<!-- FNIS template 7.1   01-02-2018 defaultmale                      *** -->
<?xml version="1.0" encoding="ascii"?>
<hkpackfile classversion="8" contentsversion="hk_2010.2.0-r1" toplevelobject="#0027">

	<hksection name="__data__">

		<hkobject name="#0028" class="hkbMirroredSkeletonInfo" signature="0xc6c2da4f">
			<hkparam name="mirrorAxis">(1.000000 0.000000 0.000000 0.000000)</hkparam>
<!-- $1$ -->
			<hkparam name="bonePairMap" numelements="$&B/0$">
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				64 65 66 82 83 84 85 86 87 88 89 90 91 92 93 94
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<!-- $*SKELETON$ -->
$Bn$
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		<hkobject name="#0029" class="hkbCharacterStringData" signature="0x655b42bc">
			<hkparam name="deformableSkinNames" numelements="0"></hkparam>
			<hkparam name="rigidSkinNames" numelements="0"></hkparam>
<!-- $#FNIS_AA numelements f+faa$ -->
			<hkparam name="animationNames" numelements="1656">
				<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\1hm_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_Idle.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunForwardRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunLeft.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunLeft.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunStrafeRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_TurnRight60.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight60.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_WalkForwardRight.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_WalkLeft.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRightIntro.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_WalkRight.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkRight.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HC_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HC_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower3SlashCombo.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HM_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRtIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\2HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HW_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HW_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunArmBlend.HKX</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\2HW_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HW_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkArmBlend.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftIdle.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheer.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheerSlow.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterArmExit.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\CrossBow_Equip.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleDrawnDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_ReleaseDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Reload.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_ReloadDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForward.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForwardRight.HKX</hkcstring>
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				<hkcstring>Animations\DLC01\CrossBow_RunRight.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Crossbow_ShoutOffset.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossbowSprintForward.hkx</hkcstring>
				<hkcstring>Animations\DA02_BoethiahPostEnter.hkx</hkcstring>
				<hkcstring>Animations\DA02_BoethiahPostIdle.hkx</hkcstring>
				<hkcstring>Animations\Dag_Equip.hkx</hkcstring>
				<hkcstring>Animations\Dag_Unequip.hkx</hkcstring>
				<hkcstring>Animations\DB_AstridIdle.hkx</hkcstring>
				<hkcstring>Animations\DB_MaroSarcasticClapping.hkx</hkcstring>
				<hkcstring>Animations\DeathAnimationA.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueAngryA.hkx</hkcstring>
				<hkcstring>Animations\DialogueAngryB.hkx</hkcstring>
				<hkcstring>Animations\DialogueAngryBase.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueAngryE.hkx</hkcstring>
				<hkcstring>Animations\DLC01\DialogueDefensiveHandGesture.HKX</hkcstring>
				<hkcstring>Animations\DLC01\DialogueHandOnChinGesture.HKX</hkcstring>
				<hkcstring>Animations\male\DialogueMovingTalkA.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueMovingTalkB.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueMovingTalkC.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueMovingTalkD.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveA.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveB.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveC.hkx</hkcstring>
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				<hkcstring>Animations\male\DialogueNeutralExpressiveE.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveF.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveG.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveH.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveI.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveJ.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveK.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveL.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveM.hkx</hkcstring>
				<hkcstring>Animations\male\DialogueNeutralExpressiveN.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponseNegativeC.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponseNegativeD.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponsePositiveC.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponsePositiveD.hkx</hkcstring>
				<hkcstring>Animations\DialogueShifty.hkx</hkcstring>
				<hkcstring>Animations\DLC01\DialogueWelcomeHandGesture.HKX</hkcstring>
				<hkcstring>Animations\DLC01TrailerWalkForward.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_Disbelief01.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_Disbelief02.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_FDisbelief_Loop.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_FDisbelief2_Loop.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_FSorrow_Enter.HKX</hkcstring>
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				<hkcstring>Animations\DLC02\DLC2_FSorrow_Loop.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_PairedDragonMountBite.HKX</hkcstring>
				<hkcstring>Animations\DLC02\DLC2_PairedDragonMountGrapple.HKX</hkcstring>
				<hkcstring>Animations\DMagAimConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagAimConLoop.hkx</hkcstring>
