgstr ""

msgid ""
"NIF version not supported!\n"
"\n"
"File: %s\n"
"%s\n"
"User Version: %i\n"
"User Version 2: %i"
msgstr ""

msgid "Could not load reference NIF file '%s'!"
msgstr ""

msgid "Could not load slider set file '%s'!"
msgstr ""

msgid "Reference NIF file '%s' does not contain any shapes."
msgstr ""

msgid "Shape '%s' not found in reference NIF file '%s'!"
msgstr ""

msgid "NIF Error"
msgstr ""

msgid "Could not load NIF file '%s'!"
msgstr ""

msgid "Loading slider set..."
msgstr ""

msgid "Retrieving sliders..."
msgstr ""

msgid "Loading outfit shapes..."
msgstr ""

msgid "Updating slider data..."
msgstr ""

msgid "There was cloth physics data loaded at some point (BSClothExtraData). Please choose all the origins to use in the output."
msgstr ""

msgid "Choose cloth data"
msgstr ""

msgid "The vertex count of the selected .fbx file matches the currently selected outfit shape.  Do you wish to update the current shape?  (click No to create a new shape)"
msgstr ""

msgid "Update Animation Weighting?"
msgstr ""

msgid "Animation Weight Update"
msgstr ""

msgid "Failed to load outfitStudio.xrc file!"
msgstr ""

msgid "Failed to load Outfit Studio frame!"
msgstr ""

msgid "Ready!"
msgstr ""

msgid "Creating sliders..."
msgstr ""

msgid "Clearing old sliders..."
msgstr ""

msgid "Loading slider: "
msgstr ""

msgid "Turn on edit mode for this slider."
msgstr ""

msgid "Weaken slider data by 1%."
msgstr ""

msgid "Strengthen slider data by 1%."
msgstr ""

msgid "Enter a name for the new slider:"
msgstr ""

msgid "Create New Slider"
msgstr ""

msgid "You can only edit the base shape when all sliders are zero. Do you wish to set all sliders to zero now?  Note, use the pencil button next to a slider to enable editing of that slider's morph."
msgstr ""

msgid "Creating project '%s'..."
msgstr ""

msgid "Loading reference..."
msgstr ""

msgid "Loading outfit..."
msgstr ""

msgid "Creating outfit..."
msgstr ""

msgid "Creating %d slider(s)..."
msgstr ""

msgid "Applying slider effects..."
msgstr ""

msgid "Select a slider set to load"
msgstr ""

msgid "Failed to open '%s' as a slider set file!"
msgstr ""

msgid "Slider Set Error"
msgstr ""

msgid "Please choose an outfit to load"
msgstr ""

msgid "Load a slider set"
msgstr ""

msgid "Loading project..."
msgstr ""

msgid "Loading outfit data..."
msgstr ""

msgid "Failed to create project '%s' from file '%s' (%d)!"
msgstr ""

msgid "Loading reference shape '%s'..."
msgstr ""

msgid "Loading textures..."
msgstr ""

msgid "You're currently editing slider data, please exit the slider's edit mode (pencil button) and try again."
msgstr ""

msgid "Loading reference set..."
msgstr ""

msgid "Creating reference..."
msgstr ""

msgid "There are no valid shapes loaded!"
msgstr ""

msgid "At least one vertex does not have any weighting assigned to it. This will cause issues and you should fix it using the weight brush. The affected vertices have been put under a mask. Do you want to save anyway?"
msgstr ""

msgid "Unweighted Vertices"
msgstr ""

msgid "Saving project '%s'..."
msgstr ""

msgid "Invalid or no slider set file specified! Please try again."
msgstr ""

msgid "No outfit name specified! Please try again."
msgstr ""

msgid "No data folder specified! Please try again."
msgstr ""

msgid "An invalid or no base outfit .nif file name specified! Please try again."
msgstr ""

msgid "No game file path specified! Please try again."
msgstr ""

msgid "No game file name specified! Please try again."
msgstr ""

msgid "Import NIF file"
msgstr ""

msgid "Importing NIF file..."
msgstr ""

msgid "Refreshing GUI..."
msgstr ""

msgid "Finished."
msgstr ""

msgid "Export outfit NIF"
msgstr ""

msgid "Failed to save NIF file '%s'!"
msgstr ""

msgid "Export Error"
msgstr ""

msgid "Export project NIF"
msgstr ""

msgid "Failed to save NIF file '%s' with reference!"
msgstr ""

msgid "Import physics data to project"
msgstr ""

