<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="BrickStyle_Full" xml:space="preserve">
    <value>Voller Block</value>
  </data>
  <data name="BrickStyle_HalfBrick" xml:space="preserve">
    <value>Halber Block</value>
  </data>
  <data name="BrickStyle_SlopeBottomLeft" xml:space="preserve">
    <value>Schräge unten links</value>
  </data>
  <data name="BrickStyle_SlopeBottomRight" xml:space="preserve">
    <value>Schräge unten rechts</value>
  </data>
  <data name="BrickStyle_SlopeTopLeft" xml:space="preserve">
    <value>Schräge oben links</value>
  </data>
  <data name="BrickStyle_SlopeTopRight" xml:space="preserve">
    <value>Schräge oben rechts</value>
  </data>
  <data name="BrushShape_Left" xml:space="preserve">
    <value>Diagonale links</value>
    <comment>enum:BrushShape.Left</comment>
  </data>
  <data name="BrushShape_Right" xml:space="preserve">
    <value>Diagonale rechts</value>
    <comment>enum:BrushShape.Right</comment>
  </data>
  <data name="BrushShape_Round" xml:space="preserve">
    <value>Ellipse</value>
    <comment>enum:BrushShape.Round</comment>
  </data>
  <data name="BrushShape_Square" xml:space="preserve">
    <value>Rechteck</value>
    <comment>enum:BrushShape.Square</comment>
  </data>
  <data name="dialog_error_terriaria_folder_message" xml:space="preserve">
    <value>Das Verzeichnis scheint keinen Terraria-Inhalt zu enthalten.
Klicke auf „Wiederholen“, um einen neuen Ordner auszuwählen, oder auf „Abbrechen“, um {0} als deinen Terraria-Pfad zu verwenden.</value>
  </data>
  <data name="dialog_error_terriaria_folder_title" xml:space="preserve">
    <value>Terraria-Inhalt nicht gefunden</value>
  </data>
  <data name="editor_tabs_analysis" xml:space="preserve">
    <value>Analyse</value>
  </data>
  <data name="editor_tabs_clipboard" xml:space="preserve">
    <value>Zwischenablage</value>
  </data>
  <data name="editor_tabs_npc" xml:space="preserve">
    <value>NPC-Daten</value>
  </data>
  <data name="editor_tabs_special" xml:space="preserve">
    <value>Besondere Felder</value>
  </data>
  <data name="editor_tabs_sprites" xml:space="preserve">
    <value>Grafiken</value>
  </data>
  <data name="editor_tabs_tally" xml:space="preserve">
    <value>Zähler</value>
  </data>
  <data name="editor_tabs_tileentities" xml:space="preserve">
    <value>Feld-Entitäten</value>
  </data>
  <data name="editor_tabs_worldproperties" xml:space="preserve">
    <value>Welteigenschaften</value>
  </data>
  <data name="editor_utilities_label" xml:space="preserve">
    <value>Werkzeuge</value>
  </data>
  <data name="global_enjoytedit" xml:space="preserve">
    <value>Gefällt dir TEdit? Unterstütze uns!</value>
  </data>
  <data name="HalfBlockMode_HalfBLock" xml:space="preserve">
    <value>Halber Block</value>
  </data>
  <data name="HalfBlockMode_NoAction" xml:space="preserve">
    <value>Keine Veränderung</value>
  </data>
  <data name="HalfBlockMode_RampLeft" xml:space="preserve">
    <value>Rampe links</value>
  </data>
  <data name="HalfBlockMode_RampRight" xml:space="preserve">
    <value>Rampe rechts</value>
  </data>
  <data name="HalfBlockMode_Solid" xml:space="preserve">
    <value>Voller Block</value>
  </data>
  <data name="LiquidType_Honey" xml:space="preserve">
    <value>Honig</value>
  </data>
  <data name="LiquidType_Lava" xml:space="preserve">
    <value>Lava</value>
  </data>
  <data name="LiquidType_None" xml:space="preserve">
    <value>Keine Flüssigkeit</value>
  </data>
  <data name="LiquidType_Water" xml:space="preserve">
    <value>Wasser</value>
  </data>
  <data name="MaskMode_Empty" xml:space="preserve">
    <value>Nur leere</value>
  </data>
  <data name="MaskMode_Match" xml:space="preserve">
    <value>Übereinstimmende</value>
  </data>
  <data name="MaskMode_NotMatching" xml:space="preserve">
    <value>Nicht übereinstimmende</value>
  </data>
  <data name="MaskMode_Off" xml:space="preserve">
    <value>Ohne Maske</value>
  </data>
  <data name="menu_edit" xml:space="preserve">
    <value>Bearbeiten</value>
  </data>
  <data name="menu_edit_copy" xml:space="preserve">
    <value>Kopieren</value>
  </data>
  <data name="menu_edit_delete" xml:space="preserve">
    <value>Inhalte der Auswahl löschen</value>
  </data>
  <data name="menu_edit_paste" xml:space="preserve">
    <value>Einfügen</value>
  </data>
  <data name="menu_edit_redo" xml:space="preserve">
    <value>Wiederholen</value>
  </data>
  <data name="menu_edit_undo" xml:space="preserve">