				<hkcstring>Animations\DMagAimRelease.hkx</hkcstring>
				<hkcstring>Animations\DMagPreAimCon.hkx</hkcstring>
				<hkcstring>Animations\DMagPreAimConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagPreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\DMagPreSelfConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfConLoop.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfRelease.hkx</hkcstring>
				<hkcstring>Animations\DodgeBack.hkx</hkcstring>
				<hkcstring>Animations\DodgeLeft.hkx</hkcstring>
				<hkcstring>Animations\DodgeRight.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerKnifeSlashCombo.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerStab.hkx</hkcstring>
				<hkcstring>Animations\DW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\DW_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\DW_ShieldAdjustment.hkx</hkcstring>
				<hkcstring>Animations\DW_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HM_PowerAttack.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HM_SpecialAttackPower.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBash.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockIdle.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMIdle.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMMovingBlockIdle.hkx</hkcstring>
				<hkcstring>Animations\DWRunBack_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunForward_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunLeft_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunRight_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkBack_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkForward_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkLeft_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkRight_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\FemaleBodyMorph.hkx</hkcstring>
				<hkcstring>Animations\GetAttention01.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackPowerForwardLeftHand.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackPowerForwardRightHand.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackRightPowerForward.hkx</hkcstring>
				<hkcstring>Animations\H2H_Equip.hkx</hkcstring>
				<hkcstring>Animations\H2H_Idle.hkx</hkcstring>
				<hkcstring>Animations\H2H_LocoMotionPose.HKX</hkcstring>
				<hkcstring>Animations\H2H_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunBackAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunBackAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunForwardAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunForwardAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunRightAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\H2H_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Hammer_Table.hkx</hkcstring>
				<hkcstring>Animations\Hammer_Wall.hkx</hkcstring>
				<hkcstring>Animations\HideEnter.hkx</hkcstring>
				<hkcstring>Animations\HideExit.hkx</hkcstring>
				<hkcstring>Animations\HideIdle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle_Pet.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleActivateCoffinPuzzle.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Enter.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Exit.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Loop.HKX</hkcstring>
				<hkcstring>Animations\male\IdleBloodPortalActivate.HKX</hkcstring>
				<hkcstring>Animations\IdleBook_OnePage.hkx</hkcstring>
				<hkcstring>Animations\IdleBook_PagesTurn.hkx</hkcstring>
				<hkcstring>Animations\IdleBook_Read.hkx</hkcstring>
				<hkcstring>Animations\IdleBookDoubleCheckTable.hkx</hkcstring>
				<hkcstring>Animations\male\IdleChairBook_OnePage.hkx</hkcstring>
				<hkcstring>Animations\male\IdleChairBook_PagesTurn.hkx</hkcstring>
				<hkcstring>Animations\male\IdleChairBook_Read.hkx</hkcstring>
				<hkcstring>Animations\male\IdleChairGive.hkx</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselKneeling.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselKneeling_Enter.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselKneeling_Exit.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselKneelingWiggle.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselStanding.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselStandingWiggle.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleChiselStandingWipeBrow.HKX</hkcstring>
				<hkcstring>Animations\IdleCleanSword.hkx</hkcstring>
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				<hkcstring>Animations\IdleCoffin_Idle.HKX</hkcstring>
				<hkcstring>Animations\IdleCowerEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleCowerExit.hkx</hkcstring>
				<hkcstring>Animations\IdleCowerIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC02\IdleDLC02TentacleWordBurnEnd.HKX</hkcstring>
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				<hkcstring>Animations\DLC02\IdleDLC02TentacleWordBurnStart.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleDLC2MiraakDeath.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleDLC2MiraakDeathEnd.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleDLC2MiraakDeathLoop.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleDLC2TentacleWarpBook.HKX</hkcstring>
				<hkcstring>Animations\IdleDrinkFromFountain.hkx</hkcstring>
				<hkcstring>Animations\IdleDrinkPotion.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_TurnL.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_TurnR.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_Walk.hkx</hkcstring>
				<hkcstring>Animations\IdleExamine.hkx</hkcstring>
				<hkcstring>Animations\IdleGive.hkx</hkcstring>
				<hkcstring>Animations\IdleGrave_01.hkx</hkcstring>
				<hkcstring>Animations\IdleGrave_02.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateEnterA.hkx</hkcstring>
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				<hkcstring>Animations\IdleGreybeardMeditateIdleA.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateIdleB.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateIdleC.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardWordTeach.hkx</hkcstring>
				<hkcstring>Animations\IdleHandsBehindBack.hkx</hkcstring>
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				<hkcstring>Animations\IdleHoe.hkx</hkcstring>
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				<hkcstring>Animations\IdleKneelEnter.hkx</hkcstring>
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				<hkcstring>Animations\IdleKneelIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleLaugh.hkx</hkcstring>
				<hkcstring>Animations\IdleLaydown.hkx</hkcstring>
