return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "Oh, didn't want to wake you up!", 
			GENERIC = "No, budd, can't shave that!", --shave a non-shavable object
			NOBITS = "There is no beard to shave!", --already shaved, nothing left
		},
		STORE =
		{
			GENERIC = "Well, at least it's full of goods...", --chest full
			NOTALLOWED = "I... can't... fit... it in there! Ahh!", --not permitted, such as putting backpack in chest
		},
	},
	ACTIONFAIL_GENERIC = "I don't wanna.",
	ANNOUNCE_ADVENTUREFAIL = "I will get you someday.", --died in adventure mode, waking up in sandbox
	ANNOUNCE_BEES = "Not the bees!",
	ANNOUNCE_BOOMERANG = "Ouch!", --hit by own boomerang
	ANNOUNCE_CHARLIE = "I can hear her.",
	ANNOUNCE_CHARLIE_ATTACK = "Get away from me, Charlie!",
	ANNOUNCE_COLD = "It's so cold.", --freezing
	ANNOUNCE_CRAFTING_FAIL = "I don't have ingredients needed!", --missing ingredients
	ANNOUNCE_DEERCLOPS = "Nicolas is coming...",
	ANNOUNCE_DUSK = "The night is close.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Filling",
		PAINFUL = "Oh...no.",
		SPOILED = "Oh, science, that is terrible.",
		STALE = "Disgusting.",
	},
	ANNOUNCE_ENTER_DARK = "Ooooh, it's getting darker!",
	DESCRIBE_TOODARK = "I can't see anything here! What am I doing?", --attempt to perform action in darkness
	ANNOUNCE_ENTER_LIGHT = "I see better here.",
	ANNOUNCE_FREEDOM = "At last, my friend.", --unknown. maxwell line for when the world starts for him?
	ANNOUNCE_HIGHRESEARCH = "Points? what points?", --depricated from old points research system
	ANNOUNCE_HOUNDS = "I can hear you!",
	ANNOUNCE_HUNGRY = "Need...food!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "Come over here!", --koalafant is after this dirt mound
	ANNOUNCE_HUNT_LOST_TRAIL = "Well, he got away.", --koalafant despawned after uncovering this dirt mound
	ANNOUNCE_INV_FULL = "Can't fit it anywhere!",
	ANNOUNCE_KNOCKEDOUT = "Arrrgh, stupid Mandrakes!", --woke up from eating mandrake/cooked mandrake
	ANNOUNCE_LOWRESEARCH = "What points again?", --depricated from old points research system
	ANNOUNCE_MOSQUITOS = "I hate these things! Ahh!", --unimplemented
	ANNOUNCE_NODANGERSLEEP = "I can hear footsteps! I can't sleep now.", --enemies nearby, can't sleep
	ANNOUNCE_NODAYSLEEP = "I'm not tired yet.", --too light out to sleep
	ANNOUNCE_NOHUNGERSLEEP = "I don't sleep with my stomach empty.", --too hungry to sleep
	ANNOUNCE_NO_TRAP = "No trap placeholder. dam dee dam dam dam.", --unimplemented
	ANNOUNCE_PECKED = "No! Bad birdy!", --smallbird is hungry!
	ANNOUNCE_QUAKE = "Careful, CAREFUL!", --caves earthquake
	ANNOUNCE_RESEARCH = "WHAT POINTS?", --depricated from old points research system
	ANNOUNCE_THORNS = "Ouch OUCH! Don't harvest these please...", --harvest spiky swamp bush
	ANNOUNCE_TORCH_OUT = "No fire for me, huh?", --torch ran out
	ANNOUNCE_TRAP_WENT_OFF = "Run!", --trap chests that spawn in boons/set pieces
	ANNOUNCE_UNIMPLEMENTED = "Well well well, who here is playing with console!", --for when a character uses a spawned in item that's not finished yet
	ANNOUNCE_WORMHOLE = "I feel dizzy.", --when exiting wormhole
	BATTLECRY =
	{
		GENERIC = "Come over here!",
		PIG = "Come here, you stupid animal!",
		PREY = "*RAWRrrr*!",
		SPIDER = "Die, spider!",
		SPIDER_WARRIOR = "Jumpy thing!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "*GRRRrrrRRr*",
		PIG = "Don't run away, my tasy prey!",
		PREY = "Oh, come on!",
		SPIDER = "See you later, spider.",
		SPIDER_WARRIOR = "Stupid spiders are stupid.",
	},
    DESCRIBE_GENERIC = "...Okay then...", --the "it's a...thing" line