    <value>Rückgängig</value>
  </data>
  <data name="menu_file" xml:space="preserve">
    <value>Datei</value>
  </data>
  <data name="menu_file_autosave" xml:space="preserve">
    <value>Autospeichern aktivieren</value>
  </data>
  <data name="menu_file_autoupdate" xml:space="preserve">
    <value>Beim Starten auf Updates prüfen</value>
  </data>
  <data name="menu_file_exit" xml:space="preserve">
    <value>Beenden</value>
  </data>
  <data name="menu_file_new" xml:space="preserve">
    <value>Neu</value>
  </data>
  <data name="menu_file_open" xml:space="preserve">
    <value>Öffnen</value>
  </data>
  <data name="menu_file_save" xml:space="preserve">
    <value>Speichern</value>
  </data>
  <data name="menu_file_saveas" xml:space="preserve">
    <value>Speichern unter</value>
  </data>
  <data name="menu_file_saveasversion" xml:space="preserve">
    <value>Als Version speichern</value>
  </data>
  <data name="menu_file_update" xml:space="preserve">
    <value>Auf Updates prüfen</value>
  </data>
  <data name="menu_help" xml:space="preserve">
    <value>Hilfe</value>
  </data>
  <data name="menu_help_about" xml:space="preserve">
    <value>Über</value>
  </data>
  <data name="menu_help_log" xml:space="preserve">
    <value>Logbuch-Datei öffnen</value>
  </data>
  <data name="menu_help_settings" xml:space="preserve">
    <value>Settings.xml aktualisieren</value>
  </data>
  <data name="menu_help_update" xml:space="preserve">
    <value>Aktualisieren</value>
  </data>
  <data name="menu_help_wiki" xml:space="preserve">
    <value>Wiki</value>
  </data>
  <data name="menu_language" xml:space="preserve">
    <value>Sprache</value>
  </data>
  <data name="menu_language_de" xml:space="preserve">
    <value>Deutsch</value>
  </data>
  <data name="menu_language_en" xml:space="preserve">
    <value>English</value>
  </data>
  <data name="menu_language_pl" xml:space="preserve">
    <value>Polski</value>
  </data>
  <data name="menu_language_ru" xml:space="preserve">
    <value>Русский</value>
  </data>
  <data name="menu_layers" xml:space="preserve">
    <value>Ansicht</value>
  </data>
  <data name="menu_layers_actuators" xml:space="preserve">
    <value>Aktoren</value>
  </data>
  <data name="menu_layers_grid" xml:space="preserve">
    <value>Gitternetzlinien</value>
  </data>
  <data name="menu_layers_liquid" xml:space="preserve">
    <value>Flüssigkeiten</value>
  </data>
  <data name="menu_layers_points" xml:space="preserve">
    <value>Besondere Orte</value>
  </data>
  <data name="menu_layers_textures" xml:space="preserve">
    <value>Texturen</value>
  </data>
  <data name="menu_layers_tiles" xml:space="preserve">
    <value>Felder</value>
  </data>
  <data name="menu_layers_walls" xml:space="preserve">
    <value>Wände</value>
  </data>
  <data name="menu_layers_wire_blue" xml:space="preserve">
    <value>Blaue Kabel</value>
  </data>
  <data name="menu_layers_wire_green" xml:space="preserve">
    <value>Grüne Kabel</value>
  </data>
  <data name="menu_layers_wire_red" xml:space="preserve">
    <value>Rote Kabel</value>
  </data>
  <data name="menu_layers_wire_yellow" xml:space="preserve">
    <value>Gelbe Kabel</value>
  </data>
  <data name="menu_plugins" xml:space="preserve">
    <value>Plugins</value>
  </data>
  <data name="menu_telemetry" xml:space="preserve">
    <value>Fehlermeldungen aktivieren</value>
  </data>
  <data name="menu_toolbar_zoom_in" xml:space="preserve">
    <value>Hereinzoomen</value>
  </data>
  <data name="menu_toolbar_zoom_out" xml:space="preserve">
    <value>Herauszoomen</value>
  </data>
  <data name="MorphBiome_Corruption" xml:space="preserve">
    <value>Verderben</value>
    <comment>enum:MorphBiome.Corruption</comment>
  </data>
  <data name="MorphBiome_Crimson" xml:space="preserve">
    <value>Purpur</value>
    <comment>enum:MorphBiome.Crimson</comment>
  </data>
  <data name="MorphBiome_Custom" xml:space="preserve">
    <value>Benutzerdefiniert</value>
    <comment>enum:MorphBiome.Custom</comment>
  </data>
  <data name="MorphBiome_Desert" xml:space="preserve">
    <value>Wüste</value>
    <comment>enum:MorphBiome.Desert</comment>
  </data>
  <data name="MorphBiome_Hallow" xml:space="preserve">
    <value>Heiligtum</value>
    <comment>enum:MorphBiome.Hallow</comment>
  </data>
  <data name="MorphBiome_Jungle" xml:space="preserve">
    <value>Dschungel</value>
    <comment>enum:MorphBiome.Jungle</comment>
  </data>
