<?xml version="1.0" encoding="utf-8"?>
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<HomeBuildStyle id="1" buildId="10160001" buildName="府邸" startLv="1" endLv="10" icon="MansionHome.swf" frame="1"/>
<HomeBuildStyle id="2" buildId="10160001" buildName="府邸" startLv="11" endLv="30" icon="MansionHome.swf" frame="2"/>
<HomeBuildStyle id="3" buildId="10160001" buildName="府邸" startLv="31" endLv="50" icon="MansionHome.swf" frame="3"/>
<HomeBuildStyle id="4" buildId="10160002" buildName="市集" startLv="1" endLv="10" icon="FairHome.swf" frame="1"/>
<HomeBuildStyle id="5" buildId="10160002" buildName="市集" startLv="11" endLv="30" icon="FairHome.swf" frame="2"/>
<HomeBuildStyle id="6" buildId="10160002" buildName="市集" startLv="31" endLv="50" icon="FairHome.swf" frame="3"/>
<HomeBuildStyle id="7" buildId="10160003" buildName="私塾" startLv="1" endLv="10" icon="SchoolHome.swf" frame="1"/>
<HomeBuildStyle id="8" buildId="10160003" buildName="私塾" startLv="11" endLv="30" icon="SchoolHome.swf" frame="2"/>
<HomeBuildStyle id="9" buildId="10160003" buildName="私塾" startLv="31" endLv="50" icon="SchoolHome.swf" frame="3"/>

<HomeMansionTip id="1" desc="子嗣改名花费的元宝数" num="100" />
<HomeMansionTip id="2" desc="最大等级" num="50" />

<HomeTip id="1" tittle="市集规则说明" desc="1、每天派发物资获得仁义，用于府邸培育子嗣。&lt;br&gt;2、市价每8小时波动一次，也可手动调价立即更新。&lt;br&gt;3、每日可获仁义有限，提升市集等级可扩大上限。" />
<HomeTip id="2" tittle="创建子嗣说明TIPS" desc="1、子嗣分为婴儿、幼儿、少儿、少年、青年五个阶段。&lt;br&gt;2、随着技艺的提升，子嗣亦逐步进阶。&lt;br&gt;3、姓名可随时更改，但性别一经选定则无法变更。" />
<HomeTip id="3" tittle="技艺界面的规则说明TIPS" desc="1、消耗仁义对子嗣进行技艺培养以获得大量部队属性。&lt;br&gt;2、分别修满琴棋书画四项技艺后即可提升子嗣阶段。&lt;br&gt;3、提升阶段的同时提升星级，使所得属性成倍增长。&lt;br&gt;4、阶段受府邸等级影响，后期需提高府邸等级才可提升。" />
<HomeTip id="4" tittle="寓乐界面的规则说明TIPS" desc="1、选择玩耍或出游后行动可获得&lt;font color='#ff0000'&gt;30点&lt;/font&gt;经验，满时提升等级并获得相应属性。&lt;br&gt;2、行动偶发各种&lt;font color='#ff0000'&gt;奇遇&lt;/font&gt;，一次获得更多经验。&lt;br&gt;3、可消耗雪顶仙桃额外获得相同的经验（总计&lt;font color='#ff0000'&gt;200%&lt;/font&gt;）。&lt;br&gt;4、每天的行动次数有限，请合理安排。&lt;br&gt;5、行动所需的雪顶仙草及雪顶仙桃可从巅峰榜中获得。" />