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Wh... WHAT HAVE I DONE!?", --eating a hatching tallbird egg
	},
	DESCRIBE =
	{
    --Caves
		ARMORSNURTLESHELL="Ferris, do you still need one?",
		BAT="I like bats, oh, wait WAIT WAIT WAIT!",
        BATBAT = "Heh, I will use a batbat on a bat.",
		BATWING="Smells tatsy.",
		BATWING_COOKED="Awww, nice, smells even better!",
		BEDROLL_FURRY="Warm, cosy and smells with bunnies.",
		BUNNYMAN="This is like a dream coming true...",
		FLOWER_CAVE="How pretty.",
		FLOWER_CAVE_DOUBLE="I am lucky, I found two!",
		FLOWER_CAVE_TRIPLE="Woah, three flowers!",
		GUANO="...Should I make an Ace Ventura reference?",
		LANTERN="Cosy light.",
		LIGHTBULB="Shiny and pretty.",
		MANRABBIT_TAIL="Well, you were tasty.", --bunny puff
		MONKEY = "I hate monkeys!",
        MONKEYBARREL = "Monkeys... live there...",
		MUSHTREE_TALL  ="How amazing it looks!",
		MUSHTREE_MEDIUM="This one is smaller.",
		MUSHTREE_SMALL ="Tiny mush tree!",
		RABBITHOUSE="This vegetable holds something a lot better.",
		ROCKY = "ZOIDBERG!", --rock lobster
		SLURTLE="Heey, do you know slurt?",
		SLURTLE_SHELLPIECES="Well, no shells for me...",
		SLURTLEHAT="Ha! You are a hat now!",
		SLURTLEHOLE="Hmm? What is that?",
		SLURTLESLIME="Slimy!",
		SNURTLE="Snurtle! AHAHAH, COME HERE!",
		SPIDER_HIDER="I like his color pallet.", --cave spider
		SPIDER_SPITTER="This spider is different!",
		SPIDERHOLE="Woah, what is that?",
		STALAGMITE="Ah, this makes the whole place even more pretty!",
		STALAGMITE_FULL="Something tells me it's full.",
		STALAGMITE_LOW="Well, that is low, heh!",
		STALAGMITE_MED="Well, I am no geologist...",
		STALAGMITE_TALL="So tall!",
		STALAGMITE_TALL_FULL="These things... what are they called?",
		STALAGMITE_TALL_LOW="I always forget how you call these...",
		STALAGMITE_TALL_MED="Well, it's pretty.",
		TURF_FUNGUS="...Myco?",
		TURF_MUD="Muddy.",
		TURF_SINKHOLE="Woah, look at that! a sinkhole!",
		TURF_UNDERROCK="Under the rooock, under the roooock...",	
		POWCAKE = "Is...is it tasty?",
        CAVE_ENTRANCE = 
        {
            GENERIC="Caves!",
            OPEN = "Spelunking time!",
        },
        CAVE_EXIT = "Ahh, fresh air!",
        --End caves
		ABIGAIL = "Hi there, Abigail!",
		ADVENTURE_PORTAL = "I know what will happen next...", --maxwell's door
		AMULET = "How do I look? Hahah, but really, it's useful.", --life-giving amulet
		ANIMAL_TRACK = "I smell a huge beast!", --dirt mound uncovered
		ARMORGRASS = "Not quite good for protection.",
		ARMORMARBLE = "May protect me somehow.",
		ARMORWOOD = "Well, it is armor...",
		ARMOR_SANITY = "Smells of darkness.", --night armor
		ASH =
		{
			GENERIC = "The wind will blow it away soon.",
			REMAINS_EYE_BONE = "Well, this eyebone is not that lucky...", --eye bone through teleportato
			REMAINS_THINGIE = "It broke...", --divining rod through teleportato
		},
		AXE = "Chop chop chop.",
		BABYBEEFALO = "Little tasty baby beefalo.",
		BACKPACK = "Let's carry some things!",
		BACONEGGS = "YEAH TOAST! Oh, wait...",
		BANDAGE = "Might help me.", --honey poultice
		BASALT = "Interesting, yet, too hard to break.", --indestructable rock. covers cave holes in adventure mode
		BEARDHAIR = "Smells like Wilson.",
		BEDROLL_STRAW = "Cosy~ *purrs*",
		BEE =
		{
			GENERIC = "Bzzz to you too!",
			HELD = "Still buzzing.",
		},
		BEEBOX =
		{
			FULLHONEY = "Sweet smell of honey.",
			GENERIC = "Best house for a bee!",
			NOHONEY = "No honey for me!",
			SOMEHONEY = "There is some honey.",
		},
		BEEFALO =
		{
