<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="BrickStyle_Full" xml:space="preserve">
    <value>Tijolo inteiro</value>
  </data>
  <data name="BrickStyle_HalfBrick" xml:space="preserve">
    <value>Meio tijolo</value>
  </data>
  <data name="BrickStyle_SlopeBottomLeft" xml:space="preserve">
    <value>Rampa inferior esquerda</value>
  </data>
  <data name="BrickStyle_SlopeBottomRight" xml:space="preserve">
    <value>Rampa inferior direita</value>
  </data>
  <data name="BrickStyle_SlopeTopLeft" xml:space="preserve">
    <value>Rampa superior esquerda</value>
  </data>
  <data name="BrickStyle_SlopeTopRight" xml:space="preserve">
    <value>Rampa superior direita</value>
  </data>
  <data name="BrushShape_Left" xml:space="preserve">
    <value>Diagonal para esquerda</value>
    <comment>enum:BrushShape.Left</comment>
  </data>
  <data name="BrushShape_Right" xml:space="preserve">
    <value>Diagonal para direita</value>
    <comment>enum:BrushShape.Right</comment>
  </data>
  <data name="BrushShape_Round" xml:space="preserve">
    <value>Elipse</value>
    <comment>enum:BrushShape.Round</comment>
  </data>
  <data name="BrushShape_Square" xml:space="preserve">
    <value>Retângulo</value>
    <comment>enum:BrushShape.Square</comment>
  </data>
  <data name="dialog_error_terriaria_folder_message" xml:space="preserve">
    <value>O diretório parece não possuir Conteúdo do Terraria.
Clique em tentar novamente para escolher uma nova pasta ou cancelar para usar {0} como seu caminho do Terraria.</value>
  </data>
  <data name="dialog_error_terriaria_folder_title" xml:space="preserve">
    <value>Conteúdo do Terraria não encontrado</value>
  </data>
  <data name="editor_tabs_analysis" xml:space="preserve">
    <value>Análise</value>
  </data>
  <data name="editor_tabs_clipboard" xml:space="preserve">
    <value>Área de transferência</value>
  </data>
  <data name="editor_tabs_npc" xml:space="preserve">
    <value>Dados de NPCs</value>
  </data>
  <data name="editor_tabs_special" xml:space="preserve">
    <value>Peças especiais</value>
  </data>
  <data name="editor_tabs_sprites" xml:space="preserve">
    <value>Sprites</value>
  </data>
  <data name="editor_tabs_tally" xml:space="preserve">
    <value>Contagem</value>
  </data>
  <data name="editor_tabs_tileentities" xml:space="preserve">
    <value>Entidades de peça</value>
  </data>
  <data name="editor_tabs_worldproperties" xml:space="preserve">
    <value>Propriedades do mundo</value>
  </data>
  <data name="editor_utilities_label" xml:space="preserve">
    <value>Utilidades</value>
  </data>
  <data name="global_enjoytedit" xml:space="preserve">
    <value>Gosta do TEdit? Apoie-nos!</value>
  </data>
  <data name="HalfBlockMode_HalfBLock" xml:space="preserve">
    <value>Meio bloco</value>
  </data>
  <data name="HalfBlockMode_NoAction" xml:space="preserve">
    <value>Nenhuma mudança</value>
  </data>
  <data name="HalfBlockMode_RampLeft" xml:space="preserve">
    <value>Rampa esquerda</value>
  </data>
  <data name="HalfBlockMode_RampRight" xml:space="preserve">
    <value>Rampa direita</value>
  </data>
  <data name="HalfBlockMode_Solid" xml:space="preserve">
    <value>Definir sólido</value>
  </data>
  <data name="LiquidType_Honey" xml:space="preserve">
    <value>Mel</value>
  </data>
  <data name="LiquidType_Lava" xml:space="preserve">
    <value>Lava</value>
  </data>
  <data name="LiquidType_None" xml:space="preserve">
    <value>Nenhum Líquido</value>
  </data>
  <data name="LiquidType_Water" xml:space="preserve">
    <value>Água</value>
  </data>
  <data name="MaskMode_Empty" xml:space="preserve">
    <value>Editar vazio</value>
  </data>
  <data name="MaskMode_Match" xml:space="preserve">
    <value>Editar correspondentes</value>
  </data>
  <data name="MaskMode_NotMatching" xml:space="preserve">
    <value>Editar não correspondentes</value>
  </data>
  <data name="MaskMode_Off" xml:space="preserve">
    <value>Desabilitar máscara</value>
  </data>
  <data name="menu_edit" xml:space="preserve">
    <value>Editar</value>
  </data>
  <data name="menu_edit_copy" xml:space="preserve">
    <value>Copiar</value>
  </data>
  <data name="menu_edit_delete" xml:space="preserve">
    <value>Deletar Seleção</value>
  </data>
  <data name="menu_edit_paste" xml:space="preserve">
    <value>Colar</value>
  </data>
  <data name="menu_edit_redo" xml:space="preserve">
    <value>Refazer</value>
  </data>
  <data name="menu_edit_undo" xml:space="preserve">
    <value>Desfazer</value>