msgid "Failed to import physics data file '%s'!"
msgstr ""

msgid "Import Error"
msgstr ""

msgid "There is no physics data loaded!"
msgstr ""

msgid "Info"
msgstr ""

msgid "Please choose the physics data source you want to export."
msgstr ""

msgid "Choose physics data"
msgstr ""

msgid "Export physics data"
msgstr ""

msgid "Failed to save physics data file '%s'!"
msgstr ""

msgid "This function requires at least one slider position to be non-zero."
msgstr ""

msgid "Create a conversion slider for the current slider settings with the following name: "
msgstr ""

msgid "Create New Conversion Slider"
msgstr ""

msgid "Field of View: %d"
msgstr ""

msgid "There are no sliders loaded!"
msgstr ""

msgid "No changes were made to the sliders, so no preset was saved!"
msgstr ""

msgid "There is no shape selected!"
msgstr ""

msgid "There is no slider in edit mode to import data to!"
msgstr ""

msgid "Import .bsd slider data"
msgstr ""

msgid "Import .obj file for slider calculation"
msgstr ""

msgid "Vertex count of .obj file mesh does not match currently selected shape!"
msgstr ""

msgid "Import .tri morphs"
msgstr ""

msgid "This will delete all loaded sliders. Are you sure?"
msgstr ""

msgid "TRI Import"
msgstr ""

msgid "Failed to load TRI file!"
msgstr ""

msgid ""
"Added morphs for the following shapes:\n"
"\n"
"%s"
msgstr ""

msgid "Import .fbx file for slider calculation"
msgstr ""

msgid "There is no slider in edit mode to export data from!"
msgstr ""

msgid "Export .bsd slider data to directory"
msgstr ""

msgid "Export .bsd slider data"
msgstr ""

msgid "Export .obj slider data to directory"
msgstr ""

msgid "Export .obj slider data"
msgstr ""

msgid "Failed to export OBJ file!"
msgstr ""

msgid "Failed to export FBX file!"
msgstr ""

msgid "OSD Import"
msgstr ""

msgid "Import .osd file"
msgstr ""

msgid "Failed to import OSD file!"
msgstr ""

msgid "Export .osd file"
msgstr ""

msgid "Failed to export OSD file!"
msgstr ""

msgid "Export .tri morphs"
msgstr ""

msgid "Failed to export TRI file!"
msgstr ""

msgid "There is no slider in edit mode to clear data from!"
msgstr ""

msgid "Are you sure you wish to clear the unmasked slider data \""
msgstr ""

msgid "\" for the selected shapes? This cannot be undone."
msgstr ""

msgid "Confirm data erase"
msgstr ""

msgid "\" for the shape \""
msgstr ""

msgid "Enter a name for the new zap:"
msgstr ""

msgid "Create New Zap"
msgstr ""

msgid "There is no slider in edit mode to negate!"
msgstr ""

msgid "There is no slider in edit mode to create a mask from!"
msgstr ""

msgid "There is no slider in edit mode to delete!"
msgstr ""

msgid "Are you sure you wish to delete the slider \""
msgstr ""

msgid "\"? This cannot be undone."
msgstr ""

msgid "Confirm slider delete"
msgstr ""

msgid "There is no slider in edit mode to show properties for!"
msgstr ""

msgid "Conforming all shapes..."
msgstr ""

msgid "Conforming: "
msgstr ""

msgid "All shapes conformed."
msgstr ""

msgid "Conforming..."
msgstr ""

msgid "Initializing data..."
msgstr ""

msgid "Shape(s) conformed."
msgstr ""

msgid "Import .obj file for new shape"
msgstr ""

msgid "Export selected shapes as an .obj file"
msgstr ""

msgid "Export shape as an .obj file"
msgstr ""

msgid "Export project as an .obj file"
msgstr ""

msgid "Export project as an .fbx file"
msgstr ""

msgid "Export shape as an .fbx file"
msgstr ""

msgid "Export selected shapes as an .fbx file"
msgstr ""

msgid "Import .fbx file for new shape"
msgstr ""

msgid "Please enter a new unique name for the shape."
msgstr ""

msgid "Rename Shape"
msgstr ""

msgid "Rotating slider data is currently not possible using the Rotate Shape dialog."
msgstr ""

msgid "Rotate"
msgstr ""

msgid "You can only copy shapes into an outfit, and there is no outfit in the current project. Load one first!"
msgstr ""

msgid "Please enter a unique name for the duplicated shape."
msgstr ""

msgid "Duplicate Shape"
msgstr ""

