<object>
id:  0  type: 0  file: data\template.dat
id:  7   type: 0  file: data\Kate.dat
id:  51  type: 0  file: data\KateEX.dat
id:  60  type: 0  file: data\Hacker.dat
id:  54  type: 0  file: data\F7.dat
id:  38  type: 0  file: data\julian.dat
id:  55  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  56  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  53  type: 0  file: data\bandit2.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  3  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat

id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour

id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 351  type: 3  file: data\dennis_wsbk.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\henry_arrow3.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 260  type: 3  file: data\Arrow3.dat
id: 263  type: 3  file: data\Arrow6.dat
id: 230  type: 3  file: data\rudolf_weaponf.dat
id: 236  type: 3  file: data\davisxp_ball.dat
id: 323  type: 3  file: data\freeze_chase.dat
id: 326  type: 3  file: data\freeze_ball2.dat
id: 310  type: 3  file: data\firen_en_ball.dat
id: 324  type: 3  file: data\firen_chase.dat
id: 325  type: 1  file: data\weapon12.dat
id: 327  type: 3  file: data\firen_ball2.dat
id: 311  type: 3  file: data\bandit_flame.dat
id: 312  type: 3  file: data\bandit_col.dat
id: 313  type: 3  file: data\bandit_shadow.dat
id: 314  type: 3  file: data\bandit_flame2.dat
id: 320  type: 3  file: data\justin_ball2.dat
id: 322  type: 3  file: data\justin_ball3.dat
id: 400  type: 3  file: data\Kate_flash.dat
id: 401  type: 3  file: data\Kate_ball.dat
id: 402  type: 1  file: data\Kate_ball2.dat
id: 404  type: 1  file: data\Kate_lightning.dat
id: 405  type: 1  file: data\Kate_lightning2.dat
id: 406  type: 3  file: data\Kate_thunder.dat
id: 407  type: 3  file: data\Kate_tdlnings.dat
id: 408  type: 1  file: data\KateEX_conbon.dat

id: 505  type: 1  file: data\dennis_ball.dat

id: 350  type: 3  file: data\Power_stick.dat

id: 300  type: 5  file: data\criminal.dat     #criminal
id: 301  type: 5  file: data\Music1.dat      #Music_1

id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 8    file: bg\template\1\bg.dat
id: 9    file: bg\template\2\bg.dat
id: 13    file: bg\template\3\bg.dat
<background_end>

id: 100~199 drop weapon