  </data>
  <data name="menu_file" xml:space="preserve">
    <value>Arquivo</value>
  </data>
  <data name="menu_file_autosave" xml:space="preserve">
    <value>Habilitar salvamento automático</value>
  </data>
  <data name="menu_file_autoupdate" xml:space="preserve">
    <value>Procurar por atualizações ao iniciar</value>
  </data>
  <data name="menu_file_exit" xml:space="preserve">
    <value>Sair</value>
  </data>
  <data name="menu_file_new" xml:space="preserve">
    <value>Novo</value>
  </data>
  <data name="menu_file_open" xml:space="preserve">
    <value>Abrir</value>
  </data>
  <data name="menu_file_save" xml:space="preserve">
    <value>Salvar</value>
  </data>
  <data name="menu_file_saveas" xml:space="preserve">
    <value>Salvar como</value>
  </data>
  <data name="menu_file_update" xml:space="preserve">
    <value>Procurar por atualizações agora</value>
  </data>
  <data name="menu_help" xml:space="preserve">
    <value>Ajuda</value>
  </data>
  <data name="menu_help_about" xml:space="preserve">
    <value>Sobre</value>
  </data>
  <data name="menu_help_log" xml:space="preserve">
    <value>Abrir o arquivo de registros</value>
  </data>
  <data name="menu_help_settings" xml:space="preserve">
    <value>Atualizar Settings.xml</value>
  </data>
  <data name="menu_help_update" xml:space="preserve">
    <value>Atualizar</value>
  </data>
  <data name="menu_help_wiki" xml:space="preserve">
    <value>Wiki</value>
  </data>
  <data name="menu_language" xml:space="preserve">
    <value>Língua</value>
  </data>
  <data name="menu_language_en" xml:space="preserve">
    <value>English</value>
  </data>
  <data name="menu_language_pl" xml:space="preserve">
    <value>Polski</value>
  </data>
  <data name="menu_language_pt" xml:space="preserve">
    <value>Português</value>
  </data>
  <data name="menu_language_ru" xml:space="preserve">
    <value>Русский</value>
  </data>
  <data name="menu_language_zh" xml:space="preserve">
    <value>中文</value>
  </data>
  <data name="menu_layers" xml:space="preserve">
    <value>Camadas</value>
  </data>
  <data name="menu_layers_actuators" xml:space="preserve">
    <value>Atuadores</value>
  </data>
  <data name="menu_layers_grid" xml:space="preserve">
    <value>Grade de layout</value>
  </data>
  <data name="menu_layers_liquid" xml:space="preserve">
    <value>Líquidos</value>
  </data>
  <data name="menu_layers_points" xml:space="preserve">
    <value>Pontos de interesse</value>
  </data>
  <data name="menu_layers_textures" xml:space="preserve">
    <value>Texturas</value>
  </data>
  <data name="menu_layers_tiles" xml:space="preserve">
    <value>Peças</value>
  </data>
  <data name="menu_layers_walls" xml:space="preserve">
    <value>Paredes</value>
  </data>
  <data name="menu_layers_wire_blue" xml:space="preserve">
    <value>Fio azul</value>
  </data>
  <data name="menu_layers_wire_green" xml:space="preserve">
    <value>Fio verde</value>
  </data>
  <data name="menu_layers_wire_red" xml:space="preserve">
    <value>Fio vermelho</value>
  </data>
  <data name="menu_layers_wire_yellow" xml:space="preserve">
    <value>Fio amarelo</value>
  </data>
  <data name="menu_plugins" xml:space="preserve">
    <value>Plugins</value>
  </data>
  <data name="menu_telemetry" xml:space="preserve">
    <value>Habilitar relatório de erros</value>
  </data>
  <data name="menu_toolbar_zoom_in" xml:space="preserve">
    <value>Mais zoom</value>
  </data>
  <data name="menu_toolbar_zoom_out" xml:space="preserve">
    <value>Menos zoom</value>
  </data>
  <data name="MorphBiome_Corruption" xml:space="preserve">
    <value>Corrupção</value>
    <comment>enum:MorphBiome.Corruption</comment>
  </data>
  <data name="MorphBiome_Crimson" xml:space="preserve">
    <value>Carmim</value>
    <comment>enum:MorphBiome.Crimson</comment>
  </data>
  <data name="MorphBiome_Custom" xml:space="preserve">
    <value>Personalizado</value>
    <comment>enum:MorphBiome.Custom</comment>
  </data>
  <data name="MorphBiome_Desert" xml:space="preserve">
    <value>Deserto</value>
    <comment>enum:MorphBiome.Desert</comment>
  </data>
  <data name="MorphBiome_Hallow" xml:space="preserve">
    <value>Sagrado</value>
    <comment>enum:MorphBiome.Hallow</comment>
  </data>
  <data name="MorphBiome_Jungle" xml:space="preserve">
    <value>Selva</value>
    <comment>enum:MorphBiome.Jungle</comment>
  </data>
  <data name="MorphBiome_Purify" xml:space="preserve">
    <value>Purificar</value>
    <comment>enum:MorphBiome.Purify</comment>
