if not WeakAuras.IsCorrectVersion() then return end

if not(GetLocale() == "zhTW") then
  return
end

local L = WeakAuras.L

-- WeakAuras/Options
	L[" by "] = " by "
	L["-- Do not remove this comment, it is part of this trigger: "] = "-- Do not remove this comment, it is part of this trigger: "
	L[" to version "] = " 到版本 "
	L["% of Progress"] = "進度%"
	L["%i auras selected"] = "已選擇 %i 個提醒效果"
	L["%i Matches"] = "%i 個符合"
	L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 選項 #%i 已經有 key %s。請選擇另一個不同的選項 key。"
	L["%s %s, Lines: %d, Frequency: %0.2f, Length: %d, Thickness: %d"] = "%s %s, 直線: %d, 頻率: %0.2f, 長度: %d, 粗細: %d"
	L["%s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f"] = "%s %s, 粒子: %d, 頻率: %0.2f, 縮放大小: %0.2f"
	L["%s Alpha: %d%%"] = "%s透明度: %d%%"
	L["%s Color"] = "%s 顏色"
	L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s預設透明度, 檢視大小, 圖示內縮, 保持比例"
	L["%s Inset: %d%%"] = "%s內縮: %d%%"
	L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s 不是 COMBAT_LOG_EVENT_UNFILTERED 的有效 SubEvent"
	L["%s Keep Aspect Ratio"] = "%s保持寬高比例"
	L["%s total auras"] = "總共 %s 個提醒效果"
	L["%s Zoom: %d%%"] = "%s檢視大小: %d%%"
	L["%s, Border"] = "%s, 邊框"
	L["%s, Offset: %0.2f;%0.2f"] = "%s, 位置偏移: %0.2f;%0.2f"
	L["%s, offset: %0.2f;%0.2f"] = "%s, 位置偏移: %0.2f;%0.2f"
	L["|c%02x%02x%02x%02xColor|r"] = "|c%02x%02x%02x%02x顏色|r"
	L["|cFFA9A9A9--Please Create an Entry--"] = "|cFFA9A9A9--請建立項目--"
	L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r"] = "|cFFffcc00對齊:|r |cFFFF0000%s|r對齊到框架的|cFFFF0000%s|r"
	L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00對齊:|r |cFFFF0000%s|r對齊到框架的|cFFFF0000%s|r，偏移|cFFFF0000%s/%s|r"
	L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r"] = "|cFFffcc00對齊:|r 對齊到框架的|cFFFF0000%s|r"
	L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00對齊:|r 對齊到框架的|cFFFF0000%s|r，偏移|cFFFF0000%s/%s|r"
	L["|cFFffcc00Extra Options:|r"] = "|cFFffcc00額外選項:|r"
	L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00文字樣式:|r |cFFFF0000%s|r和陰影|c%s顏色|r，偏移|cFFFF0000%s/%s|r%s%s"
	L["1 Match"] = "1 個符合"
	L["A 20x20 pixels icon"] = "20x20 大小的圖示"
	L["A 32x32 pixels icon"] = "32x32 大小的圖示"
	L["A 40x40 pixels icon"] = "40x40 大小的圖示"
	L["A 48x48 pixels icon"] = "48x48 大小的圖示"
	L["A 64x64 pixels icon"] = "64x64 大小的圖示"
	L["A group that dynamically controls the positioning of its children"] = "可動態控制子項目位置的群組"
	L["A Unit ID (e.g., party1)."] = "單位ID (例如 party1)。"
	L["Actions"] = "動作"
	L["Add %s"] = "新增%s"
	L["Add a new display"] = "新增提醒效果"
	L["Add Condition"] = "新增條件"
	L["Add Entry"] = "新增項目"
	L["Add Extra Elements"] = "新增額外元素"
	L["Add Option"] = "新增選項"
	L["Add Overlay"] = "加上疊加圖層"
	L["Add Property Change"] = "新增屬性變化"
	L["Add Sub Option"] = "新增子選項"
	L["Add to group %s"] = "加入到群組 %s"
	L["Add to new Dynamic Group"] = "加入到新的動態群組"
	L["Add to new Group"] = "加入到新的群組"
	L["Add Trigger"] = "新增觸發"
	L["Addon"] = "插件"
	L["Addons"] = "插件"
	L["Advanced"] = "進階"
	L["Align"] = "置中"
	L["Alignment"] = "對齊方式"
	L["All of"] = "全部的"
	L["Allow Full Rotation"] = "允許完整旋轉"
	L["Alpha"] = "透明度"
	L["Anchor"] = "對齊"
	L["Anchor Point"] = "對齊點"
	L["Anchored To"] = "對齊到"
	L["And "] = "和 "
	L["and aligned left"] = "和靠左對齊"
	L["and aligned right"] = "和靠右對齊"
	L["and rotated left"] = "和向左旋轉"
	L["and rotated right"] = "和向右旋轉"
	L["and Trigger %s"] = "和觸發 %s"
	L["Angle"] = "角度"
	L["Animate"] = "閃爍"
	L["Animated Expand and Collapse"] = "展開和收合的動畫效果"
	L["Animates progress changes"] = "進度變化動畫效果"
	L["Animation relative duration description"] = [=[動畫的持續時間是相對於提醒效果的持續時間，使用分數 (1/2)、百分比 (50%) 或小數 (0.5) 來表示。
|cFFFF0000特別注意:|r 如果提醒效果沒有進度 (是非時間性的事件觸發，或沒有時間的光環...等)，動畫將不會播放。

