<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="BrickStyle_Full" xml:space="preserve">
    <value>Full Brick</value>
  </data>
  <data name="BrickStyle_HalfBrick" xml:space="preserve">
    <value>Half Brick</value>
  </data>
  <data name="BrickStyle_SlopeBottomLeft" xml:space="preserve">
    <value>Slope Bottom Left</value>
  </data>
  <data name="BrickStyle_SlopeBottomRight" xml:space="preserve">
    <value>Slope Bottom Right</value>
  </data>
  <data name="BrickStyle_SlopeTopLeft" xml:space="preserve">
    <value>Slope Top Left</value>
  </data>
  <data name="BrickStyle_SlopeTopRight" xml:space="preserve">
    <value>Slope Top Right</value>
  </data>
  <data name="BrushShape_Left" xml:space="preserve">
    <value>Diagonal Left</value>
    <comment>enum:BrushShape.Left</comment>
  </data>
  <data name="BrushShape_Right" xml:space="preserve">
    <value>Diagonal Right</value>
    <comment>enum:BrushShape.Right</comment>
  </data>
  <data name="BrushShape_Round" xml:space="preserve">
    <value>Ellipse</value>
    <comment>enum:BrushShape.Round</comment>
  </data>
  <data name="BrushShape_Square" xml:space="preserve">
    <value>Rectangle</value>
    <comment>enum:BrushShape.Square</comment>
  </data>
  <data name="dialog_error_terriaria_folder_message" xml:space="preserve">
    <value>Directory does not appear to contain Terraria Content.
Press retry to pick a new folder or cancel to use {0} as your terraria path.</value>
  </data>
  <data name="dialog_error_terriaria_folder_title" xml:space="preserve">
    <value>Terraria Content not Found</value>
  </data>
  <data name="editor_tabs_analysis" xml:space="preserve">
    <value>Analysis</value>
  </data>
  <data name="editor_tabs_clipboard" xml:space="preserve">
    <value>Clipboard</value>
  </data>
  <data name="editor_tabs_npc" xml:space="preserve">
    <value>NPC Data</value>
  </data>
  <data name="editor_tabs_special" xml:space="preserve">
    <value>Special Tiles</value>
  </data>
  <data name="editor_tabs_sprites" xml:space="preserve">
    <value>Sprites</value>
  </data>
  <data name="editor_tabs_tally" xml:space="preserve">
    <value>Tally</value>
  </data>
  <data name="editor_tabs_tileentities" xml:space="preserve">
    <value>Tile Entities</value>
  </data>
  <data name="editor_tabs_worldproperties" xml:space="preserve">
    <value>World Properties</value>
  </data>
  <data name="editor_utilities_label" xml:space="preserve">
    <value>Utilities</value>
  </data>
  <data name="global_enjoytedit" xml:space="preserve">
    <value>Enjoy TEdit? Support Us!</value>
  </data>
  <data name="HalfBlockMode_HalfBLock" xml:space="preserve">
    <value>Half Block</value>
  </data>
  <data name="HalfBlockMode_NoAction" xml:space="preserve">
    <value>No Change</value>
  </data>
  <data name="HalfBlockMode_RampLeft" xml:space="preserve">
    <value>Ramp Left</value>
  </data>
  <data name="HalfBlockMode_RampRight" xml:space="preserve">
    <value>Ramp Right</value>
  </data>
  <data name="HalfBlockMode_Solid" xml:space="preserve">
    <value>Set Solid</value>
  </data>
  <data name="LiquidType_Honey" xml:space="preserve">
    <value>Honey</value>
  </data>
  <data name="LiquidType_Lava" xml:space="preserve">
    <value>Lava</value>
  </data>
  <data name="LiquidType_None" xml:space="preserve">
    <value>No Liquid</value>
  </data>
  <data name="LiquidType_Water" xml:space="preserve">
    <value>Water</value>
  </data>
  <data name="MaskMode_Empty" xml:space="preserve">
    <value>Edit Empty</value>
  </data>
  <data name="MaskMode_Match" xml:space="preserve">
    <value>Edit Matching</value>
  </data>
  <data name="MaskMode_NotMatching" xml:space="preserve">
    <value>Edit not Matching</value>
  </data>
  <data name="MaskMode_Off" xml:space="preserve">
    <value>Disable Mask</value>
  </data>
  <data name="menu_edit" xml:space="preserve">
    <value>Edit</value>
  </data>
  <data name="menu_edit_copy" xml:space="preserve">
    <value>Copy</value>
  </data>
  <data name="menu_edit_delete" xml:space="preserve">
    <value>Delete Selection</value>
  </data>
  <data name="menu_edit_paste" xml:space="preserve">
    <value>Paste</value>
  </data>
  <data name="menu_edit_redo" xml:space="preserve">
    <value>Redo</value>
  </data>
  <data name="menu_edit_undo" xml:space="preserve">
    <value>Undo</value>
  </data>