  </data>
  <data name="PaintMode_Liquid" xml:space="preserve">
    <value>Líquido</value>
  </data>
  <data name="PaintMode_TileAndWall" xml:space="preserve">
    <value>Peça/Parede</value>
  </data>
  <data name="PaintMode_Track" xml:space="preserve">
    <value>Trilho</value>
  </data>
  <data name="PaintMode_Wire" xml:space="preserve">
    <value>Fio</value>
  </data>
  <data name="specialtile_button_cancel" xml:space="preserve">
    <value>Cancelar</value>
  </data>
  <data name="specialtile_button_save" xml:space="preserve">
    <value>Salvar</value>
  </data>
  <data name="specialtile_label_acc1" xml:space="preserve">
    <value>Acc1</value>
  </data>
  <data name="specialtile_label_acc2" xml:space="preserve">
    <value>Acc2</value>
  </data>
  <data name="specialtile_label_acc3" xml:space="preserve">
    <value>Acc3</value>
  </data>
  <data name="specialtile_label_acc4" xml:space="preserve">
    <value>Acc4</value>
  </data>
  <data name="specialtile_label_acc5" xml:space="preserve">
    <value>Acc5</value>
  </data>
  <data name="specialtile_label_acc6" xml:space="preserve">
    <value>Acc6</value>
  </data>
  <data name="specialtile_label_body" xml:space="preserve">
    <value>Corpo</value>
  </data>
  <data name="specialtile_label_chestcontents" xml:space="preserve">
    <value>Conteúdo do baú</value>
  </data>
  <data name="specialtile_label_chestname" xml:space="preserve">
    <value>Nome do baú</value>
  </data>
  <data name="specialtile_label_chesttype" xml:space="preserve">
    <value>Tipo do baú</value>
  </data>
  <data name="specialtile_label_editselecteditem" xml:space="preserve">
    <value>Editar item selecionado</value>
  </data>
  <data name="specialtile_label_head" xml:space="preserve">
    <value>Cabeça</value>
  </data>
  <data name="specialtile_label_itemframecontents" xml:space="preserve">
    <value>Conteúdo da moldura do item</value>
  </data>
  <data name="specialtile_label_legs" xml:space="preserve">
    <value>Pernas</value>
  </data>
  <data name="specialtile_label_mannequin" xml:space="preserve">
    <value>Manequim</value>
  </data>
  <data name="specialtile_label_mannequinclothing" xml:space="preserve">
    <value>Roupas do manequim</value>
  </data>
  <data name="specialtile_label_platecontents" xml:space="preserve">
    <value>Conteúdo do prato</value>
  </data>
  <data name="specialtile_label_signtext" xml:space="preserve">
    <value>Texto da placa</value>
  </data>
  <data name="specialtile_label_signtype" xml:space="preserve">
    <value>Tipo da placa</value>
  </data>
  <data name="specialtile_label_weaponrack" xml:space="preserve">
    <value>Item da prateleira de armas</value>
  </data>
  <data name="specialtile_label_xmas_bulbs" xml:space="preserve">
    <value>Bolas</value>
  </data>
  <data name="specialtile_label_xmas_deco" xml:space="preserve">
    <value>Decorações da árvore de natal</value>
  </data>
  <data name="specialtile_label_xmas_garland" xml:space="preserve">
    <value>Guirlandas</value>
  </data>
  <data name="specialtile_label_xmas_lights" xml:space="preserve">
    <value>Luzes</value>
  </data>
  <data name="specialtile_label_xmas_star" xml:space="preserve">
    <value>Estrela</value>
  </data>
  <data name="specialtile_tooltip" xml:space="preserve">
    <value>Com a ferramenta de seta, clique em uma placa, baú, manequim, prateleira de armas, moldura do item ou árvore de natal.</value>
  </data>
  <data name="sprite_filter_button" xml:space="preserve">
    <value>Filtro</value>
  </data>
  <data name="sprite_filter_label" xml:space="preserve">
    <value>Filtro: </value>
  </data>
  <data name="sprite_styletype" xml:space="preserve">
    <value>Estilo</value>
  </data>
  <data name="sprite_tiletype" xml:space="preserve">
    <value>Tipo da peça</value>
  </data>
  <data name="statusbar_extra_label" xml:space="preserve">
    <value>Extra</value>
  </data>
  <data name="statusbar_frame_label" xml:space="preserve">
    <value>Quadro</value>
  </data>
  <data name="statusbar_paint_label" xml:space="preserve">
    <value>Tinta</value>
  </data>
  <data name="statusbar_position_label" xml:space="preserve">
    <value>Posição</value>
  </data>
  <data name="statusbar_selection_label" xml:space="preserve">
    <value>Seleção</value>
  </data>
  <data name="statusbar_tile_label" xml:space="preserve">
    <value>Peça</value>
  </data>
  <data name="statusbar_wall_label" xml:space="preserve">
    <value>Parede</value>
  </data>
  <data name="tool_analyze_analyze_button" xml:space="preserve">