|cFF4444FF例如:|r
如果動畫的持續時間設為 |cFF00CC0010%|r，提醒效果的觸發是 20 秒的光環，那麼開始動畫將會播放 2 秒。
如果動畫的持續時間設為 |cFF00CC0010%|r，提醒效果的觸發沒有設定持續時間，將不會播放開始動畫 (儘管你有設定持續時間的秒數)。
If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that has no set duration, no start animation will play (although it would if you specified a duration in seconds).]=]
	L["Animation Sequence"] = "動畫序列"
	L["Animations"] = "動畫"
	L["Any of"] = "任何的"
	L["Apply Template"] = "套用範本"
	L["Arc Length"] = "弧長"
	L["Arcane Orb"] = "祕法光球"
	L["At a position a bit left of Left HUD position."] = "比左方 HUD 更左一點的位置"
	L["At a position a bit left of Right HUD position"] = "比右方 HUD 更右一點的位置"
	L["At the same position as Blizzard's spell alert"] = "和暴雪法術警告效果相同的位置"
	L["Aura Name"] = "光環名稱"
	L["Aura Name Pattern"] = "光環名稱表達式 (Pattern)"
	L["Aura Type"] = "光環類型"
	L["Aura(s)"] = "光環"
	L["Author Options"] = "作者選項"
	L["Auto"] = "自動"
	L["Auto-Clone (Show All Matches)"] = "自動複製 (顯示所有符合的)"
	L["Auto-cloning enabled"] = "自動複製已啟用"
	L["Automatic"] = "自動"
	L["Automatic Icon"] = "自動圖示"
	L["Backdrop Color"] = "背景顏色"
	L["Backdrop in Front"] = "背景在前面"
	L["Backdrop Style"] = "背景類型"
	L["Background"] = "背景"
	L["Background Color"] = "背景顏色"
	L["Background Offset"] = "背景位置"
	L["Background Texture"] = "背景材質"
	L["Bar"] = "進度條"
	L["Bar Alpha"] = "進度條透明度"
	L["Bar Color"] = "進度條顏色"
	L["Bar Color Settings"] = "進度條顏色設定"
	L["Bar Inner"] = "進度條內側"
	L["Bar Texture"] = "進度條材質"
	L["Big Icon"] = "大圖示"
	L["Blend Mode"] = "混合模式"
	L["Blue Rune"] = "藍色符文"
	L["Blue Sparkle Orb"] = "藍色光球"
	L["Border"] = "邊框"
	L["Border %s"] = "邊框 %s"
	L["Border Anchor"] = "邊框對齊"
	L["Border Color"] = "邊框顏色"
	L["Border in Front"] = "邊框在前面"
	L["Border Inset"] = "邊框內縮"
	L["Border Offset"] = "邊框位置"
	L["Border Settings"] = "邊框設定"
	L["Border Size"] = "邊框大小"
	L["Border Style"] = "邊框樣式"
	L["Bottom"] = "下"
	L["Bottom Left"] = "左下"
	L["Bottom Right"] = "右下"
	L["Bracket Matching"] = "括號配對符合"
	L["Button Glow"] = "按鈕發光"
	L["Can be a Name or a Unit ID (e.g. party1). A name only works on friendly players in your group."] = "可以是名字或單位 ID (例如 party1)。只有同隊伍中的友方玩家才能使用名字。"
	L["Can be a UID (e.g., party1)."] = "可以是單位 ID (例如 party1) 。"
	L["Cancel"] = "取消"
	L["Center"] = "中"
	L["Channel Number"] = "頻道編號"
	L["Chat Message"] = "聊天訊息文字"
	L["Check On..."] = "檢查..."
	L["Children:"] = "子項目:"
	L["Choose"] = "選擇"
	L["Choose Trigger"] = "選擇觸發"
	L["Choose whether the displayed icon is automatic or defined manually"] = "選擇要顯示的圖示是自動的或手動選擇圖示"
	L["Clip Overlays"] = "裁剪疊加圖層"
	L["Clipped by Progress"] = "被進度縮減"
	L["Clone option enabled dialog"] = [=[你啟用了一個選項會用到 |cFFFF0000自動複製|r 的功能。

|cFFFF0000自動複製|r 會讓提醒效果自動複製出多份以顯示多個資訊來源。
除非將這個提醒效果放在 |cFF22AA22動態群組|r 中，所有複製出來的都會顯示在另一個的上方，變成一大堆。

是否要將這個顯示效果放到一個新的 |cFF22AA22動態群組|r 裡面?]=]
	L["Close"] = "關閉"
	L["Collapse"] = "收合"
	L["Collapse all loaded displays"] = "收合所有已載入的提醒效果"
	L["Collapse all non-loaded displays"] = "收合所有未載入的提醒效果"
	L["Collapsible Group"] = "可收合群組"
	L["color"] = "顏色"
	L["Color"] = "顏色"
	L["Column Height"] = "行高度"
	L["Column Space"] = "行間距"
	L["Combinations"] = "組合"
	L["Combine Matches Per Unit"] = "合併每個單位符合的"
	L["Common Text"] = "普通文字"
	L["Compare against the number of units affected."] = "與受影響的單位數量進行比較。"
	L["Compress"] = "精簡"
	L["Condition %i"] = "條件 %i"
	L["Conditions"] = "條件"
	L["Configure what options appear on this panel."] = "設定這個面板中要出現哪些選項。"
	L["Constant Factor"] = "常數因子"
	L["Control-click to select multiple displays"] = "按住 Ctrl 鍵點擊可選擇多個提醒效果"
	L["Controls the positioning and configuration of multiple displays at the same time"] = "同時控制多個提醒效果的位置和設定"
	L["Convert to New Aura Trigger"] = "轉換成新的光環觸發"
	L["Convert to..."] = "轉換成..."