			FOLLOWER = "Do I smell like a beefalo to you?",
			GENERIC = "These animals like to travel in packs.",
			NAKED = "Clean and smooth!",
			SLEEPING = "He's so loud even sleeping.",
		},
		BEEFALOHAT = "Well, now I look like a beefalo...",
		BEEFALOWOOL = "Smells with beefalos.",
		BEEHAT = "Will protect me from bees!",
		BEEHIVE = "Buzzing house of bees.",
		BEEMINE = "Careful not to step on it!",
		BEEMINE_MAXWELL = "MAX! WHY DID YOU PUT THESE HERE!?",
		BERRIES = "Looks tasty, smells like summer.",
		BERRIES_COOKED = "Mmmm, tasty!",
		BERRYBUSH =
		{
			BARREN = "Here you go!",
			GENERIC = "Smells with berries.",
			PICKED = "Until next time.",
		},
		BIRDCAGE =
		{
			GENERIC = "The golden cage. I used to have such for myself...",
			OCCUPIED = "Share your songs with me.",
			SLEEPING = "Don't wake it up.",
		},
		BIRDTRAP = "Time to catch some birds.",
		BIRD_EGG = "Looks fine.",
		BIRD_EGG_COOKED = "Smells good.",
		BISHOP = "I wouldn't risk to come closer.",
		BLOWDART_FIRE = "Burning enemies? Should work fine.",
		BLOWDART_SLEEP = "That will calm them down.",
        BLUEAMULET = "It is different from the red one.",
		BLUEGEM = "Smells like winter.",
		BLUEPRINT = "How interesting!",
		BLUE_CAP = "Smells strange!",
		BLUE_CAP_COOKED = "Cooked!",
		BLUE_MUSHROOM =
		{
			GENERIC = "Looks strange.",
			INGROUND = "While it's day, it stays away.",
			PICKED = "I will wait for more.",
		},
		BOARDS = "Boards are boards. Woodie might like them.",
		BOAT = "TIME TO TRAVEL!", --unimplemented
		BOOMERANG = "No these is Austria!",
		BONESTEW = "MmmMMM, MEAT!", --meaty stew
		BUGNET = "Butterfly hunting!",
		BUSHHAT = "Can't see me!",
		BUTTER = "Needs bread.",
		BUTTERFLY =
		{
			GENERIC = "Good day to you, butterfly!",
			HELD = "Looks pretty.",
		},
		BUTTERFLYMUFFIN = "AMmmmmffmmm nom.", --butter muffin
		BUTTERFLYWINGS = "So sad, yet so useful.",
		CAMPFIRE =
		{
			EMBERS = "It has no power to keep itself burn.",
			GENERIC = "Warm and provides light.",
			HIGH = "Don't get too close!",
			LOW = "I have to add more fuel.",
			NORMAL = "Tiny sun on earth.",
			OUT = "No more fire here.",
		},
		CANE = "Stylish!", --walking cane
		CARROT = "Crunchy!",
		CARROT_COOKED = "Well, not so crunchy now.",
		CARROT_PLANTED = "Here, just keep growing!",
		CARROT_SEEDS = "Carrot seed!",
		CAVE_FERN = "Nature in caves!",
		CHARCOAL = "Good for painting.",
		CHESTER = "Hello there, buddy!",
		CHESTER_EYEBONE =
		{
			GENERIC = "Hello, eye.",
			WAITING = "You wait here.",
		},
		COMPASS =
		{
			GENERIC="Huh? A Compass!",
			N = "North!",
			S = "South!",
			E = "East!",
			W = "West!",
			NE = "North-east!",
			SE = "South-East!",
			NW = "North-West!",
			SW = "South-West!",
		},
		COOKEDMANDRAKE = "Aww, it looks sad... and tasty...",
		COOKEDMEAT = "Mmm, meat.",
		COOKEDMONSTERMEAT = "It's not as bad as it looks.",
		COOKEDSMALLMEAT = "Just a treat.", --cooked morsel
		COOKPOT =
		{
			COOKING_LONG = "I have to wait some more.", --long time left
			COOKING_SHORT = "It will be done soon!", --short time left
			DONE = "Mmmm.",
			EMPTY = "I should cook something!",
		},
		CORN = "Corny.",
		CORN_COOKED = "Hah! popcorn! Looks like this place knows no other way of cooking it.",
		CORN_SEEDS = "Corn seed!",
		CROW =
		{
			GENERIC = "I wonder how old is he.",
			HELD = "Nevermore, you say?",
		},
		CUTGRASS = "Cut grass! Ready for anything!",
		CUTREEDS = "Reeds, may be useful!",
		CUTSTONE = "Well, it's smooth.",
		DEERCLOPS = "Nicolas!",
		DEERCLOPS_EYEBALL = "Smells with deerclops.",
		DEPLETED_GRASS = --unknown?