    <value>Analisar</value>
  </data>
  <data name="tool_analyze_save" xml:space="preserve">
    <value>Salvar análise</value>
  </data>
  <data name="tool_analyze_save_button" xml:space="preserve">
    <value>Salvar</value>
  </data>
  <data name="tool_analyze_title" xml:space="preserve">
    <value>Análise do mundo</value>
  </data>
  <data name="tool_arrow_title" xml:space="preserve">
    <value>Seta</value>
  </data>
  <data name="tool_bestiary_import" xml:space="preserve">
    <value>Importar</value>
  </data>
  <data name="tool_bestiary_save" xml:space="preserve">
    <value>Salvar bestiário</value>
  </data>
  <data name="tool_bestiary_scan" xml:space="preserve">
    <value>Escanear</value>
  </data>
  <data name="tool_bestiary_title" xml:space="preserve">
    <value>Bestiário</value>
  </data>
  <data name="tool_brush_height_label" xml:space="preserve">
    <value>Altura</value>
  </data>
  <data name="tool_brush_lock_ratio_tooltip" xml:space="preserve">
    <value>Altura e largura quadradas</value>
  </data>
  <data name="tool_brush_outline_thickness_label" xml:space="preserve">
    <value>Contorno</value>
  </data>
  <data name="tool_brush_outline_tooltip" xml:space="preserve">
    <value>Alternar desenho do contorno (sala)</value>
  </data>
  <data name="tool_brush_shape_label" xml:space="preserve">
    <value>Forma</value>
  </data>
  <data name="tool_brush_title" xml:space="preserve">
    <value>Pincel</value>
  </data>
  <data name="tool_brush_width_label" xml:space="preserve">
    <value>Largura</value>
  </data>
  <data name="tool_clipboard_empty" xml:space="preserve">
    <value>Limpar área de transferência</value>
  </data>
  <data name="tool_clipboard_importfalsecolor" xml:space="preserve">
    <value>Importar imagem em cor falsa</value>
  </data>
  <data name="tool_clipboard_importschematic" xml:space="preserve">
    <value>Importar esquemática ou imagem</value>
  </data>
  <data name="tool_clipboard_ispasteempty" xml:space="preserve">
    <value>Colar peças vazias</value>
  </data>
  <data name="tool_clipboard_ispasteliquid" xml:space="preserve">
    <value>Colar líquidos</value>
  </data>
  <data name="tool_clipboard_ispastetiles" xml:space="preserve">
    <value>Colar peças</value>
  </data>
  <data name="tool_clipboard_ispastewalls" xml:space="preserve">
    <value>Colar paredes</value>
  </data>
  <data name="tool_clipboard_ispastewire" xml:space="preserve">
    <value>Colar fios</value>
  </data>
  <data name="tool_clipboard_ispastesprite" xml:space="preserve">
    <value>Colar Sprites</value>
  </data>
  <data name="tool_fill_title" xml:space="preserve">
    <value>Preencher</value>
  </data>
  <data name="tool_morph_label" xml:space="preserve">
    <value>Transformar em bioma</value>
  </data>
  <data name="tool_morph_title" xml:space="preserve">
    <value>Transformamento de bioma</value>
  </data>
  <data name="tool_npc_add" xml:space="preserve">
    <value>Adicionar NPC</value>
  </data>
  <data name="tool_npc_name" xml:space="preserve">
    <value>Nome</value>
  </data>
  <data name="tool_paint_actuator" xml:space="preserve">
    <value>É atuador</value>
  </data>
  <data name="tool_paint_brickstyle" xml:space="preserve">
    <value>Estilo do tijolo</value>
  </data>
  <data name="tool_paint_extras" xml:space="preserve">
    <value>Extras</value>
  </data>
  <data name="tool_paint_inactive" xml:space="preserve">
    <value>Atuador/peça inativa</value>
  </data>
  <data name="tool_paint_mask" xml:space="preserve">
    <value>Máscara</value>
  </data>
  <data name="tool_paint_maskmode" xml:space="preserve">
    <value>Modo da máscara</value>
  </data>
  <data name="tool_paint_mode" xml:space="preserve">
    <value>Modo de pintura</value>
  </data>
  <data name="tool_paint_tile_title" xml:space="preserve">
    <value>Peça</value>
  </data>
  <data name="tool_paint_track_booster_tooltip" xml:space="preserve">
    <value>Adicionar motriz à um trilho já existente, use com a borracha para remover apenas motrizes.</value>
  </data>
  <data name="tool_paint_track_hammer_tooltip" xml:space="preserve">
    <value>Use o martelo para modificar as extremidades dos trilhos, interseções e direção da motriz.</value>
  </data>
  <data name="tool_paint_track_pressure_tooltip" xml:space="preserve">
    <value>Adicionar placa de pressão à um trilho já existente, use com a borracha para remover apenas placas.</value>
  </data>
  <data name="tool_paint_wall_title" xml:space="preserve">
