local L = LibStub("AceLocale-3.0"):NewLocale("Spy", "zhTW")
if not L then return end
-- TOC Note: "偵測並警告你附近有敵方玩家出沒。"

-- Addon information
L["Spy"] = "偵測敵方玩家 Spy"
L["Version"] = "版本"
--L["LoadDescription"] = "|cff9933ff偵測敵方玩家插件已載入，輸入 |cffffffff/spy|cff9933ff 查看更多指令選項。"
L["SpyEnabled"] = "|cff9933ff偵測敵方玩家插件已啟用。"
L["SpyDisabled"] = "|cff9933ff偵測敵方玩家插件已停用，輸入 |cffffffff/spy enable|cff9933ff 來啟用。"
L["UpgradeAvailable"] = "|cff9933ff偵測敵方玩家插件已有新版本，可以到這裡下載：\n|cffffffffhttps://www.curseforge.com/wow/addons/spy-classic"

-- Configuration frame name
L["Spy Option"] = "PVP 偵測玩家"

-- Configuration strings
L["Profiles"] = "設定檔"

L["GeneralSettings"] = "一般設定"
L["SpyDescription1"] = [[
Spy 是一個可以警告你附近有敵方玩家出沒的插件。
]]
L["SpyDescription2"] = [[

|cffffd000附近清單|cffffffff
附近清單會顯示已經被偵測到在附近的任何敵方玩家。點一下清單中的名字可以將玩家選取為目標，但是只能在非戰鬥中使用。一段時間後沒有偵測到的玩家會從清單中自動移除。

標題列的清空按鈕可以立即清空清單，按住 CTRL 鍵來清空可以快速啟用/停用 Spy。

|cffffd000最近清單|cffffffff
最近清單會顯示最近一小時內偵測到的所有敵方玩家。

|cffffd000忽略清單|cffffffff
Spy 不會顯示被加入到忽略清單中的玩家。透過滑鼠右鍵選單，或是按住 CTRL 鍵點擊名字將玩家加入清單和移除。

|cffffd000即殺清單|cffffffff
偵測到在即殺清單清單中的玩家時會發出警告。透過滑鼠右鍵選單，或是按住 SHIFT 鍵點擊名字將玩家加入清單和移除。

滑鼠右鍵選單也可以設定將某人加入到即殺清單的原因。如果你想要輸入不在清單中的原因，請在其他清單中使用 "自行輸入原因..."。


|cffffd000作者: Slipjack |cffffffff

]]
L["EnableSpy"] = "啟用"
L["EnableSpyDescription"] = "現在和登入時都要啟用 Spy。"
L["EnabledInBattlegrounds"] = "戰場中啟用"
L["EnabledInBattlegroundsDescription"] = "身處在戰場中時啟用或停用 Spy。"
L["EnabledInArenas"] = "競技場中啟用"
L["EnabledInArenasDescription"] = "身處在競技場中時啟用或停用 Spy。"
L["EnabledInWintergrasp"] = "世界戰鬥區域中啟用"
L["EnabledInWintergraspDescription"] = "身處在世界戰鬥區中時啟用或停用 Spy，例如北裂境的冬握湖。"
L["DisableWhenPVPUnflagged"] = "非 PVP 狀態時停用"
L["DisableWhenPVPUnflaggedDescription"] = "依據自身的 PVP 狀態啟用或停用 Spy。"

L["DisplayOptions"] = "顯示"
L["DisplayOptionsDescription"] = [[
自動顯示或隱藏 Spy。
]]
L["ShowOnDetection"] = "偵測到敵方玩家時顯示"
L["ShowOnDetectionDescription"] = "偵測到敵方玩家時會自動將隱藏的 Spy 視窗和附近清單顯示出來。"
L["HideSpy"] = "沒有偵測到敵方玩家時隱藏"
L["HideSpyDescription"] = "附近清單內容是空的時候會自動隱藏。手動清空清單時不會隱藏 Spy。"
L["ShowOnlyPvPFlagged"] = "只顯示狀態為 PvP 的敵方玩家"
L["ShowOnlyPvPFlaggedDescription"] = "在附近清單中只顯示切換為 PvP 狀態的敵方玩家。"
L["ShowKoSButton"] = "在敵方目標框架上顯示即殺按鈕"
L["ShowKoSButtonDescription"] = "在敵方玩家的目標框架上面顯示即殺按鈕。"
L["LockSpy"] = "鎖定視窗"
L["LockSpyDescription"] = "鎖定 Spy 視窗讓它不能被移動。"
L["InvertSpy"] = "翻轉視窗"
L["InvertSpyDescription"] = "上下翻轉 Spy 視窗。"
L["Reload"] = "重新載入"
L["ReloadDescription"] = "更改 Spy 視窗時需要重新載入介面。"
L["ResizeSpy"] = "自動調整視窗大小"
L["ResizeSpyDescription"] = "新增和移除敵方玩家時自動調整 Spy 視窗的大小。"
L["ResizeSpyLimit"] = "清單長度限制"
L["ResizeSpyLimitDescription"] = "限制 Spy 視窗中顯示的敵方玩家數量。"
L["DisplayTooltipNearSpyWindow"] = "在 Spy 視窗附近顯示滑鼠提示"
L["DisplayTooltipNearSpyWindowDescription"] = "設定此選項以便在 Spy 視窗附近顯示滑鼠提示。"
L["SelectTooltipAnchor"] = "滑鼠提示對齊位置"
L["SelectTooltipAnchorDescription"] = "如果上方的選項已勾選，請選擇滑鼠提示的對齊點。"
L["ANCHOR_CURSOR"] = "游標"
L["ANCHOR_TOP"] = "上"
L["ANCHOR_BOTTOM"] = "下"
L["ANCHOR_LEFT"] = "左"			
L["ANCHOR_RIGHT"] = "右"
L["TooltipDisplayWinLoss"] = "滑鼠提示中顯示勝/敗統計"
L["TooltipDisplayWinLossDescription"] = "在玩家的滑鼠提示中顯示該玩家的勝/敗統計資訊。"
L["TooltipDisplayKOSReason"] = "滑鼠提示中顯示即殺原因"
L["TooltipDisplayKOSReasonDescription"] = "在玩家的滑鼠提示中顯示該玩家被加入到即殺清單中的原因。"
L["TooltipDisplayLastSeen"] = "滑鼠提示中顯示上次遇到的詳情"
L["TooltipDisplayLastSeenDescription"] = "在玩家的滑鼠提示中顯示最近一次遇到該玩家的時間和地點。"
L["SelectFont"] = "選擇字體"
L["SelectFontDescription"] = "選擇 Spy 視窗使用的字體。"
L["RowHeight"] = "選擇列高"
L["RowHeightDescription"] = "選擇 Spy 視窗橫列的高度。"
L["Texture"] = "材質"
L["TextureDescription"] = "選擇 Spy 視窗的材質。"