		{
			GENERIC = "Umm... Grass?",
		},
		DEVTOOL = "Oh, devs! I like devs!", --some kind of tool avalible only to klei's internal dev builds. different from publicpreview. see /data/scripts/prefabs/devtool.lua
        DEVTOOL_NODEV = "...No dev?", --attempt to use above tool if not on dev branch
		DIRTPILE = "Smells like an animal!", --suspicious
		DIVININGROD =
		{
			COLD = "Will you show me the way?",
			GENERIC = "I wish I could show this to Wilson.",
			HOT = "I am close!",
			WARM = "The noise, it means i'm near.",
			WARMER = "I am closer!",
		},
		DIVININGRODBASE = --adventure mode
		{
			GENERIC = "Oh, well...",
			READY = "Shadows!", --shadow throne
			UNLOCKED = "You are free!",
		},
		DIVININGRODSTART = "Time to check your arse, Max!", --adventure mode
		DRAGONFRUIT = "Hmmm, looks interesting.",
		DRAGONFRUIT_COOKED = "Mmmmm.",
		DRAGONFRUIT_SEEDS = "A dragon fruit will grow out of it.",
		DRAGONPIE = "Wilson always wanted the pie!",
		DRUMSTICK = "Looks amazingly delicious!",
		DRUMSTICK_COOKED = "MMMmmmmm yes!",
		DUG_BERRYBUSH = "You come with me.",
		DUG_GRASS = "Some grass for me.",
		DUG_MARSH_BUSH = "Dugged!... Digged... umm...",
		DUG_SAPLING = "This will give me twigs.",
		DURIAN = "What is that?",
		DURIAN_COOKED = "Mmmm.",
		DURIAN_SEEDS = "Durian seed!",
		EARMUFFSHAT = "Warm and fluffy.", --rabbit earmuffs
		EGGPLANT = "I like these.",
		EGGPLANT_COOKED = "Even better now!",
		EGGPLANT_SEEDS = "Eggplant seed!",
		EVERGREEN = --tree
		{
			BURNING = "Water, water!",
			BURNT = "Well, at least I will have charcoal now.",
			CHOPPED = "Cut a tree, plant a tree.",
			GENERIC = "Mmm, smell of needles.",
		},
		EVERGREEN_SPARSE = --lumpy tree
		{
			BURNING = "It is on fire!",
			BURNT = "Well, no wood for me here.",
			CHOPPED = "Cut a tree, plant a tree.",
			GENERIC = "Not so piny!...What tree is that?",
		},
		EYEPLANT = "Hello?",
		FARMPLOT = --both basic and improved farms
		{
			GENERIC = "Time to be a farmer.",
			GROWING = "Now, we wait.",
			NEEDSFERTILIZER = "It needs fertilizer.",
		},
		FEATHERHAT = "Ahh, pretty!",
		FEATHER_CROW = "Hmhhm! tickles!",
		FEATHER_ROBIN = "Poor red cardinal!",
		FEATHER_ROBIN_WINTER = "White with blue.",
		FEM_PUPPET = "Hhhah?!", --unimplemented. seems similar situation to wes
		FIREFLIES =
		{
			GENERIC = "Pretty little fireflies.",
			HELD = "Shiny!",
		},
		FIREHOUND = "*GRRrrrRRR*.",
		FIREPIT =
		{
			EMBERS = "It has no power to keep itself burn.",
			GENERIC = "Warm and provides light.",
			HIGH = "Don't get too close!",
			LOW = "I have to add more fuel.",
			NORMAL = "Tiny sun on earth.",
			OUT = "I can start it once again.",
		},
		FIRESTAFF = "Ahh, burning things!...Where is Willow?",
		FISH = "Imma catch you!",
		FISHINGROD = "Time to fish!",
		FISHSTICKS = "Mmmmm.",
		FISHTACOS = "Tacos! Never tried any!",
		FISH_COOKED = "MMmmm, grilled!",
		FLINT = "Sharp!",
		FLOWER = "Smells like flower, looks like flower, yes, it is a flower.",
		FLOWERHAT = "Do I look pretty?",
		FLOWER_EVIL = "Maxwell likes keeping these as homeplants.",
		FOLIAGE = "Well, what do?",
		FOOTBALLHAT = "What, is that a helmet of some sort?",
		FROG =
		{
			DEAD = "Stupid frog!",
			GENERIC = "Wise, do you know these?",
			SLEEPING = "Time to wake someone up.",
		},
		FROGGLEBUNWICH = "PAHAHAH! YES!",
		FROGLEGS = "Mmmmnomnom.",
		FROGLEGS_COOKED = "Even better now.",
		FRUITMEDLEY = "Mmm, fruits.",
		GEARS = "So much can be done with these.",
		GHOST = "He smells of tears and despair.",
		GOLDENAXE = "Chopy chop chop!",
		GOLDENPICKAXE = "Ooooh, nice!...but the diamond one is better.",