  <data name="MorphBiome_Purify" xml:space="preserve">
    <value>Reinigen</value>
    <comment>enum:MorphBiome.Purify</comment>
  </data>
  <data name="PaintMode_Liquid" xml:space="preserve">
    <value>Flüssigkeit</value>
  </data>
  <data name="PaintMode_TileAndWall" xml:space="preserve">
    <value>Feld/Wand</value>
  </data>
  <data name="PaintMode_Track" xml:space="preserve">
    <value>Gleis</value>
  </data>
  <data name="PaintMode_Wire" xml:space="preserve">
    <value>Kabel</value>
  </data>
  <data name="specialtile_button_cancel" xml:space="preserve">
    <value>Abbrechen</value>
  </data>
  <data name="specialtile_button_save" xml:space="preserve">
    <value>Speichern</value>
  </data>
  <data name="specialtile_label_acc1" xml:space="preserve">
    <value>Acc1</value>
  </data>
  <data name="specialtile_label_acc2" xml:space="preserve">
    <value>Acc2</value>
  </data>
  <data name="specialtile_label_acc3" xml:space="preserve">
    <value>Acc3</value>
  </data>
  <data name="specialtile_label_acc4" xml:space="preserve">
    <value>Acc4</value>
  </data>
  <data name="specialtile_label_acc5" xml:space="preserve">
    <value>Acc5</value>
  </data>
  <data name="specialtile_label_acc6" xml:space="preserve">
    <value>Acc6</value>
  </data>
  <data name="specialtile_label_body" xml:space="preserve">
    <value>Körper</value>
  </data>
  <data name="specialtile_label_chestcontents" xml:space="preserve">
    <value>Truheninhalte</value>
  </data>
  <data name="specialtile_label_chestname" xml:space="preserve">
    <value>Truhenname</value>
  </data>
  <data name="specialtile_label_chesttype" xml:space="preserve">
    <value>Truhenart</value>
  </data>
  <data name="specialtile_label_editselecteditem" xml:space="preserve">
    <value>Ausgewählten Gegenstand bearbeiten</value>
  </data>
  <data name="specialtile_label_head" xml:space="preserve">
    <value>Kopf</value>
  </data>
  <data name="specialtile_label_itemframecontents" xml:space="preserve">
    <value>Item-Frame-Inhalte</value>
  </data>
  <data name="specialtile_label_legs" xml:space="preserve">
    <value>Beine</value>
  </data>
  <data name="specialtile_label_mannequin" xml:space="preserve">
    <value>Schaufensterpuppe</value>
  </data>
  <data name="specialtile_label_mannequinclothing" xml:space="preserve">
    <value>Schaufensterpuppenkleidung</value>
  </data>
  <data name="specialtile_label_platecontents" xml:space="preserve">
    <value>Tellerinhalte</value>
  </data>
  <data name="specialtile_label_signtext" xml:space="preserve">
    <value>Spruchschildtext</value>
  </data>
  <data name="specialtile_label_signtype" xml:space="preserve">
    <value>Spruchschildart</value>
  </data>
  <data name="specialtile_label_weaponrack" xml:space="preserve">
    <value>Waffenregalgegenstand</value>
  </data>
  <data name="specialtile_label_xmas_bulbs" xml:space="preserve">
    <value>Glühbirnen</value>
  </data>
  <data name="specialtile_label_xmas_deco" xml:space="preserve">
    <value>Weihnachtsbaumdekorationen</value>
  </data>
  <data name="specialtile_label_xmas_garland" xml:space="preserve">
    <value>Kränze</value>
  </data>
  <data name="specialtile_label_xmas_lights" xml:space="preserve">
    <value>Lichter</value>
  </data>
  <data name="specialtile_label_xmas_star" xml:space="preserve">
    <value>Spitze</value>
  </data>
  <data name="specialtile_tooltip" xml:space="preserve">
    <value>Wähle das Pfeilwerkzeug aus und rechtsklicke auf einem Spruchschild, einer Schaufensterpuppe, einem Waffenregal, einem Item-Frame oder einem Weihnachtsbaum.</value>
  </data>
  <data name="sprite_filter_button" xml:space="preserve">
    <value>Filter</value>
  </data>
  <data name="sprite_filter_label" xml:space="preserve">
    <value>Filter: </value>
  </data>
  <data name="sprite_styletype" xml:space="preserve">
    <value>Stil</value>
  </data>
  <data name="sprite_tiletype" xml:space="preserve">
    <value>Feldart</value>
  </data>
  <data name="statusbar_extra_label" xml:space="preserve">
    <value>Extras</value>
  </data>
  <data name="statusbar_frame_label" xml:space="preserve">
    <value>Frame</value>
  </data>
  <data name="statusbar_paint_label" xml:space="preserve">
    <value>Farbe</value>
  </data>
  <data name="statusbar_position_label" xml:space="preserve">
    <value>Position</value>
  </data>
  <data name="statusbar_selection_label" xml:space="preserve">
    <value>Auswahlgröße</value>
  </data>
