var PropertyFactory = (function(){

    var initFrame = initialDefaultFrame;
    var math_abs = Math.abs;

    function interpolateValue(frameNum, caching) {
        var offsetTime = this.offsetTime;
        var newValue;
        if (this.propType === 'multidimensional') {
            newValue = createTypedArray('float32', this.pv.length);
        }
        var iterationIndex = caching.lastIndex;
        var i = iterationIndex;
        var len = this.keyframes.length - 1, flag = true;
        var keyData, nextKeyData;

        while (flag) {
            keyData = this.keyframes[i];
            nextKeyData = this.keyframes[i + 1];
            if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime){
                if(keyData.h){
                    keyData = nextKeyData;
                }
                iterationIndex = 0;
                break;
            }
            if ((nextKeyData.t - offsetTime) > frameNum){
                iterationIndex = i;
                break;
            }
            if (i < len - 1){
                i += 1;
            } else {
                iterationIndex = 0;
                flag = false;
            }
        }

        var k, kLen, perc, jLen, j, fnc;
        var nextKeyTime = nextKeyData.t - offsetTime;
        var keyTime = keyData.t - offsetTime;
        var endValue;
        if (keyData.to) {
            if (!keyData.bezierData) {
                keyData.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);
            }
            var bezierData = keyData.bezierData;
            if (frameNum >= nextKeyTime || frameNum < keyTime) {
                var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;
                kLen = bezierData.points[ind].point.length;
                for (k = 0; k < kLen; k += 1) {
                    newValue[k] = bezierData.points[ind].point[k];
                }
                // caching._lastKeyframeIndex = -1;
            } else {
                if (keyData.__fnct) {
                    fnc = keyData.__fnct;
                } else {
                    fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;
                    keyData.__fnct = fnc;
                }
                perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));
                var distanceInLine = bezierData.segmentLength*perc;

                var segmentPerc;
                var addedLength =  (caching.lastFrame < frameNum && caching._lastKeyframeIndex === i) ? caching._lastAddedLength : 0;
                j =  (caching.lastFrame < frameNum && caching._lastKeyframeIndex === i) ? caching._lastPoint : 0;
                flag = true;
                jLen = bezierData.points.length;
                while (flag) {
                    addedLength += bezierData.points[j].partialLength;
                    if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {
                        kLen = bezierData.points[j].point.length;
                        for (k = 0; k < kLen; k += 1) {
                            newValue[k] = bezierData.points[j].point[k];
                        }
                        break;
                    } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {
                        segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;
                        kLen = bezierData.points[j].point.length;
                        for (k = 0; k < kLen; k += 1) {
                            newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;
                        }
                        break;
                    }
                    if (j < jLen - 1){
                        j += 1;
                    } else {
                        flag = false;
                    }
                }
                caching._lastPoint = j;
                caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;
                caching._lastKeyframeIndex = i;
            }
        } else {
            var outX, outY, inX, inY, keyValue;
            len = keyData.s.length;
            endValue = nextKeyData.s || keyData.e;
            if (this.sh && keyData.h !== 1) {
                if (frameNum >= nextKeyTime) {
                    newValue[0] = endValue[0];
                    newValue[1] = endValue[1];
                    newValue[2] = endValue[2];
                } else if (frameNum <= keyTime) {
                    newValue[0] = keyData.s[0];
                    newValue[1] = keyData.s[1];
                    newValue[2] = keyData.s[2];
                } else {
                    var quatStart = createQuaternion(keyData.s);
                    var quatEnd = createQuaternion(endValue);
                    var time = (frameNum - keyTime) / (nextKeyTime - keyTime);
                    quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));
                }
                
            } else {
                for(i = 0; i < len; i += 1) {
                    if (keyData.h !== 1) {
                        if (frameNum >= nextKeyTime) {
                            perc = 1;
                        } else if(frameNum < keyTime) {
                            perc = 0;
                        } else {
                            if(keyData.o.x.constructor === Array) {
                                if (!keyData.__fnct) {
                                    keyData.__fnct = [];
                                }
                                if (!keyData.__fnct[i]) {
                                    outX = (typeof keyData.o.x[i] === 'undefined') ? keyData.o.x[0] : keyData.o.x[i];
                                    outY = (typeof keyData.o.y[i] === 'undefined') ? keyData.o.y[0] : keyData.o.y[i];
                                    inX = (typeof keyData.i.x[i] === 'undefined') ? keyData.i.x[0] : keyData.i.x[i];
                                    inY = (typeof keyData.i.y[i] === 'undefined') ? keyData.i.y[0] : keyData.i.y[i];
                                    fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;
                                    keyData.__fnct[i] = fnc;
                                } else {
                                    fnc = keyData.__fnct[i];
                                }
                            } else {
                                if (!keyData.__fnct) {
                                    outX = keyData.o.x;
                                    outY = keyData.o.y;
                                    inX = keyData.i.x;
                                    inY = keyData.i.y;
                                    fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;
                                    keyData.__fnct = fnc;
                                } else {
                                    fnc = keyData.__fnct;
                                }
                            }
                            perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime ));
                        }
                    }

                    endValue = nextKeyData.s || keyData.e;
                    keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;

                    if (len === 1) {
                        newValue = keyValue;
                    } else {
                        newValue[i] = keyValue;
                    }
                }
            }
        }
        caching.lastIndex = iterationIndex;
        return newValue;
    }