		GOLDENPITCHFORK = "Max...you need it?",
		GOLDENSHOVEL = "Heh...diggy action...",
		GOLDNUGGET = "Gold? Handy then dealing with electricity.",
		GRASS =
		{
			BARREN = "Need some poop here.",
			BURNING = "Don't come close to this one.",
			GENERIC = "Grass, something soft to sleep in at summer.",
			PICKED = "I can use this.",
		},
		GREEN_CAP = "Mushroom!",
		GREEN_CAP_COOKED = "If it's not Amanita Virosa, it will not harm me.",
		GREEN_MUSHROOM =
		{
			GENERIC = "Another source of food.",
			INGROUND = "Well, it's busy.",
			PICKED = "Be patient.",
		},
        GREENSTAFF = "Haah? what does it do?", --unimplemented
		GUNPOWDER = "Achoo!",
		HAMBAT = "I would rather eat it actually!",
		HAMMER = "Handy tool then it comes to constructing.",
		HEALINGSALVE = "This should heal me up.",
		HEATROCK =
		{
			COLD = "Just a stone now.",
			GENERIC = "I should warm it up.",
			HOT = "*Purrr Purrr*",
			WARM = "So warm!",
		},
		HOME = "HOME!", --unimplemented
		HOMESIGN = "Why can't I write on it?", --regular sign
		HONEY = "Sweet and healthy.",
		HONEYCOMB = "A home for a bee.",
		HONEYHAM = "AWwwww yess.",
		HONEYNUGGETS = "Mmmm, so tatsy!",
		HORN = "Come here, beefalo!", --beefalo horn
		HOUND = "*GRrrrrOowwll*",
		HOUNDBONE = "Bones bones boooones! I like those!", --regular bones
		HOUNDSTOOTH="Sharp, but not as sharp as mine!",
		HOUNDMOUND = "What? oh, come on!",
		ICEBOX = "To keep things cool.",
		ICEHOUND = "Come over herrrRRRrrre!",
		INSANITYROCK = --obelisk
		{
			ACTIVE = "Smells familiar.",
			INACTIVE = "Should not be active now.", --character sane, obelisk down
		},
		JAMMYPRESERVES = "Mmmm, Jam!", --fist full of jam
		KABOBS = "Tasty!",
		KILLERBEE =
		{
			GENERIC = "Buzzing death.",
			HELD = "Quiet, you!",
		},
		KNIGHT = "A knight?", --unimplemented mechanical chess piece
		KOALEFANT_SUMMER = "Maxwell can't think of anything exept for this.",
		KOALEFANT_WINTER = "Come here, warm piece of fur!",
		KRAMPUS = "Get out, Krampus! I'm busy!",
		KRAMPUS_SACK = "I remember his bag.",
		LEIF = "Hey, budd!", --treeguard
		LEIF_SPARSE = "Heeey, where is your piny buddy?", --lumpy treeguard
		LIGHTNING_ROD =
		{
			CHARGED = "Haahaha! Electricity!.",
			GENERIC = "To keep myself safe and catch some energy.",
		},
		LITTLE_WALRUS = "Little tasty warlus, come over here!", --weetusk
		LIVINGLOG = "Oh, hello!",
		LOCKEDWES = "Wes! Hahaha, come out!",
		LOG =
		{
			BURNING = "Burns.",
			GENERIC = "Good for science.",
		},
		LUREPLANT = "I'm not stupid, Max!",
		LUREPLANTBULB = "Hmmm, interesting.", --in inventory
		MALE_PUPPET = "Oh... hello?", --unimplemented. seems similar situation to wes
		MANDRAKE =
		{
			DEAD = "What is that thing anyway?",
			GENERIC = "He just runs around.",
			PICKED = "Oh, wait wait wait!",
		},
		MANDRAKESOUP = "Mmmmmm, yes.",
		MARBLE = "Good for building!",
		MARBLEPILLAR = "Architecture?",
		MARBLETREE = "Marble tree? what's next!",
		MARSH_BUSH =
		{
			BURNING = "Who did that? Don't tell me that was me.",
            BURNT = "Well, time to do something else...",
			GENERIC = "Spiky bush.",
			PICKED = "Ouch, sharp!",
		},
		MARSH_PLANT = "Hmmm, what are these?",
		MARSH_TREE =
		{
			BURNING = "Ah, it is on fire!",
			BURNT = "Well, no trees here.",
			CHOPPED = "Heh, that's better.",
			GENERIC = "I wouldn't come near this thing.",
		},
		MAXWELL = "Old friend, new enemy.",
        MAXWELLHEAD = "Oh, how original.", --unimplemented
		MAXWELLLIGHT = "Light?",
		MAXWELLLOCK = "I need a key.",
		MAXWELLPHONOGRAPH = "I remember this melody...",
		MAXWELLTHRONE = "A throne of a fool.",