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<ChildSkillLiftTemplate id="5" liftLevel="4" stage="5" needFuDiLevel="41" maxLevel="900" actualLevel="1100" growUpValue="1.4"/>
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<ZhanFaTemplate id="2" zhanFaId="1" name="破袭战法" type="1" level="2" skillIds="10900002" combatRatio="1.0075" zhanfaTip="&lt;font color='#00ff00'&gt;破袭2级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.1%，同时将对目标击杀士兵数的5.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.2%，同时将对目标击杀士兵数的5.4%转化为己方士兵。" />
<ZhanFaTemplate id="3" zhanFaId="1" name="破袭战法" type="1" level="3" skillIds="10900003" combatRatio="1.0082" zhanfaTip="&lt;font color='#00ff00'&gt;破袭3级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.2%，同时将对目标击杀士兵数的5.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.3%，同时将对目标击杀士兵数的5.6%转化为己方士兵。" />
<ZhanFaTemplate id="4" zhanFaId="1" name="破袭战法" type="1" level="4" skillIds="10900004" combatRatio="1.0089" zhanfaTip="&lt;font color='#00ff00'&gt;破袭4级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.3%，同时将对目标击杀士兵数的5.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.4%，同时将对目标击杀士兵数的5.8%转化为己方士兵。" />
<ZhanFaTemplate id="5" zhanFaId="1" name="破袭战法" type="1" level="5" skillIds="10900005" combatRatio="1.0096" zhanfaTip="&lt;font color='#00ff00'&gt;破袭5级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.4%，同时将对目标击杀士兵数的5.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.5%，同时将对目标击杀士兵数的6%转化为己方士兵。" />
<ZhanFaTemplate id="6" zhanFaId="1" name="破袭战法" type="1" level="6" skillIds="10900006" combatRatio="1.0102" zhanfaTip="&lt;font color='#00ff00'&gt;破袭6级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.5%，同时将对目标击杀士兵数的6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.6%，同时将对目标击杀士兵数的6.2%转化为己方士兵。" />
<ZhanFaTemplate id="7" zhanFaId="1" name="破袭战法" type="1" level="7" skillIds="10900007" combatRatio="1.0109" zhanfaTip="&lt;font color='#00ff00'&gt;破袭7级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.6%，同时将对目标击杀士兵数的6.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.7%，同时将对目标击杀士兵数的6.4%转化为己方士兵。" />
<ZhanFaTemplate id="8" zhanFaId="1" name="破袭战法" type="1" level="8" skillIds="10900008" combatRatio="1.0116" zhanfaTip="&lt;font color='#00ff00'&gt;破袭8级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.7%，同时将对目标击杀士兵数的6.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.8%，同时将对目标击杀士兵数的6.6%转化为己方士兵。" />
<ZhanFaTemplate id="9" zhanFaId="1" name="破袭战法" type="1" level="9" skillIds="10900009" combatRatio="1.0123" zhanfaTip="&lt;font color='#00ff00'&gt;破袭9级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.8%，同时将对目标击杀士兵数的6.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加1.9%，同时将对目标击杀士兵数的6.8%转化为己方士兵。" />
<ZhanFaTemplate id="10" zhanFaId="1" name="破袭战法" type="1" level="10" skillIds="10900010" combatRatio="1.0129" zhanfaTip="&lt;font color='#00ff00'&gt;破袭10级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加1.9%，同时将对目标击杀士兵数的6.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2%，同时将对目标击杀士兵数的7%转化为己方士兵。" />
<ZhanFaTemplate id="11" zhanFaId="1" name="破袭战法" type="1" level="11" skillIds="10900011" combatRatio="1.0136" zhanfaTip="&lt;font color='#00ff00'&gt;破袭11级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2%，同时将对目标击杀士兵数的7%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.1%，同时将对目标击杀士兵数的7.2%转化为己方士兵。" />
<ZhanFaTemplate id="12" zhanFaId="1" name="破袭战法" type="1" level="12" skillIds="10900012" combatRatio="1.0143" zhanfaTip="&lt;font color='#00ff00'&gt;破袭12级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.1%，同时将对目标击杀士兵数的7.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.2%，同时将对目标击杀士兵数的7.4%转化为己方士兵。" />
<ZhanFaTemplate id="13" zhanFaId="1" name="破袭战法" type="1" level="13" skillIds="10900013" combatRatio="1.015" zhanfaTip="&lt;font color='#00ff00'&gt;破袭13级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.2%，同时将对目标击杀士兵数的7.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.3%，同时将对目标击杀士兵数的7.6%转化为己方士兵。" />
<ZhanFaTemplate id="14" zhanFaId="1" name="破袭战法" type="1" level="14" skillIds="10900014" combatRatio="1.0156" zhanfaTip="&lt;font color='#00ff00'&gt;破袭14级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.3%，同时将对目标击杀士兵数的7.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.4%，同时将对目标击杀士兵数的7.8%转化为己方士兵。" />
<ZhanFaTemplate id="15" zhanFaId="1" name="破袭战法" type="1" level="15" skillIds="10900015" combatRatio="1.0163" zhanfaTip="&lt;font color='#00ff00'&gt;破袭15级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.4%，同时将对目标击杀士兵数的7.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.5%，同时将对目标击杀士兵数的8%转化为己方士兵。" />
<ZhanFaTemplate id="16" zhanFaId="1" name="破袭战法" type="1" level="16" skillIds="10900016" combatRatio="1.017" zhanfaTip="&lt;font color='#00ff00'&gt;破袭16级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.5%，同时将对目标击杀士兵数的8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.6%，同时将对目标击杀士兵数的8.2%转化为己方士兵。" />
<ZhanFaTemplate id="17" zhanFaId="1" name="破袭战法" type="1" level="17" skillIds="10900017" combatRatio="1.0176" zhanfaTip="&lt;font color='#00ff00'&gt;破袭17级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.6%，同时将对目标击杀士兵数的8.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.7%，同时将对目标击杀士兵数的8.4%转化为己方士兵。" />
<ZhanFaTemplate id="18" zhanFaId="1" name="破袭战法" type="1" level="18" skillIds="10900018" combatRatio="1.0183" zhanfaTip="&lt;font color='#00ff00'&gt;破袭18级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.7%，同时将对目标击杀士兵数的8.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.8%，同时将对目标击杀士兵数的8.6%转化为己方士兵。" />
<ZhanFaTemplate id="19" zhanFaId="1" name="破袭战法" type="1" level="19" skillIds="10900019" combatRatio="1.019" zhanfaTip="&lt;font color='#00ff00'&gt;破袭19级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.8%，同时将对目标击杀士兵数的8.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加2.9%，同时将对目标击杀士兵数的8.8%转化为己方士兵。" />
<ZhanFaTemplate id="20" zhanFaId="1" name="破袭战法" type="1" level="20" skillIds="10900020" combatRatio="1.0196" zhanfaTip="&lt;font color='#00ff00'&gt;破袭20级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加2.9%，同时将对目标击杀士兵数的8.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3%，同时将对目标击杀士兵数的9%转化为己方士兵。" />
<ZhanFaTemplate id="21" zhanFaId="1" name="破袭战法" type="1" level="21" skillIds="10900021" combatRatio="1.0203" zhanfaTip="&lt;font color='#00ff00'&gt;破袭21级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3%，同时将对目标击杀士兵数的9%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.1%，同时将对目标击杀士兵数的9.2%转化为己方士兵。" />
<ZhanFaTemplate id="22" zhanFaId="1" name="破袭战法" type="1" level="22" skillIds="10900022" combatRatio="1.021" zhanfaTip="&lt;font color='#00ff00'&gt;破袭22级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.1%，同时将对目标击杀士兵数的9.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.2%，同时将对目标击杀士兵数的9.4%转化为己方士兵。" />
<ZhanFaTemplate id="23" zhanFaId="1" name="破袭战法" type="1" level="23" skillIds="10900023" combatRatio="1.0216" zhanfaTip="&lt;font color='#00ff00'&gt;破袭23级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.2%，同时将对目标击杀士兵数的9.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.3%，同时将对目标击杀士兵数的9.6%转化为己方士兵。" />
<ZhanFaTemplate id="24" zhanFaId="1" name="破袭战法" type="1" level="24" skillIds="10900024" combatRatio="1.0223" zhanfaTip="&lt;font color='#00ff00'&gt;破袭24级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.3%，同时将对目标击杀士兵数的9.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.4%，同时将对目标击杀士兵数的9.8%转化为己方士兵。" />
<ZhanFaTemplate id="25" zhanFaId="1" name="破袭战法" type="1" level="25" skillIds="10900025" combatRatio="1.0229" zhanfaTip="&lt;font color='#00ff00'&gt;破袭25级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.4%，同时将对目标击杀士兵数的9.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.5%，同时将对目标击杀士兵数的10%转化为己方士兵。" />
<ZhanFaTemplate id="26" zhanFaId="1" name="破袭战法" type="1" level="26" skillIds="10900026" combatRatio="1.0236" zhanfaTip="&lt;font color='#00ff00'&gt;破袭26级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.5%，同时将对目标击杀士兵数的10%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.6%，同时将对目标击杀士兵数的10.2%转化为己方士兵。" />
<ZhanFaTemplate id="27" zhanFaId="1" name="破袭战法" type="1" level="27" skillIds="10900027" combatRatio="1.0243" zhanfaTip="&lt;font color='#00ff00'&gt;破袭27级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.6%，同时将对目标击杀士兵数的10.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.7%，同时将对目标击杀士兵数的10.4%转化为己方士兵。" />
<ZhanFaTemplate id="28" zhanFaId="1" name="破袭战法" type="1" level="28" skillIds="10900028" combatRatio="1.0249" zhanfaTip="&lt;font color='#00ff00'&gt;破袭28级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.7%，同时将对目标击杀士兵数的10.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.8%，同时将对目标击杀士兵数的10.6%转化为己方士兵。" />
<ZhanFaTemplate id="29" zhanFaId="1" name="破袭战法" type="1" level="29" skillIds="10900029" combatRatio="1.0256" zhanfaTip="&lt;font color='#00ff00'&gt;破袭29级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.8%，同时将对目标击杀士兵数的10.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加3.9%，同时将对目标击杀士兵数的10.8%转化为己方士兵。" />
<ZhanFaTemplate id="30" zhanFaId="1" name="破袭战法" type="1" level="30" skillIds="10900030" combatRatio="1.0262" zhanfaTip="&lt;font color='#00ff00'&gt;破袭30级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加3.9%，同时将对目标击杀士兵数的10.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4%，同时将对目标击杀士兵数的11%转化为己方士兵。" />
<ZhanFaTemplate id="31" zhanFaId="1" name="破袭战法" type="1" level="31" skillIds="10900031" combatRatio="1.0269" zhanfaTip="&lt;font color='#00ff00'&gt;破袭31级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4%，同时将对目标击杀士兵数的11%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.1%，同时将对目标击杀士兵数的11.2%转化为己方士兵。" />
<ZhanFaTemplate id="32" zhanFaId="1" name="破袭战法" type="1" level="32" skillIds="10900032" combatRatio="1.0275" zhanfaTip="&lt;font color='#00ff00'&gt;破袭32级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.1%，同时将对目标击杀士兵数的11.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.2%，同时将对目标击杀士兵数的11.4%转化为己方士兵。" />
<ZhanFaTemplate id="33" zhanFaId="1" name="破袭战法" type="1" level="33" skillIds="10900033" combatRatio="1.0282" zhanfaTip="&lt;font color='#00ff00'&gt;破袭33级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.2%，同时将对目标击杀士兵数的11.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.3%，同时将对目标击杀士兵数的11.6%转化为己方士兵。" />
<ZhanFaTemplate id="34" zhanFaId="1" name="破袭战法" type="1" level="34" skillIds="10900034" combatRatio="1.0289" zhanfaTip="&lt;font color='#00ff00'&gt;破袭34级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.3%，同时将对目标击杀士兵数的11.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.4%，同时将对目标击杀士兵数的11.8%转化为己方士兵。" />
<ZhanFaTemplate id="35" zhanFaId="1" name="破袭战法" type="1" level="35" skillIds="10900035" combatRatio="1.0295" zhanfaTip="&lt;font color='#00ff00'&gt;破袭35级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.4%，同时将对目标击杀士兵数的11.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.5%，同时将对目标击杀士兵数的12%转化为己方士兵。" />
<ZhanFaTemplate id="36" zhanFaId="1" name="破袭战法" type="1" level="36" skillIds="10900036" combatRatio="1.0302" zhanfaTip="&lt;font color='#00ff00'&gt;破袭36级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.5%，同时将对目标击杀士兵数的12%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.6%，同时将对目标击杀士兵数的12.2%转化为己方士兵。" />
<ZhanFaTemplate id="37" zhanFaId="1" name="破袭战法" type="1" level="37" skillIds="10900037" combatRatio="1.0308" zhanfaTip="&lt;font color='#00ff00'&gt;破袭37级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.6%，同时将对目标击杀士兵数的12.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.7%，同时将对目标击杀士兵数的12.4%转化为己方士兵。" />
<ZhanFaTemplate id="38" zhanFaId="1" name="破袭战法" type="1" level="38" skillIds="10900038" combatRatio="1.0315" zhanfaTip="&lt;font color='#00ff00'&gt;破袭38级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.7%，同时将对目标击杀士兵数的12.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.8%，同时将对目标击杀士兵数的12.6%转化为己方士兵。" />
<ZhanFaTemplate id="39" zhanFaId="1" name="破袭战法" type="1" level="39" skillIds="10900039" combatRatio="1.0321" zhanfaTip="&lt;font color='#00ff00'&gt;破袭39级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.8%，同时将对目标击杀士兵数的12.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加4.9%，同时将对目标击杀士兵数的12.8%转化为己方士兵。" />
<ZhanFaTemplate id="40" zhanFaId="1" name="破袭战法" type="1" level="40" skillIds="10900040" combatRatio="1.0328" zhanfaTip="&lt;font color='#00ff00'&gt;破袭40级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加4.9%，同时将对目标击杀士兵数的12.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5%，同时将对目标击杀士兵数的13%转化为己方士兵。" />
<ZhanFaTemplate id="41" zhanFaId="1" name="破袭战法" type="1" level="41" skillIds="10900041" combatRatio="1.0334" zhanfaTip="&lt;font color='#00ff00'&gt;破袭41级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5%，同时将对目标击杀士兵数的13%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.1%，同时将对目标击杀士兵数的13.2%转化为己方士兵。" />
<ZhanFaTemplate id="42" zhanFaId="1" name="破袭战法" type="1" level="42" skillIds="10900042" combatRatio="1.0341" zhanfaTip="&lt;font color='#00ff00'&gt;破袭42级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.1%，同时将对目标击杀士兵数的13.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.2%，同时将对目标击杀士兵数的13.4%转化为己方士兵。" />
<ZhanFaTemplate id="43" zhanFaId="1" name="破袭战法" type="1" level="43" skillIds="10900043" combatRatio="1.0347" zhanfaTip="&lt;font color='#00ff00'&gt;破袭43级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.2%，同时将对目标击杀士兵数的13.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.3%，同时将对目标击杀士兵数的13.6%转化为己方士兵。" />
<ZhanFaTemplate id="44" zhanFaId="1" name="破袭战法" type="1" level="44" skillIds="10900044" combatRatio="1.0354" zhanfaTip="&lt;font color='#00ff00'&gt;破袭44级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.3%，同时将对目标击杀士兵数的13.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.4%，同时将对目标击杀士兵数的13.8%转化为己方士兵。" />
<ZhanFaTemplate id="45" zhanFaId="1" name="破袭战法" type="1" level="45" skillIds="10900045" combatRatio="1.036" zhanfaTip="&lt;font color='#00ff00'&gt;破袭45级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.4%，同时将对目标击杀士兵数的13.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.5%，同时将对目标击杀士兵数的14%转化为己方士兵。" />
<ZhanFaTemplate id="46" zhanFaId="1" name="破袭战法" type="1" level="46" skillIds="10900046" combatRatio="1.0366" zhanfaTip="&lt;font color='#00ff00'&gt;破袭46级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.5%，同时将对目标击杀士兵数的14%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.6%，同时将对目标击杀士兵数的14.2%转化为己方士兵。" />
<ZhanFaTemplate id="47" zhanFaId="1" name="破袭战法" type="1" level="47" skillIds="10900047" combatRatio="1.0373" zhanfaTip="&lt;font color='#00ff00'&gt;破袭47级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.6%，同时将对目标击杀士兵数的14.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.7%，同时将对目标击杀士兵数的14.4%转化为己方士兵。" />
<ZhanFaTemplate id="48" zhanFaId="1" name="破袭战法" type="1" level="48" skillIds="10900048" combatRatio="1.0379" zhanfaTip="&lt;font color='#00ff00'&gt;破袭48级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.7%，同时将对目标击杀士兵数的14.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.8%，同时将对目标击杀士兵数的14.6%转化为己方士兵。" />
<ZhanFaTemplate id="49" zhanFaId="1" name="破袭战法" type="1" level="49" skillIds="10900049" combatRatio="1.0386" zhanfaTip="&lt;font color='#00ff00'&gt;破袭49级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.8%，同时将对目标击杀士兵数的14.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加5.9%，同时将对目标击杀士兵数的14.8%转化为己方士兵。" />
<ZhanFaTemplate id="50" zhanFaId="1" name="破袭战法" type="1" level="50" skillIds="10900050" combatRatio="1.0392" zhanfaTip="&lt;font color='#00ff00'&gt;破袭50级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加5.9%，同时将对目标击杀士兵数的14.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6%，同时将对目标击杀士兵数的15%转化为己方士兵。" />
<ZhanFaTemplate id="51" zhanFaId="1" name="破袭战法" type="1" level="51" skillIds="10900051" combatRatio="1.0399" zhanfaTip="&lt;font color='#00ff00'&gt;破袭51级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6%，同时将对目标击杀士兵数的15%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.1%，同时将对目标击杀士兵数的15.2%转化为己方士兵。" />
<ZhanFaTemplate id="52" zhanFaId="1" name="破袭战法" type="1" level="52" skillIds="10900052" combatRatio="1.0405" zhanfaTip="&lt;font color='#00ff00'&gt;破袭52级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.1%，同时将对目标击杀士兵数的15.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.2%，同时将对目标击杀士兵数的15.4%转化为己方士兵。" />
<ZhanFaTemplate id="53" zhanFaId="1" name="破袭战法" type="1" level="53" skillIds="10900053" combatRatio="1.0411" zhanfaTip="&lt;font color='#00ff00'&gt;破袭53级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.2%，同时将对目标击杀士兵数的15.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.3%，同时将对目标击杀士兵数的15.6%转化为己方士兵。" />
<ZhanFaTemplate id="54" zhanFaId="1" name="破袭战法" type="1" level="54" skillIds="10900054" combatRatio="1.0418" zhanfaTip="&lt;font color='#00ff00'&gt;破袭54级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.3%，同时将对目标击杀士兵数的15.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.4%，同时将对目标击杀士兵数的15.8%转化为己方士兵。" />
<ZhanFaTemplate id="55" zhanFaId="1" name="破袭战法" type="1" level="55" skillIds="10900055" combatRatio="1.0424" zhanfaTip="&lt;font color='#00ff00'&gt;破袭55级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.4%，同时将对目标击杀士兵数的15.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.5%，同时将对目标击杀士兵数的16%转化为己方士兵。" />
<ZhanFaTemplate id="56" zhanFaId="1" name="破袭战法" type="1" level="56" skillIds="10900056" combatRatio="1.043" zhanfaTip="&lt;font color='#00ff00'&gt;破袭56级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.5%，同时将对目标击杀士兵数的16%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.6%，同时将对目标击杀士兵数的16.2%转化为己方士兵。" />
<ZhanFaTemplate id="57" zhanFaId="1" name="破袭战法" type="1" level="57" skillIds="10900057" combatRatio="1.0437" zhanfaTip="&lt;font color='#00ff00'&gt;破袭57级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.6%，同时将对目标击杀士兵数的16.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.7%，同时将对目标击杀士兵数的16.4%转化为己方士兵。" />
<ZhanFaTemplate id="58" zhanFaId="1" name="破袭战法" type="1" level="58" skillIds="10900058" combatRatio="1.0443" zhanfaTip="&lt;font color='#00ff00'&gt;破袭58级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.7%，同时将对目标击杀士兵数的16.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.8%，同时将对目标击杀士兵数的16.6%转化为己方士兵。" />
<ZhanFaTemplate id="59" zhanFaId="1" name="破袭战法" type="1" level="59" skillIds="10900059" combatRatio="1.045" zhanfaTip="&lt;font color='#00ff00'&gt;破袭59级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.8%，同时将对目标击杀士兵数的16.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加6.9%，同时将对目标击杀士兵数的16.8%转化为己方士兵。" />
<ZhanFaTemplate id="60" zhanFaId="1" name="破袭战法" type="1" level="60" skillIds="10900060" combatRatio="1.0456" zhanfaTip="&lt;font color='#00ff00'&gt;破袭60级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加6.9%，同时将对目标击杀士兵数的16.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7%，同时将对目标击杀士兵数的17%转化为己方士兵。" />
<ZhanFaTemplate id="61" zhanFaId="1" name="破袭战法" type="1" level="61" skillIds="10900061" combatRatio="1.0462" zhanfaTip="&lt;font color='#00ff00'&gt;破袭61级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7%，同时将对目标击杀士兵数的17%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.1%，同时将对目标击杀士兵数的17.2%转化为己方士兵。" />
<ZhanFaTemplate id="62" zhanFaId="1" name="破袭战法" type="1" level="62" skillIds="10900062" combatRatio="1.0469" zhanfaTip="&lt;font color='#00ff00'&gt;破袭62级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.1%，同时将对目标击杀士兵数的17.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.2%，同时将对目标击杀士兵数的17.4%转化为己方士兵。" />
<ZhanFaTemplate id="63" zhanFaId="1" name="破袭战法" type="1" level="63" skillIds="10900063" combatRatio="1.0475" zhanfaTip="&lt;font color='#00ff00'&gt;破袭63级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.2%，同时将对目标击杀士兵数的17.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.3%，同时将对目标击杀士兵数的17.6%转化为己方士兵。" />
<ZhanFaTemplate id="64" zhanFaId="1" name="破袭战法" type="1" level="64" skillIds="10900064" combatRatio="1.0481" zhanfaTip="&lt;font color='#00ff00'&gt;破袭64级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.3%，同时将对目标击杀士兵数的17.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.4%，同时将对目标击杀士兵数的17.8%转化为己方士兵。" />
<ZhanFaTemplate id="65" zhanFaId="1" name="破袭战法" type="1" level="65" skillIds="10900065" combatRatio="1.0487" zhanfaTip="&lt;font color='#00ff00'&gt;破袭65级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.4%，同时将对目标击杀士兵数的17.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.5%，同时将对目标击杀士兵数的18%转化为己方士兵。" />
<ZhanFaTemplate id="66" zhanFaId="1" name="破袭战法" type="1" level="66" skillIds="10900066" combatRatio="1.0494" zhanfaTip="&lt;font color='#00ff00'&gt;破袭66级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.5%，同时将对目标击杀士兵数的18%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.6%，同时将对目标击杀士兵数的18.2%转化为己方士兵。" />
