Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.14.4332]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Boo.Lang.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\Boo.Lang.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Loading C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\UnityScript.Lang.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\admin\Desktop\文件\jurendelieshou\AoTTG_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

"UI Root (2D)/Camera/Anchor/GameObject/GAME_MENU/PanelMain/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

"UI Root (2D)/Camera/Anchor/GameObject/GAME_MENU/PanelMain/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