L["AlertOptions"] = "警告"
L["AlertOptionsDescription"] = [[
遇到時可以將詳情通報到聊天頻道，並且控制偵測到敵方玩家時 Spy 該如何發出警告。
]]
L["Announce"] = "通報到:"
L["None"] = "無"
L["NoneDescription"] = "偵測到敵方玩家時不要通報。"
L["Self"] = "自己"
L["SelfDescription"] = "偵測到敵方玩家時通知自己。"
L["Party"] = "隊伍"
L["PartyDescription"] = "偵測到敵方玩家時通報到你的隊伍。"
L["Guild"] = "公會"
L["GuildDescription"] = "偵測到敵方玩家時通報到你的公會。"
L["Raid"] = "團隊"
L["RaidDescription"] = "偵測到敵方玩家時通報到你的團隊。"
L["LocalDefense"] = "本地防務"
L["LocalDefenseDescription"] = "偵測到敵方玩家時通報到本地防務頻道。"
L["OnlyAnnounceKoS"] = "只通報即殺的敵方玩家"
L["OnlyAnnounceKoSDescription"] = "設定為只通報在即殺清單中的敵方玩家。"
L["WarnOnStealth"] = "隱形偵測警告"
L["WarnOnStealthDescription"] = "敵方玩家獲得隱形時顯示警告和音效。"
L["WarnOnKOS"] = "即殺偵測警告"
L["WarnOnKOSDescription"] = "偵測到在即殺清單中的敵方玩家時顯示警告和音效。"
L["WarnOnKOSGuild"] = "公會即殺偵測警告"
L["WarnOnKOSGuildDescription"] = "偵測到和即殺清單中有相同公會的敵方玩家時顯示警告和音效。"
L["WarnOnRace"] = "種族偵測警告"
L["WarnOnRaceDescription"] = "偵測到指定的種族時發出音效警告。"
L["SelectWarnRace"] = "選擇要偵測的種族"
L["SelectWarnRaceDescription"] = "選擇要發出警告音效的種族。"
L["WarnRaceNote"] = "注意: 至少需要將敵人選取為目標一次 (點 Spy 視窗中的玩家名字) 他的種族才會加入到資料庫中，下次偵測到時便可以發出警告音效。和偵測附近敵人一樣，戰鬥中無法點選。"
L["DisplayWarningsInErrorsFrame"] = "在錯誤訊息框架顯示警告"
L["DisplayWarningsInErrorsFrameDescription"] = "使用錯誤訊息框架來顯示警告，而不是使用圖形介面的彈出視窗。"
L["EnableSound"] = "啟用警告音效"
L["EnableSoundDescription"] = "偵測到敵方玩家時啟用警告音效，隱形和即殺清單中的敵方玩家會發出不同的警告音效。"
L["OnlySoundKoS"] = "只有即殺清單使用警告音效"
L["OnlySoundKoSDescription"] = "只有偵測到即殺清單中的敵方玩家時才播放警告音效。"
L["StopAlertsOnTaxi"] = "乘坐鳥點飛行時關閉警報"
L["StopAlertsOnTaxiDescription"] = "在鳥點的飛行路線上時停止所有新的警報和警告。"

L["ListOptions"] = "附近清單"
L["ListOptionsDescription"] = [[
設定 Spy 該如何將敵方玩家加入附近清單和移除。
]]
L["RemoveUndetected"] = "多久後從附近清單中移除敵方玩家:"
L["1Min"] = "1 分鐘"
L["1MinDescription"] = "移除超過 1 分鐘未偵測到的敵方玩家。"
L["2Min"] = "2 分鐘"
L["2MinDescription"] = "移除超過 2 分鐘未偵測到的敵方玩家。"
L["5Min"] = "5 分鐘"
L["5MinDescription"] = "移除超過 5 分鐘未偵測到的敵方玩家。"
L["10Min"] = "10 分鐘"
L["10MinDescription"] = "移除超過 10 分鐘未偵測到的敵方玩家。"
L["15Min"] = "15 分鐘"
L["15MinDescription"] = "移除超過 15 分鐘未偵測到的敵方玩家。"
L["Never"] = "永不移除"
L["NeverDescription"] = "永遠不要移除敵方玩家，仍然可以使用手動的方式清除附近清單。"
L["ShowNearbyList"] = "偵測到敵方玩家時自動切換到附近清單"
L["ShowNearbyListDescription"] = "偵測到敵方玩家時顯示附近清單，如果原本沒有顯示的話。"
L["PrioritiseKoS"] = "附近清單中優先排序即殺的敵方玩家"
L["PrioritiseKoSDescription"] = "在附近清單中總是將即殺的敵方玩家顯示在最前面。"

L["MapOptions"] = "地圖"
L["MapOptionsDescription"] = [[
提供額外的功能給能夠從小地圖追蹤人形生物的玩家。
]]
L["MinimapTracking"] = "啟用小地圖追蹤"
L["MinimapTrackingDescription"] = "啟用小地圖追蹤和偵測，在小地圖偵測到的已知敵方玩家會加入到附近清單。"
L["MinimapDetails"] = "滑鼠提示中顯示等級/職業細節"
L["MinimapDetailsDescription"] = "更新小地圖的滑鼠提示，隨著敵人名字一併顯示等級/職業的詳細資訊。"
L["DisplayOnMap"] = "在地圖上顯示敵人位置"
L["DisplayOnMapDescription"] = "在世界地圖和小地圖上顯示由隊伍、團隊或公會其他 Spy 使用者偵測到的敵人位置。"
L["SwitchToZone"] = "偵測到敵人時切換到目前區域的地圖"
L["SwitchToZoneDescription"] = "打開世界地圖並且偵測到敵人時，會自動切換到玩家目前所在的區域地圖。"
L["MapDisplayLimit"] = "限制顯示的地圖圖示:"
L["LimitNone"] = "任何地方"
L["LimitNoneDescription"] = "無視目前所在的地區，在地圖上顯示所有偵測到的敵人。"
L["LimitSameZone"] = "相同區域"
L["LimitSameZoneDescription"] = "只顯示同一個區域中偵測到的敵人。"
L["LimitSameContinent"] = "相同大陸"
L["LimitSameContinentDescription"] = "只顯示同一塊大陸中偵測到的敵人。"

L["DataOptions"] = "資料維護"
L["DataOptionsDescription"] = [[
設定 Spy 如何收集和維護資料。
]]
L["PurgeData"] = "清除多久後未偵測到的敵方玩家:"
L["OneDay"] = "1 天"
L["OneDayDescription"] = "清除超過 1 天未偵測到的敵方玩家資料。"
L["FiveDays"] = "5 天"
L["FiveDaysDescription"] = "清除超過 5 天未偵測到的敵方玩家資料。"
L["TenDays"] = "10 天"
L["TenDaysDescription"] = "清除超過 10 天未偵測到的敵方玩家資料。"
L["ThirtyDays"] = "30 天"
L["ThirtyDaysDescription"] = "清除超過 30 天未偵測到的敵方玩家資料。"
L["SixtyDays"] = "60 天"
L["SixtyDaysDescription"] = "清除超過 60 天未偵測到的敵方玩家資料。"
L["NinetyDays"] = "90 天"
L["NinetyDaysDescription"] = "清除超過 90 天未偵測到的敵方玩家資料。"
L["PurgeKoS"] = "也要清除未偵測到的即殺玩家"
L["PurgeKoSDescription"] = "使用相同的時間，清除未偵測到的即殺玩家。"
L["PurgeWinLossData"] = "也要清除勝/敗資料"
L["PurgeWinLossDataDescription"] = "使用相同的時間，清除勝/敗資料。"
L["ShareData"] = "和其他 Spy 使用者分享資料"
L["ShareDataDescription"] = "和隊伍、團隊和公會中也有使用 Spy 插件的玩家分享你遇到敵方玩家的詳情。"
L["UseData"] = "使用來自於其他 Spy 使用者的資料"
L["UseDataDescription"] = [[使用從隊伍、團隊和公會中也有使用 Spy 插件的玩家收集到的資料。