msgid "Are you sure you wish to delete the unmasked vertices of the selected shapes?  This action cannot be undone."
msgstr ""

msgid "Are you sure you wish to delete the selected shapes?  This action cannot be undone."
msgstr ""

msgid "Confirm Delete"
msgstr ""

msgid "No bone name was entered!"
msgstr ""

msgid "Bone '%s' already exists in the project!"
msgstr ""

msgid "Sorry, you can't copy weights from the reference shape to itself. Skipping this shape."
msgstr ""

msgid "Can't copy weights"
msgstr ""

msgid "Copying selected bone weights..."
msgstr ""

msgid "Sorry, you can't copy weights from the reference shape to itself."
msgstr ""

msgid "The vertex count of the reference and chosen shape is not the same!"
msgstr ""

msgid "Outfit Studio: OpenGL context is not OK."
msgstr ""

msgid "Adding NIF file..."
msgstr ""

msgid "Adding OBJ file..."
msgstr ""

msgid "Adding FBX file..."
msgstr ""

msgid "Loading slider file..."
msgstr ""

msgid "Preview failed: OpenGL context is not OK."
msgstr ""

msgid "Version"
msgstr ""

msgid "Version of NIF file '%s' doesn't match current target game. To use the meshes for the target game, export to OBJ/FBX and reload them again."
msgstr ""

msgid "Would you like Skyrim NIFs to be optimized for SSE during this session?"
msgstr ""

msgid "Language"
msgstr ""

msgid "Use the selected language for the program."
msgstr ""

msgid "Rendering"
msgstr ""

msgid "Background Color"
msgstr ""

msgid "Background color of the renderer."
msgstr ""

msgid "Unload Project"
msgstr ""

msgid "Unload Project...\tCtrl+W"
msgstr ""

msgid "Unloads the project and creates an empty new one."
msgstr ""

msgid "Do you really want to unload the project? All unsaved changes will be lost."
msgstr ""

msgid "Delete Vertices..."
msgstr ""

msgid "Deletes all unmasked vertices of the currently selected shapes."
msgstr ""

msgid "Separate Vertices..."
msgstr ""

msgid "Please enter a unique name for the new separated shape."
msgstr ""

msgid "Separate the current shape into two by using the mask."
msgstr ""

msgid "Show the Normal Map Generator dialog."
msgstr ""

msgid "Normal Map Generator"
msgstr ""

msgid "Layers"
msgstr ""

msgid "Load or save preset layer settings."
msgstr ""

msgid "Choose a normals generator preset file..."
msgstr ""

msgid "Save normals generator preset to..."
msgstr ""

msgid "Background"
msgstr ""

msgid "Background File"
msgstr ""

msgid "File source for this layer."
msgstr ""

msgid "File containing normals data to combine. Note this file should fit the mesh UVs."
msgstr ""

msgid "Color"
msgstr ""

msgid "Solid background color (if file is not set)."
msgstr ""

msgid "Resolution"
msgstr ""

msgid "Output texture dimensions. By default all images will be scaled to fit this size."
msgstr ""

msgid "Is Tangent Space?"
msgstr ""

msgid "True if the normals data in the layer file is in tangent space, false if they are in model space (msn)."
msgstr ""

msgid "A greyscale image used to mask updates to destination image."
msgstr ""

msgid "X Offset"
msgstr ""

msgid "Y Offset"
msgstr ""

msgid "Offset to apply to image position."
msgstr ""

msgid "If true, scale image to match background resolution."
msgstr ""

msgid "Add Layer"
msgstr ""

msgid "Add a new layer after the current one in the layer list."
msgstr ""

msgid "Move Up"
msgstr ""

msgid "Move selected layer up one position."
msgstr ""

msgid "Delete Layer"
msgstr ""

msgid "Delete the selected layer."
msgstr ""

msgid "Backup destination file"
msgstr ""

msgid "Save a copy of an existing normal map if one already exists. File is saved in the original directory."
msgstr ""

msgid "Compress output"
msgstr ""

msgid "Compress output file using BC7 compression. This can make saving the file take a VERY long time!"
msgstr ""

msgid "Save to background layer file"
msgstr ""

msgid "Use the file name specified in the background layer to save the normal map."
msgstr ""

msgid "Location to save normal map to."
msgstr ""

msgid "Choose an output file..."
msgstr ""

msgid "Display current settings on mesh in preview window."
msgstr ""

msgid "Generate"
msgstr ""

msgid "Generate and save the normal map file."
msgstr ""