<ZhanFaTemplate id="67" zhanFaId="1" name="破袭战法" type="1" level="67" skillIds="10900067" combatRatio="1.05" zhanfaTip="&lt;font color='#00ff00'&gt;破袭67级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.6%，同时将对目标击杀士兵数的18.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.7%，同时将对目标击杀士兵数的18.4%转化为己方士兵。" />
<ZhanFaTemplate id="68" zhanFaId="1" name="破袭战法" type="1" level="68" skillIds="10900068" combatRatio="1.0506" zhanfaTip="&lt;font color='#00ff00'&gt;破袭68级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.7%，同时将对目标击杀士兵数的18.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.8%，同时将对目标击杀士兵数的18.6%转化为己方士兵。" />
<ZhanFaTemplate id="69" zhanFaId="1" name="破袭战法" type="1" level="69" skillIds="10900069" combatRatio="1.0513" zhanfaTip="&lt;font color='#00ff00'&gt;破袭69级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.8%，同时将对目标击杀士兵数的18.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加7.9%，同时将对目标击杀士兵数的18.8%转化为己方士兵。" />
<ZhanFaTemplate id="70" zhanFaId="1" name="破袭战法" type="1" level="70" skillIds="10900070" combatRatio="1.0519" zhanfaTip="&lt;font color='#00ff00'&gt;破袭70级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加7.9%，同时将对目标击杀士兵数的18.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8%，同时将对目标击杀士兵数的19%转化为己方士兵。" />
<ZhanFaTemplate id="71" zhanFaId="1" name="破袭战法" type="1" level="71" skillIds="10900071" combatRatio="1.0525" zhanfaTip="&lt;font color='#00ff00'&gt;破袭71级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8%，同时将对目标击杀士兵数的19%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.1%，同时将对目标击杀士兵数的19.2%转化为己方士兵。" />
<ZhanFaTemplate id="72" zhanFaId="1" name="破袭战法" type="1" level="72" skillIds="10900072" combatRatio="1.0531" zhanfaTip="&lt;font color='#00ff00'&gt;破袭72级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.1%，同时将对目标击杀士兵数的19.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.2%，同时将对目标击杀士兵数的19.4%转化为己方士兵。" />
<ZhanFaTemplate id="73" zhanFaId="1" name="破袭战法" type="1" level="73" skillIds="10900073" combatRatio="1.0538" zhanfaTip="&lt;font color='#00ff00'&gt;破袭73级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.2%，同时将对目标击杀士兵数的19.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.3%，同时将对目标击杀士兵数的19.6%转化为己方士兵。" />
<ZhanFaTemplate id="74" zhanFaId="1" name="破袭战法" type="1" level="74" skillIds="10900074" combatRatio="1.0544" zhanfaTip="&lt;font color='#00ff00'&gt;破袭74级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.3%，同时将对目标击杀士兵数的19.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.4%，同时将对目标击杀士兵数的19.8%转化为己方士兵。" />
<ZhanFaTemplate id="75" zhanFaId="1" name="破袭战法" type="1" level="75" skillIds="10900075" combatRatio="1.055" zhanfaTip="&lt;font color='#00ff00'&gt;破袭75级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.4%，同时将对目标击杀士兵数的19.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.5%，同时将对目标击杀士兵数的20%转化为己方士兵。" />
<ZhanFaTemplate id="76" zhanFaId="1" name="破袭战法" type="1" level="76" skillIds="10900076" combatRatio="1.0556" zhanfaTip="&lt;font color='#00ff00'&gt;破袭76级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.5%，同时将对目标击杀士兵数的20%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.6%，同时将对目标击杀士兵数的20.2%转化为己方士兵。" />
<ZhanFaTemplate id="77" zhanFaId="1" name="破袭战法" type="1" level="77" skillIds="10900077" combatRatio="1.0563" zhanfaTip="&lt;font color='#00ff00'&gt;破袭77级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.6%，同时将对目标击杀士兵数的20.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.7%，同时将对目标击杀士兵数的20.4%转化为己方士兵。" />
<ZhanFaTemplate id="78" zhanFaId="1" name="破袭战法" type="1" level="78" skillIds="10900078" combatRatio="1.0569" zhanfaTip="&lt;font color='#00ff00'&gt;破袭78级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.7%，同时将对目标击杀士兵数的20.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.8%，同时将对目标击杀士兵数的20.6%转化为己方士兵。" />
<ZhanFaTemplate id="79" zhanFaId="1" name="破袭战法" type="1" level="79" skillIds="10900079" combatRatio="1.0575" zhanfaTip="&lt;font color='#00ff00'&gt;破袭79级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.8%，同时将对目标击杀士兵数的20.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加8.9%，同时将对目标击杀士兵数的20.8%转化为己方士兵。" />
<ZhanFaTemplate id="80" zhanFaId="1" name="破袭战法" type="1" level="80" skillIds="10900080" combatRatio="1.0581" zhanfaTip="&lt;font color='#00ff00'&gt;破袭80级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加8.9%，同时将对目标击杀士兵数的20.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9%，同时将对目标击杀士兵数的21%转化为己方士兵。" />
<ZhanFaTemplate id="81" zhanFaId="1" name="破袭战法" type="1" level="81" skillIds="10900081" combatRatio="1.0587" zhanfaTip="&lt;font color='#00ff00'&gt;破袭81级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9%，同时将对目标击杀士兵数的21%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.1%，同时将对目标击杀士兵数的21.2%转化为己方士兵。" />
<ZhanFaTemplate id="82" zhanFaId="1" name="破袭战法" type="1" level="82" skillIds="10900082" combatRatio="1.0594" zhanfaTip="&lt;font color='#00ff00'&gt;破袭82级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.1%，同时将对目标击杀士兵数的21.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.2%，同时将对目标击杀士兵数的21.4%转化为己方士兵。" />
<ZhanFaTemplate id="83" zhanFaId="1" name="破袭战法" type="1" level="83" skillIds="10900083" combatRatio="1.06" zhanfaTip="&lt;font color='#00ff00'&gt;破袭83级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.2%，同时将对目标击杀士兵数的21.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.3%，同时将对目标击杀士兵数的21.6%转化为己方士兵。" />
<ZhanFaTemplate id="84" zhanFaId="1" name="破袭战法" type="1" level="84" skillIds="10900084" combatRatio="1.0606" zhanfaTip="&lt;font color='#00ff00'&gt;破袭84级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.3%，同时将对目标击杀士兵数的21.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.4%，同时将对目标击杀士兵数的21.8%转化为己方士兵。" />
<ZhanFaTemplate id="85" zhanFaId="1" name="破袭战法" type="1" level="85" skillIds="10900085" combatRatio="1.0612" zhanfaTip="&lt;font color='#00ff00'&gt;破袭85级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.4%，同时将对目标击杀士兵数的21.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.5%，同时将对目标击杀士兵数的22%转化为己方士兵。" />
<ZhanFaTemplate id="86" zhanFaId="1" name="破袭战法" type="1" level="86" skillIds="10900086" combatRatio="1.0618" zhanfaTip="&lt;font color='#00ff00'&gt;破袭86级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.5%，同时将对目标击杀士兵数的22%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.6%，同时将对目标击杀士兵数的22.2%转化为己方士兵。" />
<ZhanFaTemplate id="87" zhanFaId="1" name="破袭战法" type="1" level="87" skillIds="10900087" combatRatio="1.0624" zhanfaTip="&lt;font color='#00ff00'&gt;破袭87级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.6%，同时将对目标击杀士兵数的22.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.7%，同时将对目标击杀士兵数的22.4%转化为己方士兵。" />
<ZhanFaTemplate id="88" zhanFaId="1" name="破袭战法" type="1" level="88" skillIds="10900088" combatRatio="1.063" zhanfaTip="&lt;font color='#00ff00'&gt;破袭88级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.7%，同时将对目标击杀士兵数的22.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.8%，同时将对目标击杀士兵数的22.6%转化为己方士兵。" />
<ZhanFaTemplate id="89" zhanFaId="1" name="破袭战法" type="1" level="89" skillIds="10900089" combatRatio="1.0637" zhanfaTip="&lt;font color='#00ff00'&gt;破袭89级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.8%，同时将对目标击杀士兵数的22.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加9.9%，同时将对目标击杀士兵数的22.8%转化为己方士兵。" />
<ZhanFaTemplate id="90" zhanFaId="1" name="破袭战法" type="1" level="90" skillIds="10900090" combatRatio="1.0643" zhanfaTip="&lt;font color='#00ff00'&gt;破袭90级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加9.9%，同时将对目标击杀士兵数的22.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10%，同时将对目标击杀士兵数的23%转化为己方士兵。" />
<ZhanFaTemplate id="91" zhanFaId="1" name="破袭战法" type="1" level="91" skillIds="10900091" combatRatio="1.0649" zhanfaTip="&lt;font color='#00ff00'&gt;破袭91级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10%，同时将对目标击杀士兵数的23%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.1%，同时将对目标击杀士兵数的23.2%转化为己方士兵。" />
<ZhanFaTemplate id="92" zhanFaId="1" name="破袭战法" type="1" level="92" skillIds="10900092" combatRatio="1.0655" zhanfaTip="&lt;font color='#00ff00'&gt;破袭92级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.1%，同时将对目标击杀士兵数的23.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.2%，同时将对目标击杀士兵数的23.4%转化为己方士兵。" />
<ZhanFaTemplate id="93" zhanFaId="1" name="破袭战法" type="1" level="93" skillIds="10900093" combatRatio="1.0661" zhanfaTip="&lt;font color='#00ff00'&gt;破袭93级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.2%，同时将对目标击杀士兵数的23.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.3%，同时将对目标击杀士兵数的23.6%转化为己方士兵。" />
<ZhanFaTemplate id="94" zhanFaId="1" name="破袭战法" type="1" level="94" skillIds="10900094" combatRatio="1.0667" zhanfaTip="&lt;font color='#00ff00'&gt;破袭94级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.3%，同时将对目标击杀士兵数的23.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.4%，同时将对目标击杀士兵数的23.8%转化为己方士兵。" />
<ZhanFaTemplate id="95" zhanFaId="1" name="破袭战法" type="1" level="95" skillIds="10900095" combatRatio="1.0673" zhanfaTip="&lt;font color='#00ff00'&gt;破袭95级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.4%，同时将对目标击杀士兵数的23.8%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.5%，同时将对目标击杀士兵数的24%转化为己方士兵。" />
<ZhanFaTemplate id="96" zhanFaId="1" name="破袭战法" type="1" level="96" skillIds="10900096" combatRatio="1.0679" zhanfaTip="&lt;font color='#00ff00'&gt;破袭96级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.5%，同时将对目标击杀士兵数的24%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.6%，同时将对目标击杀士兵数的24.2%转化为己方士兵。" />
<ZhanFaTemplate id="97" zhanFaId="1" name="破袭战法" type="1" level="97" skillIds="10900097" combatRatio="1.0685" zhanfaTip="&lt;font color='#00ff00'&gt;破袭97级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.6%，同时将对目标击杀士兵数的24.2%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.7%，同时将对目标击杀士兵数的24.4%转化为己方士兵。" />
<ZhanFaTemplate id="98" zhanFaId="1" name="破袭战法" type="1" level="98" skillIds="10900098" combatRatio="1.0692" zhanfaTip="&lt;font color='#00ff00'&gt;破袭98级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.7%，同时将对目标击杀士兵数的24.4%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加10.8%，同时将对目标击杀士兵数的24.6%转化为己方士兵。" />
<ZhanFaTemplate id="99" zhanFaId="1" name="破袭战法" type="1" level="99" skillIds="10900099" combatRatio="1.0698" zhanfaTip="&lt;font color='#00ff00'&gt;破袭99级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加10.8%，同时将对目标击杀士兵数的24.6%转化为己方士兵。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;伤害增加11%，同时将对目标击杀士兵数的25%转化为己方士兵。" />
<ZhanFaTemplate id="100" zhanFaId="1" name="破袭战法" type="1" level="100" skillIds="10900100" combatRatio="1.071" zhanfaTip="&lt;font color='#00ff00'&gt;破袭100级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加11%，同时将对目标击杀士兵数的25%转化为己方士兵。" />
<ZhanFaTemplate id="101" zhanFaId="2" name="刃甲战法" type="1" level="1" skillIds="10901001" combatRatio="1.0069" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲1级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的4.2%。" />
<ZhanFaTemplate id="102" zhanFaId="2" name="刃甲战法" type="1" level="2" skillIds="10901002" combatRatio="1.0075" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲2级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的4.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的4.4%。" />
<ZhanFaTemplate id="103" zhanFaId="2" name="刃甲战法" type="1" level="3" skillIds="10901003" combatRatio="1.0082" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲3级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的4.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的4.6%。" />
<ZhanFaTemplate id="104" zhanFaId="2" name="刃甲战法" type="1" level="4" skillIds="10901004" combatRatio="1.0089" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲4级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的4.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的4.8%。" />
<ZhanFaTemplate id="105" zhanFaId="2" name="刃甲战法" type="1" level="5" skillIds="10901005" combatRatio="1.0096" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲5级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的4.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的5%。" />
<ZhanFaTemplate id="106" zhanFaId="2" name="刃甲战法" type="1" level="6" skillIds="10901006" combatRatio="1.0102" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲6级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的5%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的5.2%。" />
<ZhanFaTemplate id="107" zhanFaId="2" name="刃甲战法" type="1" level="7" skillIds="10901007" combatRatio="1.0109" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲7级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的5.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的5.4%。" />
<ZhanFaTemplate id="108" zhanFaId="2" name="刃甲战法" type="1" level="8" skillIds="10901008" combatRatio="1.0116" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲8级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的5.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的5.6%。" />
<ZhanFaTemplate id="109" zhanFaId="2" name="刃甲战法" type="1" level="9" skillIds="10901009" combatRatio="1.0123" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲9级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的5.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的5.8%。" />
<ZhanFaTemplate id="110" zhanFaId="2" name="刃甲战法" type="1" level="10" skillIds="10901010" combatRatio="1.0129" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲10级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的5.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的6%。" />
<ZhanFaTemplate id="111" zhanFaId="2" name="刃甲战法" type="1" level="11" skillIds="10901011" combatRatio="1.0136" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲11级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的6.2%。" />
<ZhanFaTemplate id="112" zhanFaId="2" name="刃甲战法" type="1" level="12" skillIds="10901012" combatRatio="1.0143" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲12级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的6.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的6.4%。" />
<ZhanFaTemplate id="113" zhanFaId="2" name="刃甲战法" type="1" level="13" skillIds="10901013" combatRatio="1.015" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲13级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的6.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的6.6%。" />
<ZhanFaTemplate id="114" zhanFaId="2" name="刃甲战法" type="1" level="14" skillIds="10901014" combatRatio="1.0156" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲14级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的6.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的6.8%。" />
<ZhanFaTemplate id="115" zhanFaId="2" name="刃甲战法" type="1" level="15" skillIds="10901015" combatRatio="1.0163" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲15级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的6.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的7%。" />
<ZhanFaTemplate id="116" zhanFaId="2" name="刃甲战法" type="1" level="16" skillIds="10901016" combatRatio="1.017" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲16级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的7%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的7.2%。" />
<ZhanFaTemplate id="117" zhanFaId="2" name="刃甲战法" type="1" level="17" skillIds="10901017" combatRatio="1.0176" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲17级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的7.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的7.4%。" />
<ZhanFaTemplate id="118" zhanFaId="2" name="刃甲战法" type="1" level="18" skillIds="10901018" combatRatio="1.0183" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲18级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的7.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的7.6%。" />
<ZhanFaTemplate id="119" zhanFaId="2" name="刃甲战法" type="1" level="19" skillIds="10901019" combatRatio="1.019" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲19级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的7.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的7.8%。" />
<ZhanFaTemplate id="120" zhanFaId="2" name="刃甲战法" type="1" level="20" skillIds="10901020" combatRatio="1.0196" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲20级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的7.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的8%。" />
<ZhanFaTemplate id="121" zhanFaId="2" name="刃甲战法" type="1" level="21" skillIds="10901021" combatRatio="1.0203" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲21级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的8.2%。" />
<ZhanFaTemplate id="122" zhanFaId="2" name="刃甲战法" type="1" level="22" skillIds="10901022" combatRatio="1.021" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲22级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的8.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的8.4%。" />
<ZhanFaTemplate id="123" zhanFaId="2" name="刃甲战法" type="1" level="23" skillIds="10901023" combatRatio="1.0216" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲23级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的8.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的8.6%。" />
<ZhanFaTemplate id="124" zhanFaId="2" name="刃甲战法" type="1" level="24" skillIds="10901024" combatRatio="1.0223" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲24级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的8.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的8.8%。" />
<ZhanFaTemplate id="125" zhanFaId="2" name="刃甲战法" type="1" level="25" skillIds="10901025" combatRatio="1.0229" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲25级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的8.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的9%。" />
<ZhanFaTemplate id="126" zhanFaId="2" name="刃甲战法" type="1" level="26" skillIds="10901026" combatRatio="1.0236" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲26级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的9%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的9.2%。" />
<ZhanFaTemplate id="127" zhanFaId="2" name="刃甲战法" type="1" level="27" skillIds="10901027" combatRatio="1.0243" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲27级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的9.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的9.4%。" />
<ZhanFaTemplate id="128" zhanFaId="2" name="刃甲战法" type="1" level="28" skillIds="10901028" combatRatio="1.0249" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲28级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的9.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的9.6%。" />
<ZhanFaTemplate id="129" zhanFaId="2" name="刃甲战法" type="1" level="29" skillIds="10901029" combatRatio="1.0256" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲29级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的9.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的9.8%。" />
<ZhanFaTemplate id="130" zhanFaId="2" name="刃甲战法" type="1" level="30" skillIds="10901030" combatRatio="1.0262" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲30级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的9.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的10%。" />
<ZhanFaTemplate id="131" zhanFaId="2" name="刃甲战法" type="1" level="31" skillIds="10901031" combatRatio="1.0269" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲31级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的10%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的10.2%。" />
<ZhanFaTemplate id="132" zhanFaId="2" name="刃甲战法" type="1" level="32" skillIds="10901032" combatRatio="1.0275" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲32级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的10.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的10.4%。" />
<ZhanFaTemplate id="133" zhanFaId="2" name="刃甲战法" type="1" level="33" skillIds="10901033" combatRatio="1.0282" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲33级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的10.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的10.6%。" />
<ZhanFaTemplate id="134" zhanFaId="2" name="刃甲战法" type="1" level="34" skillIds="10901034" combatRatio="1.0289" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲34级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的10.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的10.8%。" />
<ZhanFaTemplate id="135" zhanFaId="2" name="刃甲战法" type="1" level="35" skillIds="10901035" combatRatio="1.0295" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲35级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的10.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的11%。" />
<ZhanFaTemplate id="136" zhanFaId="2" name="刃甲战法" type="1" level="36" skillIds="10901036" combatRatio="1.0302" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲36级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的11%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的11.2%。" />