		MEAT = "Tasty, tasty meat!",
		MEATBALLS = "Ooooh, tatsy!",
		MEATRACK = --drying rack
		{
			DONE = "Ready to eat!",
			DRYING = "We should wait!",
			GENERIC = "Another way to cook food.",
		},
		MEAT_DRIED = "*Purr purr*.", --jerky
		MERM = "These things are terrible.",
		MERMHEAD = "Disgusting!",
		MERMHOUSE = "Looks like a broken pighouse.",
		MINERHAT = "Hahah, I feel fireflies bumping around in it!",
		MONSTERLASAGNA = "OOooooh, tatsy!",
		MONSTERMEAT = "It's not that bad as you may think.",
		MONSTERMEAT_DRIED = "Mmm, dried meat!", --monster jerky
		MOSQUITO =
		{
			GENERIC = "I never liked thouse.",
			HELD = "Don't even try to bite me!",
		},
		MOUND = --grave
		{
			DUG = "I feel guilty...",
			GENERIC = "May be useful, but... digging graves?",
		},
		NIGHTLIGHT = "Spreads dark energy.",
		NIGHTMAREFUEL = "Smells with darkness, just like shadow hands.",
		NIGHTSWORD = "Finally, a good weapon!",
		NITRE = "I'm not a geologist either.",
		ONEMANBAND = "Time for some music.",
        ORANGESTAFF = "Hah!? what does this one do?",
		PANDORASCHEST = "What's inside?", --unimplemented
		PANFLUTE = "Makes me sleepy.",
		PAPYRUS = "Just like in egypt!",
		PENGUIN = "Hello, penguin!",
		PERD = "COME HERE, GOBBLER!", --gobbler
		PEROGIES = "Mmmmm.",
		PETALS = "Still smells with flowers.",
		PETALS_EVIL = "Annoying petals!",
		PICKAXE = "Time for some mining.",
		PIGGYBACK = "Bigger than the last one.",
		PIGGUARD = "Even he is protecting somehting.",
		PIGHEAD = "Umm, alrighty.",
		PIGHOUSE =
		{
			FULL = "He's just sitting there like a stupid animal.",
			GENERIC = "Did they use tools to build it?",
			LIGHTSOUT = "I will eat you tommorow for that!",
		},
		PIGKING = "Fat lazy stupid pig! I WANT TO EAT YOUUU!",
		PIGMAN =
		{
        	
			DEAD = "Tasty tasty piggy!",
			FOLLOWER = "He works for me now!",
			GENERIC = "I would rather eat them then give them food.",
			GUARD = "Still stupid!",
			WEREPIG = "Who's more of a monsterrrRRr herrrre!",
		},
		PIGSKIN = "Hahah, it has a tail on it!",
        PIGTENT = "A tent? May I use it?", --unimplemented
		PIGTORCH = "They keep it burning.",
		PINECONE = 
		{
		    GENERIC = "It has potential.",
		    PLANTED = "It's ok, take your time.",
		},
		PITCHFORK = "I bet Maxwell had one of these in his childhood.",
		PLANTMEAT = "It smells like grass, not meat!", --leafy meat
		PLANTMEAT_COOKED = "Well... annoying.",
		PLANT_NORMAL =
		{
			GENERIC = "Fresh food.",
			GROWING = "It needs time.",
			READY = "Harvest time!",
		},
		POMEGRANATE = "Mmm, what is that?",
		POMEGRANATE_COOKED = "Hmmm, smells nice...",
		POMEGRANATE_SEEDS = "Pomegranate seed!",
		POND = "Wiiiiise! Come oooout!",
		POOP = "Crap I do for science, hehe, eww.",
		PUMPKIN = "Is is halloween yet?",
		PUMPKINCOOKIE = "yay, cookies!",
		PUMPKIN_COOKED = "Mmmm, tatsy.",
		PUMPKIN_LANTERN = "Yup, Halloween.",
		PUMPKIN_SEEDS = "Pumkin seed!",
		PURPLEAMULET = "Ahhh, I don't want to go insane! AHHRRRGGG!.", --insanity amulet
		PURPLEGEM = "Smells with dark energy.",
		RABBIT =
		{
			GENERIC = "Hello, warm fluffy dinner.",
			HELD = "Do you like art?",
		},
		RABBITHOLE = "Come here, I have carrots!",
		RAINOMETER = "I like rain.",
		RATATOUILLE = "Hah, where do I get a rat now?",
		RAZOR = "Now I'm a barber.",
		REDGEM = "Warm, it keeps fire inside.",
		RED_CAP = "Well, it's food.",
		RED_CAP_COOKED = "Cooked!",
		RED_MUSHROOM =
		{
			GENERIC = "It has twisted tip.",
			INGROUND = "It's asleep.",
			PICKED = "Now we wait.",
		},
		REEDS =
		{
			BURNING = "Ahh, fire!",