  <data name="menu_file" xml:space="preserve">
    <value>File</value>
  </data>
  <data name="menu_file_autosave" xml:space="preserve">
    <value>Enable Autosave</value>
  </data>
  <data name="menu_file_autoupdate" xml:space="preserve">
    <value>Check for Updates on Startup</value>
  </data>
  <data name="menu_file_exit" xml:space="preserve">
    <value>Exit</value>
  </data>
  <data name="menu_file_new" xml:space="preserve">
    <value>New</value>
  </data>
  <data name="menu_file_open" xml:space="preserve">
    <value>Open</value>
  </data>
  <data name="menu_file_save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="menu_file_saveas" xml:space="preserve">
    <value>Save As</value>
  </data>
  <data name="menu_file_saveasversion" xml:space="preserve">
    <value>Save As Version</value>
  </data>
  <data name="menu_file_update" xml:space="preserve">
    <value>Check for Updates Now</value>
  </data>
  <data name="menu_help" xml:space="preserve">
    <value>Help</value>
  </data>
  <data name="menu_help_about" xml:space="preserve">
    <value>About</value>
  </data>
  <data name="menu_help_log" xml:space="preserve">
    <value>Open Log File</value>
  </data>
  <data name="menu_help_settings" xml:space="preserve">
    <value>Update Settings.xml</value>
  </data>
  <data name="menu_help_update" xml:space="preserve">
    <value>Update</value>
  </data>
  <data name="menu_help_wiki" xml:space="preserve">
    <value>Wiki</value>
  </data>
  <data name="menu_language" xml:space="preserve">
    <value>Language</value>
  </data>
  <data name="menu_language_ar" xml:space="preserve">
    <value>العربية</value>
  </data>
  <data name="menu_language_en" xml:space="preserve">
    <value>English</value>
  </data>
  <data name="menu_language_pl" xml:space="preserve">
    <value>Polski</value>
  </data>
  <data name="menu_language_ru" xml:space="preserve">
    <value>Русский</value>
  </data>
  <data name="menu_language_zh" xml:space="preserve">
    <value>中文</value>
  </data>
  <data name="menu_layers" xml:space="preserve">
    <value>Layers</value>
  </data>
  <data name="menu_layers_actuators" xml:space="preserve">
    <value>Actuators</value>
  </data>
  <data name="menu_layers_grid" xml:space="preserve">
    <value>Layout Grid</value>
  </data>
  <data name="menu_layers_liquid" xml:space="preserve">
    <value>Liquids</value>
  </data>
  <data name="menu_layers_points" xml:space="preserve">
    <value>Points of Interest</value>
  </data>
  <data name="menu_layers_textures" xml:space="preserve">
    <value>Textures</value>
  </data>
  <data name="menu_layers_tiles" xml:space="preserve">
    <value>Tiles</value>
  </data>
  <data name="menu_layers_walls" xml:space="preserve">
    <value>Walls</value>
  </data>
  <data name="menu_layers_wire_blue" xml:space="preserve">
    <value>Blue Wire</value>
  </data>
  <data name="menu_layers_wire_green" xml:space="preserve">
    <value>Green Wire</value>
  </data>
  <data name="menu_layers_wire_red" xml:space="preserve">
    <value>Red Wire</value>
  </data>
  <data name="menu_layers_wire_yellow" xml:space="preserve">
    <value>Yellow Wire</value>
  </data>
  <data name="menu_plugins" xml:space="preserve">
    <value>Plugins</value>
  </data>
  <data name="menu_telemetry" xml:space="preserve">
    <value>Enable Error Reporting</value>
  </data>
  <data name="menu_toolbar_zoom_in" xml:space="preserve">
    <value>Zoom In</value>
  </data>
  <data name="menu_toolbar_zoom_out" xml:space="preserve">
    <value>Zoom Out</value>
  </data>
  <data name="MorphBiome_Corruption" xml:space="preserve">
    <value>Corruption</value>
    <comment>enum:MorphBiome.Corruption</comment>
  </data>
  <data name="MorphBiome_Crimson" xml:space="preserve">
    <value>Crimson</value>
    <comment>enum:MorphBiome.Crimson</comment>
  </data>
  <data name="MorphBiome_Custom" xml:space="preserve">
    <value>Custom</value>
    <comment>enum:MorphBiome.Custom</comment>
  </data>
  <data name="MorphBiome_Desert" xml:space="preserve">
    <value>Desert</value>
    <comment>enum:MorphBiome.Desert</comment>
  </data>
  <data name="MorphBiome_Hallow" xml:space="preserve">
    <value>Hallow</value>
    <comment>enum:MorphBiome.Hallow</comment>
  </data>
  <data name="MorphBiome_Jungle" xml:space="preserve">
    <value>Jungle</value>
    <comment>enum:MorphBiome.Jungle</comment>