另一個 Spy 使用者偵測到的敵方玩家，也會加入到你的附近清單中 (如果還有空間的話)。
]]
L["ShareKOSBetweenCharacters"] = "不同角色共用即殺玩家資料"
L["ShareKOSBetweenCharactersDescription"] = "分享標記為即殺的玩家給你在同一個伺服器、同陣營的其他角色。"

L["SlashCommand"] = "聊天視窗指令"
L["SpySlashDescription"] = "這些按鈕會執行在聊天視窗輸入 /spy 時相同的指令選項動作。"
L["Enable"] = "啟用"
L["EnableDescription"] = "啟用 Spy 並顯示主視窗。"
L["Show"] = "顯示"
L["ShowDescription"] = "顯示主視窗。"
L["Reset"] = "重置"
L["ResetDescription"] = "重設主視窗的位置和外觀。"
L["ClearSlash"] = "清空"
L["ClearSlashDescription"] = "清空已偵測到的玩家清單。"
L["Config"] = "設定"
L["ConfigDescription"] = "開啟介面 > 插件中的 Spy 設定選項。"
L["KOS"] = "即殺"
L["KOSDescription"] = "從即殺清單加入/移除玩家。"
L["InvalidInput"] = "無效的輸入"
L["Ignore"] = "忽略"
L["IgnoreDescription"] = "從忽略清單加入/移除玩家。"

-- Lists
L["Nearby"] = "附近"
L["LastHour"] = "最近"
L["Ignore"] = "忽略"
L["KillOnSight"] = "即殺"

--Stats
L["Time"] = "時間"	
L["List"] = "清單"
L["Filter"] = "過濾"	
L["Show Only"] = "只顯示"
L["KOS"] = "即殺"
L["Won/Lost"] = "勝/敗"
L["Reason"] = "原因"	  
L["HonorKills"] = "榮譽擊殺"
L["PvPDeaths"] = "PvP 死亡"

-- Output messages
L["AlertStealthTitle"] = "偵測到隱形玩家!"
L["AlertKOSTitle"] = "偵測到即殺玩家!"
L["AlertKOSGuildTitle"] = "偵測到公會即殺玩家!"
L["AlertTitle_kosaway"] = "發現即殺玩家的位置，由 "
L["AlertTitle_kosguildaway"] = "發現公會即殺玩家的位置，由 "
L["StealthWarning"] = "|cff9933ff偵測到隱形玩家：|cffffffff"
L["KOSWarning"] = "|cffff0000偵測到即殺玩家：|cffffffff"
L["KOSGuildWarning"] = "|cffff0000偵測到公會即殺玩家：|cffffffff"
L["SpySignatureColored"] = "|cff9933ff[Spy] "
L["PlayerDetectedColored"] = "偵測到玩家：|cffffffff"
L["PlayersDetectedColored"] = "偵測到玩家：|cffffffff"
L["KillOnSightDetectedColored"] = "偵測到即殺玩家：|cffffffff"
L["PlayerAddedToIgnoreColored"] = "玩家加入到忽略清單：|cffffffff"
L["PlayerRemovedFromIgnoreColored"] = "從忽略清單移除玩家：|cffffffff"
L["PlayerAddedToKOSColored"] = "玩家加入到即殺清單：|cffffffff"
L["PlayerRemovedFromKOSColored"] = "從即殺清單移除玩家：|cffffffff"
L["PlayerDetected"] = "[Spy] 偵測到玩家："
L["KillOnSightDetected"] = "[Spy] 偵測到即殺玩家："
L["Level"] = "等級"
L["LastSeen"] = "上次遇到"
L["LessThanOneMinuteAgo"] = "小於 1 分鐘前"
L["MinutesAgo"] = "分鐘前"
L["HoursAgo"] = "小時前"
L["DaysAgo"] = "天前"
L["Close"] = "關閉"
L["CloseDescription"] = "|cffffffff隱藏 Spy 主視窗。預設下次偵測到敵方玩家時會再次顯示。."
L["Left/Right"] = "左 / 右"
L["Left/RightDescription"] = "|cffffffff切換顯示附近、最近、忽略和即殺清單。"
L["Clear"] = "清空"
L["ClearDescription"] = "|cffffffff清空已偵測到的玩家清單。\nCTRL+左鍵點擊: 啟用/停用 Spy。\nShift+左鍵點擊: 開啟/關閉所有音效。"
L["SoundEnabled"] = "警報音效已啟用"
L["SoundDisabled"] = "警報音效已停用"
L["NearbyCount"] = "附近數量"
L["NearbyCountDescription"] = "|cffffffff附近玩家的數量。"
L["Statistics"] = "統計資料" 
L["StatsDescription"] = "|cffffffff顯示遇過的敵方玩家、勝/敗記錄和上次在哪遇到的清單。"
L["AddToIgnoreList"] = "加入忽略清單"
L["AddToKOSList"] = "加入即殺清單"
L["RemoveFromIgnoreList"] = "從忽略清單移除"
L["RemoveFromKOSList"] = "從即殺清單移除"
L["RemoveFromStatsList"] = "從統計列表中刪除"   --++
L["AnnounceDropDownMenu"] = "通報"
L["KOSReasonDropDownMenu"] = "設定即殺原因"
L["PartyDropDownMenu"] = "隊伍"
L["RaidDropDownMenu"] = "團隊"
L["GuildDropDownMenu"] = "公會"
L["LocalDefenseDropDownMenu"] = "本地防務"
L["Player"] = " (玩家)"
L["KOSReason"] = "即殺"
L["KOSReasonIndent"] = "    "
L["KOSReasonOther"] = "自行輸入原因..."
L["KOSReasonClear"] = "清空"
L["StatsWins"] = "|cff40ff00勝："
L["StatsSeparator"] = "  "
L["StatsLoses"] = "|cff0070dd敗："
L["Located"] = "位置:"
L["Yards"] = "碼"