	L["Cooldown Edge"] = "冷卻邊緣"
	L["Cooldown Settings"] = "冷卻設定"
	L["Cooldown Swipe"] = "冷卻轉圈動畫"
	L["Copy"] = "複製"
	L["Copy settings..."] = "複製設定..."
	L["Copy to all auras"] = "複製到全部的光環"
	L["Copy URL"] = "複製 URL"
	L["Count"] = "數量"
	L["Counts the number of matches over all units."] = "計算所有單位中符合的數量。"
	L["Creating buttons: "] = "建立按鈕: "
	L["Creating options: "] = "建立選項: "
	L["Crop X"] = "裁剪X"
	L["Crop Y"] = "裁剪Y"
	L["Custom"] = "自訂"
	L["Custom Anchor"] = "自訂對齊"
	L["Custom Code"] = "自訂程式碼"
	L["Custom Configuration"] = "自訂設定選項"
	L["Custom Frames"] = "自訂框架"
	L["Custom Function"] = "自訂函數"
	L["Custom Grow"] = "自訂增長"
	L["Custom Options"] = "自訂選項"
	L["Custom Sort"] = "自訂排序"
	L["Custom Trigger"] = "自訂觸發"
	L["Custom trigger event tooltip"] = [=[選擇自訂觸發要檢查的事件。
可用逗號分隔多個事件。

|cFF4444FF例如:|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
	L["Custom trigger status tooltip"] = [=[選擇自訂觸發要檢查的事件。
因為這是狀態類型的觸發，所指定的事件必須不用加參數就能夠被 WeakAuras 呼叫。
可用逗號分隔多個事件。

|cFF4444FF例如:|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
	L["Custom Untrigger"] = "自訂取消觸發"
	L["Custom Variables"] = "自訂變數"
	L["Debuff Type"] = "減益類型"
	L["Default"] = "預設"
	L["Default Color"] = "減益顏色"
	L["Delete"] = "刪除"
	L["Delete all"] = "全部刪除"
	L["Delete children and group"] = "刪除子項目和群組"
	L["Delete Entry"] = "刪除項目"
	L["Delete Trigger"] = "刪除觸發"
	L["Desaturate"] = "去色"
	L["Description Text"] = "說明文字"
	L["Determines how many entries can be in the table."] = "決定表格中可以有多少項目。"
	L["Differences"] = "差異"
	L["Disable Import"] = "停用匯入"
	L["Disabled"] = "停用"
	L["Discrete Rotation"] = "分離旋轉"
	L["Display"] = "提醒效果"
	L["Display Icon"] = "提醒效果圖示"
	L["Display Name"] = "顯示名稱"
	L["Display Text"] = "提醒效果文字"
	L["Displays a text, works best in combination with other displays"] = "顯示文字，最適合和其他顯示效果一起搭配使用"
	L["Distribute Horizontally"] = "水平分佈"
	L["Distribute Vertically"] = "垂直分佈"
	L["Do not group this display"] = "不要群組這個提醒效果"
	L["Done"] = "完成"
	L["Don't skip this Version"] = "不要跳過此版本"
	L["Down"] = "下移"
	L["Drag to move"] = "滑鼠拖曳來移動"
	L["Duplicate"] = "多複製一份"
	L["Duplicate All"] = "全部多複製一份"
	L["Duration (s)"] = "持續時間 (秒)"
	L["Duration Info"] = "持續時間訊息"
	L["Dynamic Duration"] = "動態持續時間"
	L["Dynamic Group"] = "動態群組"
	L["Dynamic Group Settings"] = "動態群組設定"
	L["Dynamic Information"] = "動態資訊"
	L["Dynamic information from first active trigger"] = "來自最先被觸發的動態資訊"
	L["Dynamic information from Trigger %i"] = "來自觸發 %i 的動態資訊"
	L["Dynamic text tooltip"] = [=[有幾種特別的代碼可以讓文字顯示為動態的:

|cFFFF0000%p|r - 進度 - 剩餘的時間，或是非時間的數值。
|cFFFF0000%t|r - 總共 - 持續時間的最大值，或是非時間的最大值。
|cFFFF0000%n|r - 名稱 - 提醒效果的名稱 (通常是光環的名稱)，沒有動態名稱時會顯示提醒效果的 ID。
|cFFFF0000%i|r - 圖示 - 和這個提醒效果關聯的圖示。
|cFFFF0000%s|r - 堆疊 - 通常是光環的堆疊層數。
|cFFFF0000%c|r - 自訂 - 允許自訂 Lua 函數傳回要顯示的文字字串。]=]
	L["Edge"] = "邊緣"
	L["Enabled"] = "啟用"
	L["End Angle"] = "結束角度"
	L["End of %s"] = "%s的結尾"
	L["Enter a Spell ID"] = "輸入法術 ID"
	L["Enter an aura name, partial aura name, or spell id"] = "輸入光環名稱、光環部分名稱，或是法術 ID"
	L["Enter an Aura Name, partial Aura Name, or Spell ID. A Spell ID will match any spells with the same name."] = "輸入光環名稱、光環部分名稱，或是法術 ID。法術 ID 會找出名稱相同的任何法術。"
	L["Enter Author Mode"] = "進入作者模式"