<ZhanFaTemplate id="137" zhanFaId="2" name="刃甲战法" type="1" level="37" skillIds="10901037" combatRatio="1.0308" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲37级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的11.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的11.4%。" />
<ZhanFaTemplate id="138" zhanFaId="2" name="刃甲战法" type="1" level="38" skillIds="10901038" combatRatio="1.0315" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲38级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的11.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的11.6%。" />
<ZhanFaTemplate id="139" zhanFaId="2" name="刃甲战法" type="1" level="39" skillIds="10901039" combatRatio="1.0321" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲39级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的11.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的11.8%。" />
<ZhanFaTemplate id="140" zhanFaId="2" name="刃甲战法" type="1" level="40" skillIds="10901040" combatRatio="1.0328" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲40级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的11.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的12%。" />
<ZhanFaTemplate id="141" zhanFaId="2" name="刃甲战法" type="1" level="41" skillIds="10901041" combatRatio="1.0334" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲41级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的12%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的12.2%。" />
<ZhanFaTemplate id="142" zhanFaId="2" name="刃甲战法" type="1" level="42" skillIds="10901042" combatRatio="1.0341" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲42级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的12.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的12.4%。" />
<ZhanFaTemplate id="143" zhanFaId="2" name="刃甲战法" type="1" level="43" skillIds="10901043" combatRatio="1.0347" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲43级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的12.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的12.6%。" />
<ZhanFaTemplate id="144" zhanFaId="2" name="刃甲战法" type="1" level="44" skillIds="10901044" combatRatio="1.0354" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲44级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的12.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的12.8%。" />
<ZhanFaTemplate id="145" zhanFaId="2" name="刃甲战法" type="1" level="45" skillIds="10901045" combatRatio="1.036" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲45级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的12.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的13%。" />
<ZhanFaTemplate id="146" zhanFaId="2" name="刃甲战法" type="1" level="46" skillIds="10901046" combatRatio="1.0366" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲46级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的13%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的13.2%。" />
<ZhanFaTemplate id="147" zhanFaId="2" name="刃甲战法" type="1" level="47" skillIds="10901047" combatRatio="1.0373" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲47级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的13.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的13.4%。" />
<ZhanFaTemplate id="148" zhanFaId="2" name="刃甲战法" type="1" level="48" skillIds="10901048" combatRatio="1.0379" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲48级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的13.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的13.6%。" />
<ZhanFaTemplate id="149" zhanFaId="2" name="刃甲战法" type="1" level="49" skillIds="10901049" combatRatio="1.0386" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲49级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的13.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的13.8%。" />
<ZhanFaTemplate id="150" zhanFaId="2" name="刃甲战法" type="1" level="50" skillIds="10901050" combatRatio="1.0392" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲50级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的13.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的14%。" />
<ZhanFaTemplate id="151" zhanFaId="2" name="刃甲战法" type="1" level="51" skillIds="10901051" combatRatio="1.0399" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲51级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的14%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的14.2%。" />
<ZhanFaTemplate id="152" zhanFaId="2" name="刃甲战法" type="1" level="52" skillIds="10901052" combatRatio="1.0405" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲52级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的14.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的14.4%。" />
<ZhanFaTemplate id="153" zhanFaId="2" name="刃甲战法" type="1" level="53" skillIds="10901053" combatRatio="1.0411" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲53级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的14.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的14.6%。" />
<ZhanFaTemplate id="154" zhanFaId="2" name="刃甲战法" type="1" level="54" skillIds="10901054" combatRatio="1.0418" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲54级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的14.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的14.8%。" />
<ZhanFaTemplate id="155" zhanFaId="2" name="刃甲战法" type="1" level="55" skillIds="10901055" combatRatio="1.0424" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲55级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的14.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的15%。" />
<ZhanFaTemplate id="156" zhanFaId="2" name="刃甲战法" type="1" level="56" skillIds="10901056" combatRatio="1.043" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲56级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的15%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的15.2%。" />
<ZhanFaTemplate id="157" zhanFaId="2" name="刃甲战法" type="1" level="57" skillIds="10901057" combatRatio="1.0437" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲57级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的15.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的15.4%。" />
<ZhanFaTemplate id="158" zhanFaId="2" name="刃甲战法" type="1" level="58" skillIds="10901058" combatRatio="1.0443" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲58级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的15.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的15.6%。" />
<ZhanFaTemplate id="159" zhanFaId="2" name="刃甲战法" type="1" level="59" skillIds="10901059" combatRatio="1.045" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲59级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的15.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的15.8%。" />
<ZhanFaTemplate id="160" zhanFaId="2" name="刃甲战法" type="1" level="60" skillIds="10901060" combatRatio="1.0456" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲60级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的15.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的16%。" />
<ZhanFaTemplate id="161" zhanFaId="2" name="刃甲战法" type="1" level="61" skillIds="10901061" combatRatio="1.0462" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲61级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的16%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的16.2%。" />
<ZhanFaTemplate id="162" zhanFaId="2" name="刃甲战法" type="1" level="62" skillIds="10901062" combatRatio="1.0469" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲62级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的16.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的16.4%。" />
<ZhanFaTemplate id="163" zhanFaId="2" name="刃甲战法" type="1" level="63" skillIds="10901063" combatRatio="1.0475" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲63级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的16.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的16.6%。" />
<ZhanFaTemplate id="164" zhanFaId="2" name="刃甲战法" type="1" level="64" skillIds="10901064" combatRatio="1.0481" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲64级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的16.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的16.8%。" />
<ZhanFaTemplate id="165" zhanFaId="2" name="刃甲战法" type="1" level="65" skillIds="10901065" combatRatio="1.0487" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲65级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的16.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的17%。" />
<ZhanFaTemplate id="166" zhanFaId="2" name="刃甲战法" type="1" level="66" skillIds="10901066" combatRatio="1.0494" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲66级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的17%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的17.2%。" />
<ZhanFaTemplate id="167" zhanFaId="2" name="刃甲战法" type="1" level="67" skillIds="10901067" combatRatio="1.05" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲67级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的17.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的17.4%。" />
<ZhanFaTemplate id="168" zhanFaId="2" name="刃甲战法" type="1" level="68" skillIds="10901068" combatRatio="1.0506" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲68级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的17.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的17.6%。" />
<ZhanFaTemplate id="169" zhanFaId="2" name="刃甲战法" type="1" level="69" skillIds="10901069" combatRatio="1.0513" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲69级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的17.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的17.8%。" />
<ZhanFaTemplate id="170" zhanFaId="2" name="刃甲战法" type="1" level="70" skillIds="10901070" combatRatio="1.0519" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲70级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的17.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的18%。" />
<ZhanFaTemplate id="171" zhanFaId="2" name="刃甲战法" type="1" level="71" skillIds="10901071" combatRatio="1.0525" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲71级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的18%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的18.2%。" />
<ZhanFaTemplate id="172" zhanFaId="2" name="刃甲战法" type="1" level="72" skillIds="10901072" combatRatio="1.0531" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲72级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的18.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的18.4%。" />
<ZhanFaTemplate id="173" zhanFaId="2" name="刃甲战法" type="1" level="73" skillIds="10901073" combatRatio="1.0538" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲73级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的18.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的18.6%。" />
<ZhanFaTemplate id="174" zhanFaId="2" name="刃甲战法" type="1" level="74" skillIds="10901074" combatRatio="1.0544" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲74级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的18.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的18.8%。" />
<ZhanFaTemplate id="175" zhanFaId="2" name="刃甲战法" type="1" level="75" skillIds="10901075" combatRatio="1.055" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲75级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的18.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的19%。" />
<ZhanFaTemplate id="176" zhanFaId="2" name="刃甲战法" type="1" level="76" skillIds="10901076" combatRatio="1.0556" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲76级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的19%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的19.2%。" />
<ZhanFaTemplate id="177" zhanFaId="2" name="刃甲战法" type="1" level="77" skillIds="10901077" combatRatio="1.0563" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲77级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的19.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的19.4%。" />
<ZhanFaTemplate id="178" zhanFaId="2" name="刃甲战法" type="1" level="78" skillIds="10901078" combatRatio="1.0569" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲78级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的19.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的19.6%。" />
<ZhanFaTemplate id="179" zhanFaId="2" name="刃甲战法" type="1" level="79" skillIds="10901079" combatRatio="1.0575" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲79级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的19.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的19.8%。" />
<ZhanFaTemplate id="180" zhanFaId="2" name="刃甲战法" type="1" level="80" skillIds="10901080" combatRatio="1.0581" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲80级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的19.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的20%。" />
<ZhanFaTemplate id="181" zhanFaId="2" name="刃甲战法" type="1" level="81" skillIds="10901081" combatRatio="1.0587" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲81级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的20%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的20.2%。" />
<ZhanFaTemplate id="182" zhanFaId="2" name="刃甲战法" type="1" level="82" skillIds="10901082" combatRatio="1.0594" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲82级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的20.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的20.4%。" />
<ZhanFaTemplate id="183" zhanFaId="2" name="刃甲战法" type="1" level="83" skillIds="10901083" combatRatio="1.06" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲83级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的20.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的20.6%。" />
<ZhanFaTemplate id="184" zhanFaId="2" name="刃甲战法" type="1" level="84" skillIds="10901084" combatRatio="1.0606" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲84级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的20.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的20.8%。" />
<ZhanFaTemplate id="185" zhanFaId="2" name="刃甲战法" type="1" level="85" skillIds="10901085" combatRatio="1.0612" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲85级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的20.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的21%。" />
<ZhanFaTemplate id="186" zhanFaId="2" name="刃甲战法" type="1" level="86" skillIds="10901086" combatRatio="1.0618" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲86级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的21%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的21.2%。" />
<ZhanFaTemplate id="187" zhanFaId="2" name="刃甲战法" type="1" level="87" skillIds="10901087" combatRatio="1.0624" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲87级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的21.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的21.4%。" />
<ZhanFaTemplate id="188" zhanFaId="2" name="刃甲战法" type="1" level="88" skillIds="10901088" combatRatio="1.063" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲88级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的21.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的21.6%。" />
<ZhanFaTemplate id="189" zhanFaId="2" name="刃甲战法" type="1" level="89" skillIds="10901089" combatRatio="1.0637" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲89级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的21.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的21.8%。" />
<ZhanFaTemplate id="190" zhanFaId="2" name="刃甲战法" type="1" level="90" skillIds="10901090" combatRatio="1.0643" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲90级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的21.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的22%。" />
<ZhanFaTemplate id="191" zhanFaId="2" name="刃甲战法" type="1" level="91" skillIds="10901091" combatRatio="1.0649" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲91级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的22%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的22.2%。" />
<ZhanFaTemplate id="192" zhanFaId="2" name="刃甲战法" type="1" level="92" skillIds="10901092" combatRatio="1.0655" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲92级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的22.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的22.4%。" />
<ZhanFaTemplate id="193" zhanFaId="2" name="刃甲战法" type="1" level="93" skillIds="10901093" combatRatio="1.0661" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲93级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的22.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的22.6%。" />
<ZhanFaTemplate id="194" zhanFaId="2" name="刃甲战法" type="1" level="94" skillIds="10901094" combatRatio="1.0667" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲94级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的22.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的22.8%。" />
<ZhanFaTemplate id="195" zhanFaId="2" name="刃甲战法" type="1" level="95" skillIds="10901095" combatRatio="1.0673" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲95级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的22.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的23%。" />
<ZhanFaTemplate id="196" zhanFaId="2" name="刃甲战法" type="1" level="96" skillIds="10901096" combatRatio="1.0679" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲96级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的23%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的23.2%。" />
<ZhanFaTemplate id="197" zhanFaId="2" name="刃甲战法" type="1" level="97" skillIds="10901097" combatRatio="1.0685" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲97级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的23.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的23.4%。" />
<ZhanFaTemplate id="198" zhanFaId="2" name="刃甲战法" type="1" level="98" skillIds="10901098" combatRatio="1.0692" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲98级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的23.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的23.6%。" />
<ZhanFaTemplate id="199" zhanFaId="2" name="刃甲战法" type="1" level="99" skillIds="10901099" combatRatio="1.0698" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲99级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的23.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受反弹单位的死兵数为本次损失士兵数的24%。" />
<ZhanFaTemplate id="200" zhanFaId="2" name="刃甲战法" type="1" level="100" skillIds="10901100" combatRatio="1.071" zhanfaTip="&lt;font color='#00ff00'&gt;刃甲100级&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。遭受反弹单位的死兵数为本次损失士兵数的24%。" />
<ZhanFaTemplate id="201" zhanFaId="3" name="火攻战法" type="1" level="1" skillIds="10902001" combatRatio="1.0069" zhanfaTip="&lt;font color='#00ff00'&gt;火攻1级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的2.2%。" />
<ZhanFaTemplate id="202" zhanFaId="3" name="火攻战法" type="1" level="2" skillIds="10902002" combatRatio="1.0075" zhanfaTip="&lt;font color='#00ff00'&gt;火攻2级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的2.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的2.4%。" />
<ZhanFaTemplate id="203" zhanFaId="3" name="火攻战法" type="1" level="3" skillIds="10902003" combatRatio="1.0082" zhanfaTip="&lt;font color='#00ff00'&gt;火攻3级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的2.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的2.6%。" />
<ZhanFaTemplate id="204" zhanFaId="3" name="火攻战法" type="1" level="4" skillIds="10902004" combatRatio="1.0089" zhanfaTip="&lt;font color='#00ff00'&gt;火攻4级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的2.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的2.8%。" />
<ZhanFaTemplate id="205" zhanFaId="3" name="火攻战法" type="1" level="5" skillIds="10902005" combatRatio="1.0096" zhanfaTip="&lt;font color='#00ff00'&gt;火攻5级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的2.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的3%。" />
<ZhanFaTemplate id="206" zhanFaId="3" name="火攻战法" type="1" level="6" skillIds="10902006" combatRatio="1.0102" zhanfaTip="&lt;font color='#00ff00'&gt;火攻6级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的3%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的3.2%。" />
<ZhanFaTemplate id="207" zhanFaId="3" name="火攻战法" type="1" level="7" skillIds="10902007" combatRatio="1.0109" zhanfaTip="&lt;font color='#00ff00'&gt;火攻7级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的3.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的3.4%。" />
<ZhanFaTemplate id="208" zhanFaId="3" name="火攻战法" type="1" level="8" skillIds="10902008" combatRatio="1.0116" zhanfaTip="&lt;font color='#00ff00'&gt;火攻8级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的3.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的3.6%。" />