Spy_KOSReasonListLength = 6
Spy_KOSReasonList = {
	[1] = {
		["title"] = "主動攻擊";
		["content"] = {
			"毫無理由攻擊我",
			"接任務時攻擊我", 
			"在鳥點攻擊我",
			"在副本入口攻擊我",
			"我 AFK 暫離時攻擊我",
			"我在趕路/飛行時攻擊我",
			"我的血量/法力很低時攻擊我",
		};
	},
	[2] = {
		["title"] = "戰鬥風格";
		["content"] = {
			"偷襲我",
			"總是讓我看到他再殺我",
			"使用高等級角色殺我",
			"和一群敵人一起輾壓我",
			"沒有人支援時不會攻擊",
			"老是向外求援",
			"使用超多控場技",
		};
	},
	[3] = {
		["title"] = "守屍守點";
		["content"] = {
			"守我屍體",
			"守我分身",
			"守低等級的必取",
			"會隱形來守點",
			"和公會成員一起守點",
			"守遊戲的 NPC/任務點",
			"守城市/村莊",
		};
	},
	[4] = {
		["title"] = "妨礙任務";
		["content"] = {
			"正在解任務時攻擊我",
			"幫忙解任務後攻擊我",
			"擾亂任務目標",
			"搶我的任務",
			"殺死我方陣營的 NPC",
			"殺死任務 NPC",
		};
	},
	[5] = {
		["title"] = "偷搶資源";
		["content"] = {
			"搶我的草",
			"搶我的礦",
			"搶我的資源",
			"殺死我然後搶走我的目標/稀有怪",
			"殺死我要殺的怪",
			"搶走我要殺的怪",
			"搶我的魚點",
		};
	},
	[6] = {
		["title"] = "其他";
		["content"] = {
			"就愛殺人",
			"把我推下懸崖",
			"使用工程學道具",
			"總是落跑",
			"使用物品或技能落跑",
			"濫用遊戲機制",
			"自行輸入原因...",
		};
	},
}

StaticPopupDialogs["Spy_SetKOSReasonOther"] = {
	preferredIndex=STATICPOPUPS_NUMDIALOGS,  -- http://forums.wowace.com/showthread.php?p=320956
	text = "輸入 %s 的即殺原因:",
	button1 = "設定",
	button2 = "取消",
	timeout = 20,
	hasEditBox = 1,
	editBoxWidth = 260,		
	whileDead = 1,
	hideOnEscape = 1,
	OnShow = function(self)
		self.editBox:SetText("");
	end,
    	OnAccept = function(self)
		local reason = self.editBox:GetText()
		Spy:SetKOSReason(self.playerName, "自行輸入原因...", reason)
	end,
};

--++ Class descriptions
--L["DEATHKNIGHT"] = "死亡騎士"
--L["DEMONHUNTER"] = "惡魔獵人"
L["DRUID"] = "德魯伊"
L["HUNTER"] = "獵人"
L["MAGE"] = "法師"
--L["MONK"] = "武僧"
L["PALADIN"] = "聖騎士"
L["PRIEST"] = "牧師"
L["ROGUE"] = "盜賊"
L["SHAMAN"] = "薩滿"
L["WARLOCK"] = "術士"
L["WARRIOR"] = "戰士"
L["UNKNOWN"] = "未知"

--++ Race descriptions
L["HUMAN"] = "人類"
L["ORC"] = "獸人"
L["DWARF"] = "矮人"
L["NIGHT ELF"] = "夜精靈"
L["UNDEAD"] = "不死族"
L["TAUREN"] = "牛頭人"
L["GNOME"] = "地精"
L["TROLL"] = "食人妖"
--L["GOBLIN"] = "地精"
--L["BLOOD ELF"] = "血精灵"
--L["DRAENEI"] = "德莱尼"
--L["WORGEN"] = "狼人"
--L["PANDAREN"] = "熊猫人"
--L["NIGHTBORNE"] = "夜之子"
--L["HIGHMOUNTAIN TAUREN"] = "至高岭牛头人"
--L["VOID ELF"] = "虚空精灵"
--L["LIGHTFORGED DRAENEI"] = "光铸德莱尼"
--L["ZANDALARI TROLL"] = "赞达拉巨魔"
--L["KUL TIRAN"] = "库尔提拉斯人"
--L["DARK IRON DWARF"] = "黑铁矮人"
--L["MAG'HAR ORC"] = "玛格汉兽人"

-- Stealth abilities
L["Stealth"] = "隱形"
L["Prowl"] = "潛行"

-- Channel names
L["LocalDefenseChannelName"] = "本地防務"

--++ Minimap color codes
--L["MinimapClassTextDEATHKNIGHT"] = "|cffc41e3a"
--L["MinimapClassTextDEMONHUNTER"] = "|cffa330c9"
L["MinimapClassTextDRUID"] = "|cffff7c0a"
L["MinimapClassTextHUNTER"] = "|cffaad372"
L["MinimapClassTextMAGE"] = "|cff68ccef"
--L["MinimapClassTextMONK"] = "|cff00ff96"
L["MinimapClassTextPALADIN"] = "|cfff48cba"
L["MinimapClassTextPRIEST"] = "|cffffffff"
L["MinimapClassTextROGUE"] = "|cfffff468"
L["MinimapClassTextSHAMAN"] = "|cff2359ff"
L["MinimapClassTextWARLOCK"] = "|cff9382c9"
L["MinimapClassTextWARRIOR"] = "|cffc69b6d"
L["MinimapClassTextUNKNOWN"] = "|cff191919"
L["MinimapGuildText"] = "|cffffffff"

Spy_AbilityList = {
-----------------------------------------------------------
-- Allows an estimation of the race, class and level of a
-- player based on the abilities observed in the combat log.
-----------------------------------------------------------

--++ Racial Traits ++	
	["影遁"]={ race = "Night Elf", level = 1, },
	["血性狂暴"]={ race = "Orc", level = 1, },
	["被遗忘者的意志"]={ race = "Undead", level = 1, },
	["石像形态"]={ race = "Dwarf", level = 1, },
	["狂暴"]={ race = "Troll", level = 1, },
	["坚韧"]={ race = "Orc", level = 1, },
	["剑类武器专精"]={ race = "Human", level = 1, },
	["逃命专家"]={ race = "Gnome", level = 1, },
	["人类精魂"]={ race = "Human", level = 1, },
	["再生"]={ race = "Troll", level = 1, },
	["感知"]={ race = "Human", level = 1, },
	["耐久"]={ race = "Tauren", level = 1, },
	["弓专精"]={ race = "Troll", level = 1, },
	["栽培"]={ race = "Tauren", level = 1, },
	["工程学专精"]={ race = "Gnome", level = 1, },
	["战争践踏"]={ race = "Tauren", level = 1, },
	["野兽杀手"]={ race = "Troll", level = 1, },
	["寻找财宝"]={ race = "Dwarf", level = 1, },
	["斧专精"]={ race = "Orc", level = 1, },
	["食尸"]={ race = "Undead", level = 1, },
	["外交"]={ race = "Human", level = 1, },
	["迅捷"]={ race = "Night Elf", level = 1, },
	["投掷专精"]={ race = "Troll", level = 1, },
	["锤类武器专精"]={ race = "Human", level = 1, },
	["枪械专精"]={ race = "Dwarf", level = 1, },
	["水下呼吸"]={ race = "Undead", level = 1, },
	["命令"]={ race = "Orc", level = 1, },
	["自然抗性"]={ race = "Night Elf", level = 1, },
	["冰霜抗性"]={ race = "Dwarf", level = 1, },
	["暗影抗性"]={ race = "Undead", level = 1, },
	["奥术抗性"]={ race = "Gnome", level = 1, },
	["精灵之魂"]={ race = "Night Elf", level = 1, },

