natFX V2.0 
30/10/2002

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natFX files location (paths between '[]' are subject to change according to configuration 
and platform) :
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LAUNCHING natFX
---------------

To successfully start the plugin, you have to :

	1 - Open the Plugin Manager dialog using the menu Windows >
	Settings/Preferences > Plugin Manager

	2 - Check the loaded and autoload boxes for the natfx.mll plugin

	3 - Select the natfx shelf using the menu Windows >Settings/Preferences > 
	Shelves and the shelves tab

FILES INSTALLED BY natFX
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In [C:\Documents and Settings\$USER\Mes Documents\]maya\4.x\prefs\icons\ :

* '.bmp' files for icons in the Maya natFX shelf : natFX.bmp, natFX_layers.bmp, 
natFX_lodWindow.bmp and natFX_void.bmp

In [C:\Documents and Settings\$USER\Mes Documents\]maya\4.x\prefs\shelves\ :

* shelf_natFX.mel that will set the natFX shelf.

In [\AW\Maya4.x\]scripts\startup :

* natFX_deleteUnusednatFXNodes.mel
* natFX_showAll.mel
* natFX_hideAll.mel
* natFX_allInLayers.mel
* natFX_lodThresholdWindow.mel
* natFX_materialWindow.mel
* natFX_importShadingGroup.mel

that are MEL commands to be used with or by natFX.

In [\AW\Maya4.x\]bin\plugins :

* natFX.mll (actual plug-in)
* natFX.ini (configuration file)

In natFX installation directory :

* natfx.key
* natfx.ico
* natfx.pdf (documentation file)
* Nursery folder (plant nursery)
* Pool folder (workspace for natFX, where your plants are saved)
* Symbols folder (polygon files)
* Textures folder (texture files)
* this readme.txt file

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Important
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- The MEL command to launch natFX in Maya is natfx.
- When a tree is created into Maya, textures are automatically copied in the 
'sourceImages' directory of the current active Maya project.
- You can backup the 'Pool' directory from the natFX installation directory by simply 
copying it to another location.
- It is normal if the plant looks dark when in Maya's workspace (especially for non-textured elements). This is to avoid
  brightness saturation (white) while in rendering mode due to lighting.