<ZhanFaTemplate id="209" zhanFaId="3" name="火攻战法" type="1" level="9" skillIds="10902009" combatRatio="1.0123" zhanfaTip="&lt;font color='#00ff00'&gt;火攻9级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的3.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的3.8%。" />
<ZhanFaTemplate id="210" zhanFaId="3" name="火攻战法" type="1" level="10" skillIds="10902010" combatRatio="1.0129" zhanfaTip="&lt;font color='#00ff00'&gt;火攻10级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的3.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的4%。" />
<ZhanFaTemplate id="211" zhanFaId="3" name="火攻战法" type="1" level="11" skillIds="10902011" combatRatio="1.0136" zhanfaTip="&lt;font color='#00ff00'&gt;火攻11级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的4.2%。" />
<ZhanFaTemplate id="212" zhanFaId="3" name="火攻战法" type="1" level="12" skillIds="10902012" combatRatio="1.0143" zhanfaTip="&lt;font color='#00ff00'&gt;火攻12级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的4.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的4.4%。" />
<ZhanFaTemplate id="213" zhanFaId="3" name="火攻战法" type="1" level="13" skillIds="10902013" combatRatio="1.015" zhanfaTip="&lt;font color='#00ff00'&gt;火攻13级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的4.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的4.6%。" />
<ZhanFaTemplate id="214" zhanFaId="3" name="火攻战法" type="1" level="14" skillIds="10902014" combatRatio="1.0156" zhanfaTip="&lt;font color='#00ff00'&gt;火攻14级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的4.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的4.8%。" />
<ZhanFaTemplate id="215" zhanFaId="3" name="火攻战法" type="1" level="15" skillIds="10902015" combatRatio="1.0163" zhanfaTip="&lt;font color='#00ff00'&gt;火攻15级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的4.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的5%。" />
<ZhanFaTemplate id="216" zhanFaId="3" name="火攻战法" type="1" level="16" skillIds="10902016" combatRatio="1.017" zhanfaTip="&lt;font color='#00ff00'&gt;火攻16级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的5%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的5.2%。" />
<ZhanFaTemplate id="217" zhanFaId="3" name="火攻战法" type="1" level="17" skillIds="10902017" combatRatio="1.0176" zhanfaTip="&lt;font color='#00ff00'&gt;火攻17级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的5.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的5.4%。" />
<ZhanFaTemplate id="218" zhanFaId="3" name="火攻战法" type="1" level="18" skillIds="10902018" combatRatio="1.0183" zhanfaTip="&lt;font color='#00ff00'&gt;火攻18级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的5.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的5.6%。" />
<ZhanFaTemplate id="219" zhanFaId="3" name="火攻战法" type="1" level="19" skillIds="10902019" combatRatio="1.019" zhanfaTip="&lt;font color='#00ff00'&gt;火攻19级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的5.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的5.8%。" />
<ZhanFaTemplate id="220" zhanFaId="3" name="火攻战法" type="1" level="20" skillIds="10902020" combatRatio="1.0196" zhanfaTip="&lt;font color='#00ff00'&gt;火攻20级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的5.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的6%。" />
<ZhanFaTemplate id="221" zhanFaId="3" name="火攻战法" type="1" level="21" skillIds="10902021" combatRatio="1.0203" zhanfaTip="&lt;font color='#00ff00'&gt;火攻21级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的6.2%。" />
<ZhanFaTemplate id="222" zhanFaId="3" name="火攻战法" type="1" level="22" skillIds="10902022" combatRatio="1.021" zhanfaTip="&lt;font color='#00ff00'&gt;火攻22级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的6.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的6.4%。" />
<ZhanFaTemplate id="223" zhanFaId="3" name="火攻战法" type="1" level="23" skillIds="10902023" combatRatio="1.0216" zhanfaTip="&lt;font color='#00ff00'&gt;火攻23级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的6.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的6.6%。" />
<ZhanFaTemplate id="224" zhanFaId="3" name="火攻战法" type="1" level="24" skillIds="10902024" combatRatio="1.0223" zhanfaTip="&lt;font color='#00ff00'&gt;火攻24级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的6.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的6.8%。" />
<ZhanFaTemplate id="225" zhanFaId="3" name="火攻战法" type="1" level="25" skillIds="10902025" combatRatio="1.0229" zhanfaTip="&lt;font color='#00ff00'&gt;火攻25级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的6.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的7%。" />
<ZhanFaTemplate id="226" zhanFaId="3" name="火攻战法" type="1" level="26" skillIds="10902026" combatRatio="1.0236" zhanfaTip="&lt;font color='#00ff00'&gt;火攻26级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的7%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的7.2%。" />
<ZhanFaTemplate id="227" zhanFaId="3" name="火攻战法" type="1" level="27" skillIds="10902027" combatRatio="1.0243" zhanfaTip="&lt;font color='#00ff00'&gt;火攻27级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的7.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的7.4%。" />
<ZhanFaTemplate id="228" zhanFaId="3" name="火攻战法" type="1" level="28" skillIds="10902028" combatRatio="1.0249" zhanfaTip="&lt;font color='#00ff00'&gt;火攻28级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的7.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的7.6%。" />
<ZhanFaTemplate id="229" zhanFaId="3" name="火攻战法" type="1" level="29" skillIds="10902029" combatRatio="1.0256" zhanfaTip="&lt;font color='#00ff00'&gt;火攻29级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的7.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的7.8%。" />
<ZhanFaTemplate id="230" zhanFaId="3" name="火攻战法" type="1" level="30" skillIds="10902030" combatRatio="1.0262" zhanfaTip="&lt;font color='#00ff00'&gt;火攻30级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的7.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的8%。" />
<ZhanFaTemplate id="231" zhanFaId="3" name="火攻战法" type="1" level="31" skillIds="10902031" combatRatio="1.0269" zhanfaTip="&lt;font color='#00ff00'&gt;火攻31级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的8.2%。" />
<ZhanFaTemplate id="232" zhanFaId="3" name="火攻战法" type="1" level="32" skillIds="10902032" combatRatio="1.0275" zhanfaTip="&lt;font color='#00ff00'&gt;火攻32级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的8.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的8.4%。" />
<ZhanFaTemplate id="233" zhanFaId="3" name="火攻战法" type="1" level="33" skillIds="10902033" combatRatio="1.0282" zhanfaTip="&lt;font color='#00ff00'&gt;火攻33级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的8.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的8.6%。" />
<ZhanFaTemplate id="234" zhanFaId="3" name="火攻战法" type="1" level="34" skillIds="10902034" combatRatio="1.0289" zhanfaTip="&lt;font color='#00ff00'&gt;火攻34级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的8.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的8.8%。" />
<ZhanFaTemplate id="235" zhanFaId="3" name="火攻战法" type="1" level="35" skillIds="10902035" combatRatio="1.0295" zhanfaTip="&lt;font color='#00ff00'&gt;火攻35级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的8.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的9%。" />
<ZhanFaTemplate id="236" zhanFaId="3" name="火攻战法" type="1" level="36" skillIds="10902036" combatRatio="1.0302" zhanfaTip="&lt;font color='#00ff00'&gt;火攻36级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的9%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的9.2%。" />
<ZhanFaTemplate id="237" zhanFaId="3" name="火攻战法" type="1" level="37" skillIds="10902037" combatRatio="1.0308" zhanfaTip="&lt;font color='#00ff00'&gt;火攻37级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的9.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的9.4%。" />
<ZhanFaTemplate id="238" zhanFaId="3" name="火攻战法" type="1" level="38" skillIds="10902038" combatRatio="1.0315" zhanfaTip="&lt;font color='#00ff00'&gt;火攻38级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的9.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的9.6%。" />
<ZhanFaTemplate id="239" zhanFaId="3" name="火攻战法" type="1" level="39" skillIds="10902039" combatRatio="1.0321" zhanfaTip="&lt;font color='#00ff00'&gt;火攻39级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的9.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的9.8%。" />
<ZhanFaTemplate id="240" zhanFaId="3" name="火攻战法" type="1" level="40" skillIds="10902040" combatRatio="1.0328" zhanfaTip="&lt;font color='#00ff00'&gt;火攻40级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的9.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的10%。" />
<ZhanFaTemplate id="241" zhanFaId="3" name="火攻战法" type="1" level="41" skillIds="10902041" combatRatio="1.0334" zhanfaTip="&lt;font color='#00ff00'&gt;火攻41级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的10%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的10.2%。" />
<ZhanFaTemplate id="242" zhanFaId="3" name="火攻战法" type="1" level="42" skillIds="10902042" combatRatio="1.0341" zhanfaTip="&lt;font color='#00ff00'&gt;火攻42级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的10.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的10.4%。" />
<ZhanFaTemplate id="243" zhanFaId="3" name="火攻战法" type="1" level="43" skillIds="10902043" combatRatio="1.0347" zhanfaTip="&lt;font color='#00ff00'&gt;火攻43级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的10.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的10.6%。" />
<ZhanFaTemplate id="244" zhanFaId="3" name="火攻战法" type="1" level="44" skillIds="10902044" combatRatio="1.0354" zhanfaTip="&lt;font color='#00ff00'&gt;火攻44级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的10.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的10.8%。" />
<ZhanFaTemplate id="245" zhanFaId="3" name="火攻战法" type="1" level="45" skillIds="10902045" combatRatio="1.036" zhanfaTip="&lt;font color='#00ff00'&gt;火攻45级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的10.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的11%。" />
<ZhanFaTemplate id="246" zhanFaId="3" name="火攻战法" type="1" level="46" skillIds="10902046" combatRatio="1.0366" zhanfaTip="&lt;font color='#00ff00'&gt;火攻46级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的11%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的11.2%。" />
<ZhanFaTemplate id="247" zhanFaId="3" name="火攻战法" type="1" level="47" skillIds="10902047" combatRatio="1.0373" zhanfaTip="&lt;font color='#00ff00'&gt;火攻47级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的11.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的11.4%。" />
<ZhanFaTemplate id="248" zhanFaId="3" name="火攻战法" type="1" level="48" skillIds="10902048" combatRatio="1.0379" zhanfaTip="&lt;font color='#00ff00'&gt;火攻48级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的11.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的11.6%。" />
<ZhanFaTemplate id="249" zhanFaId="3" name="火攻战法" type="1" level="49" skillIds="10902049" combatRatio="1.0386" zhanfaTip="&lt;font color='#00ff00'&gt;火攻49级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的11.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的11.8%。" />
<ZhanFaTemplate id="250" zhanFaId="3" name="火攻战法" type="1" level="50" skillIds="10902050" combatRatio="1.0392" zhanfaTip="&lt;font color='#00ff00'&gt;火攻50级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的11.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的12%。" />
<ZhanFaTemplate id="251" zhanFaId="3" name="火攻战法" type="1" level="51" skillIds="10902051" combatRatio="1.0399" zhanfaTip="&lt;font color='#00ff00'&gt;火攻51级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的12%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的12.2%。" />
<ZhanFaTemplate id="252" zhanFaId="3" name="火攻战法" type="1" level="52" skillIds="10902052" combatRatio="1.0405" zhanfaTip="&lt;font color='#00ff00'&gt;火攻52级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的12.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的12.4%。" />
<ZhanFaTemplate id="253" zhanFaId="3" name="火攻战法" type="1" level="53" skillIds="10902053" combatRatio="1.0411" zhanfaTip="&lt;font color='#00ff00'&gt;火攻53级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的12.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的12.6%。" />
<ZhanFaTemplate id="254" zhanFaId="3" name="火攻战法" type="1" level="54" skillIds="10902054" combatRatio="1.0418" zhanfaTip="&lt;font color='#00ff00'&gt;火攻54级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的12.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的12.8%。" />
<ZhanFaTemplate id="255" zhanFaId="3" name="火攻战法" type="1" level="55" skillIds="10902055" combatRatio="1.0424" zhanfaTip="&lt;font color='#00ff00'&gt;火攻55级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的12.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的13%。" />
<ZhanFaTemplate id="256" zhanFaId="3" name="火攻战法" type="1" level="56" skillIds="10902056" combatRatio="1.043" zhanfaTip="&lt;font color='#00ff00'&gt;火攻56级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的13%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的13.2%。" />
<ZhanFaTemplate id="257" zhanFaId="3" name="火攻战法" type="1" level="57" skillIds="10902057" combatRatio="1.0437" zhanfaTip="&lt;font color='#00ff00'&gt;火攻57级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的13.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的13.4%。" />
<ZhanFaTemplate id="258" zhanFaId="3" name="火攻战法" type="1" level="58" skillIds="10902058" combatRatio="1.0443" zhanfaTip="&lt;font color='#00ff00'&gt;火攻58级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的13.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的13.6%。" />
<ZhanFaTemplate id="259" zhanFaId="3" name="火攻战法" type="1" level="59" skillIds="10902059" combatRatio="1.045" zhanfaTip="&lt;font color='#00ff00'&gt;火攻59级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的13.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的13.8%。" />
<ZhanFaTemplate id="260" zhanFaId="3" name="火攻战法" type="1" level="60" skillIds="10902060" combatRatio="1.0456" zhanfaTip="&lt;font color='#00ff00'&gt;火攻60级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的13.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的14%。" />
<ZhanFaTemplate id="261" zhanFaId="3" name="火攻战法" type="1" level="61" skillIds="10902061" combatRatio="1.0462" zhanfaTip="&lt;font color='#00ff00'&gt;火攻61级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的14%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的14.2%。" />
<ZhanFaTemplate id="262" zhanFaId="3" name="火攻战法" type="1" level="62" skillIds="10902062" combatRatio="1.0469" zhanfaTip="&lt;font color='#00ff00'&gt;火攻62级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的14.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的14.4%。" />
<ZhanFaTemplate id="263" zhanFaId="3" name="火攻战法" type="1" level="63" skillIds="10902063" combatRatio="1.0475" zhanfaTip="&lt;font color='#00ff00'&gt;火攻63级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的14.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的14.6%。" />
<ZhanFaTemplate id="264" zhanFaId="3" name="火攻战法" type="1" level="64" skillIds="10902064" combatRatio="1.0481" zhanfaTip="&lt;font color='#00ff00'&gt;火攻64级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的14.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的14.8%。" />
<ZhanFaTemplate id="265" zhanFaId="3" name="火攻战法" type="1" level="65" skillIds="10902065" combatRatio="1.0487" zhanfaTip="&lt;font color='#00ff00'&gt;火攻65级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的14.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的15%。" />
<ZhanFaTemplate id="266" zhanFaId="3" name="火攻战法" type="1" level="66" skillIds="10902066" combatRatio="1.0494" zhanfaTip="&lt;font color='#00ff00'&gt;火攻66级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的15%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的15.2%。" />
<ZhanFaTemplate id="267" zhanFaId="3" name="火攻战法" type="1" level="67" skillIds="10902067" combatRatio="1.05" zhanfaTip="&lt;font color='#00ff00'&gt;火攻67级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的15.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的15.4%。" />
<ZhanFaTemplate id="268" zhanFaId="3" name="火攻战法" type="1" level="68" skillIds="10902068" combatRatio="1.0506" zhanfaTip="&lt;font color='#00ff00'&gt;火攻68级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的15.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的15.6%。" />
<ZhanFaTemplate id="269" zhanFaId="3" name="火攻战法" type="1" level="69" skillIds="10902069" combatRatio="1.0513" zhanfaTip="&lt;font color='#00ff00'&gt;火攻69级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的15.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的15.8%。" />
<ZhanFaTemplate id="270" zhanFaId="3" name="火攻战法" type="1" level="70" skillIds="10902070" combatRatio="1.0519" zhanfaTip="&lt;font color='#00ff00'&gt;火攻70级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的15.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的16%。" />
<ZhanFaTemplate id="271" zhanFaId="3" name="火攻战法" type="1" level="71" skillIds="10902071" combatRatio="1.0525" zhanfaTip="&lt;font color='#00ff00'&gt;火攻71级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的16%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的16.2%。" />
<ZhanFaTemplate id="272" zhanFaId="3" name="火攻战法" type="1" level="72" skillIds="10902072" combatRatio="1.0531" zhanfaTip="&lt;font color='#00ff00'&gt;火攻72级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的16.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的16.4%。" />
<ZhanFaTemplate id="273" zhanFaId="3" name="火攻战法" type="1" level="73" skillIds="10902073" combatRatio="1.0538" zhanfaTip="&lt;font color='#00ff00'&gt;火攻73级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的16.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的16.6%。" />
<ZhanFaTemplate id="274" zhanFaId="3" name="火攻战法" type="1" level="74" skillIds="10902074" combatRatio="1.0544" zhanfaTip="&lt;font color='#00ff00'&gt;火攻74级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的16.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的16.8%。" />
<ZhanFaTemplate id="275" zhanFaId="3" name="火攻战法" type="1" level="75" skillIds="10902075" combatRatio="1.055" zhanfaTip="&lt;font color='#00ff00'&gt;火攻75级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的16.8%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的17%。" />
<ZhanFaTemplate id="276" zhanFaId="3" name="火攻战法" type="1" level="76" skillIds="10902076" combatRatio="1.0556" zhanfaTip="&lt;font color='#00ff00'&gt;火攻76级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的17%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的17.2%。" />
<ZhanFaTemplate id="277" zhanFaId="3" name="火攻战法" type="1" level="77" skillIds="10902077" combatRatio="1.0563" zhanfaTip="&lt;font color='#00ff00'&gt;火攻77级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的17.2%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的17.4%。" />
<ZhanFaTemplate id="278" zhanFaId="3" name="火攻战法" type="1" level="78" skillIds="10902078" combatRatio="1.0569" zhanfaTip="&lt;font color='#00ff00'&gt;火攻78级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的17.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的17.6%。" />
<ZhanFaTemplate id="279" zhanFaId="3" name="火攻战法" type="1" level="79" skillIds="10902079" combatRatio="1.0575" zhanfaTip="&lt;font color='#00ff00'&gt;火攻79级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的17.6%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的17.8%。" />
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<ZhanFaTemplate id="283" zhanFaId="3" name="火攻战法" type="1" level="83" skillIds="10902083" combatRatio="1.06" zhanfaTip="&lt;font color='#00ff00'&gt;火攻83级&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。遭受溅射单位的死兵数为主目标死亡士兵数的18.4%。&lt;br&gt;&lt;font color='#ffe42c'&gt;下一级效果&lt;/font&gt;&lt;br&gt;遭受溅射单位的死兵数为主目标死亡士兵数的18.6%。" />
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<ZhanFaPic id="1" zhanfaId="1" name="破袭战法" pic="poxi.png" des="破袭战法图片地址" skillDesc="&lt;font color='#00ff00'&gt;破袭战法&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，使伤害增加，同时将对目标击杀士兵数的一定比例转化为己方士兵。" />
<ZhanFaPic id="3" zhanfaId="3" name="火攻战法" pic="huogong.png" des="火攻战法图片地址" skillDesc="&lt;font color='#00ff00'&gt;火攻战法&lt;/font&gt;&lt;br&gt;弓兵、器械攻击时有一定概率触发，对攻击目标最近的一只敌方部队造成一次溅射伤害。" />
<ZhanFaPic id="2" zhanfaId="2" name="刃甲战法" pic="renjia.png" des="刃甲战法图片地址" skillDesc="&lt;font color='#00ff00'&gt;刃甲战法&lt;/font&gt;&lt;br&gt;步兵、骑兵、车兵被远程兵攻击时有一定概率触发，提供本次伤害的敌方部队受到了一定的反弹伤害。" />