    <value>Parede</value>
  </data>
  <data name="tool_paint_wire_blue" xml:space="preserve">
    <value>Azul</value>
  </data>
  <data name="tool_paint_wire_green" xml:space="preserve">
    <value>Verde</value>
  </data>
  <data name="tool_paint_wire_red" xml:space="preserve">
    <value>Vermelho</value>
  </data>
  <data name="tool_paint_wire_yellow" xml:space="preserve">
    <value>Amarelo</value>
  </data>
  <data name="tool_paste_title" xml:space="preserve">
    <value>Colar</value>
  </data>
  <data name="tool_pencil_title" xml:space="preserve">
    <value>Lápis</value>
  </data>
  <data name="tool_picker_title" xml:space="preserve">
    <value>Conta-gotas - escolha a cor da peça</value>
  </data>
  <data name="tool_point_title" xml:space="preserve">
    <value>Pontos de interesse especiais</value>
  </data>
  <data name="tool_sprite2_title" xml:space="preserve">
    <value>Posicionador de sprites</value>
  </data>
  <data name="tool_sprite_filter_button" xml:space="preserve">
    <value>Filtro</value>
  </data>
  <data name="tool_sprite_filter_label" xml:space="preserve">
    <value>Filtro:</value>
  </data>
  <data name="tool_sprite_style_label" xml:space="preserve">
    <value>Estilo:</value>
  </data>
  <data name="tool_sprite_tiletype_label" xml:space="preserve">
    <value>Tipo da peça:</value>
  </data>
  <data name="tool_sprite_title" xml:space="preserve">
    <value>Posicionador de sprites (VELHO)</value>
  </data>
  <data name="tool_wp_adamantite" xml:space="preserve">
    <value>Nível de adamantina</value>
  </data>
  <data name="tool_wp_altars" xml:space="preserve">
    <value>Altares destruídos</value>
  </data>
  <data name="tool_wp_bg_corrupt" xml:space="preserve">
    <value>Cenário corrompido</value>
  </data>
  <data name="tool_wp_bg_crimson" xml:space="preserve">
    <value>Cenário do carmim</value>
  </data>
  <data name="tool_wp_bg_deepice" xml:space="preserve">
    <value>Cenário do gelo profundo</value>
  </data>
  <data name="tool_wp_bg_deepjungle" xml:space="preserve">
    <value>Cenário da selva profunda</value>
  </data>
  <data name="tool_wp_bg_desert" xml:space="preserve">
    <value>Cenário do do deserto</value>
  </data>
  <data name="tool_wp_bg_forest" xml:space="preserve">
    <value>Cenário da floresta</value>
  </data>
  <data name="tool_wp_bg_hallow" xml:space="preserve">
    <value>Cenário do sagrado</value>
  </data>
  <data name="tool_wp_bg_hell" xml:space="preserve">
    <value>Cenário do inferno</value>
  </data>
  <data name="tool_wp_bg_jungle" xml:space="preserve">
    <value>Cenário da selva</value>
  </data>
  <data name="tool_wp_bg_mushroom" xml:space="preserve">
    <value>Cenário do cogumelo</value>
  </data>
  <data name="tool_wp_bg_ocean" xml:space="preserve">
    <value>Cenário do oceano</value>
  </data>
  <data name="tool_wp_bg_snow" xml:space="preserve">
    <value>Cenário da neve</value>
  </data>
  <data name="tool_wp_bg_tree2" xml:space="preserve">
    <value>Cenário da árvore 2</value>
  </data>
  <data name="tool_wp_bg_tree3" xml:space="preserve">
    <value>Cenário da árvore 3</value>
  </data>
  <data name="tool_wp_bg_tree4" xml:space="preserve">
    <value>Cenário da árvore 4</value>
  </data>
  <data name="tool_wp_bg_underworld" xml:space="preserve">
    <value>Cenário do submundo</value>
  </data>
  <data name="tool_wp_boss_destroyer" xml:space="preserve">
    <value>O Destruidor</value>
  </data>
  <data name="tool_wp_boss_downed" xml:space="preserve">
    <value>Chefes derrotados</value>
  </data>
  <data name="tool_wp_boss_dukefishron" xml:space="preserve">
    <value>Duque Peixe-dragão</value>
  </data>
  <data name="tool_wp_boss_eaterofworlds" xml:space="preserve">
    <value>Devorador de Mundos</value>
  </data>
  <data name="tool_wp_boss_empressoflight" xml:space="preserve">
    <value>Imperatriz da Luz</value>
  </data>
  <data name="tool_wp_boss_everscream" xml:space="preserve">
    <value>Everscream</value>
  </data>
  <data name="tool_wp_boss_eyeofcthulhu" xml:space="preserve">
    <value>Olho de Cthulhu</value>
  </data>
  <data name="tool_wp_boss_flyingdutchman" xml:space="preserve">
    <value>Holandês Voador</value>
  </data>
  <data name="tool_wp_boss_golem" xml:space="preserve">
    <value>Golem</value>
  </data>
  <data name="tool_wp_boss_icequeen" xml:space="preserve">
    <value>Rainha do Gelo</value>
  </data>
  <data name="tool_wp_boss_kingslime" xml:space="preserve">
    <value>Geleia Rei</value>
  </data>
  <data name="tool_wp_boss_lunaticcultist" xml:space="preserve">