  <data name="statusbar_tile_label" xml:space="preserve">
    <value>Feld</value>
  </data>
  <data name="statusbar_wall_label" xml:space="preserve">
    <value>Wand</value>
  </data>
  <data name="tool_analyze_analyze_button" xml:space="preserve">
    <value>Analysieren</value>
  </data>
  <data name="tool_analyze_save" xml:space="preserve">
    <value>Analyse speichern</value>
  </data>
  <data name="tool_analyze_save_button" xml:space="preserve">
    <value>Speichern</value>
  </data>
  <data name="tool_analyze_title" xml:space="preserve">
    <value>Weltanalyse</value>
  </data>
  <data name="tool_arrow_title" xml:space="preserve">
    <value>Pfeil</value>
  </data>
  <data name="tool_bestiary_import" xml:space="preserve">
    <value>Importieren</value>
  </data>
  <data name="tool_bestiary_save" xml:space="preserve">
    <value>Bestiarium speichern</value>
  </data>
  <data name="tool_bestiary_scan" xml:space="preserve">
    <value>Scannen</value>
  </data>
  <data name="tool_bestiary_title" xml:space="preserve">
    <value>Bestiarium</value>
  </data>
  <data name="tool_brush_height_label" xml:space="preserve">
    <value>Höhe</value>
  </data>
  <data name="tool_brush_lock_ratio_tooltip" xml:space="preserve">
    <value>Quadrat</value>
  </data>
  <data name="tool_brush_outline_thickness_label" xml:space="preserve">
    <value>Rahmenbreite</value>
  </data>
  <data name="tool_brush_outline_tooltip" xml:space="preserve">
    <value>Nur den äußeren Rahmen zeichnen</value>
  </data>
  <data name="tool_brush_shape_label" xml:space="preserve">
    <value>Form</value>
  </data>
  <data name="tool_brush_title" xml:space="preserve">
    <value>Pinsel – Flächen zeichnen</value>
  </data>
  <data name="tool_brush_width_label" xml:space="preserve">
    <value>Breite</value>
  </data>
  <data name="tool_clipboard_empty" xml:space="preserve">
    <value>Zwischenablage leeren</value>
  </data>
  <data name="tool_clipboard_importfalsecolor" xml:space="preserve">
    <value>Falsche-Farben-Bild importieren</value>
  </data>
  <data name="tool_clipboard_importschematic" xml:space="preserve">
    <value>Schema oder Bild importieren</value>
  </data>
  <data name="tool_clipboard_ispasteempty" xml:space="preserve">
    <value>Leere Felder einfügen</value>
  </data>
  <data name="tool_clipboard_ispasteliquid" xml:space="preserve">
    <value>Flüssigkeiten einfügen</value>
  </data>
  <data name="tool_clipboard_ispastetiles" xml:space="preserve">
    <value>Felder einfügen</value>
  </data>
  <data name="tool_clipboard_ispastewalls" xml:space="preserve">
    <value>Wände einfügen</value>
  </data>
  <data name="tool_clipboard_ispastewire" xml:space="preserve">
    <value>Kabel einfügen</value>
  </data>
  <data name="tool_clipboard_ispastesprite" xml:space="preserve">
    <value>Sprites einfügen</value>
  </data>
  <data name="tool_fill_title" xml:space="preserve">
    <value>Füllen – Auswahl ausfüllen</value>
  </data>
  <data name="tool_morph_label" xml:space="preserve">
    <value>In Biom verwandeln</value>
  </data>
  <data name="tool_morph_title" xml:space="preserve">
    <value>Biomverwandlung</value>
  </data>
  <data name="tool_npc_add" xml:space="preserve">
    <value>NPC hinzufügen</value>
  </data>
  <data name="tool_npc_name" xml:space="preserve">
    <value>Name</value>
  </data>
  <data name="tool_paint_actuator" xml:space="preserve">
    <value>Hat Aktor</value>
  </data>
  <data name="tool_paint_brickstyle" xml:space="preserve">
    <value>Blockform</value>
  </data>
  <data name="tool_paint_extras" xml:space="preserve">
    <value>Extras</value>
  </data>
  <data name="tool_paint_inactive" xml:space="preserve">
    <value>Ist inaktiv (Aktor)</value>
  </data>
  <data name="tool_paint_mask" xml:space="preserve">
    <value>Maske</value>
  </data>
  <data name="tool_paint_maskmode" xml:space="preserve">
    <value>Maskenmodus</value>
  </data>
  <data name="tool_paint_mode" xml:space="preserve">
    <value>Zeichenmodus</value>
  </data>
  <data name="tool_paint_tile_title" xml:space="preserve">
    <value>Feld</value>
  </data>
  <data name="tool_paint_track_booster_tooltip" xml:space="preserve">
    <value>Fügt dem Gleis einen Booster hinzu. Mit Radierer verwenden, um nur den Booster zu entfernen.</value>
  </data>
  <data name="tool_paint_track_hammer_tooltip" xml:space="preserve">
    <value>Hämmert das Gleis, um Gleisenden, Weichen und Boosterrichtungen zu ändern.</value>
  </data>