	L["Enter User Mode"] = "進入使用者模式"
	L["Enter user mode."] = "進入使用者模式。"
	L["Entry %i"] = "項目 %i"
	L["Entry limit"] = "項目限制"
	L["Event"] = "事件"
	L["Event Type"] = "事件類型"
	L["Event(s)"] = "事件"
	L["Everything"] = "全部"
	L["Exact Spell ID(s)"] = "正確的法術 ID"
	L["Exact Spell Match"] = "完全符合法術"
	L["Expand"] = "展開"
	L["Expand all loaded displays"] = "展開所有已載入的提醒效果"
	L["Expand all non-loaded displays"] = "展開所有未載入的提醒效果"
	L["Expansion is disabled because this group has no children"] = "無法展開，因為這個群組沒有子項目"
	L["Export to Lua table..."] = "匯出成 Lua table..."
	L["Export to string..."] = "匯出成文字字串..."
	L["External"] = "外部"
	L["Fade"] = "淡化"
	L["Fade In"] = "淡入"
	L["Fade Out"] = "淡出"
	L["False"] = "否 (False)"
	L["Fetch Affected/Unaffected Names"] = "取得受影響/未受影響的名字"
	L["Filter by Group Role"] = "依角色職責過濾"
	L["Finish"] = "結束"
	L["Fire Orb"] = "火球"
	L["Font"] = "文字"
	L["Font Size"] = "文字大小"
	L["Foreground"] = "前景"
	L["Foreground Color"] = "前景顏色"
	L["Foreground Texture"] = "前景材質"
	L["Frame"] = "框架"
	L["Frame Strata"] = "框架層級"
	L["Frequency"] = "頻率"
	L["From Template"] = "從範本建立 (**推薦**)"
	L["From version "] = "從版本 "
	L["Global Conditions"] = "整體條件"
	L["Glow Action"] = "發光動作"
	L["Glow Color"] = "發光顏色"
	L["Glow Settings"] = "發光設定"
	L["Glow Type"] = "發光類型"
	L["Green Rune"] = "綠色符文"
	L["Grid direction"] = "網格方向"
	L["Group"] = "群組"
	L["Group (verb)"] = "群組"
	L["Group aura count description"] = [=[要觸發這個提醒效果，必須有 %s 個成員受到一個或多個指定光環的影響。
如果輸入的數字是整數 (例如 5)，受到影響的團隊成員數量會和輸入的數字做比較。
如果輸入的數字是小數 (例如 0.5)、分數 (例如 1/2) 或百分比 (例如 50%%)，那麼 %s 的部分必須受到影響。

|cFF4444FF舉例來說:|r
|cFF00CC00> 0|r 當 %s 中的任何人受到影響時會觸發
|cFF00CC00= 100%%|r 當 %s 中的任何人受到影響時會觸發
|cFF00CC00!= 2|r 當 %s 中受到影響的人數不剛好為 2 的時候會觸發
|cFF00CC00<= 0.8|r 當 %s 中受到影響的人數少於 80%% 的時候會觸發 (5人隊伍時為4人、10人團隊時為8人、25人團隊時為20人)
|cFF00CC00> 1/2|r 當 %s 中受到影響的人數超過一半時會觸發
|cFF00CC00>= 0|r 無論如何永遠都會觸發]=]
	L["Group by Frame"] = "依框架分群組"
	L["Group contains updates from Wago"] = "群組包含來自 Wago 的更新"
	L["Group Icon"] = "群組圖示"
	L["Group key"] = "群組 key"
	L["Group Member Count"] = "群組成員總數"
	L["Group Role"] = "角色職責"
	L["Group Scale"] = "群組縮放大小"
	L["Group Settings"] = "群組設定"
	L["Group Type"] = "群組類型"
	L["Grow"] = "增長"
	L["Hawk"] = "老鷹"
	L["Height"] = "高度"
	L["Hide"] = "隱藏"
	L["Hide Cooldown Text"] = "隱藏冷卻文字"
	L["Hide Extra Options"] = "隱藏額外選項"
	L["Hide on"] = "隱藏"
	L["Hide this group's children"] = "隱藏這個群組的子項目"
	L["Hide When Not In Group"] = "不在隊伍中時隱藏"
	L["Horizontal Align"] = "水平對齊"
	L["Horizontal Bar"] = "水平進度條"
	L["Huge Icon"] = "超大圖示"
	L["Hybrid Position"] = "混合位置"
	L["Hybrid Sort Mode"] = "混合模式"
	L["Icon"] = "圖示"
	L["Icon Info"] = "圖示訊息"
	L["Icon Inset"] = "圖示內縮"
	L["Icon Position"] = "圖示位置"
	L["Icon Settings"] = "圖示設定"
	L["If"] = "(if) 如果"
	L["If checked, then the user will see a multi line edit box. This is useful for inputting large amounts of text."] = "勾選時，使用者會看到多行的文字編輯方塊，適用於輸入大量文字。"
	L["If checked, then this option group can be temporarily collapsed by the user."] = "勾選時，使用者可以將群組暫時摺疊收起來。"
	L["If checked, then this option group will start collapsed."] = "勾選時，這個選項群組一開始就會呈現摺疊收起來的狀態。"
	L["If checked, then this separator will include text. Otherwise, it will be just a horizontal line."] = "勾選時，分隔線會包含文字，否則只會有水平線。"