    <value>Cultista Lunático</value>
  </data>
  <data name="tool_wp_boss_moonlord" xml:space="preserve">
    <value>Senhor da Lua</value>
  </data>
  <data name="tool_wp_boss_mourningwood" xml:space="preserve">
    <value>Árvore da Morte</value>
  </data>
  <data name="tool_wp_boss_nebulapillar" xml:space="preserve">
    <value>Coluna de Nébula</value>
  </data>
  <data name="tool_wp_boss_plantera" xml:space="preserve">
    <value>Plantera</value>
  </data>
  <data name="tool_wp_boss_pumpking" xml:space="preserve">
    <value>Reibóbora</value>
  </data>
  <data name="tool_wp_boss_queenbee" xml:space="preserve">
    <value>Abelha Rainha</value>
  </data>
  <data name="tool_wp_boss_queenslime" xml:space="preserve">
    <value>Geleia Rainha</value>
  </data>
  <data name="tool_wp_boss_santank1" xml:space="preserve">
    <value>Papai-Noel NK1</value>
  </data>
  <data name="tool_wp_boss_skeletron" xml:space="preserve">
    <value>Esqueletron</value>
  </data>
  <data name="tool_wp_boss_skeletronprime" xml:space="preserve">
    <value>Esqueletron Alfa</value>
  </data>
  <data name="tool_wp_boss_solarpillar" xml:space="preserve">
    <value>Coluna do Sol</value>
  </data>
  <data name="tool_wp_boss_stardustpillar" xml:space="preserve">
    <value>Coluna de Pó das Estrelas</value>
  </data>
  <data name="tool_wp_boss_twins" xml:space="preserve">
    <value>Os Gêmeos</value>
  </data>
  <data name="tool_wp_boss_vortexpillar" xml:space="preserve">
    <value>Coluna do Vórtice</value>
  </data>
  <data name="tool_wp_boss_walloffflesh" xml:space="preserve">
    <value>Parede de Carne</value>
  </data>
  <data name="tool_wp_cavern_level" xml:space="preserve">
    <value>Nível da caverna</value>
  </data>
  <data name="tool_wp_cobalt" xml:space="preserve">
    <value>Nível de cobalto</value>
  </data>
  <data name="tool_wp_copper" xml:space="preserve">
    <value>Nível de cobre</value>
  </data>
  <data name="tool_wp_crimson" xml:space="preserve">
    <value>Carmim</value>
  </data>
  <data name="tool_wp_difficulty" xml:space="preserve">
    <value>Dificuldade</value>
  </data>
  <data name="tool_wp_difficulty_hardmode" xml:space="preserve">
    <value>Modo Difícil</value>
  </data>
  <data name="tool_wp_drunk" xml:space="preserve">
    <value>Mundo bêbado</value>
  </data>
  <data name="tool_wp_event" xml:space="preserve">
    <value>Evento</value>
  </data>
  <data name="tool_wp_gamemode" xml:space="preserve">
    <value>Modo de jogo</value>
  </data>
  <data name="tool_wp_gold" xml:space="preserve">
    <value>Nível de ouro</value>
  </data>
  <data name="tool_wp_gooworld" xml:space="preserve">
    <value>Mundo bom</value>
  </data>
  <data name="tool_wp_guid" xml:space="preserve">
    <value>GUID do mundo</value>
  </data>
  <data name="tool_wp_hardmode" xml:space="preserve">
    <value>Modo Difícil</value>
  </data>
  <data name="tool_wp_holiday" xml:space="preserve">
    <value>Forçar dias festivos</value>
  </data>
  <data name="tool_wp_holiday_halloween" xml:space="preserve">
    <value>Halloween</value>
  </data>
  <data name="tool_wp_holiday_xmas" xml:space="preserve">
    <value>Natal</value>
  </data>
  <data name="tool_wp_id" xml:space="preserve">
    <value>ID do mundo</value>
  </data>
  <data name="tool_wp_invasion" xml:space="preserve">
    <value>Invasões</value>
  </data>
  <data name="tool_wp_invasion_frostlegion" xml:space="preserve">
    <value>Legião Congelada</value>
  </data>
  <data name="tool_wp_invasion_goblinarmy" xml:space="preserve">
    <value>Exército Goblin</value>
  </data>
  <data name="tool_wp_invasion_martianmadness" xml:space="preserve">
    <value>Loucura de Marte</value>
  </data>
  <data name="tool_wp_invasion_pirateinvasion" xml:space="preserve">
    <value>Invasão Pirata</value>
  </data>
  <data name="tool_wp_invasion_size" xml:space="preserve">
    <value>Tamanho da invasão</value>
  </data>
  <data name="tool_wp_invasion_type" xml:space="preserve">
    <value>Tipo de invasão</value>
  </data>
  <data name="tool_wp_invasion_x" xml:space="preserve">
    <value>Alvo X da invasão</value>
  </data>
  <data name="tool_wp_iron" xml:space="preserve">
    <value>Nível de ferro</value>
  </data>
  <data name="tool_wp_journeysend" xml:space="preserve">
    <value>Journey's End</value>
  </data>
  <data name="tool_wp_meteor" xml:space="preserve">
    <value>Meteoro</value>
  </data>
  <data name="tool_wp_meteor_spawn" xml:space="preserve">
    <value>Invocar meteoro</value>
  </data>