--++ Druid Abilities ++	
	["治疗之触"]={ class = "DRUID", level = 1, },
	["愤怒"]={ class = "DRUID", level = 1, },
	["月火术"]={ class = "DRUID", level = 4, },
	["纠缠根须"]={ class = "DRUID", level = 8, },
	["熊形态"]={ class = "DRUID", level = 10, },
	["挫志咆哮"]={ class = "DRUID", level = 10, },
	["低吼"]={ class = "DRUID", level = 10, },
	["槌击"]={ class = "DRUID", level = 10, },
	["传送：月光林地"]={ class = "DRUID", level = 10, },
	["狂怒"]={ class = "DRUID", level = 12, },
	["愈合"]={ class = "DRUID", level = 12, },
	["重击"]={ class = "DRUID", level = 14, },
	["水栖形态"]={ class = "DRUID", level = 16, },
	["挥击"]={ class = "DRUID", level = 16, },
	["精灵之火"]={ class = "DRUID", level = 18, },
	["休眠"]={ class = "DRUID", level = 18, },
	["猎豹形态"]={ class = "DRUID", level = 20, },
	["爪击"]={ class = "DRUID", level = 20, },
	["潜行"]={ class = "DRUID", level = 20, },
	["复生"]={ class = "DRUID", level = 20, },
	["撕扯"]={ class = "DRUID", level = 20, },
	["星火术"]={ class = "DRUID", level = 20, },
	["撕碎"]={ class = "DRUID", level = 22, },
	["安抚动物"]={ class = "DRUID", level = 22, },
	["扫击"]={ class = "DRUID", level = 24, },
	["解除诅咒"]={ class = "DRUID", level = 24, },
	["猛虎之怒"]={ class = "DRUID", level = 24, },
	["驱毒术"]={ class = "DRUID", level = 26, },
	["急奔"]={ class = "DRUID", level = 26, },
	["挑战咆哮"]={ class = "DRUID", level = 28, },
	["畏缩"]={ class = "DRUID", level = 28, },
	["旅行形态"]={ class = "DRUID", level = 30, },
	["凶猛撕咬"]={ class = "DRUID", level = 32, },
	["毁灭"]={ class = "DRUID", level = 32, },
	["狂暴回复"]={ class = "DRUID", level = 36, },
	["突袭"]={ class = "DRUID", level = 36, },
	["巨熊形态"]={ class = "DRUID", level = 40, },
--++ Druid Talents ++	
	["自然之握"]={ class = "DRUID", level = 10, },
	["野性冲锋"]={ class = "DRUID", level = 20, },
	["虫群"]={ class = "DRUID", level = 20, },
	["清晰预兆"]={ class = "DRUID", level = 20, },
	["精灵之火（野性）"]={ class = "DRUID", level = 30, },
--++ Hunter Abilities ++	
	["准备就绪"]={ class = "HUNTER", level = 1, },
	["自动射击"]={ class = "HUNTER", level = 1, },
	["猛禽一击"]={ class = "HUNTER", level = 1, },
	["追踪野兽"]={ class = "HUNTER", level = 1, },
	["灵猴守护"]={ class = "HUNTER", level = 4, },
	["毒蛇钉刺"]={ class = "HUNTER", level = 4, },
	["奥术射击"]={ class = "HUNTER", level = 6, },
	["猎人印记"]={ class = "HUNTER", level = 6, },
	["震荡射击"]={ class = "HUNTER", level = 8, },
	["雄鹰守护"]={ class = "HUNTER", level = 10, },
	["召唤宠物"]={ class = "HUNTER", level = 10, },
	["解散野兽"]={ class = "HUNTER", level = 10, },
	["喂养宠物"]={ class = "HUNTER", level = 10, },
	["复活宠物"]={ class = "HUNTER", level = 10, },
	["驯服野兽"]={ class = "HUNTER", level = 10, },
	["扰乱射击"]={ class = "HUNTER", level = 12, },
	["治疗宠物"]={ class = "HUNTER", level = 12, },
	["摔绊"]={ class = "HUNTER", level = 12, },
	["鹰眼术"]={ class = "HUNTER", level = 14, },
	["野兽之眼"]={ class = "HUNTER", level = 14, },
	["恐吓野兽"]={ class = "HUNTER", level = 14, },
	["献祭陷阱"]={ class = "HUNTER", level = 16, },
	["猫鼬撕咬"]={ class = "HUNTER", level = 16, },
	["多重射击"]={ class = "HUNTER", level = 18, },
	["追踪亡灵"]={ class = "HUNTER", level = 18, },
	["猎豹守护"]={ class = "HUNTER", level = 20, },
	["逃脱"]={ class = "HUNTER", level = 20, },
	["冰冻陷阱"]={ class = "HUNTER", level = 20, },
	["毒蝎钉刺"]={ class = "HUNTER", level = 22, },
	["野兽知识"]={ class = "HUNTER", level = 24, },
	["追踪隐藏生物"]={ class = "HUNTER", level = 24, },
	["急速射击"]={ class = "HUNTER", level = 26, },
	["追踪元素生物"]={ class = "HUNTER", level = 26, },
	["冰霜陷阱"]={ class = "HUNTER", level = 28, },
	["野兽守护"]={ class = "HUNTER", level = 30, },
	["假死"]={ class = "HUNTER", level = 30, },
	["照明弹"]={ class = "HUNTER", level = 32, },
	["追踪恶魔"]={ class = "HUNTER", level = 32, },
	["爆炸陷阱"]={ class = "HUNTER", level = 34, },
	["蝰蛇钉刺"]={ class = "HUNTER", level = 36, },
	["豹群守护"]={ class = "HUNTER", level = 40, },
	["追踪巨人"]={ class = "HUNTER", level = 40, },
	["乱射"]={ class = "HUNTER", level = 40, },
	["野性守护"]={ class = "HUNTER", level = 46, },
	["追踪龙类"]={ class = "HUNTER", level = 50, },
	["宁神射击"]={ class = "HUNTER", level = 60, },
--++ Hunter Talents ++	
	["瞄准射击"]={ class = "HUNTER", level = 20, },
	["威慑"]={ class = "HUNTER", level = 20, },
	["反击"]={ class = "HUNTER", level = 30, },
	["胁迫"]={ class = "HUNTER", level = 30, },
	["驱散射击"]={ class = "HUNTER", level = 30, },
	["狂野怒火"]={ class = "HUNTER", level = 40, },
	["翼龙钉刺"]={ class = "HUNTER", level = 40, },
--++ Mage Abilities ++	
	["火球术"]={ class = "MAGE", level = 1, },
	["霜甲术"]={ class = "MAGE", level = 1, },
	["寒冰箭"]={ class = "MAGE", level = 4, },
	["造水术"]={ class = "MAGE", level = 4, },
	["火焰冲击"]={ class = "MAGE", level = 6, },
	["造食术"]={ class = "MAGE", level = 6, },
	["奥术飞弹"]={ class = "MAGE", level = 8, },
	["变形术"]={ class = "MAGE", level = 8, },
	["冰霜新星"]={ class = "MAGE", level = 10, },