	L["If checked, then this space will span across multiple lines."] = "勾選時，此間距將會跨越多行。"
	L["If this option is enabled, you are no longer able to import auras."] = "啟用這個選項時，將無法匯入提醒效果。"
	L["If Trigger %s"] = "(if) 如果觸發 %s"
	L["If unchecked, then a default color will be used (usually yellow)"] = "不勾選時會使用預設的顏色 (通常是黃色)"
	L["If unchecked, then this space will fill the entire line it is on in User Mode."] = "取消勾選時，會用這個空格填滿使用者模式中的整行。"
	L["Ignore all Updates"] = "忽略所有更新"
	L["Ignore Self"] = "忽略自己"
	L["Ignore self"] = "忽略自己"
	L["Ignored"] = "忽略"
	L["Import"] = "匯入"
	L["Import a display from an encoded string"] = "從編碼字串匯入提醒效果"
	L["Inner"] = "內部"
	L["Invalid Item Name/ID/Link"] = "無效的物品名稱/ID/連結"
	L["Invalid Spell ID"] = "無效的法術 ID"
	L["Invalid Spell Name/ID/Link"] = "無效的法術名稱/ID/連結"
	L["Inverse"] = "反向"
	L["Inverse Slant"] = "反向傾斜"
	L["Is Stealable"] = "可偷取"
	L["Justify"] = "左右對齊"
	L["Keep Aspect Ratio"] = "保持長寬比例"
	L["Large Input"] = "大量輸入"
	L["Leaf"] = "葉子"
	L["Left"] = "左"
	L["Left 2 HUD position"] = "左2 HUD 位置"
	L["Left HUD position"] = "左方 HUD 位置"
	L["Legacy Aura Trigger"] = "傳統光環觸發"
	L["Length"] = "長度"
	L["Limit"] = "限制"
	L["Lines & Particles"] = "直線 & 粒子"
	L["Load"] = "載入"
	L["Loaded"] = "已載入"
	L["Loop"] = "重複循環"
	L["Low Mana"] = "低法力"
	L["Main"] = "主要"
	L["Manage displays defined by Addons"] = "管理插件所定義的提醒效果"
	L["Match Count"] = "符合的數量"
	L["Max"] = "最大"
	L["Max Length"] = "最大長度"
	L["Medium Icon"] = "中圖示"
	L["Message"] = "訊息"
	L["Message Prefix"] = "訊息字首"
	L["Message Suffix"] = "訊息字尾"
	L["Message Type"] = "訊息類型"
	L["Min"] = "最小"
	L["Mirror"] = "鏡像"
	L["Model"] = "模組"
	L["Model %s"] = "模組 %s"
	L["Model Settings"] = "模組設定"
	L["Move Above Group"] = "移至群組上方"
	L["Move Below Group"] = "移至群組下方"
	L["Move Down"] = "往下移動"
	L["Move Entry Up"] = "項目往上移動"
	L["Move Into Above Group"] = "移動至上方的群組內"
	L["Move Into Below Group"] = "移動至下方的群組內"
	L["Move this display down in its group's order"] = "將這個提醒效果在群組中的順序往下移動"
	L["Move this display up in its group's order"] = "將這個提醒效果在群組中的順序往上移動"
	L["Move Up"] = "往上移動"
	L["Multiple Displays"] = "多個提醒效果"
	L["Multiple Triggers"] = "多個觸發"
	L["Multiselect ignored tooltip"] = [=[|cFFFF0000忽略|r - |cFF777777單一|r - |cFF777777多個|r
這個選項將不會用來決定何時該載入這個顯示效果]=]
	L["Multiselect multiple tooltip"] = [=[|cFF777777忽略|r - |cFF777777單一|r - |cFF00FF00多個|r
只要符合其中任何一個都會被載入]=]
	L["Multiselect single tooltip"] = [=[|cFF777777忽略|r - |cFF00FF00單一|r - |cFF777777多個|r
只有符合這一個值的時候會被載入]=]
	L["Name Info"] = "名稱訊息"
	L["Name Pattern Match"] = "名稱表達式符合"
	L["Name(s)"] = "名稱"
	L["Nameplates"] = "血條/名條"
	L["Negator"] = "不"
	L["Never"] = "永不"
	L["New"] = "新增"
	L["New Value"] = "新的值"
	L["No"] = "取消"
	L["No Children"] = "沒有子項目"
	L["No tooltip text"] = "沒有滑鼠提示文字"
	L["None"] = "無"
	L["Not all children have the same value for this option"] = "並非所有子項目的這個設定都使用相同的數值"
	L["Not Loaded"] = "未載入"
	L["Note: Automated Messages to SAY and YELL are blocked outside of Instances."] = "注意：自動說與大喊的訊息在副本外是會被阻擋的。"
	L["Number of Entries"] = "項目數量"
	L["Offer a guided way to create auras for your character"] = "用步驟導引的方式替角色建立提醒效果"
	L["Okay"] = "確認"
	L["On Hide"] = "消失時"