  <data name="tool_wp_moon_blood" xml:space="preserve">
    <value>Lua de Sangue</value>
  </data>
  <data name="tool_wp_moon_eclipse" xml:space="preserve">
    <value>É eclipse</value>
  </data>
  <data name="tool_wp_moon_phase" xml:space="preserve">
    <value>Fase da lua</value>
  </data>
  <data name="tool_wp_moon_style" xml:space="preserve">
    <value>Estilo da lua</value>
  </data>
  <data name="tool_wp_mythril" xml:space="preserve">
    <value>Nível de mithril</value>
  </data>
  <data name="tool_wp_name" xml:space="preserve">
    <value>Nome do mundo</value>
  </data>
  <data name="tool_wp_npc_angler" xml:space="preserve">
    <value>Pescador</value>
  </data>
  <data name="tool_wp_npc_angler_mission" xml:space="preserve">
    <value>Missão do pescador</value>
  </data>
  <data name="tool_wp_npc_bought" xml:space="preserve">
    <value>NPCS comprados</value>
  </data>
  <data name="tool_wp_npc_bunny" xml:space="preserve">
    <value>Coelhinho</value>
  </data>
  <data name="tool_wp_npc_cat" xml:space="preserve">
    <value>Gato</value>
  </data>
  <data name="tool_wp_npc_dog" xml:space="preserve">
    <value>Cão</value>
  </data>
  <data name="tool_wp_npc_goblintinkerer" xml:space="preserve">
    <value>Inventor Goblin</value>
  </data>
  <data name="tool_wp_npc_golfer" xml:space="preserve">
    <value>Golfista</value>
  </data>
  <data name="tool_wp_npc_mechanic" xml:space="preserve">
    <value>Mecânica</value>
  </data>
  <data name="tool_wp_npc_saved" xml:space="preserve">
    <value>NPCs salvos</value>
  </data>
  <data name="tool_wp_npc_stylist" xml:space="preserve">
    <value>Cabeleireira</value>
  </data>
  <data name="tool_wp_npc_tavernkeep" xml:space="preserve">
    <value>Taberneiro</value>
  </data>
  <data name="tool_wp_npc_taxcollector" xml:space="preserve">
    <value>Cobrador de Impostos</value>
  </data>
  <data name="tool_wp_npc_wizard" xml:space="preserve">
    <value>Feiticeiro</value>
  </data>
  <data name="tool_wp_oldonesarmy" xml:space="preserve">
    <value>Exército do Ancião</value>
  </data>
  <data name="tool_wp_oldonesarmy_t1" xml:space="preserve">
    <value>Nível 1</value>
  </data>
  <data name="tool_wp_oldonesarmy_t2" xml:space="preserve">
    <value>Nível 2</value>
  </data>
  <data name="tool_wp_oldonesarmy_t3" xml:space="preserve">
    <value>Nível 3</value>
  </data>
  <data name="tool_wp_orbs" xml:space="preserve">
    <value>Esferas destruídas</value>
  </data>
  <data name="tool_wp_prehardmode" xml:space="preserve">
    <value>Pré-Modo Difícil</value>
  </data>
  <data name="tool_wp_rain" xml:space="preserve">
    <value>Chuva</value>
  </data>
  <data name="tool_wp_rain_active" xml:space="preserve">
    <value>Está chovendo</value>
  </data>
  <data name="tool_wp_rain_max" xml:space="preserve">
    <value>Chuva máxima</value>
  </data>
  <data name="tool_wp_rain_slime" xml:space="preserve">
    <value>Tempo da Chuva de Geleias</value>
  </data>
  <data name="tool_wp_rain_time" xml:space="preserve">
    <value>Tempo da chuva</value>
  </data>
  <data name="tool_wp_revision" xml:space="preserve">
    <value>Revisão</value>
  </data>
  <data name="tool_wp_sandstorm" xml:space="preserve">
    <value>Tempestade de areia</value>
  </data>
  <data name="tool_wp_sandstorm_active" xml:space="preserve">
    <value>É uma tempestade</value>
  </data>
  <data name="tool_wp_sandstorm_severity" xml:space="preserve">
    <value>Severidade</value>
  </data>
  <data name="tool_wp_sandstorm_severity_target" xml:space="preserve">
    <value>Severidade pretendida</value>
  </data>
  <data name="tool_wp_sandstorm_time" xml:space="preserve">
    <value>Tempo restante</value>
  </data>
  <data name="tool_wp_seed" xml:space="preserve">
    <value>Seed</value>
  </data>
  <data name="tool_wp_silver" xml:space="preserve">
    <value>Nível de prata</value>
  </data>
  <data name="tool_wp_style_cavestyles" xml:space="preserve">
    <value>Estilos de caverna</value>
  </data>
  <data name="tool_wp_style_cavex0" xml:space="preserve">
    <value>X da Caverna 0</value>
  </data>
  <data name="tool_wp_style_cavex1" xml:space="preserve">
    <value>X da Caverna 1</value>
  </data>
  <data name="tool_wp_style_cavex2" xml:space="preserve">
    <value>X da Caverna 2</value>
  </data>
  <data name="tool_wp_style_treestyles" xml:space="preserve">
    <value>Estilos de árvore</value>
  </data>
  <data name="tool_wp_style_treetop_1" xml:space="preserve">
    <value>Copas de árvore 1</value>
  </data>