	["魔爆术"]={ class = "MAGE", level = 14, },
	["侦测魔法"]={ class = "MAGE", level = 16, },
	["烈焰风暴"]={ class = "MAGE", level = 16, },
	["解除次级诅咒"]={ class = "MAGE", level = 18, },
	["闪现术"]={ class = "MAGE", level = 20, },
	["暴风雪"]={ class = "MAGE", level = 20, },
	["唤醒"]={ class = "MAGE", level = 20, },
	["防护火焰结界"]={ class = "MAGE", level = 20, },
	["法力护盾"]={ class = "MAGE", level = 20, },
	["传送：铁炉堡"]={ class = "MAGE", level = 20, },
	["传送：奥格瑞玛"]={ class = "MAGE", level = 20, },
	["传送：暴风城"]={ class = "MAGE", level = 20, },
	["传送：幽暗城"]={ class = "MAGE", level = 20, },
	["防护冰霜结界"]={ class = "MAGE", level = 22, },
	["灼烧"]={ class = "MAGE", level = 22, },
	["法术反制"]={ class = "MAGE", level = 24, },
	["冰锥术"]={ class = "MAGE", level = 26, },
	["制造魔法玛瑙"]={ class = "MAGE", level = 28, },
	["冰甲术"]={ class = "MAGE", level = 30, },
	["传送：达纳苏斯"]={ class = "MAGE", level = 30, },
	["传送：雷霆崖"]={ class = "MAGE", level = 30, },
	["魔甲术"]={ class = "MAGE", level = 34, },
	["制造魔法翡翠"]={ class = "MAGE", level = 38, },
	["传送门：铁炉堡"]={ class = "MAGE", level = 40, },
	["传送门：奥格瑞玛"]={ class = "MAGE", level = 40, },
	["传送门：暴风城"]={ class = "MAGE", level = 40, },
	["传送门：幽暗城"]={ class = "MAGE", level = 40, },
	["制造魔法黄水晶"]={ class = "MAGE", level = 48, },
	["传送门：达纳苏斯"]={ class = "MAGE", level = 50, },
	["传送门：雷霆崖"]={ class = "MAGE", level = 50, },
	["奥术光辉"]={ class = "MAGE", level = 56, },
	["制造魔法红宝石"]={ class = "MAGE", level = 58, },
	["变形术：奶牛"]={ class = "MAGE", level = 60, },
	["变形术"]={ class = "MAGE", level = 60, },
	["变形术"]={ class = "MAGE", level = 60, },
--++ Mage Talents ++	
	["急速冷却"]={ class = "MAGE", level = 20, },
	["炎爆术"]={ class = "MAGE", level = 20, },
	["冲击波"]={ class = "MAGE", level = 30, },
	["寒冰屏障"]={ class = "MAGE", level = 30, },
	["气定神闲"]={ class = "MAGE", level = 30, },
	["奥术强化"]={ class = "MAGE", level = 40, },
	["燃烧"]={ class = "MAGE", level = 40, },
	["寒冰护体"]={ class = "MAGE", level = 40, },
--++ Paladin Abilities ++	
	["圣光术"]={ class = "PALADIN", level = 1, },
	["正义圣印"]={ class = "PALADIN", level = 1, },
	["审判"]={ class = "PALADIN", level = 4, },
	["圣佑术"]={ class = "PALADIN", level = 6, },
	["十字军圣印"]={ class = "PALADIN", level = 6, },
	["制裁之锤"]={ class = "PALADIN", level = 8, },
	["纯净术"]={ class = "PALADIN", level = 8, },
	["圣疗术"]={ class = "PALADIN", level = 10, },
	["救赎"]={ class = "PALADIN", level = 12, },
	["正义之怒"]={ class = "PALADIN", level = 16, },
	["驱邪术"]={ class = "PALADIN", level = 20, },
	["圣光闪现"]={ class = "PALADIN", level = 20, },
	["感知亡灵"]={ class = "PALADIN", level = 20, },
	["公正圣印"]={ class = "PALADIN", level = 22, },
	["超度亡灵"]={ class = "PALADIN", level = 24, },
	["拯救祝福"]={ class = "PALADIN", level = 26, },
	["神圣干涉"]={ class = "PALADIN", level = 30, },
	["光明圣印"]={ class = "PALADIN", level = 30, },
	["圣盾术"]={ class = "PALADIN", level = 34, },
	["智慧圣印"]={ class = "PALADIN", level = 38, },
	["光明祝福"]={ class = "PALADIN", level = 40, },
	["召唤军马"]={ class = "PALADIN", level = 40, },
	["清洁术"]={ class = "PALADIN", level = 42, },
	["愤怒之锤"]={ class = "PALADIN", level = 44, },
	["神圣愤怒"]={ class = "PALADIN", level = 50, },
	["召唤战马"]={ class = "PALADIN", level = 60, },
--++ Paladin Talents ++	
	["奉献"]={ class = "PALADIN", level = 20, },
	["命令圣印"]={ class = "PALADIN", level = 20, },
	["神恩术"]={ class = "PALADIN", level = 30, },
	["神圣之盾"]={ class = "PALADIN", level = 40, },
	["神圣震击"]={ class = "PALADIN", level = 40, },
	["忏悔"]={ class = "PALADIN", level = 40, },
--++ Priest Abilities ++	
	["次级治疗术"]={ class = "PRIEST", level = 1, },
	["惩击"]={ class = "PRIEST", level = 1, },
	["暗言术：痛"]={ class = "PRIEST", level = 4, },
	["渐隐术"]={ class = "PRIEST", level = 8, },
	["绝望祷言"]={ class = "PRIEST", level = 10, },
	["虚弱妖术"]={ class = "PRIEST", level = 10, },
	["心灵震爆"]={ class = "PRIEST", level = 10, },
	["复活术"]={ class = "PRIEST", level = 10, },
	["星辰碎片"]={ class = "PRIEST", level = 10, },
	["虚弱之触"]={ class = "PRIEST", level = 10, },
	["心灵之火"]={ class = "PRIEST", level = 12, },
	["心灵尖啸"]={ class = "PRIEST", level = 14, },
	["治疗术"]={ class = "PRIEST", level = 16, },
	["驱散魔法"]={ class = "PRIEST", level = 18, },
	["噬灵瘟疫"]={ class = "PRIEST", level = 20, },
	["艾露恩的赐福"]={ class = "PRIEST", level = 20, },
	["回馈"]={ class = "PRIEST", level = 20, },
	["快速治疗"]={ class = "PRIEST", level = 20, },
	["神圣之火"]={ class = "PRIEST", level = 20, },
	["安抚心灵"]={ class = "PRIEST", level = 20, },
	["束缚亡灵"]={ class = "PRIEST", level = 20, },
	["暗影守卫"]={ class = "PRIEST", level = 20, },
	["心灵视界"]={ class = "PRIEST", level = 22, },
	["法力燃烧"]={ class = "PRIEST", level = 24, },
	["精神控制"]={ class = "PRIEST", level = 30, },
	["治疗祷言"]={ class = "PRIEST", level = 30, },
	["驱除疾病"]={ class = "PRIEST", level = 32, },