<sishuZhenfaTip id="1" desc="1、学习战法需要消耗战法秘典，战法秘典可以通过仁义兑换获得。&lt;br&gt;2、每次学习战法都可增加部队的四维属性，进度条达到100%时，所有的战法等级+1。&lt;br&gt;3、可以在换将界面进行战法设置，三种战法同时只能中选择一种生效。不同活动可以设置不同的战法。"  />

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<HomeNpcData id="4" walkMode="0" model="man-1.png" filmNum="9" name="男子" dialogId="24" dialogContent="这儿风光不错|你也是来闲逛的？|是去市集逛逛呢，还是去私塾修行呢？"/>
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<ChildFunActTemplate id="1001923" funType="14" level="419" needExp="200" atk="0" def="0" phy="0" agi="8380" traitsNum="23" />
<ChildFunActTemplate id="1001924" funType="14" level="420" needExp="200" atk="0" def="0" phy="0" agi="8400" traitsNum="24" />
<ChildFunActTemplate id="1001925" funType="14" level="421" needExp="200" atk="0" def="0" phy="0" agi="8420" traitsNum="24" />
<ChildFunActTemplate id="1001926" funType="14" level="422" needExp="200" atk="0" def="0" phy="0" agi="8440" traitsNum="24" />
<ChildFunActTemplate id="1001927" funType="14" level="423" needExp="200" atk="0" def="0" phy="0" agi="8460" traitsNum="24" />
<ChildFunActTemplate id="1001928" funType="14" level="424" needExp="200" atk="0" def="0" phy="0" agi="8480" traitsNum="24" />
<ChildFunActTemplate id="1001929" funType="14" level="425" needExp="200" atk="0" def="0" phy="0" agi="8500" traitsNum="24" />
<ChildFunActTemplate id="1001930" funType="14" level="426" needExp="200" atk="0" def="0" phy="0" agi="8520" traitsNum="24" />
<ChildFunActTemplate id="1001931" funType="14" level="427" needExp="200" atk="0" def="0" phy="0" agi="8540" traitsNum="24" />
<ChildFunActTemplate id="1001932" funType="14" level="428" needExp="200" atk="0" def="0" phy="0" agi="8560" traitsNum="24" />
<ChildFunActTemplate id="1001933" funType="14" level="429" needExp="200" atk="0" def="0" phy="0" agi="8580" traitsNum="24" />
<ChildFunActTemplate id="1001934" funType="14" level="430" needExp="200" atk="0" def="0" phy="0" agi="8600" traitsNum="24" />
<ChildFunActTemplate id="1001935" funType="14" level="431" needExp="200" atk="0" def="0" phy="0" agi="8620" traitsNum="24" />
<ChildFunActTemplate id="1001936" funType="14" level="432" needExp="200" atk="0" def="0" phy="0" agi="8640" traitsNum="24" />
<ChildFunActTemplate id="1001937" funType="14" level="433" needExp="200" atk="0" def="0" phy="0" agi="8660" traitsNum="24" />
<ChildFunActTemplate id="1001938" funType="14" level="434" needExp="200" atk="0" def="0" phy="0" agi="8680" traitsNum="24" />
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<ChildFunActTemplate id="1001943" funType="14" level="439" needExp="200" atk="0" def="0" phy="0" agi="8780" traitsNum="24" />
<ChildFunActTemplate id="1001944" funType="14" level="440" needExp="200" atk="0" def="0" phy="0" agi="8800" traitsNum="24" />
<ChildFunActTemplate id="1001945" funType="14" level="441" needExp="200" atk="0" def="0" phy="0" agi="8820" traitsNum="24" />
<ChildFunActTemplate id="1001946" funType="14" level="442" needExp="200" atk="0" def="0" phy="0" agi="8840" traitsNum="24" />
<ChildFunActTemplate id="1001947" funType="14" level="443" needExp="200" atk="0" def="0" phy="0" agi="8860" traitsNum="24" />
<ChildFunActTemplate id="1001948" funType="14" level="444" needExp="200" atk="0" def="0" phy="0" agi="8880" traitsNum="24" />
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<ChildFunActTemplate id="1001952" funType="14" level="448" needExp="200" atk="0" def="0" phy="0" agi="8960" traitsNum="24" />
<ChildFunActTemplate id="1001953" funType="14" level="449" needExp="200" atk="0" def="0" phy="0" agi="8980" traitsNum="24" />
<ChildFunActTemplate id="1001954" funType="14" level="450" needExp="200" atk="0" def="0" phy="0" agi="9000" traitsNum="25" />
<ChildFunActTemplate id="1001955" funType="14" level="451" needExp="200" atk="0" def="0" phy="0" agi="9020" traitsNum="25" />
<ChildFunActTemplate id="1001956" funType="14" level="452" needExp="200" atk="0" def="0" phy="0" agi="9040" traitsNum="25" />
<ChildFunActTemplate id="1001957" funType="14" level="453" needExp="200" atk="0" def="0" phy="0" agi="9060" traitsNum="25" />
<ChildFunActTemplate id="1001958" funType="14" level="454" needExp="200" atk="0" def="0" phy="0" agi="9080" traitsNum="25" />
<ChildFunActTemplate id="1001959" funType="14" level="455" needExp="200" atk="0" def="0" phy="0" agi="9100" traitsNum="25" />
<ChildFunActTemplate id="1001960" funType="14" level="456" needExp="200" atk="0" def="0" phy="0" agi="9120" traitsNum="25" />
<ChildFunActTemplate id="1001961" funType="14" level="457" needExp="200" atk="0" def="0" phy="0" agi="9140" traitsNum="25" />
<ChildFunActTemplate id="1001962" funType="14" level="458" needExp="200" atk="0" def="0" phy="0" agi="9160" traitsNum="25" />
<ChildFunActTemplate id="1001963" funType="14" level="459" needExp="200" atk="0" def="0" phy="0" agi="9180" traitsNum="25" />
<ChildFunActTemplate id="1001964" funType="14" level="460" needExp="200" atk="0" def="0" phy="0" agi="9200" traitsNum="25" />
<ChildFunActTemplate id="1001965" funType="14" level="461" needExp="200" atk="0" def="0" phy="0" agi="9220" traitsNum="25" />
<ChildFunActTemplate id="1001966" funType="14" level="462" needExp="200" atk="0" def="0" phy="0" agi="9240" traitsNum="25" />
<ChildFunActTemplate id="1001967" funType="14" level="463" needExp="200" atk="0" def="0" phy="0" agi="9260" traitsNum="25" />
<ChildFunActTemplate id="1001968" funType="14" level="464" needExp="200" atk="0" def="0" phy="0" agi="9280" traitsNum="25" />
<ChildFunActTemplate id="1001969" funType="14" level="465" needExp="200" atk="0" def="0" phy="0" agi="9300" traitsNum="25" />
<ChildFunActTemplate id="1001970" funType="14" level="466" needExp="200" atk="0" def="0" phy="0" agi="9320" traitsNum="25" />
<ChildFunActTemplate id="1001971" funType="14" level="467" needExp="200" atk="0" def="0" phy="0" agi="9340" traitsNum="25" />
<ChildFunActTemplate id="1001972" funType="14" level="468" needExp="200" atk="0" def="0" phy="0" agi="9360" traitsNum="25" />
<ChildFunActTemplate id="1001973" funType="14" level="469" needExp="200" atk="0" def="0" phy="0" agi="9380" traitsNum="25" />
<ChildFunActTemplate id="1001974" funType="14" level="470" needExp="200" atk="0" def="0" phy="0" agi="9400" traitsNum="25" />
<ChildFunActTemplate id="1001975" funType="14" level="471" needExp="200" atk="0" def="0" phy="0" agi="9420" traitsNum="25" />
<ChildFunActTemplate id="1001976" funType="14" level="472" needExp="200" atk="0" def="0" phy="0" agi="9440" traitsNum="25" />
<ChildFunActTemplate id="1001977" funType="14" level="473" needExp="200" atk="0" def="0" phy="0" agi="9460" traitsNum="25" />
<ChildFunActTemplate id="1001978" funType="14" level="474" needExp="200" atk="0" def="0" phy="0" agi="9480" traitsNum="25" />
<ChildFunActTemplate id="1001979" funType="14" level="475" needExp="200" atk="0" def="0" phy="0" agi="9500" traitsNum="25" />
<ChildFunActTemplate id="1001980" funType="14" level="476" needExp="200" atk="0" def="0" phy="0" agi="9520" traitsNum="25" />
<ChildFunActTemplate id="1001981" funType="14" level="477" needExp="200" atk="0" def="0" phy="0" agi="9540" traitsNum="25" />
<ChildFunActTemplate id="1001982" funType="14" level="478" needExp="200" atk="0" def="0" phy="0" agi="9560" traitsNum="25" />
<ChildFunActTemplate id="1001983" funType="14" level="479" needExp="200" atk="0" def="0" phy="0" agi="9580" traitsNum="25" />
<ChildFunActTemplate id="1001984" funType="14" level="480" needExp="200" atk="0" def="0" phy="0" agi="9600" traitsNum="26" />
<ChildFunActTemplate id="1001985" funType="14" level="481" needExp="200" atk="0" def="0" phy="0" agi="9620" traitsNum="26" />
<ChildFunActTemplate id="1001986" funType="14" level="482" needExp="200" atk="0" def="0" phy="0" agi="9640" traitsNum="26" />
<ChildFunActTemplate id="1001987" funType="14" level="483" needExp="200" atk="0" def="0" phy="0" agi="9660" traitsNum="26" />
<ChildFunActTemplate id="1001988" funType="14" level="484" needExp="200" atk="0" def="0" phy="0" agi="9680" traitsNum="26" />
<ChildFunActTemplate id="1001989" funType="14" level="485" needExp="200" atk="0" def="0" phy="0" agi="9700" traitsNum="26" />
<ChildFunActTemplate id="1001990" funType="14" level="486" needExp="200" atk="0" def="0" phy="0" agi="9720" traitsNum="26" />
<ChildFunActTemplate id="1001991" funType="14" level="487" needExp="200" atk="0" def="0" phy="0" agi="9740" traitsNum="26" />
<ChildFunActTemplate id="1001992" funType="14" level="488" needExp="200" atk="0" def="0" phy="0" agi="9760" traitsNum="26" />
<ChildFunActTemplate id="1001993" funType="14" level="489" needExp="200" atk="0" def="0" phy="0" agi="9780" traitsNum="26" />
<ChildFunActTemplate id="1001994" funType="14" level="490" needExp="200" atk="0" def="0" phy="0" agi="9800" traitsNum="26" />
<ChildFunActTemplate id="1001995" funType="14" level="491" needExp="200" atk="0" def="0" phy="0" agi="9820" traitsNum="26" />
<ChildFunActTemplate id="1001996" funType="14" level="492" needExp="200" atk="0" def="0" phy="0" agi="9840" traitsNum="26" />
<ChildFunActTemplate id="1001997" funType="14" level="493" needExp="200" atk="0" def="0" phy="0" agi="9860" traitsNum="26" />
<ChildFunActTemplate id="1001998" funType="14" level="494" needExp="200" atk="0" def="0" phy="0" agi="9880" traitsNum="26" />
<ChildFunActTemplate id="1001999" funType="14" level="495" needExp="200" atk="0" def="0" phy="0" agi="9900" traitsNum="26" />
<ChildFunActTemplate id="1002000" funType="14" level="496" needExp="200" atk="0" def="0" phy="0" agi="9920" traitsNum="26" />
<ChildFunActTemplate id="1002001" funType="14" level="497" needExp="200" atk="0" def="0" phy="0" agi="9940" traitsNum="26" />
<ChildFunActTemplate id="1002002" funType="14" level="498" needExp="200" atk="0" def="0" phy="0" agi="9960" traitsNum="26" />
<ChildFunActTemplate id="1002003" funType="14" level="499" needExp="200" atk="0" def="0" phy="0" agi="9980" traitsNum="26" />
<ChildFunActTemplate id="1002004" funType="14" level="500" needExp="0" atk="0" def="0" phy="0" agi="10000" traitsNum="0" />