  <data name="tool_wp_style_treetop_2" xml:space="preserve">
    <value>Copas de árvore 2</value>
  </data>
  <data name="tool_wp_style_treetop_3" xml:space="preserve">
    <value>Copas de árvore 3</value>
  </data>
  <data name="tool_wp_style_treetop_4" xml:space="preserve">
    <value>Copas de árvore 4</value>
  </data>
  <data name="tool_wp_style_treex0" xml:space="preserve">
    <value>X da árvore 0</value>
  </data>
  <data name="tool_wp_style_treex1" xml:space="preserve">
    <value>X da árvore 1</value>
  </data>
  <data name="tool_wp_style_treex2" xml:space="preserve">
    <value>X da árvore 2</value>
  </data>
  <data name="tool_wp_surface_level" xml:space="preserve">
    <value>Nível da superfície</value>
  </data>
  <data name="tool_wp_time_day" xml:space="preserve">
    <value>Está de dia</value>
  </data>
  <data name="tool_wp_time_label" xml:space="preserve">
    <value>Horário</value>
  </data>
  <data name="tool_wp_time_sundial" xml:space="preserve">
    <value>Usar o Relógio Solar</value>
  </data>
  <data name="tool_wp_time_sundial_cooldown" xml:space="preserve">
    <value>Tempo de recarga do Relógio Solar</value>
  </data>
  <data name="tool_wp_weather_clouds" xml:space="preserve">
    <value>Número de núvens</value>
  </data>
  <data name="tool_wp_weather_windspeed" xml:space="preserve">
    <value>Velocidade do vento</value>
  </data>
  <data name="TrackMode_Booster" xml:space="preserve">
    <value>Motriz</value>
  </data>
  <data name="TrackMode_Hammer" xml:space="preserve">
    <value>Martelo</value>
  </data>
  <data name="TrackMode_Pressure" xml:space="preserve">
    <value>Pressão</value>
  </data>
  <data name="TrackMode_Track" xml:space="preserve">
    <value>Trilho</value>
  </data>
  <data name="tool_wp_tenthanniversary" xml:space="preserve">
    <value>Décimo aniversário</value>
  </data>
  <data name="menu_file_saveasversion" xml:space="preserve">
    <value>Salvar como versão</value>
  </data>
  <data name="menu_language_de" xml:space="preserve">
    <value>Deutsch</value>
  </data>
  <data name="menu_language_ar" xml:space="preserve">
    <value>العربية</value>
  </data>
  <data name="tool_bestiary_edit" xml:space="preserve">
    <value>Editar</value>
  </data>
  <data name="tool_wp_boss_deerclops" xml:space="preserve">
    <value>Cervoclope</value>
  </data>
  <data name="tool_wp_dontstarve" xml:space="preserve">
    <value>Não faça fome no Mundo</value>
  </data>
  <data name="tool_wp_notthebees" xml:space="preserve">
    <value>Não o Mundo das Abelhas</value>
  </data>
  <data name="JunctionBoxMode_Left" xml:space="preserve">
    <value>Voltado para a esquerda</value>
  </data>
  <data name="JunctionBoxMode_None" xml:space="preserve">
    <value>Nenhum</value>
  </data>
  <data name="JunctionBoxMode_Normal" xml:space="preserve">
    <value>Normal</value>
  </data>
  <data name="JunctionBoxMode_Right" xml:space="preserve">
    <value>Voltado para a direita</value>
  </data>
  <data name="tool_paint_junctionbox_left_tooltip" xml:space="preserve">
    <value>Adicione uma caixa de junção de interseção voltada para a esquerda.</value>
  </data>
  <data name="tool_paint_junctionbox_normal_tooltip" xml:space="preserve">
    <value>Adicionar caixa de junção padrão.</value>
  </data>
  <data name="tool_paint_junctionbox_right_tooltip" xml:space="preserve">
    <value>Adicione uma caixa de junção de interseção voltada para a direita.</value>
  </data>
  <data name="JunctionBox_Use" xml:space="preserve">
    <value>Caixa de junção:</value>
  </data>
  <data name="menu_edit_crop" xml:space="preserve">
    <value>Mundo da colheita</value>
  </data>
  <data name="tab_bestiary" xml:space="preserve">
    <value>Bestiário</value>
  </data>
  <data name="bestiary_name" xml:space="preserve">
    <value>Nome</value>
  </data>
  <data name="bestiary_save" xml:space="preserve">
    <value>Salvar</value>
  </data>
  <data name="bestiary_defeated" xml:space="preserve">
    <value>Derrotado</value>
  </data>
  <data name="bestiary_near" xml:space="preserve">
    <value>Perto</value>
  </data>
  <data name="bestiary_talked" xml:space="preserve">
    <value>Falar</value>
  </data>
  <data name="bestiary_clear" xml:space="preserve">
    <value>Claro</value>
  </data>
  <data name="bestiary_chat" xml:space="preserve">
    <value>Bater papo</value>
  </data>
  <data name="bestiary_complete" xml:space="preserve">
    <value>Completar</value>
  </data>
  <data name="bestiary_load" xml:space="preserve">
    <value>Carga</value>
  </data>
</root>