  <data name="tool_paint_track_pressure_tooltip" xml:space="preserve">
    <value>Fügt dem Gleis eine Druckplatte hinzu. Mit Radierer verwenden, um nur die Druckplatte zu entfernen.</value>
  </data>
  <data name="tool_paint_wall_title" xml:space="preserve">
    <value>Wand</value>
  </data>
  <data name="tool_paint_wire_blue" xml:space="preserve">
    <value>Blau</value>
  </data>
  <data name="tool_paint_wire_green" xml:space="preserve">
    <value>Grün</value>
  </data>
  <data name="tool_paint_wire_red" xml:space="preserve">
    <value>Rot</value>
  </data>
  <data name="tool_paint_wire_yellow" xml:space="preserve">
    <value>Gelb</value>
  </data>
  <data name="tool_paste_title" xml:space="preserve">
    <value>Einfügen</value>
  </data>
  <data name="tool_pencil_title" xml:space="preserve">
    <value>Stift – einzelnes Feld zeichnen</value>
  </data>
  <data name="tool_picker_title" xml:space="preserve">
    <value>Pipette – Konfiguration übernehmen</value>
  </data>
  <data name="tool_point_title" xml:space="preserve">
    <value>Besonderen Ort platzieren</value>
  </data>
  <data name="tool_sprite2_title" xml:space="preserve">
    <value>Grafik platzieren</value>
  </data>
  <data name="tool_sprite_filter_button" xml:space="preserve">
    <value>Filter</value>
  </data>
  <data name="tool_sprite_filter_label" xml:space="preserve">
    <value>Filter:</value>
  </data>
  <data name="tool_sprite_style_label" xml:space="preserve">
    <value>Stil:</value>
  </data>
  <data name="tool_sprite_tiletype_label" xml:space="preserve">
    <value>Feldart:</value>
  </data>
  <data name="tool_sprite_title" xml:space="preserve">
    <value>Grafik platzieren (VERALTET)</value>
  </data>
  <data name="tool_wp_adamantite" xml:space="preserve">
    <value>Adamantiterz</value>
  </data>
  <data name="tool_wp_altars" xml:space="preserve">
    <value>Zerschlagene Altäre</value>
  </data>
  <data name="tool_wp_bg_corrupt" xml:space="preserve">
    <value>HG Verderben</value>
  </data>
  <data name="tool_wp_bg_crimson" xml:space="preserve">
    <value>HG Purpur</value>
  </data>
  <data name="tool_wp_bg_deepice" xml:space="preserve">
    <value>HG UG-Tundra</value>
  </data>
  <data name="tool_wp_bg_deepjungle" xml:space="preserve">
    <value>HG UG-Dschungel</value>
  </data>
  <data name="tool_wp_bg_desert" xml:space="preserve">
    <value>HG Wüste</value>
  </data>
  <data name="tool_wp_bg_forest" xml:space="preserve">
    <value>HG Wald</value>
  </data>
  <data name="tool_wp_bg_hallow" xml:space="preserve">
    <value>HG Heiligtum</value>
  </data>
  <data name="tool_wp_bg_hell" xml:space="preserve">
    <value>HG Hölle</value>
  </data>
  <data name="tool_wp_bg_jungle" xml:space="preserve">
    <value>HG Dschungel</value>
  </data>
  <data name="tool_wp_bg_mushroom" xml:space="preserve">
    <value>HG Pilz</value>
  </data>
  <data name="tool_wp_bg_ocean" xml:space="preserve">
    <value>HG Ozean</value>
  </data>
  <data name="tool_wp_bg_snow" xml:space="preserve">
    <value>HG Tundra</value>
  </data>
  <data name="tool_wp_bg_tree2" xml:space="preserve">
    <value>HG Bäume 1</value>
  </data>
  <data name="tool_wp_bg_tree3" xml:space="preserve">
    <value>HG Bäume 3</value>
  </data>
  <data name="tool_wp_bg_tree4" xml:space="preserve">
    <value>HG Bäume 4</value>
  </data>
  <data name="tool_wp_bg_underworld" xml:space="preserve">
    <value>HG Unterwelt</value>
  </data>
  <data name="tool_wp_boss_destroyer" xml:space="preserve">
    <value>Der Zerstörer</value>
  </data>
  <data name="tool_wp_boss_downed" xml:space="preserve">
    <value>Besiegte Bosse</value>
  </data>
  <data name="tool_wp_boss_dukefishron" xml:space="preserve">
    <value>Herzog Fischron</value>
  </data>
  <data name="tool_wp_boss_eaterofworlds" xml:space="preserve">
    <value>Weltenfresser</value>
  </data>
  <data name="tool_wp_boss_empressoflight" xml:space="preserve">
    <value>Kaiserin des Lichts</value>
  </data>
  <data name="tool_wp_boss_everscream" xml:space="preserve">
    <value>Immerschrei</value>
  </data>
  <data name="tool_wp_boss_eyeofcthulhu" xml:space="preserve">
    <value>Auge von Cthulhu</value>
  </data>
  <data name="tool_wp_boss_flyingdutchman" xml:space="preserve">
    <value>Fliegender Holländer</value>
  </data>
  <data name="tool_wp_boss_golem" xml:space="preserve">
    <value>Golem</value>
  </data>
  <data name="tool_wp_boss_icequeen" xml:space="preserve">
    <value>Eiskönigin</value>
  </data>