  </data>
  <data name="MorphBiome_Purify" xml:space="preserve">
    <value>Purify</value>
    <comment>enum:MorphBiome.Purify</comment>
  </data>
  <data name="PaintMode_Liquid" xml:space="preserve">
    <value>Liquid</value>
  </data>
  <data name="PaintMode_TileAndWall" xml:space="preserve">
    <value>Tile/Wall</value>
  </data>
  <data name="PaintMode_Track" xml:space="preserve">
    <value>Track</value>
  </data>
  <data name="PaintMode_Wire" xml:space="preserve">
    <value>Wire</value>
  </data>
  <data name="specialtile_button_cancel" xml:space="preserve">
    <value>Cancel</value>
  </data>
  <data name="specialtile_button_save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="specialtile_label_acc1" xml:space="preserve">
    <value>Acc1</value>
  </data>
  <data name="specialtile_label_acc2" xml:space="preserve">
    <value>Acc2</value>
  </data>
  <data name="specialtile_label_acc3" xml:space="preserve">
    <value>Acc3</value>
  </data>
  <data name="specialtile_label_acc4" xml:space="preserve">
    <value>Acc4</value>
  </data>
  <data name="specialtile_label_acc5" xml:space="preserve">
    <value>Acc5</value>
  </data>
  <data name="specialtile_label_acc6" xml:space="preserve">
    <value>Acc6</value>
  </data>
  <data name="specialtile_label_body" xml:space="preserve">
    <value>Body</value>
  </data>
  <data name="specialtile_label_chestcontents" xml:space="preserve">
    <value>Chest Contents</value>
  </data>
  <data name="specialtile_label_chestname" xml:space="preserve">
    <value>Chest Name</value>
  </data>
  <data name="specialtile_label_chesttype" xml:space="preserve">
    <value>Chest Type</value>
  </data>
  <data name="specialtile_label_editselecteditem" xml:space="preserve">
    <value>Edit Selected Item</value>
  </data>
  <data name="specialtile_label_head" xml:space="preserve">
    <value>Head</value>
  </data>
  <data name="specialtile_label_itemframecontents" xml:space="preserve">
    <value>Item Frame Contents</value>
  </data>
  <data name="specialtile_label_legs" xml:space="preserve">
    <value>Legs</value>
  </data>
  <data name="specialtile_label_mannequin" xml:space="preserve">
    <value>Mannequin</value>
  </data>
  <data name="specialtile_label_mannequinclothing" xml:space="preserve">
    <value>Mannequin Clothing</value>
  </data>
  <data name="specialtile_label_platecontents" xml:space="preserve">
    <value>Plate Contents</value>
  </data>
  <data name="specialtile_label_signtext" xml:space="preserve">
    <value>Sign Text</value>
  </data>
  <data name="specialtile_label_signtype" xml:space="preserve">
    <value>Sign Type</value>
  </data>
  <data name="specialtile_label_weaponrack" xml:space="preserve">
    <value>Weapon Rack Item</value>
  </data>
  <data name="specialtile_label_xmas_bulbs" xml:space="preserve">
    <value>Bulbs</value>
  </data>
  <data name="specialtile_label_xmas_deco" xml:space="preserve">
    <value>Christmas Tree Decorations</value>
  </data>
  <data name="specialtile_label_xmas_garland" xml:space="preserve">
    <value>Garlands</value>
  </data>
  <data name="specialtile_label_xmas_lights" xml:space="preserve">
    <value>Lights</value>
  </data>
  <data name="specialtile_label_xmas_star" xml:space="preserve">
    <value>Star</value>
  </data>
  <data name="specialtile_tooltip" xml:space="preserve">
    <value>With the Arrow Tool right click on a sign, chest, mannequin, weapon rack, item frame or christmas tree.</value>
  </data>
  <data name="sprite_filter_button" xml:space="preserve">
    <value>Filter</value>
  </data>
  <data name="sprite_filter_label" xml:space="preserve">
    <value>Filter: </value>
  </data>
  <data name="sprite_styletype" xml:space="preserve">
    <value>Style</value>
  </data>
  <data name="sprite_tiletype" xml:space="preserve">
    <value>Tile Type</value>
  </data>
  <data name="statusbar_extra_label" xml:space="preserve">
    <value>Extra</value>
  </data>
  <data name="statusbar_frame_label" xml:space="preserve">
    <value>Frame</value>
  </data>
  <data name="statusbar_paint_label" xml:space="preserve">
    <value>Paint</value>
  </data>
  <data name="statusbar_position_label" xml:space="preserve">
    <value>Position</value>
  </data>
  <data name="statusbar_selection_label" xml:space="preserve">
    <value>Selection</value>
  </data>