	L["On Init"] = "初始化時"
	L["On Show"] = "出現時"
	L["Only match auras cast by people other than the player"] = "只符合其他玩家施放的光環"
	L["Only match auras cast by people other than the player or his pet"] = "只符合其他玩家施放的光環"
	L["Only match auras cast by the player"] = "只符合玩家自己施放的光環"
	L["Only match auras cast by the player or his pet"] = "只符合玩家自己或寵物施放的光環"
	L["Operator"] = "運算符"
	L["Option #%i"] = "選項 #%i"
	L["Option %i"] = "選項 %i"
	L["Option key"] = "選項 key"
	L["Option Type"] = "選項類型"
	L["Options will open after combat ends."] = "設定選項會在戰鬥結束後開啟。"
	L["or"] = "或"
	L["or Trigger %s"] = "或觸發 %s"
	L["Orange Rune"] = "橘色符文"
	L["Orientation"] = "方向"
	L["Outer"] = "外部"
	L["Outline"] = "外框"
	L["Overflow"] = "超出範圍"
	L["Overlay %s Info"] = "疊加 %s 資訊"
	L["Overlays"] = "疊加圖層"
	L["Own Only"] = "只顯示自己的"
	L["Paste Action Settings"] = "貼上動作設定"
	L["Paste Animations Settings"] = "貼上動畫設定"
	L["Paste Author Options Settings"] = "貼上作者選項設定"
	L["Paste Condition Settings"] = "貼上條件設定"
	L["Paste Custom Configuration"] = "貼上自訂設定選項"
	L["Paste Display Settings"] = "貼上顯示設定"
	L["Paste Group Settings"] = "貼上群組設定"
	L["Paste Load Settings"] = "貼上載入設定"
	L["Paste Settings"] = "貼上設定"
	L["Paste text below"] = "在下面貼上文字"
	L["Paste Trigger Settings"] = "貼上觸發設定"
	L["Play Sound"] = "播放音效"
	L["Portrait Zoom"] = "頭像縮放"
	L["Position Settings"] = "位置設定"
	L["Preferred Match"] = "優先選擇符合"
	L["Preset"] = "預設配置"
	L["Processed %i chars"] = "處理進度 %i 個字元"
	L["Progress Bar"] = "進度條"
	L["Progress Bar Settings"] = "進度條設定"
	L["Progress Texture"] = "進度材質"
	L["Progress Texture Settings"] = "進度材質設定"
	L["Purple Rune"] = "紫色符文"
	L["Put this display in a group"] = "將這個提醒效果放入群組中"
	L["Radius"] = "半徑"
	L["Re-center X"] = "重新水平置中"
	L["Re-center Y"] = "重新垂直置中"
	L["Regions of type \"%s\" are not supported."] = "不支援區域類型 \"%s\"。"
	L["Remaining Time"] = "剩餘時間"
	L["Remaining Time Precision"] = "剩餘時間精確度"
	L["Remove"] = "移除"
	L["Remove this display from its group"] = "將這個提醒效果從群組中移除"
	L["Remove this property"] = "移除這個屬性"
	L["Rename"] = "重新命名"
	L["Repeat After"] = "之後重複"
	L["Repeat every"] = "每次重複"
	L["Required for Activation"] = "啟用需要"
	L["Reset all options to their default values."] = "重置所有選項，恢復成預設值。"
	L["Reset to Defaults"] = "重置為預設值"
	L["Right"] = "右"
	L["Right 2 HUD position"] = "右2 HUD 位置"
	L["Right HUD position"] = "右方 HUD 位置"
	L["Right-click for more options"] = "右鍵點擊顯示更多設定"
	L["Rotate"] = "旋轉"
	L["Rotate In"] = "旋轉進入"
	L["Rotate Out"] = "旋轉退出"
	L["Rotate Text"] = "旋轉文字"
	L["Rotation"] = "旋轉"
	L["Rotation Mode"] = "旋轉模式"
	L["Row Space"] = "列間距"
	L["Row Width"] = "列寬度"
	L["Same"] = "相同"
	L["Scale"] = "縮放大小"
	L["Search"] = "搜尋"
	L["Select the auras you always want to be listed first"] = "選擇永遠要列在前面的特效"
	L["Send To"] = "發送到"
	L["Separator Text"] = "分隔線文字"
	L["Separator text"] = "分隔線文字"
	L["Set Parent to Anchor"] = "將對齊點設為上一層"
	L["Set Thumbnail Icon"] = "設定縮圖圖示"
	L["Set tooltip description"] = "設定滑鼠提示說明內容"
	L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visiblility and scale."] = "將對齊的框架設定為提醒效果的上一層，會讓提醒效果繼承其屬性，像是可見性和縮放大小。"
	L["Settings"] = "設定"
	L["Shadow Color"] = "陰影顏色"
	L["Shadow X Offset"] = "陰影水平偏移"
	L["Shadow Y Offset"] = "陰影垂直偏移"