	["漂浮术"]={ class = "PRIEST", level = 34, },
	["强效治疗术"]={ class = "PRIEST", level = 40, },
--++ Priest Talents ++	
	["神圣新星"]={ class = "PRIEST", level = 20, },
	["心灵专注"]={ class = "PRIEST", level = 20, },
	["精神鞭笞"]={ class = "PRIEST", level = 20, },
	["沉默"]={ class = "PRIEST", level = 30, },
	["光明之泉"]={ class = "PRIEST", level = 40, },
	["暗影形态"]={ class = "PRIEST", level = 40, },
--++ Rogue Abilities ++	
	["刺骨"]={ class = "ROGUE", level = 1, },
	["开锁"]={ class = "ROGUE", level = 1, },
	["邪恶攻击"]={ class = "ROGUE", level = 1, },
	["潜行"]={ class = "ROGUE", level = 1, },
	["背刺"]={ class = "ROGUE", level = 4, },
	["搜索"]={ class = "ROGUE", level = 4, },
	["凿击"]={ class = "ROGUE", level = 6, },
	["闪避"]={ class = "ROGUE", level = 8, },
	["闷棍"]={ class = "ROGUE", level = 10, },
	["切割"]={ class = "ROGUE", level = 10, },
	["疾跑"]={ class = "ROGUE", level = 10, },
	["脚踢"]={ class = "ROGUE", level = 12, },
	["破甲"]={ class = "ROGUE", level = 14, },
	["绞喉"]={ class = "ROGUE", level = 14, },
	["佯攻"]={ class = "ROGUE", level = 16, },
	["伏击"]={ class = "ROGUE", level = 18, },
	["毒药"]={ class = "ROGUE", level = 20, },
	["割裂"]={ class = "ROGUE", level = 20, },
	["致残毒药"]={ class = "ROGUE", level = 20, },
	["速效毒药"]={ class = "ROGUE", level = 20, },
	["扰乱"]={ class = "ROGUE", level = 22, },
	["消失"]={ class = "ROGUE", level = 22, },
	["侦测陷阱"]={ class = "ROGUE", level = 24, },
	["麻痹毒药"]={ class = "ROGUE", level = 24, },
	["偷袭"]={ class = "ROGUE", level = 26, },
	["解除陷阱"]={ class = "ROGUE", level = 30, },
	["肾击"]={ class = "ROGUE", level = 30, },
	["致命毒药"]={ class = "ROGUE", level = 30, },
	["致伤毒药"]={ class = "ROGUE", level = 32, },
	["致盲"]={ class = "ROGUE", level = 34, },
	["致盲粉"]={ class = "ROGUE", level = 34, },
	["安全降落"]={ class = "ROGUE", level = 40, },
--++ Rogue Talents ++	
	["鬼魅攻击"]={ class = "ROGUE", level = 20, },
	["还击"]={ class = "ROGUE", level = 20, },
	["剑刃乱舞"]={ class = "ROGUE", level = 30, },
	["冷血"]={ class = "ROGUE", level = 30, },
	["出血"]={ class = "ROGUE", level = 30, },
	["伺机待发"]={ class = "ROGUE", level = 30, },
	["冲动"]={ class = "ROGUE", level = 40, },
	["预谋"]={ class = "ROGUE", level = 40, },
--++ Shaman Abilities ++	
	["治疗波"]={ class = "SHAMAN", level = 1, },
	["闪电箭"]={ class = "SHAMAN", level = 1, },
	["石化武器"]={ class = "SHAMAN", level = 1, },
	["地震术"]={ class = "SHAMAN", level = 4, },
	["石肤图腾"]={ class = "SHAMAN", level = 4, },
	["地缚图腾"]={ class = "SHAMAN", level = 6, },
	["闪电之盾"]={ class = "SHAMAN", level = 8, },
	["石爪图腾"]={ class = "SHAMAN", level = 8, },
	["烈焰震击"]={ class = "SHAMAN", level = 10, },
	["火舌武器"]={ class = "SHAMAN", level = 10, },
	["灼热图腾"]={ class = "SHAMAN", level = 10, },
	["大地之力图腾"]={ class = "SHAMAN", level = 10, },
	["先祖之魂"]={ class = "SHAMAN", level = 12, },
	["火焰新星图腾"]={ class = "SHAMAN", level = 12, },
	["净化术"]={ class = "SHAMAN", level = 12, },
	["战栗图腾"]={ class = "SHAMAN", level = 18, },
	["冰霜震击"]={ class = "SHAMAN", level = 20, },
	["冰封武器"]={ class = "SHAMAN", level = 20, },
	["幽魂之狼"]={ class = "SHAMAN", level = 20, },
	["治疗之泉图腾"]={ class = "SHAMAN", level = 20, },
	["次级治疗波"]={ class = "SHAMAN", level = 20, },
	["清毒图腾"]={ class = "SHAMAN", level = 22, },
	["抗寒图腾"]={ class = "SHAMAN", level = 24, },
	["视界术"]={ class = "SHAMAN", level = 26, },
	["熔岩图腾"]={ class = "SHAMAN", level = 26, },
	["法力之泉图腾"]={ class = "SHAMAN", level = 26, },
	["抗火图腾"]={ class = "SHAMAN", level = 28, },
	["火舌图腾"]={ class = "SHAMAN", level = 28, },
	["星界传送"]={ class = "SHAMAN", level = 30, },
	["根基图腾"]={ class = "SHAMAN", level = 30, },
	["自然抗性图腾"]={ class = "SHAMAN", level = 30, },
	["复生"]={ class = "SHAMAN", level = 30, },
	["风怒武器"]={ class = "SHAMAN", level = 30, },
	["闪电链"]={ class = "SHAMAN", level = 32, },
	["风怒图腾"]={ class = "SHAMAN", level = 32, },
	["岗哨图腾"]={ class = "SHAMAN", level = 34, },
	["风墙图腾"]={ class = "SHAMAN", level = 36, },
	["祛病图腾"]={ class = "SHAMAN", level = 38, },
	["治疗链"]={ class = "SHAMAN", level = 40, },
	["风之优雅图腾"]={ class = "SHAMAN", level = 42, },
	["宁静之风图腾"]={ class = "SHAMAN", level = 50, },
--++ Shaman Talents ++	
	["招架"]={ class = "SHAMAN", level = 30, },
	["元素掌握"]={ class = "SHAMAN", level = 40, },
	["法力之潮图腾"]={ class = "SHAMAN", level = 40, },
	["风暴打击"]={ class = "SHAMAN", level = 40, },
--++ Warlock Abilities ++	
	["恶魔皮肤"]={ class = "WARLOCK", level = 1, },
	["献祭"]={ class = "WARLOCK", level = 1, },
	["暗影箭"]={ class = "WARLOCK", level = 1, },
	["召唤小鬼"]={ class = "WARLOCK", level = 1, },
	["腐蚀术"]={ class = "WARLOCK", level = 4, },
	["虚弱诅咒"]={ class = "WARLOCK", level = 4, },
	["生命分流"]={ class = "WARLOCK", level = 6, },
	["痛苦诅咒"]={ class = "WARLOCK", level = 8, },
	["恐惧术"]={ class = "WARLOCK", level = 8, },
	["制造初级治疗石"]={ class = "WARLOCK", level = 10, },