  <data name="statusbar_tile_label" xml:space="preserve">
    <value>Tile</value>
  </data>
  <data name="statusbar_wall_label" xml:space="preserve">
    <value>Wall</value>
  </data>
  <data name="tool_analyze_analyze_button" xml:space="preserve">
    <value>Analyze</value>
  </data>
  <data name="tool_analyze_save" xml:space="preserve">
    <value>Save Analysis</value>
  </data>
  <data name="tool_analyze_save_button" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="tool_analyze_title" xml:space="preserve">
    <value>World Analysis</value>
  </data>
  <data name="tool_arrow_title" xml:space="preserve">
    <value>Arrow</value>
  </data>
  <data name="tool_bestiary_import" xml:space="preserve">
    <value>Import</value>
  </data>
  <data name="tool_bestiary_save" xml:space="preserve">
    <value>Save Bestiary</value>
  </data>
  <data name="tool_bestiary_scan" xml:space="preserve">
    <value>Scan</value>
  </data>
  <data name="tool_bestiary_title" xml:space="preserve">
    <value>Bestiary</value>
  </data>
  <data name="tool_brush_height_label" xml:space="preserve">
    <value>Height</value>
  </data>
  <data name="tool_brush_lock_ratio_tooltip" xml:space="preserve">
    <value>Square Width and Height</value>
  </data>
  <data name="tool_brush_outline_thickness_label" xml:space="preserve">
    <value>Outline</value>
  </data>
  <data name="tool_brush_outline_tooltip" xml:space="preserve">
    <value>Toggle Draw Outline (room)</value>
  </data>
  <data name="tool_brush_shape_label" xml:space="preserve">
    <value>Shape</value>
  </data>
  <data name="tool_brush_title" xml:space="preserve">
    <value>Brush</value>
  </data>
  <data name="tool_brush_width_label" xml:space="preserve">
    <value>Width</value>
  </data>
  <data name="tool_clipboard_empty" xml:space="preserve">
    <value>Empty Clipboard</value>
  </data>
  <data name="tool_clipboard_importfalsecolor" xml:space="preserve">
    <value>Import False Color Image</value>
  </data>
  <data name="tool_clipboard_importschematic" xml:space="preserve">
    <value>Import Schematic or Image</value>
  </data>
  <data name="tool_clipboard_ispasteempty" xml:space="preserve">
    <value>Paste Empty Tiles</value>
  </data>
  <data name="tool_clipboard_ispasteliquid" xml:space="preserve">
    <value>Paste Liquids</value>
  </data>
  <data name="tool_clipboard_ispastetiles" xml:space="preserve">
    <value>Paste Tiles</value>
  </data>
  <data name="tool_clipboard_ispastewalls" xml:space="preserve">
    <value>Paste Walls</value>
  </data>
  <data name="tool_clipboard_ispastewire" xml:space="preserve">
    <value>Paste Wires</value>
  </data>
  <data name="tool_clipboard_ispastesprite" xml:space="preserve">
    <value>Paste Sprites</value>
  </data>
  <data name="tool_fill_title" xml:space="preserve">
    <value>Fill</value>
  </data>
  <data name="tool_morph_label" xml:space="preserve">
    <value>Morph to Biome</value>
  </data>
  <data name="tool_morph_title" xml:space="preserve">
    <value>Biome Morph</value>
  </data>
  <data name="tool_npc_add" xml:space="preserve">
    <value>Add NPC</value>
  </data>
  <data name="tool_npc_name" xml:space="preserve">
    <value>Name</value>
  </data>
  <data name="tool_paint_actuator" xml:space="preserve">
    <value>Is Actuator</value>
  </data>
  <data name="tool_paint_brickstyle" xml:space="preserve">
    <value>Brick Style</value>
  </data>
  <data name="tool_paint_extras" xml:space="preserve">
    <value>Extras</value>
  </data>
  <data name="tool_paint_inactive" xml:space="preserve">
    <value>Actuator/Tile InActive</value>
  </data>
  <data name="tool_paint_mask" xml:space="preserve">
    <value>Mask</value>
  </data>
  <data name="tool_paint_maskmode" xml:space="preserve">
    <value>Mask Mode</value>
  </data>
  <data name="tool_paint_mode" xml:space="preserve">
    <value>Paint Mode</value>
  </data>
  <data name="tool_paint_tile_title" xml:space="preserve">
    <value>Tile</value>
  </data>
  <data name="tool_paint_track_booster_tooltip" xml:space="preserve">
    <value>Add Booster to existing track, use with Eraser to remove booster only.</value>
  </data>
  <data name="tool_paint_track_hammer_tooltip" xml:space="preserve">
    <value>Use Hammer to modify track ends, intersections and booster direction.</value>
  </data>
  <data name="tool_paint_track_pressure_tooltip" xml:space="preserve">