  <data name="tool_wp_boss_kingslime" xml:space="preserve">
    <value>Schleimkönig</value>
  </data>
  <data name="tool_wp_boss_lunaticcultist" xml:space="preserve">
    <value>Irrer Kultist</value>
  </data>
  <data name="tool_wp_boss_moonlord" xml:space="preserve">
    <value>Mondherr</value>
  </data>
  <data name="tool_wp_boss_mourningwood" xml:space="preserve">
    <value>Trauerndes Holz</value>
  </data>
  <data name="tool_wp_boss_nebulapillar" xml:space="preserve">
    <value>Nebulasäule</value>
  </data>
  <data name="tool_wp_boss_plantera" xml:space="preserve">
    <value>Plantera</value>
  </data>
  <data name="tool_wp_boss_pumpking" xml:space="preserve">
    <value>Kürbiskönig</value>
  </data>
  <data name="tool_wp_boss_queenbee" xml:space="preserve">
    <value>Bienenkönigin</value>
  </data>
  <data name="tool_wp_boss_queenslime" xml:space="preserve">
    <value>Schleimkönigin</value>
  </data>
  <data name="tool_wp_boss_santank1" xml:space="preserve">
    <value>Weihnachtsmann NK1</value>
  </data>
  <data name="tool_wp_boss_skeletron" xml:space="preserve">
    <value>Skeletron</value>
  </data>
  <data name="tool_wp_boss_skeletronprime" xml:space="preserve">
    <value>Skeletron Prime</value>
  </data>
  <data name="tool_wp_boss_solarpillar" xml:space="preserve">
    <value>Sonnensäule</value>
  </data>
  <data name="tool_wp_boss_stardustpillar" xml:space="preserve">
    <value>Sternenstaubsäule</value>
  </data>
  <data name="tool_wp_boss_twins" xml:space="preserve">
    <value>Die Zwillinge</value>
  </data>
  <data name="tool_wp_boss_vortexpillar" xml:space="preserve">
    <value>Vortexsäule</value>
  </data>
  <data name="tool_wp_boss_walloffflesh" xml:space="preserve">
    <value>Fleischwand</value>
  </data>
  <data name="tool_wp_cavern_level" xml:space="preserve">
    <value>Höhlenniveau</value>
  </data>
  <data name="tool_wp_cobalt" xml:space="preserve">
    <value>Kobalterz</value>
  </data>
  <data name="tool_wp_copper" xml:space="preserve">
    <value>Kupfererz</value>
  </data>
  <data name="tool_wp_crimson" xml:space="preserve">
    <value>Purpur</value>
  </data>
  <data name="tool_wp_difficulty" xml:space="preserve">
    <value>Fortschritt</value>
  </data>
  <data name="tool_wp_difficulty_hardmode" xml:space="preserve">
    <value>Hardmode</value>
  </data>
  <data name="tool_wp_drunk" xml:space="preserve">
    <value>„Drunk world“</value>
  </data>
  <data name="tool_wp_event" xml:space="preserve">
    <value>Event</value>
  </data>
  <data name="tool_wp_gamemode" xml:space="preserve">
    <value>Schwierigkeit</value>
  </data>
  <data name="tool_wp_gold" xml:space="preserve">
    <value>Golderz</value>
  </data>
  <data name="tool_wp_gooworld" xml:space="preserve">
    <value>„For the worthy“</value>
  </data>
  <data name="tool_wp_guid" xml:space="preserve">
    <value>Welt-GUID</value>
  </data>
  <data name="tool_wp_hardmode" xml:space="preserve">
    <value>Hardmode</value>
  </data>
  <data name="tool_wp_holiday" xml:space="preserve">
    <value>Saisonale Events</value>
  </data>
  <data name="tool_wp_holiday_halloween" xml:space="preserve">
    <value>Halloween</value>
  </data>
  <data name="tool_wp_holiday_xmas" xml:space="preserve">
    <value>Weihnachten</value>
  </data>
  <data name="tool_wp_id" xml:space="preserve">
    <value>Welt-ID</value>
  </data>
  <data name="tool_wp_invasion" xml:space="preserve">
    <value>Invasionen</value>
  </data>
  <data name="tool_wp_invasion_frostlegion" xml:space="preserve">
    <value>Frostlegion</value>
  </data>
  <data name="tool_wp_invasion_goblinarmy" xml:space="preserve">
    <value>Goblin-Armee</value>
  </data>
  <data name="tool_wp_invasion_martianmadness" xml:space="preserve">
    <value>Marsianerwahnsinn</value>
  </data>
  <data name="tool_wp_invasion_pirateinvasion" xml:space="preserve">
    <value>Pirateninvasion</value>
  </data>
  <data name="tool_wp_invasion_size" xml:space="preserve">
    <value>Invasionsgröße</value>
  </data>
  <data name="tool_wp_invasion_type" xml:space="preserve">
    <value>Invasionsart</value>
  </data>
  <data name="tool_wp_invasion_x" xml:space="preserve">
    <value>Zielort (horizontal)</value>
  </data>
  <data name="tool_wp_iron" xml:space="preserve">
    <value>Eisenerz</value>
  </data>
  <data name="tool_wp_journeysend" xml:space="preserve">
    <value>Journey's End</value>
  </data>
  <data name="tool_wp_meteor" xml:space="preserve">
    <value>Meteorit</value>