	["吸取灵魂"]={ class = "WARLOCK", level = 10, },
	["召唤虚空行者"]={ class = "WARLOCK", level = 10, },
	["生命通道"]={ class = "WARLOCK", level = 12, },
	["鲁莽诅咒"]={ class = "WARLOCK", level = 14, },
	["吸取生命"]={ class = "WARLOCK", level = 14, },
	["魔息术"]={ class = "WARLOCK", level = 16, },
	["灼热之痛"]={ class = "WARLOCK", level = 18, },
	["制造初级灵魂石"]={ class = "WARLOCK", level = 18, },
	["魔甲术"]={ class = "WARLOCK", level = 20, },
	["火焰之雨"]={ class = "WARLOCK", level = 20, },
	["召唤仪式"]={ class = "WARLOCK", level = 20, },
	["召唤魅魔"]={ class = "WARLOCK", level = 20, },
	["制造次级治疗石"]={ class = "WARLOCK", level = 22, },
	["基尔罗格之眼"]={ class = "WARLOCK", level = 22, },
	["吸取法力"]={ class = "WARLOCK", level = 24, },
	["感知恶魔"]={ class = "WARLOCK", level = 24, },
	["语言诅咒"]={ class = "WARLOCK", level = 26, },
	["侦测次级隐形"]={ class = "WARLOCK", level = 26, },
	["放逐术"]={ class = "WARLOCK", level = 28, },
	["制造次级火焰石"]={ class = "WARLOCK", level = 28, },
	["奴役恶魔"]={ class = "WARLOCK", level = 30, },
	["地狱烈焰"]={ class = "WARLOCK", level = 30, },
	["召唤地狱猎犬"]={ class = "WARLOCK", level = 30, },
	["制造次级灵魂石"]={ class = "WARLOCK", level = 30, },
	["元素诅咒"]={ class = "WARLOCK", level = 32, },
	["防护暗影结界"]={ class = "WARLOCK", level = 32, },
	["制造治疗石"]={ class = "WARLOCK", level = 34, },
	["制造火焰石"]={ class = "WARLOCK", level = 36, },
	["制造法术石"]={ class = "WARLOCK", level = 36, },
	["侦测隐形"]={ class = "WARLOCK", level = 38, },
	["恐惧嚎叫"]={ class = "WARLOCK", level = 40, },
	["召唤地狱战马"]={ class = "WARLOCK", level = 40, },
	["制造灵魂石"]={ class = "WARLOCK", level = 40, },
	["死亡缠绕"]={ class = "WARLOCK", level = 42, },
	["暗影诅咒"]={ class = "WARLOCK", level = 44, },
	["制造强效治疗石"]={ class = "WARLOCK", level = 46, },
	["制造强效火焰石"]={ class = "WARLOCK", level = 46, },
	["灵魂之火"]={ class = "WARLOCK", level = 48, },
	["制造强效法术石"]={ class = "WARLOCK", level = 48, },
	["侦测强效隐形"]={ class = "WARLOCK", level = 50, },
	["地狱火"]={ class = "WARLOCK", level = 50, },
	["制造强效灵魂石"]={ class = "WARLOCK", level = 50, },
	["制造特效火焰石"]={ class = "WARLOCK", level = 56, },
	["制造特效治疗石"]={ class = "WARLOCK", level = 58, },
	["厄运诅咒"]={ class = "WARLOCK", level = 60, },
	["末日仪式"]={ class = "WARLOCK", level = 60, },
	["召唤恐惧战马"]={ class = "WARLOCK", level = 60, },
	["制造特效灵魂石"]={ class = "WARLOCK", level = 60, },
	["制造特效法术石"]={ class = "WARLOCK", level = 60, },
--++ Warlock Talents ++	
	["诅咒增幅"]={ class = "WARLOCK", level = 20, },
	["恶魔支配"]={ class = "WARLOCK", level = 20, },
	["暗影灼烧"]={ class = "WARLOCK", level = 20, },
	["疲劳诅咒"]={ class = "WARLOCK", level = 30, },
	["恶魔牺牲"]={ class = "WARLOCK", level = 30, },
	["生命虹吸"]={ class = "WARLOCK", level = 30, },
	["燃烧"]={ class = "WARLOCK", level = 40, },
	["黑暗契约"]={ class = "WARLOCK", level = 40, },
	["灵魂链接"]={ class = "WARLOCK", level = 40, },
--++ Warrior Abilities ++	
	["战斗姿态"]={ class = "WARRIOR", level = 1, },
	["英勇打击"]={ class = "WARRIOR", level = 1, },
	["强化拳击"]={ class = "WARRIOR", level = 1, },
	["冲锋"]={ class = "WARRIOR", level = 4, },
	["撕裂"]={ class = "WARRIOR", level = 4, },
	["雷霆一击"]={ class = "WARRIOR", level = 6, },
	["断筋"]={ class = "WARRIOR", level = 8, },
	["血性狂暴"]={ class = "WARRIOR", level = 10, },
	["防御姿态"]={ class = "WARRIOR", level = 10, },
	["破甲攻击"]={ class = "WARRIOR", level = 10, },
	["嘲讽"]={ class = "WARRIOR", level = 10, },
	["压制"]={ class = "WARRIOR", level = 12, },
	["盾击"]={ class = "WARRIOR", level = 12, },
	["挫志怒吼"]={ class = "WARRIOR", level = 14, },
	["复仇"]={ class = "WARRIOR", level = 14, },
	["惩戒痛击"]={ class = "WARRIOR", level = 16, },
	["盾牌格挡"]={ class = "WARRIOR", level = 16, },
	["缴械"]={ class = "WARRIOR", level = 18, },
	["顺劈斩"]={ class = "WARRIOR", level = 20, },
	["反击风暴"]={ class = "WARRIOR", level = 20, },
	["破胆怒吼"]={ class = "WARRIOR", level = 22, },
	["斩杀"]={ class = "WARRIOR", level = 24, },
	["挑战怒吼"]={ class = "WARRIOR", level = 26, },
	["盾墙"]={ class = "WARRIOR", level = 28, },
	["狂暴姿态"]={ class = "WARRIOR", level = 30, },
	["拦截"]={ class = "WARRIOR", level = 30, },
	["猛击"]={ class = "WARRIOR", level = 30, },
	["狂暴之怒"]={ class = "WARRIOR", level = 32, },
	["旋风斩"]={ class = "WARRIOR", level = 36, },
	["拳击"]={ class = "WARRIOR", level = 38, },
	["鲁莽"]={ class = "WARRIOR", level = 50, },
--++ Warrior Talents ++	
	["破釜沉舟"]={ class = "WARRIOR", level = 20, },
	["刺耳怒吼"]={ class = "WARRIOR", level = 20, },
	["震荡猛击"]={ class = "WARRIOR", level = 30, },
	["死亡之愿"]={ class = "WARRIOR", level = 30, },
	["横扫攻击"]={ class = "WARRIOR", level = 30, },
	["嗜血"]={ class = "WARRIOR", level = 40, },
	["致死打击"]={ class = "WARRIOR", level = 40, },
	["盾牌猛击"]={ class = "WARRIOR", level = 40, },
};

Spy_IgnoreList = {
	["邮箱"]=true, 
	["Treasure Chest"]=true,
	["Small Treasure Chest"]=true,
};