    <value>Add Pressure Plate to existing track, use with Eraser to remove plate only.</value>
  </data>
  <data name="tool_paint_wall_title" xml:space="preserve">
    <value>Wall</value>
  </data>
  <data name="tool_paint_wire_blue" xml:space="preserve">
    <value>Blue</value>
  </data>
  <data name="tool_paint_wire_green" xml:space="preserve">
    <value>Green</value>
  </data>
  <data name="tool_paint_wire_red" xml:space="preserve">
    <value>Red</value>
  </data>
  <data name="tool_paint_wire_yellow" xml:space="preserve">
    <value>Yellow</value>
  </data>
  <data name="tool_paste_title" xml:space="preserve">
    <value>Paste</value>
  </data>
  <data name="tool_pencil_title" xml:space="preserve">
    <value>Pencil</value>
  </data>
  <data name="tool_picker_title" xml:space="preserve">
    <value>Picker - select tile color</value>
  </data>
  <data name="tool_point_title" xml:space="preserve">
    <value>Special Interest Points</value>
  </data>
  <data name="tool_sprite2_title" xml:space="preserve">
    <value>Sprite Placer</value>
  </data>
  <data name="tool_sprite_filter_button" xml:space="preserve">
    <value>Filter</value>
  </data>
  <data name="tool_sprite_filter_label" xml:space="preserve">
    <value>Filter:</value>
  </data>
  <data name="tool_sprite_style_label" xml:space="preserve">
    <value>Style:</value>
  </data>
  <data name="tool_sprite_tiletype_label" xml:space="preserve">
    <value>Tile Type:</value>
  </data>
  <data name="tool_sprite_title" xml:space="preserve">
    <value>Sprite Placer (OLD)</value>
  </data>
  <data name="tool_wp_adamantite" xml:space="preserve">
    <value>Adamantite Tier</value>
  </data>
  <data name="tool_wp_altars" xml:space="preserve">
    <value>Altars Smashed</value>
  </data>
  <data name="tool_wp_bg_corrupt" xml:space="preserve">
    <value>Corrupt BG</value>
  </data>
  <data name="tool_wp_bg_crimson" xml:space="preserve">
    <value>Crimson BG</value>
  </data>
  <data name="tool_wp_bg_deepice" xml:space="preserve">
    <value>Deep Ice BG</value>
  </data>
  <data name="tool_wp_bg_deepjungle" xml:space="preserve">
    <value>Deep Jungle BG</value>
  </data>
  <data name="tool_wp_bg_desert" xml:space="preserve">
    <value>Desert BG</value>
  </data>
  <data name="tool_wp_bg_forest" xml:space="preserve">
    <value>Forest BG</value>
  </data>
  <data name="tool_wp_bg_hallow" xml:space="preserve">
    <value>Hallow BG</value>
  </data>
  <data name="tool_wp_bg_hell" xml:space="preserve">
    <value>Hell BG</value>
  </data>
  <data name="tool_wp_bg_jungle" xml:space="preserve">
    <value>Jungle BG</value>
  </data>
  <data name="tool_wp_bg_mushroom" xml:space="preserve">
    <value>Mushroom BG</value>
  </data>
  <data name="tool_wp_bg_ocean" xml:space="preserve">
    <value>Ocean BG</value>
  </data>
  <data name="tool_wp_bg_snow" xml:space="preserve">
    <value>Snow BG</value>
  </data>
  <data name="tool_wp_bg_tree2" xml:space="preserve">
    <value>Tree 2 BG</value>
  </data>
  <data name="tool_wp_bg_tree3" xml:space="preserve">
    <value>Tree 3 BG</value>
  </data>
  <data name="tool_wp_bg_tree4" xml:space="preserve">
    <value>Tree 4 BG</value>
  </data>
  <data name="tool_wp_bg_underworld" xml:space="preserve">
    <value>Underworld BG</value>
  </data>
  <data name="tool_wp_boss_destroyer" xml:space="preserve">
    <value>The Destroyer</value>
  </data>
  <data name="tool_wp_boss_downed" xml:space="preserve">
    <value>Bosses Downed</value>
  </data>
  <data name="tool_wp_boss_dukefishron" xml:space="preserve">
    <value>Duke Fishron</value>
  </data>
  <data name="tool_wp_boss_eaterofworlds" xml:space="preserve">
    <value>Eater of Worlds</value>
  </data>
  <data name="tool_wp_boss_empressoflight" xml:space="preserve">
    <value>Empress of Light</value>
  </data>
  <data name="tool_wp_boss_everscream" xml:space="preserve">
    <value>Everscream</value>
  </data>
  <data name="tool_wp_boss_eyeofcthulhu" xml:space="preserve">
    <value>Eye of Cthulhu</value>
  </data>
  <data name="tool_wp_boss_flyingdutchman" xml:space="preserve">
    <value>Flying Dutchman</value>
  </data>
  <data name="tool_wp_boss_golem" xml:space="preserve">
    <value>Golem</value>
  </data>
  <data name="tool_wp_boss_icequeen" xml:space="preserve">
    <value>Ice Queen</value>
  </data>
  <data name="tool_wp_boss_kingslime" xml:space="preserve">