			GENERIC = "Useful crafting material.",
			PICKED = "Now I only have to find a use for them.",
		},
		RESEARCHLAB = "Even I don't know everything, yet.", --science machine
		RESEARCHLAB2 = "Well well well! Look who built a thing!", --alchemy engine
		RESEARCHLAB3 = "A dark and powerful energy radiates from it.",  --shadow manipulator
		RESURRECTIONSTATUE = "Wilson?", --meat effigy
		RESURRECTIONSTONE = "A stone of magical nature.", --touchstone
		ROBIN = --redbird
		{
			GENERIC = "Hahaha! A red cardinal!",
			HELD = "It sits quietly! I like it.",
		},
		ROBIN_WINTER = --snowbird
		{
			GENERIC = "Winter came...",
			HELD = "Hello, fluffy birdy!",
		},
		ROBOT_PUPPET = "Why hello there.", --unimplemented. seems similar situation to wes
		ROCK = "Let's mine it!", --boulder on ground
		ROCKS = "Time for crafting!", --inventory/crafting
		ROPE = "Just remember to grab it!",
		ROTTENEGG = "Oh! My sensitive nose!",
		SANITYROCK = --obelisk
		{
			ACTIVE = "Demon language...", --character sane, obelisk up
			INACTIVE = "Huh?", --character insane, obelisk down
		},
		SAPLING =
		{
			BURNING = "Quick! Bring water!",
			GENERIC = "That's how you get twigs.",
			PICKED = "It looks sad now...",
		},
		SEEDS = "I wonder what will grow out of them.",
		SEEDS_COOKED = "Mmm, roasted!",
		SEWING_KIT = "I can fix my clothes!",
		SHOVEL = "Time for digging action.",
		SILK = "Ahh, silk! Great material!",
		SKELETON = "Well, at least he's free now.",
		SKULLCHEST = "It's a trap!",
		SMALLBIRD =
		{
			GENERIC = "Very, very cute.",
			HUNGRY = "It's hungry!",
			STARVING = "Oh, no! Don't starve my little bird!",
		},
		SMALLMEAT = "Cooking it should work", --morsel
		SMALLMEAT_DRIED = "Mmm, dried meat.", --small jerky
		SPEAR = "I feel like a caveman.",
		SPIDER =
		{
            DEAD = "Not so scarry now!",
			GENERIC = "I usually like spiders, but this one is just asking for it.",
			SLEEPING = "Shhh.",
		},
		SPIDERDEN = "Kind of gross.",
		SPIDEREGGSACK = "Hahaha! My own spider army! Wait...",
		SPIDERGLAND = "Hmm, might be useful.",
		SPIDERHAT = "I am the queen of spiders now!",
		SPIDERQUEEN = "Your majesty?",
		SPIDER_WARRIOR =
		{
            DEAD = "Jumpy silly spider.",
			GENERIC = "It can jump?!.",
			SLEEPING = "Don't wake it up.",
		},
		SPOILED_FOOD = "Might it have any use?", --rot
		STATUEHARP = "Not something I'd call art.",
		STATUEMAXWELL = "He has a whole collection of these at home.",
		STINGER = "Careful!",
		STRAWHAT = "Fashionable.",
		STUFFEDEGGPLANT = "AWNMOMNOMNOM... oh, sorry.",
		SUNKBOAT = "To far!", --unimplemented
		TAFFY = "What do you mean not healthy!?",
		TALLBIRD = "They have stong mother instinct.",
		TALLBIRDEGG = "I should raise it!",
		TALLBIRDEGG_COOKED = "I'm so sorry, bird!",
		TALLBIRDEGG_CRACKED = --hatching tallbird egg
		{
			COLD = "It's cold!",
			GENERIC = "My own little bird.",
			HOT = "It's going to boil!",
			LONG = "It needs more time.",
			SHORT = "It will soon born!", --short time left
		},
		TALLBIRDNEST =
		{
			GENERIC = "A nest!",
			PICKED = "No eggs here!", --no egg in nest
		},
		TEENBIRD =
		{
			GENERIC = "It's growing so fast!",
			HUNGRY = "It's hungry!",
			STARVING = "Ahh! Don't be angry!",
		},
		TELEBASE = --unimplemented
		{
			VALID = "More demonic things, Max?",
			GEMS = "Gems!",
		},
		TELEPORTATO_BASE = --wooden thing
		{
			ACTIVE = "I will get you, Maxwell!",
			GENERIC = "Demon language all over it.",
			LOCKED = "It's locked.",
			PARTIAL = "I have a bad feeling about this...", --some parts
		},
		TELEPORTATO_BOX = "It is quite heavy.", --box thing
