-- Contributors: 彩虹ui

local _, addonTable = ...
local L = addonTable.L

-- Lua
local _G = getfenv(0)

if _G.GetLocale() ~= "zhTW" then return end

L["ANCHOR_FRAME_#"] = "面板對齊位置 #%d"
L["ANCHOR_FRAMES"] = "面板位置"
L["ANCHOR_RESET_DESC"] = "|cffffffffShift-左鍵點擊|r 重置位置。"
L["BORDER"] = "邊框"
L["COLLECTIONS_TAINT_WARNING"] = "啟用這個選項時，若在戰鬥中點擊開啟了 \"收藏\" 視窗，會發生錯誤。"
L["COLORS"] = "顯示彩色的"
L["COLORS_TOOLTIP"] = "依據品質顯示物品和追隨者的名字顏色，依據稀有程度顯示世界任務和任務的標題顏色。"
L["COORDS"] = "坐標"
L["COPPER_THRESHOLD"] = "銅最小值"
L["COPPER_THRESHOLD_DESC"] = "至少要多少銅才會顯示通知面板。"
L["DEFAULT_VALUE"] = "預設值: |cffffd200%s|r"
L["DND"] = "勿擾"
L["DND_TOOLTIP"] = "勿擾模式的通知不會在戰鬥中顯示，但仍會在系統中等候，脫離戰鬥之後就會開始彈出。"
L["FADE_OUT_DELAY"] = "淡出延遲時間"
L["FLUSH_QUEUE"] = "清空佇列"
L["FONTS"] = "字體"
L["GROWTH_DIR"] = "增長方向"
L["GROWTH_DIR_DOWN"] = "下"
L["GROWTH_DIR_LEFT"] = "左"
L["GROWTH_DIR_RIGHT"] = "右"
L["GROWTH_DIR_UP"] = "上"
L["HANDLE_LEFT_CLICK"] = "允許左鍵點擊"
L["ICON_BORDER"] = "圖示邊框"
L["NAME"] = "名稱"
L["OPEN_CONFIG"] = "開啟設定"
L["RARITY_THRESHOLD"] = "最低物品品質"
L["SCALE"] = "縮放大小"
L["SHOW_ILVL"] = "顯示物品等級"
L["SHOW_ILVL_DESC"] = "在物品名稱旁顯示物品等級。"
L["SHOW_QUEST_ITEMS"] = "顯示任務物品"
L["SHOW_QUEST_ITEMS_DESC"] = "不論品質都要顯示任務物品。"
L["SIZE"] = "大小"
L["SKIN"] = "外觀風格"
L["STRATA"] = "框架層級"
L["TEST"] = "測試"
L["TEST_ALL"] = "全部測試"
L["TOAST_NUM"] = "通知數量"
L["TOAST_TYPES"] = "通知類型"
L["TOGGLE_ANCHORS"] = "鎖定/解鎖位置"
L["TRACK_LOSS"] = "追蹤損失"
L["TRACK_LOSS_DESC"] = "這個選項會忽略銅。"
L["TRANSMOG_ADDED"] = "外觀已新增"
L["TRANSMOG_REMOVED"] = "外觀已移除"
L["TYPE_ACHIEVEMENT"] = "成就"
L["TYPE_ARCHAEOLOGY"] = "考古學"
L["TYPE_CLASS_HALL"] = "職業大廳"
L["TYPE_COLLECTION"] = "收藏"
L["TYPE_COLLECTION_DESC"] = "最新收集到的坐騎、寵物和玩具。"
L["TYPE_DUNGEON"] = "地城"
L["TYPE_GARRISON"] = "要塞"
L["TYPE_LOOT_COMMON"] = "拾取 (一般)"
L["TYPE_LOOT_COMMON_DESC"] = "聊天事件所觸發的通知，例如：綠色、藍色、某些史詩，和所有不是特殊戰利品的通知。"
L["TYPE_LOOT_CURRENCY"] = "拾取 (兌換通貨)"
L["TYPE_LOOT_GOLD"] = "拾取 (金錢)"
L["TYPE_LOOT_SPECIAL"] = "拾取 (特殊)"
L["TYPE_LOOT_SPECIAL_DESC"] = "特殊戰利品所觸發的通知，例如：骰到裝備、傳說裝備和個人拾取...等等。"
L["TYPE_RECIPE"] = "專業圖紙"
L["TYPE_TRANSMOG"] = "塑形外觀"
L["TYPE_WAR_EFFORT"] = "陣營戰役"
L["TYPE_WORLD_QUEST"] = "世界任務"
L["X_OFFSET"] = "水平位移"
L["Y_OFFSET"] = "垂直位移"
L["YOU_LOST"] = "你失去了"
L["YOU_RECEIVED"] = "你獲得了"

-- Classic
L["TYPE_LOOT_ITEMS"] = "拾取 (物品)"

L["LS_TOASTS"] = "通知"