    <value>King Slime</value>
  </data>
  <data name="tool_wp_boss_lunaticcultist" xml:space="preserve">
    <value>Lunatic Cultist</value>
  </data>
  <data name="tool_wp_boss_moonlord" xml:space="preserve">
    <value>Moon Lord</value>
  </data>
  <data name="tool_wp_boss_mourningwood" xml:space="preserve">
    <value>Mourning Wood</value>
  </data>
  <data name="tool_wp_boss_nebulapillar" xml:space="preserve">
    <value>Nebula Pillar</value>
  </data>
  <data name="tool_wp_boss_plantera" xml:space="preserve">
    <value>Plantera</value>
  </data>
  <data name="tool_wp_boss_pumpking" xml:space="preserve">
    <value>Pumpking</value>
  </data>
  <data name="tool_wp_boss_queenbee" xml:space="preserve">
    <value>Queen Bee</value>
  </data>
  <data name="tool_wp_boss_queenslime" xml:space="preserve">
    <value>Queen Slime</value>
  </data>
  <data name="tool_wp_boss_santank1" xml:space="preserve">
    <value>Santa NK1</value>
  </data>
  <data name="tool_wp_boss_skeletron" xml:space="preserve">
    <value>Skeletron</value>
  </data>
  <data name="tool_wp_boss_skeletronprime" xml:space="preserve">
    <value>Skeletron Prime</value>
  </data>
  <data name="tool_wp_boss_solarpillar" xml:space="preserve">
    <value>Solar Pillar</value>
  </data>
  <data name="tool_wp_boss_stardustpillar" xml:space="preserve">
    <value>Stardust Pillar</value>
  </data>
  <data name="tool_wp_boss_twins" xml:space="preserve">
    <value>The Twins</value>
  </data>
  <data name="tool_wp_boss_vortexpillar" xml:space="preserve">
    <value>Vortex Pillar</value>
  </data>
  <data name="tool_wp_boss_walloffflesh" xml:space="preserve">
    <value>Wall of Flesh</value>
  </data>
  <data name="tool_wp_cavern_level" xml:space="preserve">
    <value>Cavern Level</value>
  </data>
  <data name="tool_wp_cobalt" xml:space="preserve">
    <value>Cobalt Tier</value>
  </data>
  <data name="tool_wp_copper" xml:space="preserve">
    <value>Copper Tier</value>
  </data>
  <data name="tool_wp_crimson" xml:space="preserve">
    <value>Crimson</value>
  </data>
  <data name="tool_wp_difficulty" xml:space="preserve">
    <value>Difficulty</value>
  </data>
  <data name="tool_wp_difficulty_hardmode" xml:space="preserve">
    <value>Hardmode</value>
  </data>
  <data name="tool_wp_drunk" xml:space="preserve">
    <value>Drunk World</value>
  </data>
  <data name="tool_wp_event" xml:space="preserve">
    <value>Event</value>
  </data>
  <data name="tool_wp_gamemode" xml:space="preserve">
    <value>Game Mode</value>
  </data>
  <data name="tool_wp_gold" xml:space="preserve">
    <value>Gold Tier</value>
  </data>
  <data name="tool_wp_gooworld" xml:space="preserve">
    <value>Good World</value>
  </data>
  <data name="tool_wp_guid" xml:space="preserve">
    <value>World GUID</value>
  </data>
  <data name="tool_wp_hardmode" xml:space="preserve">
    <value>Hardmode</value>
  </data>
  <data name="tool_wp_holiday" xml:space="preserve">
    <value>Force Holidays</value>
  </data>
  <data name="tool_wp_holiday_halloween" xml:space="preserve">
    <value>Halloween</value>
  </data>
  <data name="tool_wp_holiday_xmas" xml:space="preserve">
    <value>XMas</value>
  </data>
  <data name="tool_wp_id" xml:space="preserve">
    <value>World ID</value>
  </data>
  <data name="tool_wp_invasion" xml:space="preserve">
    <value>Invasions</value>
  </data>
  <data name="tool_wp_invasion_frostlegion" xml:space="preserve">
    <value>Frost Legion</value>
  </data>
  <data name="tool_wp_invasion_goblinarmy" xml:space="preserve">
    <value>Goblin Army</value>
  </data>
  <data name="tool_wp_invasion_martianmadness" xml:space="preserve">
    <value>Martian Madness</value>
  </data>
  <data name="tool_wp_invasion_pirateinvasion" xml:space="preserve">
    <value>Pirate Invasion</value>
  </data>
  <data name="tool_wp_invasion_size" xml:space="preserve">
    <value>Invasion Size</value>
  </data>
  <data name="tool_wp_invasion_type" xml:space="preserve">
    <value>Invasion Type</value>
  </data>
  <data name="tool_wp_invasion_x" xml:space="preserve">
    <value>Invasion X Target</value>
  </data>
  <data name="tool_wp_iron" xml:space="preserve">
    <value>Iron Tier</value>
  </data>
  <data name="tool_wp_journeysend" xml:space="preserve">
    <value>Journey's End</value>
  </data>
  <data name="tool_wp_meteor" xml:space="preserve">