<ChildFunActLimit id="1" maxLevel="200" needStage="1" />
<ChildFunActLimit id="2" maxLevel="400" needStage="2" />
<ChildFunActLimit id="3" maxLevel="600" needStage="3" />
<ChildFunActLimit id="4" maxLevel="800" needStage="4" />
<ChildFunActLimit id="5" maxLevel="1000" needStage="5" />

<ChildFunCritRateTemplate  id="1" name="石门县奇遇" type="1" baseExp="30" critRate="1" weight="40000000" />
<ChildFunCritRateTemplate  id="2" name="登仙村奇遇" type="1" baseExp="30" critRate="1.5" weight="30000000" />
<ChildFunCritRateTemplate  id="3" name="水晶宫奇遇" type="1" baseExp="30" critRate="2" weight="15000000" />
<ChildFunCritRateTemplate  id="4" name="凌霄殿奇遇" type="1" baseExp="30" critRate="3" weight="10000000" />
<ChildFunCritRateTemplate  id="5" name="九龙亭奇遇" type="1" baseExp="30" critRate="5" weight="4000000" />
<ChildFunCritRateTemplate  id="6" name="特质暴击数据" type="2" baseExp="20" critRate="1" weight="80000" />
<ChildFunCritRateTemplate  id="7" name="特质暴击数据" type="2" baseExp="20" critRate="2" weight="20000" />