	L["Shift-click to create chat link"] = "Shift-左鍵點擊建立 |cFF8800FF[聊天連結]"
	L["Show all matches (Auto-clone)"] = "顯示所有符合的 (自動複製)"
	L["Show Border"] = "顯示邊框"
	L["Show Cooldown"] = "顯示冷卻"
	L["Show Extra Options"] = "顯示額外選項"
	L["Show Glow"] = "顯示發光"
	L["Show Icon"] = "顯示圖示"
	L["Show If Unit Does Not Exist"] = "單位不存在時要顯示"
	L["Show If Unit Is Invalid"] = "單位無效時要顯示"
	L["Show Matches for"] = "顯示符合的"
	L["Show Matches for Units"] = "顯示單位符合的"
	L["Show Model"] = "顯示模組"
	L["Show model of unit "] = "顯示單位的模組"
	L["Show On"] = "顯示於"
	L["Show Spark"] = "顯示亮點"
	L["Show Text"] = "顯示文字"
	L["Show this group's children"] = "顯示這個群組的子項目"
	L["Shows a 3D model from the game files"] = "顯示遊戲檔案中的3D模組"
	L["Shows a border"] = "顯示邊框"
	L["Shows a custom texture"] = "顯示自訂材質"
	L["Shows a model"] = "顯示模組"
	L["Shows a progress bar with name, timer, and icon"] = "顯示一個包含名稱、時間和圖示的進度條"
	L["Shows a spell icon with an optional cooldown overlay"] = "顯示法術圖示，可選擇是否要在上面顯示冷卻時間。"
	L["Shows a texture that changes based on duration"] = "顯示根據時間變化的材質"
	L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "顯示包含動態資訊的文字 (例如進度或是堆疊層數，允許一行或多行)"
	L["Simple"] = "簡單"
	L["Size"] = "大小"
	L["Skip this Version"] = "跳過此版本"
	L["Slant Amount"] = "傾斜大小"
	L["Slant Mode"] = "傾斜模式"
	L["Slanted"] = "已傾斜"
	L["Slide"] = "滑動"
	L["Slide In"] = "滑入"
	L["Slide Out"] = "滑出"
	L["Slider Step Size"] = "滑桿數值間距"
	L["Small Icon"] = "小圖示"
	L["Smooth Progress"] = "平順顯示進度"
	L["Soft Max"] = "最大軟上限"
	L["Soft Min"] = "最小軟上限"
	L["Sort"] = "排序"
	L["Sound"] = "音效"
	L["Sound Channel"] = "音效頻道"
	L["Sound File Path"] = "音效檔案路徑"
	L["Sound Kit ID"] = "Sound Kit ID"
	L["Space"] = "間距"
	L["Space Horizontally"] = "橫向間隔"
	L["Space Vertically"] = "縱向間隔"
	L["Spark"] = "亮點"
	L["Spark Settings"] = "亮點設定"
	L["Spark Texture"] = "亮點材質"
	L["Specific Unit"] = "指定單位"
	L["Spell ID"] = "法術 ID"
	L["Stack Count"] = "堆疊層數"
	L["Stack Info"] = "堆疊層數資訊"
	L["Stagger"] = "交錯"
	L["Star"] = "星星"
	L["Start"] = "開始"
	L["Start Angle"] = "開始時的角度"
	L["Start Collapsed"] = "開始先收合"
	L["Start of %s"] = "%s的開始"
	L["Status"] = "狀態"
	L["Stealable"] = "可法術竊取"
	L["Step Size"] = "數值間距"
	L["Stop ignoring Updates"] = "停止忽略更新"
	L["Stop Sound"] = "停止音效"
	L["Sub Elements"] = "子元素"
	L["Sub Option %i"] = "子選項 %i"
	L["Temporary Group"] = "暫時性的群組"
	L["Text"] = "文字"
	L["Text %s"] = "文字 %s"
	L["Text Color"] = "文字顏色"
	L["Text Settings"] = "文字設定"
	L["Texture"] = "材質"
	L["Texture Info"] = "材質資訊"
	L["Texture Settings"] = "材質設定"
	L["Texture Wrap"] = "材質包覆"
	L["The duration of the animation in seconds."] = "動畫的持續時間(秒)。"
	L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "動畫的持續時間 (秒)。直到提醒效果正常隱藏後，才會播放結束時的動畫。"
	L["The type of trigger"] = "觸發類型"
	L["Then "] = "(then) 則 "
	L["Thickness"] = "粗細"
	L["This adds %tooltip, %tooltip1, %tooltip2, %tooltip3 as text replacements."] = "這會加入 %tooltip, %tooltip1, %tooltip2, %tooltip3 用來替換文字。"
	L["This aura has legacy aura trigger(s). Convert them to the new system to benefit from enhanced performance and features"] = "這個提醒效果包含傳統的光環觸發，將它們轉換成新的系統以獲得效能和功能增強的好處。"
	L["This display is currently loaded"] = "這個提醒效果已經載入"
	L["This display is not currently loaded"] = "這個提醒效果尚未載入"