    <value>Meteor</value>
  </data>
  <data name="tool_wp_meteor_spawn" xml:space="preserve">
    <value>Spawn Meteor</value>
  </data>
  <data name="tool_wp_moon_blood" xml:space="preserve">
    <value>Blood Moon</value>
  </data>
  <data name="tool_wp_moon_eclipse" xml:space="preserve">
    <value>Is Eclipse</value>
  </data>
  <data name="tool_wp_moon_phase" xml:space="preserve">
    <value>Moon Phase</value>
  </data>
  <data name="tool_wp_moon_style" xml:space="preserve">
    <value>Moon Style</value>
  </data>
  <data name="tool_wp_mythril" xml:space="preserve">
    <value>Mythril Tier</value>
  </data>
  <data name="tool_wp_name" xml:space="preserve">
    <value>World Name</value>
  </data>
  <data name="tool_wp_npc_angler" xml:space="preserve">
    <value>Angler</value>
  </data>
  <data name="tool_wp_npc_angler_mission" xml:space="preserve">
    <value>Angler Mission</value>
  </data>
  <data name="tool_wp_npc_bought" xml:space="preserve">
    <value>NPCs Bought</value>
  </data>
  <data name="tool_wp_npc_bunny" xml:space="preserve">
    <value>Bunny</value>
  </data>
  <data name="tool_wp_npc_cat" xml:space="preserve">
    <value>Cat</value>
  </data>
  <data name="tool_wp_npc_dog" xml:space="preserve">
    <value>Dog</value>
  </data>
  <data name="tool_wp_npc_goblintinkerer" xml:space="preserve">
    <value>Goblin Tinkerer</value>
  </data>
  <data name="tool_wp_npc_golfer" xml:space="preserve">
    <value>Golfer</value>
  </data>
  <data name="tool_wp_npc_mechanic" xml:space="preserve">
    <value>Mechanic</value>
  </data>
  <data name="tool_wp_npc_saved" xml:space="preserve">
    <value>NPCs Saved</value>
  </data>
  <data name="tool_wp_npc_stylist" xml:space="preserve">
    <value>Stylist</value>
  </data>
  <data name="tool_wp_npc_tavernkeep" xml:space="preserve">
    <value>Tavernkeep</value>
  </data>
  <data name="tool_wp_npc_taxcollector" xml:space="preserve">
    <value>Tax Collector</value>
  </data>
  <data name="tool_wp_npc_wizard" xml:space="preserve">
    <value>Wizard</value>
  </data>
  <data name="tool_wp_oldonesarmy" xml:space="preserve">
    <value>Old One's Army</value>
  </data>
  <data name="tool_wp_oldonesarmy_t1" xml:space="preserve">
    <value>Tier 1</value>
  </data>
  <data name="tool_wp_oldonesarmy_t2" xml:space="preserve">
    <value>Tier 2</value>
  </data>
  <data name="tool_wp_oldonesarmy_t3" xml:space="preserve">
    <value>Tier 3</value>
  </data>
  <data name="tool_wp_orbs" xml:space="preserve">
    <value>Orbs Smashed</value>
  </data>
  <data name="tool_wp_prehardmode" xml:space="preserve">
    <value>Pre-Hardmode</value>
  </data>
  <data name="tool_wp_rain" xml:space="preserve">
    <value>Rain</value>
  </data>
  <data name="tool_wp_rain_active" xml:space="preserve">
    <value>Is Raining</value>
  </data>
  <data name="tool_wp_rain_max" xml:space="preserve">
    <value>Max Rain</value>
  </data>
  <data name="tool_wp_rain_slime" xml:space="preserve">
    <value>Slime Rain Time</value>
  </data>
  <data name="tool_wp_rain_time" xml:space="preserve">
    <value>Rain Time</value>
  </data>
  <data name="tool_wp_revision" xml:space="preserve">
    <value>Revision</value>
  </data>
  <data name="tool_wp_sandstorm" xml:space="preserve">
    <value>Sandstorm</value>
  </data>
  <data name="tool_wp_sandstorm_active" xml:space="preserve">
    <value>Is Storming</value>
  </data>
  <data name="tool_wp_sandstorm_severity" xml:space="preserve">
    <value>Severity</value>
  </data>
  <data name="tool_wp_sandstorm_severity_target" xml:space="preserve">
    <value>Indended Severity</value>
  </data>
  <data name="tool_wp_sandstorm_time" xml:space="preserve">
    <value>Time Left</value>
  </data>
  <data name="tool_wp_seed" xml:space="preserve">
    <value>Seed</value>
  </data>
  <data name="tool_wp_silver" xml:space="preserve">
    <value>Silver Tier</value>
  </data>
  <data name="tool_wp_style_cavestyles" xml:space="preserve">
    <value>Cave Styles</value>
  </data>
  <data name="tool_wp_style_cavex0" xml:space="preserve">
    <value>Cave X 0</value>
  </data>
  <data name="tool_wp_style_cavex1" xml:space="preserve">
    <value>Cave X 1</value>
  </data>
  <data name="tool_wp_style_cavex2" xml:space="preserve">
    <value>Cave X 2</value>
  </data>
  <data name="tool_wp_style_treestyles" xml:space="preserve">