  </data>
  <data name="tool_wp_meteor_spawn" xml:space="preserve">
    <value>erscheinen lassen</value>
  </data>
  <data name="tool_wp_moon_blood" xml:space="preserve">
    <value>Blutmond</value>
  </data>
  <data name="tool_wp_moon_eclipse" xml:space="preserve">
    <value>Sonnenfinsternis</value>
  </data>
  <data name="tool_wp_moon_phase" xml:space="preserve">
    <value>Mondphase</value>
  </data>
  <data name="tool_wp_moon_style" xml:space="preserve">
    <value>Mondart</value>
  </data>
  <data name="tool_wp_mythril" xml:space="preserve">
    <value>Mithrilerz</value>
  </data>
  <data name="tool_wp_name" xml:space="preserve">
    <value>Weltname</value>
  </data>
  <data name="tool_wp_npc_angler" xml:space="preserve">
    <value>Angler</value>
  </data>
  <data name="tool_wp_npc_angler_mission" xml:space="preserve">
    <value>Angler-Quest</value>
  </data>
  <data name="tool_wp_npc_bought" xml:space="preserve">
    <value>Erworbene NPCs</value>
  </data>
  <data name="tool_wp_npc_bunny" xml:space="preserve">
    <value>Hase</value>
  </data>
  <data name="tool_wp_npc_cat" xml:space="preserve">
    <value>Katze</value>
  </data>
  <data name="tool_wp_npc_dog" xml:space="preserve">
    <value>Hund</value>
  </data>
  <data name="tool_wp_npc_goblintinkerer" xml:space="preserve">
    <value>Goblin-Tüftler</value>
  </data>
  <data name="tool_wp_npc_golfer" xml:space="preserve">
    <value>Golfer</value>
  </data>
  <data name="tool_wp_npc_mechanic" xml:space="preserve">
    <value>Mechanikerin</value>
  </data>
  <data name="tool_wp_npc_saved" xml:space="preserve">
    <value>Gerettete NPCs</value>
  </data>
  <data name="tool_wp_npc_stylist" xml:space="preserve">
    <value>Stylistin</value>
  </data>
  <data name="tool_wp_npc_tavernkeep" xml:space="preserve">
    <value>Tavernenwirt</value>
  </data>
  <data name="tool_wp_npc_taxcollector" xml:space="preserve">
    <value>Steuereintreiber</value>
  </data>
  <data name="tool_wp_npc_wizard" xml:space="preserve">
    <value>Zauberer</value>
  </data>
  <data name="tool_wp_oldonesarmy" xml:space="preserve">
    <value>Armee des Alten</value>
  </data>
  <data name="tool_wp_oldonesarmy_t1" xml:space="preserve">
    <value>Stufe 1</value>
  </data>
  <data name="tool_wp_oldonesarmy_t2" xml:space="preserve">
    <value>Stufe 2</value>
  </data>
  <data name="tool_wp_oldonesarmy_t3" xml:space="preserve">
    <value>Stufe 3</value>
  </data>
  <data name="tool_wp_orbs" xml:space="preserve">
    <value>Zerstörte Kugeln</value>
  </data>
  <data name="tool_wp_prehardmode" xml:space="preserve">
    <value>Pre-Hardmode</value>
  </data>
  <data name="tool_wp_rain" xml:space="preserve">
    <value>Regen</value>
  </data>
  <data name="tool_wp_rain_active" xml:space="preserve">
    <value>aktiv</value>
  </data>
  <data name="tool_wp_rain_max" xml:space="preserve">
    <value>Maximaler Regen</value>
  </data>
  <data name="tool_wp_rain_slime" xml:space="preserve">
    <value>Schleimregenzeit</value>
  </data>
  <data name="tool_wp_rain_time" xml:space="preserve">
    <value>Regenzeit</value>
  </data>
  <data name="tool_wp_revision" xml:space="preserve">
    <value>Revision</value>
  </data>
  <data name="tool_wp_sandstorm" xml:space="preserve">
    <value>Sandsturm</value>
  </data>
  <data name="tool_wp_sandstorm_active" xml:space="preserve">
    <value>aktiv</value>
  </data>
  <data name="tool_wp_sandstorm_severity" xml:space="preserve">
    <value>Schweregrad</value>
  </data>
  <data name="tool_wp_sandstorm_severity_target" xml:space="preserve">
    <value>Angepeilter Schweregrad</value>
  </data>
  <data name="tool_wp_sandstorm_time" xml:space="preserve">
    <value>Verbleibende Zeit</value>
  </data>
  <data name="tool_wp_seed" xml:space="preserve">
    <value>Seed</value>
  </data>
  <data name="tool_wp_silver" xml:space="preserve">
    <value>Silbererz</value>
  </data>
  <data name="tool_wp_style_cavestyles" xml:space="preserve">
    <value>Höhlenarten</value>
  </data>
  <data name="tool_wp_style_cavex0" xml:space="preserve">
    <value>Höhle X 0</value>
  </data>
  <data name="tool_wp_style_cavex1" xml:space="preserve">
    <value>Höhle X 1</value>
  </data>
  <data name="tool_wp_style_cavex2" xml:space="preserve">
    <value>Höhle X 2</value>
  </data>
  <data name="tool_wp_style_treestyles" xml:space="preserve">
    <value>Baumarten</value>
  </data>
  <data name="tool_wp_style_treetop_1" xml:space="preserve">
