Create A Library Project: ▪Click the button at the top right of the tool / New Project.. ▪Project Menu / New Project.. ▪If no project is available, click the [+ Project..] button in the hierarchy button area. New Project Dialog: Project Name: Input a project name. The name should only be composed of English letters, digit and under-bar, because actual folder will be created with this name. Actually the tool will covert any invalid letters into under-bar. Project Description: Input some text to describe your project. This is optional. Global Directories Settings: This is critical. You set up the global folder where the tool stores the global pose/anim libraries. By default, the global directories are the same as the local ones. The local directory settings are hard coded in MGTools: The local pose library should always be in Maya's User Application Directory/MGTools_GlobalData/MG_PoseAnimLib/YourProjectName/PoseLib; The local anim library should always be in Maya's User Application Directory/MGTools_GlobalData/MG_PoseAnimLib/YourProjectName/AnimLib; On the contrary, the global library directory are fully customizable. Global Root Settings: Assign a root folder to store the global pose & anim library. ▪No Need A Global Library: Do not use a global library, If you switch the tool to global library, it will warn you this. ▪Use Custom: Use the "Pick.." button to pick a custom directory as the root folder for the global pose & anim library. If the custom path is empty, the global library is the same as the local library, which does the same as option 1. Global PoseLib Settings: ▪Use [Global Project Root] / PoseLib: Say your project root set above is "Z:/Library/PoseAnim/YourProjectName/", then the global pose lib will be in "Z:/Library/PoseAnim/YourProjectName/PoseLib". ▪Use Custom: Use the "Pick.." button to pick a custom directory as the root folder for the global pose library. If the custom path is empty, the global pose library is the same as the local pose library. Global AnimLib Settings: ▪Use [Global Project Root] / AnimLib: Say your project root set above is Z:/Library/PoseAnim/YourProjectName/, then the global anim lib will be in Z:/Library/PoseAnim/YourProjectName/AnimLib. ▪Use Custom: You could use the "Pick.." button to pick a custom directory as the root folder for the global animation library. If the custom path is empty, the global anim library is the same as the local anim library. Create!: Create the project. If a project name like "Am*&^%:Proj" is input, it will create a project named "Am_____Proj" instead. Cancel: Cancel project creation. After creation, a projectName.libproj will be created, the file will always created in local side, which is: Maya's User Application Dir/MGTools_GlobalData/MG_PoseAnimLib/YourProjName/YourProjName.libproj.