    <value>Tree Styles</value>
  </data>
  <data name="tool_wp_style_treetop_1" xml:space="preserve">
    <value>Tree 1 Tops</value>
  </data>
  <data name="tool_wp_style_treetop_2" xml:space="preserve">
    <value>Tree 2 Tops</value>
  </data>
  <data name="tool_wp_style_treetop_3" xml:space="preserve">
    <value>Tree 3 Tops</value>
  </data>
  <data name="tool_wp_style_treetop_4" xml:space="preserve">
    <value>Tree 4 Tops</value>
  </data>
  <data name="tool_wp_style_treex0" xml:space="preserve">
    <value>Tree X 0</value>
  </data>
  <data name="tool_wp_style_treex1" xml:space="preserve">
    <value>Tree X 1</value>
  </data>
  <data name="tool_wp_style_treex2" xml:space="preserve">
    <value>Tree X 2</value>
  </data>
  <data name="tool_wp_surface_level" xml:space="preserve">
    <value>Surface Level</value>
  </data>
  <data name="tool_wp_time_day" xml:space="preserve">
    <value>Is Day Time</value>
  </data>
  <data name="tool_wp_time_label" xml:space="preserve">
    <value>Time</value>
  </data>
  <data name="tool_wp_time_sundial" xml:space="preserve">
    <value>Use Sundial</value>
  </data>
  <data name="tool_wp_time_sundial_cooldown" xml:space="preserve">
    <value>Sundial Cooldown</value>
  </data>
  <data name="tool_wp_weather_clouds" xml:space="preserve">
    <value>Number Clouds</value>
  </data>
  <data name="tool_wp_weather_windspeed" xml:space="preserve">
    <value>Wind Speed</value>
  </data>
  <data name="TrackMode_Booster" xml:space="preserve">
    <value>Booster</value>
  </data>
  <data name="TrackMode_Hammer" xml:space="preserve">
    <value>Hammer</value>
  </data>
  <data name="TrackMode_Pressure" xml:space="preserve">
    <value>Pressure</value>
  </data>
  <data name="TrackMode_Track" xml:space="preserve">
    <value>Track</value>
  </data>
  <data name="menu_language_de" xml:space="preserve">
    <value>Deutsch</value>
  </data>
  <data name="menu_language_pt" xml:space="preserve">
    <value>Português</value>
  </data>
  <data name="tool_wp_tenthanniversary" xml:space="preserve">
    <value>Tenth Anniversary</value>
  </data>
  <data name="tool_bestiary_edit" xml:space="preserve">
    <value>Edit</value>
  </data>
  <data name="tool_wp_boss_deerclops" xml:space="preserve">
    <value>Deerclops</value>
  </data>
  <data name="tool_wp_dontstarve" xml:space="preserve">
    <value>Don't Starve World</value>
  </data>
  <data name="tool_wp_notthebees" xml:space="preserve">
    <value>Not The Bees World</value>
  </data>
  <data name="JunctionBoxMode_Left" xml:space="preserve">
    <value>Left Facing</value>
  </data>
  <data name="JunctionBoxMode_None" xml:space="preserve">
    <value>None</value>
  </data>
  <data name="JunctionBoxMode_Normal" xml:space="preserve">
    <value>Normal</value>
  </data>
  <data name="JunctionBoxMode_Right" xml:space="preserve">
    <value>Right Facing</value>
  </data>
  <data name="tool_paint_junctionbox_left_tooltip" xml:space="preserve">
    <value>Add left facing intersection junction box.</value>
  </data>
  <data name="tool_paint_junctionbox_normal_tooltip" xml:space="preserve">
    <value>Add defualt junction box.</value>
  </data>
  <data name="tool_paint_junctionbox_right_tooltip" xml:space="preserve">
    <value>Add right facing intersection junction box.</value>
  </data>
  <data name="JunctionBox_Use" xml:space="preserve">
    <value>Junction Box:</value>
  </data>
  <data name="menu_edit_crop" xml:space="preserve">
    <value>Crop World</value>
  </data>
  <data name="tab_bestiary" xml:space="preserve">
    <value>Bestiary</value>
  </data>
  <data name="bestiary_name" xml:space="preserve">
    <value>Name</value>
  </data>
  <data name="bestiary_save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="bestiary_defeated" xml:space="preserve">
    <value>Defeated</value>
  </data>
  <data name="bestiary_near" xml:space="preserve">
    <value>Near</value>
  </data>
  <data name="bestiary_talked" xml:space="preserve">
    <value>Talk</value>
  </data>
  <data name="bestiary_clear" xml:space="preserve">
    <value>Clear</value>
  </data>
  <data name="bestiary_chat" xml:space="preserve">
    <value>Chat</value>
  </data>
  <data name="bestiary_complete" xml:space="preserve">
    <value>Complete</value>
  </data>
  <data name="bestiary_load" xml:space="preserve">
    <value>Load</value>
  </data>
</root>