    //based on @Toji's https://github.com/toji/gl-matrix/
    function slerp(a, b, t) {
        var out = [];
        var ax = a[0], ay = a[1], az = a[2], aw = a[3],
        bx = b[0], by = b[1], bz = b[2], bw = b[3]

        var omega, cosom, sinom, scale0, scale1;

        cosom = ax * bx + ay * by + az * bz + aw * bw;
        if (cosom < 0.0) {
            cosom = -cosom;
            bx = -bx;
            by = -by;
            bz = -bz;
            bw = -bw;
        }
        if ((1.0 - cosom) > 0.000001) {
            omega = Math.acos(cosom);
            sinom = Math.sin(omega);
            scale0 = Math.sin((1.0 - t) * omega) / sinom;
            scale1 = Math.sin(t * omega) / sinom;
        } else {
            scale0 = 1.0 - t;
            scale1 = t;
        }
        out[0] = scale0 * ax + scale1 * bx;
        out[1] = scale0 * ay + scale1 * by;
        out[2] = scale0 * az + scale1 * bz;
        out[3] = scale0 * aw + scale1 * bw;

        return out;
    }

    function quaternionToEuler(out, quat) {
        var qx = quat[0];
        var qy = quat[1];
        var qz = quat[2];
        var qw = quat[3];
        var heading = Math.atan2(2*qy*qw-2*qx*qz , 1 - 2*qy*qy - 2*qz*qz)
        var attitude = Math.asin(2*qx*qy + 2*qz*qw) 
        var bank = Math.atan2(2*qx*qw-2*qy*qz , 1 - 2*qx*qx - 2*qz*qz);
        out[0] = heading/degToRads;
        out[1] = attitude/degToRads;
        out[2] = bank/degToRads;
    }

    function createQuaternion(values) {
        var heading = values[0] * degToRads;
        var attitude = values[1] * degToRads;
        var bank = values[2] * degToRads;
        var c1 = Math.cos(heading / 2);
        var c2 = Math.cos(attitude / 2);
        var c3 = Math.cos(bank / 2);
        var s1 = Math.sin(heading / 2);
        var s2 = Math.sin(attitude / 2);
        var s3 = Math.sin(bank / 2);
        var w = c1 * c2 * c3 - s1 * s2 * s3;
        var x = s1 * s2 * c3 + c1 * c2 * s3;
        var y = s1 * c2 * c3 + c1 * s2 * s3;
        var z = c1 * s2 * c3 - s1 * c2 * s3;

        return [x,y,z,w];
    }

    function getValueAtCurrentTime(){
        var frameNum = this.comp.renderedFrame - this.offsetTime;
        var initTime = this.keyframes[0].t - this.offsetTime;
        var endTime = this.keyframes[this.keyframes.length- 1].t-this.offsetTime;
        if(!(frameNum === this._caching.lastFrame || (this._caching.lastFrame !== initFrame && ((this._caching.lastFrame >= endTime && frameNum >= endTime) || (this._caching.lastFrame < initTime && frameNum < initTime))))){
            if(this._caching.lastFrame >= frameNum) {
                this._caching._lastKeyframeIndex = -1;
                this._caching.lastIndex = 0;
            }

            var renderResult = this.interpolateValue(frameNum, this._caching);
            this.pv = renderResult;
        }
        this._caching.lastFrame = frameNum;
        return this.pv;
    }

    function setVValue(val) {
        var multipliedValue;
        if(this.propType === 'unidimensional') {
            multipliedValue = val * this.mult;
            if(math_abs(this.v - multipliedValue) > 0.00001) {
                this.v = multipliedValue;
                this._mdf = true;
            }
        } else {
            var i = 0, len = this.v.length;
            while (i < len) {
                multipliedValue = val[i] * this.mult;
                if (math_abs(this.v[i] - multipliedValue) > 0.00001) {
                    this.v[i] = multipliedValue;
                    this._mdf = true;
                }
                i += 1;
            }
        }
    }

    function processEffectsSequence() {
        if(this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {
            return;
        }        
        if(this.lock) {
            this.setVValue(this.pv);
            return;
        }
        this.lock = true;
        this._mdf = this._isFirstFrame;
        var multipliedValue;
        var i, len = this.effectsSequence.length;
        var finalValue = this.kf ? this.pv : this.data.k;
        for(i = 0; i < len; i += 1) {
            finalValue = this.effectsSequence[i](finalValue);
        }
        this.setVValue(finalValue);
        this._isFirstFrame = false;
        this.lock = false;
        this.frameId = this.elem.globalData.frameId;
    }

    function addEffect(effectFunction) {
        this.effectsSequence.push(effectFunction);
        this.container.addDynamicProperty(this);
    }

