Initialize engine version: 2018.3.11f1 (5063218e4ab8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1ba1)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   26.21.14.4587
Begin MonoManager ReloadAssembly
- Completed reload, in  0.299 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

[Message:   BepInEx] BepInEx 5.4.14.0 - 觅长生 (2021/8/8 19:07:14)
[Info   :   BepInEx] Running under Unity v2018.3.11.5268257
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.14.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 4 plugins to load
[Info   :   BepInEx] Loading [【觅长生】内置修改器 1.2.1]
[Info   :   BepInEx] Loading [Configuration Manager 16.3.1]
[Info   :   BepInEx] Loading [Message Center 1.1.1]
[Info   :   BepInEx] Loading [【觅长生】小功能修改器 0.1.6]
[Info   :【觅长生】小功能修改器] MiChangSheng.FlagMod::Awake
Fallback handler could not load library D:/steam/steamapps/common/觅长生/觅长生_Data/Mono/data-187A94E8.dll
[Message:【觅长生】小功能修改器] 按F1打开小功能修改器设置
[Info   :【觅长生】小功能修改器] zh
[Debug  :【觅长生】小功能修改器] True
[Message:   BepInEx] Chainloader startup complete
UnloadTime: 1.669900 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
 
(Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
 
(Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)

游戏版本:0.9.1.78
 
(Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)

clientapp::start()
 
(Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Setting up 6 worker threads for Enlighten.
  Thread -> id: 2860 -> priority: 1 
  Thread -> id: 1970 -> priority: 1 
  Thread -> id: 2944 -> priority: 1 
  Thread -> id: a84 -> priority: 1 
  Thread -> id: 1c38 -> priority: 1 
  Thread -> id: 20a8 -> priority: 1 
UnloadTime: 0.146000 ms

Unloading 8242 unused Assets to reduce memory usage. Loaded Objects now: 22678.
Total: 280.424400 ms (FindLiveObjects: 2.540600 ms CreateObjectMapping: 1.552600 ms MarkObjects: 274.083900 ms  DeleteObjects: 2.246500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.129900 ms

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 21470.
Total: 306.648800 ms (FindLiveObjects: 0.790000 ms CreateObjectMapping: 0.390000 ms MarkObjects: 305.234000 ms  DeleteObjects: 0.233300 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.428600 ms

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 49508.
Total: 334.501800 ms (FindLiveObjects: 2.219300 ms CreateObjectMapping: 1.003200 ms MarkObjects: 331.126200 ms  DeleteObjects: 0.152300 ms)