	L["This region of type \"%s\" is not supported."] = "不支援的地區類型 \"%s\"。"
	L["This setting controls what widget is generated in user mode."] = "這個設定控制使用者模式中會產生什麼控制項。"
	L["Time in"] = "時間"
	L["Tiny Icon"] = "小小圖示"
	L["To Frame's"] = "對齊框架的"
	L["to group's"] = "對齊群組的"
	L["To Personal Ressource Display's"] = "對齊個人資源條的"
	L["To Screen's"] = "對齊螢幕的"
	L["Toggle the visibility of all loaded displays"] = "切換顯示所有已載入的提醒效果"
	L["Toggle the visibility of all non-loaded displays"] = "切換顯示所有未載入的提醒效果"
	L["Toggle the visibility of this display"] = "切換顯示這個提醒效果"
	L["Tooltip"] = "滑鼠提示"
	L["Tooltip Content"] = "滑鼠提示內容"
	L["Tooltip on Mouseover"] = "顯示滑鼠提示說明"
	L["Tooltip Pattern Match"] = "滑鼠提示表達式符合"
	L["Tooltip Text"] = "滑鼠提示文字"
	L["Tooltip Value"] = "滑鼠提示值"
	L["Tooltip Value #"] = "滑鼠提示值 #"
	L["Top"] = "上"
	L["Top HUD position"] = "上方 HUD 位置"
	L["Top Left"] = "左上"
	L["Top Right"] = "右上"
	L["Total Time Precision"] = "總共時間精確度"
	L["Trigger"] = "觸發"
	L["Trigger %d"] = "觸發 %d"
	L["Trigger %s"] = "觸發 %s"
	L["True"] = "是 (True)"
	L["Type"] = "類型"
	L["Ungroup"] = "解散群組"
	L["Unit"] = "單位"
	L["Unit %s is not a valid unit for RegisterUnitEvent"] = "%s 不是 RegisterUnitEvent 的有效單位"
	L["Unit Count"] = "單位數量"
	L["Unit Frames"] = "單位框架"
	L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "不同於開始或結束時的動畫，主要動畫將重複循環直到提醒效果被隱藏。"
	L["Up"] = "上移"
	L["Update "] = "更新 "
	L["Update Custom Text On..."] = "更新自訂文字於..."
	L["Update in Group"] = "群組中的更新"
	L["Update this Aura"] = "更新這個提醒效果"
	L["Use Display Info Id"] = "使用顯示資訊 ID"
	L["Use Full Scan (High CPU)"] = "使用完整掃描 (高 CPU)"
	L["Use nth value from tooltip:"] = "使用滑鼠提示中的第 N 個值:"
	L["Use SetTransform"] = "使用 SetTransform"
	L["Use tooltip \"size\" instead of stacks"] = "使用滑鼠提示的 \"大小\" 而不是堆疊"
	L["Use Tooltip Information"] = "使用滑鼠提示中的資訊"
	L["Used in Auras:"] = "使用的提醒效果:"
	L["Used in auras:"] = "用於光環:"
	L["Value %i"] = "數值 %i"
	L["Values are in normalized rgba format."] = "數值為標準化的 rgba  格式。"
	L["Values:"] = "數值:"
	L["Version: "] = "版本: "
	L["Vertical Align"] = "垂直對齊"
	L["Vertical Bar"] = "垂直進度條"
	L["View"] = "檢視"
	L["Wago Update"] = "Wago 更新"
	L["Whole Area"] = "整個區域"
	L["Width"] = "寬度"
	L["X Offset"] = "水平位置"
	L["X Rotation"] = "水平旋轉"
	L["X Scale"] = "水平縮放"
	L["X-Offset"] = "水平位置"
	L["Y Offset"] = "垂直位置"
	L["Y Rotation"] = "垂直旋轉"
	L["Y Scale"] = "垂直縮放"
	L["Yellow Rune"] = "黃色符文"
	L["Yes"] = "是的"
	L["Y-Offset"] = "垂直位置"
	L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正準備要刪除 %d 個提醒效果，刪除後將|cFFFF0000無法還原!|r 請問是否要繼續?"
	L["Z Offset"] = "Z軸位置"
	L["Z Rotation"] = "Z軸旋轉"
	L["Zoom"] = "縮放"
	L["Zoom In"] = "放大"
	L["Zoom Out"] = "縮小"

	L["Add Dynamic Text"] = "新增動態文字"
	L["Aquatic"] = "水"
	L["Battle"] = "戰鬥"
	L["Bear"] = "熊"
	L["Berserker"] = "狂戰士"
	L["Blood"] = "血"
	L["Aura (Paladin)"] = "光環 (聖騎士)"
	L["Concentration"] = "濃度"
	L["Custom untrigger event tooltip"] = [=[
選擇自訂取消觸發要檢查的事件。
可以和觸發所定義的事件不同。
可用逗號分隔多個事件。
|cFF4444FF例如:|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED
	]=]
	L["WeakAuras "] = "WA技能提醒 "
	L["ModelPaths could not be loaded, the addon is "] = "無法載入模組路徑，插件是 "
	L["Templates could not be loaded, the addon is "] = "無法載入範本，插件是 "