TUNING.WILLETTE=TUNING.WILLETTE or {}
TUNING.WILLETTE_DEBUG=false      				--prints debug info about monster functions to console
------------------------------------------------------------------------
TUNING.WILLETTE_NORMAL_HUNGER_MAX=		1.00*TUNING.WILSON_HUNGER
TUNING.WILLETTE_NORMAL_HUNGER_RATE=		1.00*TUNING.WILSON_HUNGER_RATE
TUNING.WILLETTE_NORMAL_HEALTH=			1.00*TUNING.WILSON_HEALTH
TUNING.WILLETTE_NORMAL_SANITY=			1.00*TUNING.WILSON_SANITY
TUNING.WILLETTE_NORMAL_ATTACKMULT=		1.00
TUNING.WILLETTE_NORMAL_WALK_SPEED=		1.00*TUNING.WILSON_WALK_SPEED
TUNING.WILLETTE_NORMAL_RUN_SPEED=		1.00*TUNING.WILSON_RUN_SPEED
TUNING.WILLETTE_NORMAL_NIGHTDRAIN=		0.50
TUNING.WILLETTE_NORMAL_NEGAURAMULT=		0.75    --multiplier for negative temporal sanity auras. spiders etc.
TUNING.WILLETTE_NORMAL_DAPPERNESS=		TUNING.DAPPERNESS_MED
------------------------------------------------------------------------
TUNING.WILLETTE_MONSTER_HUNGER_MAX=		1.00*TUNING.WILLETTE_NORMAL_HUNGER_MAX
TUNING.WILLETTE_MONSTER_HUNGER_RATE=	1.30*TUNING.WILLETTE_NORMAL_HUNGER_RATE
TUNING.WILLETTE_MONSTER_HEALTH=			1.50*TUNING.WILLETTE_NORMAL_HEALTH
TUNING.WILLETTE_MONSTER_SANITY=			1.00*TUNING.WILLETTE_NORMAL_SANITY
TUNING.WILLETTE_MONSTER_ATTACKMULT=		1.50*TUNING.WILLETTE_NORMAL_ATTACKMULT
TUNING.WILLETTE_MONSTER_WALK_SPEED=		1.25*TUNING.WILLETTE_NORMAL_WALK_SPEED
TUNING.WILLETTE_MONSTER_RUN_SPEED=		1.25*TUNING.WILLETTE_NORMAL_RUN_SPEED
TUNING.WILLETTE_MONSTER_NIGHTDRAIN=		0
TUNING.WILLETTE_MONSTER_NEGAURAMULT=	0.5
TUNING.WILLETTE_MONSTER_DAPPERNESS=		TUNING.CRAZINESS_MED*0.75
------------------------------------------------------------------------
TUNING.WILLETTE_MONSTER_THRESHMIN=      2       --minimum amount of monster foods required to transform
TUNING.WILLETTE_MONSTER_THRESHMAX=      4       --maximum amount of monster foods required to transform
TUNING.WILLETTE_MONSTER_DECMIN=         5       --minimum time in seconds for one unit of monster progress to be removed
TUNING.WILLETTE_MONSTER_DECMAX=         10      --maximum time in seconds for one unit of monster progress to be removed
TUNING.WILLETTE_MONSTER_SANITYPENALTY=	-15 	--instant sanity loss from transforming
TUNING.WILLETTE_MONSTER_KNOCKCHANCE=    0.10    --chance the transformation fails and you wake up next day. 0-1
------------------------------------------------------------------------
TUNING.WILLETTE_UNMONSTER=              
    {
    "Back to normal.",
    "I'm exhausted...",
    "That was tiring.",
    }
TUNING.WILLETTE_TURNMONSTER=
    {
    "*RawRLllLL*!",
    "*RAWRrrr*!",
    "*ROOOarrRR*!",
    }
TUNING.WILLETTE_KNOCKEDOUT=
    {
    "Eurghh...",
    "Ugh, my head!",
    "What happened?",
    }
TUNING.WILLETTE_MONSTERSPEECH=
    {
    "*GRRrrrRRR*",
    "*GRRRrrrRRr*",
    "*GRrrrrOowwll*",
    "*GGggggrowl*",
    }
------------------------------------------------------------------------
-- Foods to adjust health/sanity
TUNING.WILLETTE_FOODS=
{
--monster foods
"monstermeat",
"cookedmonstermeat",
"monstermeat_dried",
"monsterlasagna",

--meats
"cookedmeat",
"meat_dried",
"plantmeat_cooked",
"cookedsmallmeat",
"smallmeat_dried",
"drumstick_cooked",
"fish",
"fish_cooked",
"trunk_summer",
"trunk_winter",
"trunk_cooked",

--crockpot
"baconeggs",
"fishtacos",
"fishsticks",
"frogglebunwich",
"honeyham",
"honeynuggets",
"kabobs",
"meatballs",
"bonestew",
"perogies",
"turkeydinner",
}