				<hkcstring>Animations\IdleLaydown_Enter.hkx</hkcstring>
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				<hkcstring>Animations\IdleLeanTable.hkx</hkcstring>
				<hkcstring>Animations\IdleLeanTable_enter.hkx</hkcstring>
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				<hkcstring>Animations\IdleLeanTable_Point.hkx</hkcstring>
				<hkcstring>Animations\IdleLookFar.hkx</hkcstring>
				<hkcstring>Animations\IdleMagic_01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleMesmerizes.hkx</hkcstring>
				<hkcstring>Animations\IdleNoteRead.hkx</hkcstring>
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				<hkcstring>Animations\IdlePickaxe_Floor.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_FloorEnter.hkx</hkcstring>
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				<hkcstring>Animations\IdlePickaxe_Table.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_Wall.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_WallEnter.hkx</hkcstring>
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				<hkcstring>Animations\IdlePickup_Ground.hkx</hkcstring>
				<hkcstring>Animations\IdlePray.hkx</hkcstring>
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				<hkcstring>Animations\IdlePrayCrouched_Exit.HKX</hkcstring>
				<hkcstring>Animations\IdlePrayCrouched_Loop.HKX</hkcstring>
				<hkcstring>Animations\IdlePullChain.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollEnd.HKX</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollEnter.HKX</hkcstring>
				<hkcstring>Animations\IdleReadElderScrollLonger.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollLooping.HKX</hkcstring>
				<hkcstring>Animations\IdleReadElderScrollStart.hkx</hkcstring>
				<hkcstring>Animations\IdleSalute.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleScrapeTreeBark.HKX</hkcstring>
				<hkcstring>Animations\IdleSell.hkx</hkcstring>
				<hkcstring>Animations\IdleSell_B.hkx</hkcstring>
				<hkcstring>Animations\IdleSell_Idle.hkx</hkcstring>
				<hkcstring>Animations\IdleShackled.hkx</hkcstring>
				<hkcstring>Animations\IdleShackledExit.hkx</hkcstring>
				<hkcstring>Animations\IdleSit_CrossLegged.hkx</hkcstring>
				<hkcstring>Animations\IdleSit_CrossLegged_enter.hkx</hkcstring>
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				<hkcstring>Animations\IdleSitLedge.hkx</hkcstring>
				<hkcstring>Animations\IdleSitLedge_Enter.hkx</hkcstring>
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				<hkcstring>Animations\IdleSleepNod.hkx</hkcstring>
				<hkcstring>Animations\DLC02\IdleStonePickUp_Cart.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleStonePutDown_Ground.HKX</hkcstring>
				<hkcstring>Animations\IdleStudy.hkx</hkcstring>
				<hkcstring>Animations\IdleStudy_enter.hkx</hkcstring>
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				<hkcstring>Animations\IdleTake.hkx</hkcstring>
				<hkcstring>Animations\DLC02\IdleTelvanniTower_FloatDown.HKX</hkcstring>
				<hkcstring>Animations\DLC02\IdleTelvanniTower_FloatUp.HKX</hkcstring>
				<hkcstring>Animations\IdleValericaWalkForward.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmArms.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_d3.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_exit.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_Pot.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_Pot_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_d3.hkx</hkcstring>
				<hkcstring>Animations\IdleWave.hkx</hkcstring>
				<hkcstring>Animations\IdleWipeBrow.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteLedgerIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteLedgerWrite.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableChairEnter.hkx</hkcstring>
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				<hkcstring>Animations\IdleWriteTableChairIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingEnter.hkx</hkcstring>
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				<hkcstring>Animations\IdleWriteTableStandingIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC02\InvisibleShield.HKX</hkcstring>
				<hkcstring>Animations\DLC02\InvisibleWeapon.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart_Sprint.hkx</hkcstring>
				<hkcstring>Animations\Mac_Equip.hkx</hkcstring>
				<hkcstring>Animations\Mac_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunForward.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Mag_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunForward.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunFrwrdRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdRht.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkFrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Unequip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Aim.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleDrawn.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleHeld.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Release.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Reload.HKX</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForward.hkx</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForwardIntro.hkx</hkcstring>
				<hkcstring>Animations\MLh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MLh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreReady.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Release.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MLh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLhMRh_AimedConcentrationLoop.hkx</hkcstring>
				<hkcstring>Animations\MQ105_braced painShort.hkx</hkcstring>
				<hkcstring>Animations\MQ105_SilentBow.hkx</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_Drink.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastHold.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastLift.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkTray.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleA.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleB.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleRecoil.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollIdle.hkx</hkcstring>
				<hkcstring>Animations\MRh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_ForceEquip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Release.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfPreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MRh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MT_activateDoor.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUp.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUpLow.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarIdle.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarSit.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarStand.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitual.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitualStand.hkx</hkcstring>