    function ValueProperty(elem, data, mult, container){
        this.propType = 'unidimensional';
        this.mult = mult || 1;
        this.data = data;
        this.v = mult ? data.k * mult : data.k;
        this.pv = data.k;
        this._mdf = false;
        this.elem = elem;
        this.container = container;
        this.comp = elem.comp;
        this.k = false;
        this.kf = false;
        this.vel = 0;
        this.effectsSequence = [];
        this._isFirstFrame = true;
        this.getValue = processEffectsSequence;
        this.setVValue = setVValue;
        this.addEffect = addEffect;
    }

    function MultiDimensionalProperty(elem, data, mult, container) {
        this.propType = 'multidimensional';
        this.mult = mult || 1;
        this.data = data;
        this._mdf = false;
        this.elem = elem;
        this.container = container;
        this.comp = elem.comp;
        this.k = false;
        this.kf = false;
        this.frameId = -1;
        var i, len = data.k.length;
        this.v = createTypedArray('float32', len);
        this.pv = createTypedArray('float32', len);
        var arr = createTypedArray('float32', len);
        this.vel = createTypedArray('float32', len);
        for (i = 0; i < len; i += 1) {
            this.v[i] = data.k[i] * this.mult;
            this.pv[i] = data.k[i];
        }
        this._isFirstFrame = true;
        this.effectsSequence = [];
        this.getValue = processEffectsSequence;
        this.setVValue = setVValue;
        this.addEffect = addEffect;
    }

    function KeyframedValueProperty(elem, data, mult, container) {
        this.propType = 'unidimensional';
        this.keyframes = data.k;
        this.offsetTime = elem.data.st;
        this.frameId = -1;
        this._caching = {lastFrame: initFrame, lastIndex: 0, value: 0, _lastKeyframeIndex: -1};
        this.k = true;
        this.kf = true;
        this.data = data;
        this.mult = mult || 1;
        this.elem = elem;
        this.container = container;
        this.comp = elem.comp;
        this.v = initFrame;
        this.pv = initFrame;
        this._isFirstFrame = true;
        this.getValue = processEffectsSequence;
        this.setVValue = setVValue;
        this.interpolateValue = interpolateValue;
        this.effectsSequence = [getValueAtCurrentTime.bind(this)];
        this.addEffect = addEffect;
    }

    function KeyframedMultidimensionalProperty(elem, data, mult, container){
        this.propType = 'multidimensional';
        var i, len = data.k.length;
        var s, e,to,ti;
        for (i = 0; i < len - 1; i += 1) {
            if (data.k[i].to && data.k[i].s && data.k[i].e) {
                s = data.k[i].s;
                e = data.k[i].e;
                to = data.k[i].to;
                ti = data.k[i].ti;
                if((s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0],s[1],e[0],e[1],s[0] + to[0],s[1] + to[1]) && bez.pointOnLine2D(s[0],s[1],e[0],e[1],e[0] + ti[0],e[1] + ti[1])) || (s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0],s[1],s[2],e[0],e[1],e[2],s[0] + to[0],s[1] + to[1],s[2] + to[2]) && bez.pointOnLine3D(s[0],s[1],s[2],e[0],e[1],e[2],e[0] + ti[0],e[1] + ti[1],e[2] + ti[2]))){
                    data.k[i].to = null;
                    data.k[i].ti = null;
                }
                if(s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {
                    if(s.length === 2 || (s[2] === e[2] && to[2] === 0 && ti[2] === 0)) {
                        data.k[i].to = null;
                        data.k[i].ti = null;
                    }
                }
            }
        }
        this.effectsSequence = [getValueAtCurrentTime.bind(this)];
        this.keyframes = data.k;
        this.offsetTime = elem.data.st;
        this.k = true;
        this.kf = true;
        this._isFirstFrame = true;
        this.mult = mult || 1;
        this.elem = elem;
        this.container = container;
        this.comp = elem.comp;
        this.getValue = processEffectsSequence;
        this.setVValue = setVValue;
        this.interpolateValue = interpolateValue;
        this.frameId = -1;
        var arrLen = data.k[0].s.length;
        this.v = createTypedArray('float32', arrLen);
        this.pv = createTypedArray('float32', arrLen);
        for (i = 0; i < arrLen; i += 1) {
            this.v[i] = initFrame;
            this.pv[i] = initFrame;
        }
        this._caching={lastFrame:initFrame,lastIndex:0,value:createTypedArray('float32', arrLen)};
        this.addEffect = addEffect;
    }

    function getProp(elem,data,type, mult, container) {
        var p;
        if(!data.k.length){
            p = new ValueProperty(elem,data, mult, container);
        }else if(typeof(data.k[0]) === 'number'){
            p = new MultiDimensionalProperty(elem,data, mult, container);
        }else{
            switch(type){
                case 0:
                    p = new KeyframedValueProperty(elem,data,mult, container);
                    break;
                case 1:
                    p = new KeyframedMultidimensionalProperty(elem,data,mult, container);
                    break;
            }
        }
        if(p.effectsSequence.length){
            container.addDynamicProperty(p);
        }
        return p;
    }

    var ob = {
        getProp: getProp
    };
    return ob;
}());