		TELEPORTATO_CRANK = "I wish Wilson was here to help me.", --crank thing
		TELEPORTATO_POTATO = "Uhh... damn you, Maxwell.", --metal potato thing
		TELEPORTATO_RING = "I feel strange energy around it.", --ring thing
		TELESTAFF = "Ahh! Max, what do I do with this?", --telelocator staff
		TENT = "Cosy!",
		TENTACLE = "Don't hurt me, I am not going close to you!",
		TENTACLESPIKE = "HAHAAH! YES!",
		TENTACLESPOTS = "Disturbing!",
		TENTACLE_PILLAR = "...Ewww.",
		TENTACLE_PILLAR_ARM = "Smells terrible...",
		TENTACLE_GARDEN = "Huh?", --unimplemented
		TOPHAT = "Like a lady!",
		TORCH = "Light up my way!",
		TRAP = "Time to trap some food.",
		TRAP_TEETH = "Don't step on it!",
		TRAP_TEETH_MAXWELL = "*GGggggrowl* Maxwell!",
		TREASURECHEST = "Treasure!", --regular chest
		TREASURECHEST_TRAP = "Trap, TRAP TRAP!", --trap chests that spawn in boons/set pieces
        TREECLUMP = "What the... Do you know what THIS is?", --unimplemented, possibly meant to serve a purpose similar to obelisks 
		TRINKET_1 = "Hahah! My brother liked those in his childhood!", --Melty Marbles
		TRINKET_2 = "...Wheatley? Need this?", --Fake Kazoo
		TRINKET_3 = "Well, this has no use...", --Gord's Knot
		TRINKET_4 = "I never liked these...", --Gnome
		TRINKET_5 = "Brrrrr!", --Tiny Rocketship
		TRINKET_6 = "If only I was an engineer...", --Frazzled Wires
		TRINKET_7 = "Best toy ever made!", --Ball and Cup
		TRINKET_8 = "What the... what do I do with that?", --Hardened Rubber Bung
		TRINKET_9 = "Why u no match!?", --Mismatched Buttons
		TRINKET_10 = "...oh my...", --Second-hand Dentures
		TRINKET_11 = "Hahaha! Kevin?", --Lying Robot
		TRINKET_12 = "*chews on it* well... nah.", --Dessicated Tentacle
		TRUNKVEST_SUMMER = "Well, it is warm.", --breezy vest
		TRUNKVEST_WINTER = "This will keep me safe from freezing.", --puffy vest
		TRUNK_COOKED = "Smells good..", --koalafant trunk steak
		TRUNK_SUMMER = "HA! I got it.", --koalafant trunk
		TRUNK_WINTER = "May be quite warm as clothes.", --winter koalafant trunk
		TURF_CARPETFLOOR = "Soft!",
		TURF_CHECKERFLOOR = "Reminds me of Max's cabinet...",
		TURF_DIRT = "Dirt.",
		TURF_FOREST = "Foresty grass!",
		TURF_GRASS = "Well, grass.",
		TURF_MARSH = "I need no swamps here!",
		TURF_ROAD = "To show the way.",
		TURF_ROCKY = "Rocky!",
		TURF_SAVANNA = "Smells with rabbits...  huh...",
		TURF_WOODFLOOR = "Just like in Wilson's house!",
		TURKEYDINNER = "...Who needs freedom when you have this? I ASK YOU!",
		TWIGS = "Now to use these...",
		UMBRELLA = "I wish it had lace.",
		UNIMPLEMENTED = "It's not finished yet, budd. Come later, then it's done.", --for when a character uses a spawned in item that's not finished yet
		WAFFLES = "GUESS WHO MADE WAFFLEEEEES!",
		WALL_HAY = "Not very good for protection.",
		WALL_HAY_ITEM = "Better place it somewhere.",
		WALL_STONE = "Better than hay walls.",
		WALL_STONE_ITEM = "Hhh, heavy.",
		WALL_WOOD = "Pointy.",
		WALL_WOOD_ITEM = "May be a good protection.",
		WALRUS = "He's following me.", --mctusk
		WALRUSHAT = "Hmm, kind of nice.", --tam o' shanter
		WALRUS_CAMP =
		{
			EMPTY = "Better leave it as it is.",
			GENERIC = "A house for a warlus.",
		},
		WALRUS_TUSK = "Mmmm.",
		WASPHIVE = "I never liked wasps.", --killer bee hive
		WETGOOP = "What the... what is that!?",
		WINTERHAT = "So soft and fluffy.",
		WINTEROMETER = "Now I know the temperature!",
		WORMHOLE =
		{
			GENERIC = "Another way to travel.",
			OPEN = "Well, traveling time!",
		},
		WORMHOLE_LIMITED = "It will die after use...", --sick wormhole
        YELLOWSTAFF = "I know no things about this one.", --unimplemented
	},
}