				<hkcstring>Animations\MT_DoorBang.hkx</hkcstring>
				<hkcstring>Animations\MT_Flinch.hkx</hkcstring>
				<hkcstring>Animations\Mt_GetUpFromBack.hkx</hkcstring>
				<hkcstring>Animations\MT_GetUpFromFront.hkx</hkcstring>
				<hkcstring>Animations\MT_HandCut.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_HandCut_Standing.hkx</hkcstring>
				<hkcstring>Animations\male\MT_Idle.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossed.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossedLoop.HKX</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_left_long.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_leg_shift.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shakeout.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shoulders.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var1.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var2.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_soft_right.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sway_fast.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookAround.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Skinny.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingA.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingB.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingC.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingD.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLounge.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLoungeStand.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleMuscularOffset.hkx</hkcstring>
				<hkcstring>Animations\MT_Jump.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFast.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastLeft.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandRight.hkx</hkcstring>
				<hkcstring>Animations\MT_LeverFloorPull.hkx</hkcstring>
				<hkcstring>Animations\MT_LockPick.hkx</hkcstring>
				<hkcstring>Animations\MT_PointClose.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_01.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_02.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForward.hkx</hkcstring>
				<hkcstring>Animations\MT_RunForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\male\MT_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\MT_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnLeft360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnLeft60.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnRight360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnRight60.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireFeast_VictimIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireLord_Transform.HKX</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkingCamera.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_Wound03Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_03.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Enter.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Exit.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle01.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle02.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle05.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle06.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle07.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud2.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud3.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud4.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud5.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnLeft180.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\RF_Shock01_GuardedR.HKX</hkcstring>
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				<hkcstring>Animations\horse_rider\RunForwardR.hkx</hkcstring>
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				<hkcstring>Animations\SearchingChest.hkx</hkcstring>
				<hkcstring>Animations\SearchingTable.hkx</hkcstring>
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				<hkcstring>Animations\shd_BlockBashIntro.hkx</hkcstring>
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				<hkcstring>Animations\Shd_Equip_1HMOut.hkx</hkcstring>
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				<hkcstring>Animations\SHD_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttack.hkx</hkcstring>
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				<hkcstring>Animations\Sneak_1HMAttackPowerLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_2HMAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_2HWAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_H2HAttackLeftHand.hkx</hkcstring>
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				<hkcstring>Animations\Sneak_NPCTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_NPCTurnRight90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnLeft180.HKX</hkcstring>
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				<hkcstring>Animations\Sneak1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_DrawLight.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\SneakCrossBow_Aim.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\SneakCrossBow_IdleDrawn.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx</hkcstring>
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				<hkcstring>Animations\SneakWalk_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Right.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SnowElfPrinceAscensionBurning.HKX</hkcstring>
				<hkcstring>Animations\Special_BasketChickenFeed.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony1Welcome.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony2Blessing.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony3Chest.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildApologetic.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDirtPlay.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDollPlay1.HKX</hkcstring>
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				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt.HKX</hkcstring>
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				<hkcstring>Animations\BYOH\Special_ChildSitkneelEnter.HKX</hkcstring>
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				<hkcstring>Animations\BYOH\Special_ChildSitkneelIdle.HKX</hkcstring>