<ChildFunConsumeItemTemplate id="1" type="1" itemId="10372575" dailyActTime="10" consumePrice="1,1;2,1;3,1;4,1;5,1;6,1;7,1;8,1;9,1;10,1" />

<ChildFunExtraItemTemplate id="1" extraItemId="10372576" extraAddRate="200" extraConsumeNum="1" />

<HomeMansionPlayTip id="1" desc="最大等级" num="1000" />


<TraitsItemTemplate id="1" name="刀剑" traintsNum="3" resName="Weapon"/>
<TraitsItemTemplate id="2" name="书籍" traintsNum="2" resName="Book"/>
<TraitsItemTemplate id="3" name="糖果" traintsNum="1" resName="Candy"/>
<TraitsItemTemplate id="4" name="地雷" traintsNum="0" resName="Mine"/>

<TraintsItemRandomTemplate id="1" actNum="1" dropTime="3" coldDown="1" />
<TraintsItemRandomTemplate id="2" actNum="2" dropTime="3" coldDown="1" />
<TraintsItemRandomTemplate id="3" actNum="3" dropTime="3" coldDown="1" />
<TraintsItemRandomTemplate id="4" actNum="4" dropTime="3" coldDown="1" />
<TraintsItemRandomTemplate id="5" actNum="5" dropTime="3" coldDown="0.9" />
<TraintsItemRandomTemplate id="6" actNum="6" dropTime="2.9" coldDown="0.9" />
<TraintsItemRandomTemplate id="7" actNum="7" dropTime="2.9" coldDown="0.9" />
<TraintsItemRandomTemplate id="8" actNum="8" dropTime="2.9" coldDown="0.9" />
<TraintsItemRandomTemplate id="9" actNum="9" dropTime="2.9" coldDown="0.9" />
<TraintsItemRandomTemplate id="10" actNum="10" dropTime="2.9" coldDown="0.8" />
<TraintsItemRandomTemplate id="11" actNum="11" dropTime="2.8" coldDown="0.8" />
<TraintsItemRandomTemplate id="12" actNum="12" dropTime="2.8" coldDown="0.8" />
<TraintsItemRandomTemplate id="13" actNum="13" dropTime="2.8" coldDown="0.8" />
<TraintsItemRandomTemplate id="14" actNum="14" dropTime="2.8" coldDown="0.8" />
<TraintsItemRandomTemplate id="15" actNum="15" dropTime="2.8" coldDown="0.7" />
<TraintsItemRandomTemplate id="16" actNum="16" dropTime="2.7" coldDown="0.7" />
<TraintsItemRandomTemplate id="17" actNum="17" dropTime="2.7" coldDown="0.7" />
<TraintsItemRandomTemplate id="18" actNum="18" dropTime="2.7" coldDown="0.7" />
<TraintsItemRandomTemplate id="19" actNum="19" dropTime="2.7" coldDown="0.7" />
<TraintsItemRandomTemplate id="20" actNum="20" dropTime="2.7" coldDown="0.6" />
<TraintsItemRandomTemplate id="21" actNum="21" dropTime="2.6" coldDown="0.6" />
<TraintsItemRandomTemplate id="22" actNum="22" dropTime="2.6" coldDown="0.6" />
<TraintsItemRandomTemplate id="23" actNum="23" dropTime="2.6" coldDown="0.6" />
<TraintsItemRandomTemplate id="24" actNum="24" dropTime="2.6" coldDown="0.6" />
<TraintsItemRandomTemplate id="25" actNum="25" dropTime="2.6" coldDown="0.5" />
<TraintsItemRandomTemplate id="26" actNum="26" dropTime="2.5" coldDown="0.5" />
<TraintsItemRandomTemplate id="27" actNum="27" dropTime="2.5" coldDown="0.5" />
<TraintsItemRandomTemplate id="28" actNum="28" dropTime="2.5" coldDown="0.5" />
<TraintsItemRandomTemplate id="29" actNum="29" dropTime="2.5" coldDown="0.5" />
<TraintsItemRandomTemplate id="30" actNum="30" dropTime="2.5" coldDown="0.4" />
<TraintsItemRandomTemplate id="31" actNum="31" dropTime="2.4" coldDown="0.4" />
<TraintsItemRandomTemplate id="32" actNum="32" dropTime="2.4" coldDown="0.4" />
<TraintsItemRandomTemplate id="33" actNum="33" dropTime="2.4" coldDown="0.4" />
<TraintsItemRandomTemplate id="34" actNum="34" dropTime="2.4" coldDown="0.4" />
<TraintsItemRandomTemplate id="35" actNum="35" dropTime="2.4" coldDown="0.3" />
<TraintsItemRandomTemplate id="36" actNum="36" dropTime="2.3" coldDown="0.3" />
<TraintsItemRandomTemplate id="37" actNum="37" dropTime="2.3" coldDown="0.3" />
<TraintsItemRandomTemplate id="38" actNum="38" dropTime="2.3" coldDown="0.3" />
<TraintsItemRandomTemplate id="39" actNum="39" dropTime="2.3" coldDown="0.3" />
<TraintsItemRandomTemplate id="40" actNum="40" dropTime="2.3" coldDown="0.2" />
<TraintsItemRandomTemplate id="41" actNum="41" dropTime="2.2" coldDown="0.2" />
<TraintsItemRandomTemplate id="42" actNum="42" dropTime="2.2" coldDown="0.2" />
<TraintsItemRandomTemplate id="43" actNum="43" dropTime="2.2" coldDown="0.2" />
<TraintsItemRandomTemplate id="44" actNum="44" dropTime="2.2" coldDown="0.2" />
<TraintsItemRandomTemplate id="45" actNum="45" dropTime="2.2" coldDown="0.1" />
<TraintsItemRandomTemplate id="46" actNum="46" dropTime="2.1" coldDown="0.1" />
<TraintsItemRandomTemplate id="47" actNum="47" dropTime="2.1" coldDown="0.1" />
<TraintsItemRandomTemplate id="48" actNum="48" dropTime="2.1" coldDown="0.1" />
<TraintsItemRandomTemplate id="49" actNum="49" dropTime="2.1" coldDown="0.1" />
<TraintsItemRandomTemplate id="50" actNum="50" dropTime="2.1" coldDown="0" />

<TraitsRule id="1" title="双倍收获花费元宝" value="20" />
<TraitsRule id="2" title="每日收获次数" value="2" />
<TraitsRule id="3" title="每次收获秒数" value="29" />
<TraitsRule id="4" title="功能tip" tip="1、每天可进行2次收获。&lt;br&gt;2、点击“收获”或“翻倍收获”后，收获正式开始，持续30秒。&lt;br&gt;3、移动鼠标使篓筐接住掉落的物件，即可获得相应点数。&lt;br&gt;4、若选择“翻倍收获”，则在接下来的收获中所得点数*2。&lt;br&gt;5、在收获过程中避免接住炸弹，否则将无法动弹且不能得分。&lt;br&gt;6、特质点可于特质培养中使用。&lt;br&gt;7、&lt;font color='#ff0000'&gt;特质点将在结束时统一获得，中途退出会失去之前所得。&lt;/font&gt;" />
<TraitsRule id="5" title="规则说明" tip="1、培养需耗费收获来的特质点。&lt;br&gt;2、每次培养均可获得经验，经验条满格后升级，相应属性增加。&lt;br&gt;3、培养时有概率暴击，获得多倍经验。" />

<TraitsResMc id="1" url="pic/build/homeLand/HomeLandGame.swf" name="Weapon,Book,Candy,Mine,Bomb,Player" />

</dataset>