    <value>Baumwipfel 1</value>
  </data>
  <data name="tool_wp_style_treetop_2" xml:space="preserve">
    <value>Baumwipfel 2</value>
  </data>
  <data name="tool_wp_style_treetop_3" xml:space="preserve">
    <value>Baumwipfel 3</value>
  </data>
  <data name="tool_wp_style_treetop_4" xml:space="preserve">
    <value>Baumwipfel 4</value>
  </data>
  <data name="tool_wp_style_treex0" xml:space="preserve">
    <value>Baum X 0</value>
  </data>
  <data name="tool_wp_style_treex1" xml:space="preserve">
    <value>Baum X 1</value>
  </data>
  <data name="tool_wp_style_treex2" xml:space="preserve">
    <value>Baum X 2</value>
  </data>
  <data name="tool_wp_surface_level" xml:space="preserve">
    <value>Oberflächenniveau</value>
  </data>
  <data name="tool_wp_time_day" xml:space="preserve">
    <value>Tagsüber</value>
  </data>
  <data name="tool_wp_time_label" xml:space="preserve">
    <value>Zeit</value>
  </data>
  <data name="tool_wp_time_sundial" xml:space="preserve">
    <value>Sonnenuhr verwenden</value>
  </data>
  <data name="tool_wp_time_sundial_cooldown" xml:space="preserve">
    <value>Sonnenuhr-Abklingzeit</value>
  </data>
  <data name="tool_wp_weather_clouds" xml:space="preserve">
    <value>Wolkenanzahl</value>
  </data>
  <data name="tool_wp_weather_windspeed" xml:space="preserve">
    <value>Windgeschwindigkeit</value>
  </data>
  <data name="TrackMode_Booster" xml:space="preserve">
    <value>Booster</value>
  </data>
  <data name="TrackMode_Hammer" xml:space="preserve">
    <value>Hämmern</value>
  </data>
  <data name="TrackMode_Pressure" xml:space="preserve">
    <value>Druckplatte</value>
  </data>
  <data name="TrackMode_Track" xml:space="preserve">
    <value>Gleis</value>
  </data>
  <data name="tool_wp_tenthanniversary" xml:space="preserve">
    <value>Celebrationmk10</value>
  </data>
  <data name="menu_language_pt" xml:space="preserve">
    <value>Português</value>
  </data>
  <data name="menu_language_ar" xml:space="preserve">
    <value>العربية</value>
  </data>
  <data name="menu_language_zh" xml:space="preserve">
    <value>中文</value>
  </data>
  <data name="tool_bestiary_edit" xml:space="preserve">
    <value>Bearbeiten</value>
  </data>
  <data name="tool_wp_boss_deerclops" xml:space="preserve">
    <value>Rehklop</value>
  </data>
  <data name="tool_wp_dontstarve" xml:space="preserve">
    <value>Verhungere die Welt nicht</value>
  </data>
  <data name="tool_wp_notthebees" xml:space="preserve">
    <value>Nicht die Bienenwelt</value>
  </data>
  <data name="JunctionBoxMode_Left" xml:space="preserve">
    <value>Nach links gerichtet</value>
  </data>
  <data name="JunctionBoxMode_None" xml:space="preserve">
    <value>Keiner</value>
  </data>
  <data name="JunctionBoxMode_Normal" xml:space="preserve">
    <value>Normal</value>
  </data>
  <data name="JunctionBoxMode_Right" xml:space="preserve">
    <value>Nach rechts gerichtet</value>
  </data>
  <data name="tool_paint_junctionbox_left_tooltip" xml:space="preserve">
    <value>Fügen Sie eine nach links gerichtete Kreuzungsdose hinzu.</value>
  </data>
  <data name="tool_paint_junctionbox_normal_tooltip" xml:space="preserve">
    <value>Standardanschlussdose hinzufügen.</value>
  </data>
  <data name="tool_paint_junctionbox_right_tooltip" xml:space="preserve">
    <value>Fügen Sie eine nach rechts gerichtete Kreuzungsdose hinzu.</value>
  </data>
  <data name="JunctionBox_Use" xml:space="preserve">
    <value>Anschlussdose:</value>
  </data>
  <data name="menu_edit_crop" xml:space="preserve">
    <value>Getreidewelt</value>
  </data>
  <data name="tab_bestiary" xml:space="preserve">
    <value>Bestiarium</value>
  </data>
  <data name="bestiary_name" xml:space="preserve">
    <value>Name</value>
  </data>
  <data name="bestiary_save" xml:space="preserve">
    <value>Speichern</value>
  </data>
  <data name="bestiary_defeated" xml:space="preserve">
    <value>Besiegt</value>
  </data>
  <data name="bestiary_near" xml:space="preserve">
    <value>Nahe</value>
  </data>
  <data name="bestiary_talked" xml:space="preserve">
    <value>Sich unterhalten</value>
  </data>
  <data name="bestiary_clear" xml:space="preserve">
    <value>Klar</value>
  </data>
  <data name="bestiary_chat" xml:space="preserve">
    <value>Plaudern</value>
  </data>
  <data name="bestiary_complete" xml:space="preserve">
    <value>Vollständig</value>
  </data>
  <data name="bestiary_load" xml:space="preserve">
    <value>Last</value>
  </data>
</root>