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				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildWhining1.HKX</hkcstring>
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				<hkcstring>Animations\Special_CiceroAgitated.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance1.HKX</hkcstring>
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				<hkcstring>Animations\Special_CiceroDance3.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroHappy.HKX</hkcstring>
				<hkcstring>Animations\Special_CivilWarCheer.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekEnter.HKX</hkcstring>
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				<hkcstring>Animations\DLC01\Special_DLC01CoffinExit.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_DLC01CoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\DLC02\Special_DragonMountSitIdle.HKX</hkcstring>
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				<hkcstring>Animations\male\Special_HorzCoffinEnter.HKX</hkcstring>
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				<hkcstring>Animations\male\Special_HorzCoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairEnterWR.HKX</hkcstring>
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				<hkcstring>Animations\Special_JarlChairIdleWR.HKX</hkcstring>
				<hkcstring>Animations\Special_PrisonerBeat.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull1.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull2.HKX</hkcstring>
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				<hkcstring>Animations\Special_StrHornBlow.HKX</hkcstring>
				<hkcstring>Animations\Special_Surrender.HKX</hkcstring>
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				<hkcstring>Animations\Special_WaveOver.HKX</hkcstring>
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				<hkcstring>Animations\SpectatorClap.hkx</hkcstring>
				<hkcstring>Animations\SpectatorGawk.hkx</hkcstring>
				<hkcstring>Animations\SpectatorTalking.hkx</hkcstring>
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				<hkcstring>Animations\StaffMagic_WalkArm.hkx</hkcstring>
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				<hkcstring>Animations\TG05_StabPlayer.hkx</hkcstring>
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				<hkcstring>Animations\Tor_1HMPose.hkx</hkcstring>
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				<hkcstring>Animations\Tor_Idle.hkx</hkcstring>
				<hkcstring>Animations\Tor_LightSconce.hkx</hkcstring>
				<hkcstring>Animations\Torch_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForward.hkx</hkcstring>
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				<hkcstring>Animations\Vampire_Feed_BedLeft.hkx</hkcstring>
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				<hkcstring>Animations\Vampire_Feed_BedRollLeft_Kneeling.hkx</hkcstring>
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				<hkcstring>Animations\Wall_IdleBackLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedExit.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleBackEnter.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrinePourWater.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrineScoopingWater.HKX</hkcstring>
				<hkcstring>Animations\male\weaponAdjustment.hkx</hkcstring>
				<hkcstring>Animations\WeapSoloEquip.hkx</hkcstring>
				<hkcstring>Animations\WebIdleAlerted.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBase.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBreathing.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExit.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExitQkTurn.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort2.hkx</hkcstring>
				<hkcstring>Animations\WebIdleUnalerted.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Long.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Longest.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Medium.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Short.hkx</hkcstring>
				<hkcstring>Animations\WW_Camera.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage1.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage2.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage6.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage7.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage8.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage9.hkx</hkcstring>
<!-- Start FNIS ******************************** DO NOT REMOVE! DO NOT REMOVE! DO NOT REMOVE! *** -->
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				<hkcstring>Animations\$Faa$</hkcstring>
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				<hkcstring>IsThirdPerson</hkcstring>
				<hkcstring>cCharacterSelector</hkcstring>
				<hkcstring>SneakMagicLowerBody</hkcstring>
				<hkcstring>SneakMagicUpperBody</hkcstring>
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				<hkcstring>MRhFavorBoneSwitch</hkcstring>
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				<hkcstring>RightHand</hkcstring>
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				<hkcstring>SprintLeftArm</hkcstring>
				<hkcstring>ExcludeRootAndCamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+CamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>ExcludeRoot</hkcstring>
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				<hkcstring>ArmsAndHead</hkcstring>
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				<hkcstring>Spine2Descendents</hkcstring>
				<hkcstring>MountedCombatBowBlend</hkcstring>
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				<hkcstring>RightHandAndQuiver</hkcstring>
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			<hkparam name="characterPropertyInfos" numelements="39">
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_INT8</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="numBonesPerLod" numelements="0"></hkparam>
			<hkparam name="characterPropertyValues">#0060</hkparam>
			<hkparam name="footIkDriverInfo">#0030</hkparam>
			<hkparam name="handIkDriverInfo">null</hkparam>
			<hkparam name="stringData">#0029</hkparam>
			<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
			<hkparam name="scale">1.000000</hkparam>
		</hkobject>

		<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
			<hkparam name="namedVariants" numelements="1">
				<hkobject>
					<hkparam name="name">hkbCharacterData</hkparam>
					<hkparam name="className">hkbCharacterData</hkparam>
					<hkparam name="variant">#0061</hkparam>
				</hkobject>
			</hkparam>
		</hkobject>

	</hksection>

</hkpackfile>
