[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.310600
fWaveSmoothing=0.500000
fWaveParam=-1.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=2.006759
fWarpScale=14.681465
fZoomExponent=0.334693
fShader=1.000000
zoom=0.995037
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.300000
wave_y=0.500000
ob_size=0.050000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.370000
shapecode_0_y=0.500000
shapecode_0_rad=100.000000
shapecode_0_ang=3.644249
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=0.999999
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.030000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=// Loadus & Geiss custom shape design
shape_0_per_frame2=
shape_0_per_frame3=ang = time*(0.3 + 0.1*t1);
shape_0_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame5=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame6=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame7=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame11=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame12=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.370000
shapecode_1_y=0.500000
shapecode_1_rad=0.706533
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.800000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=// Loadus & Geiss custom shape design
shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame9=//r = q3;
shape_1_per_frame10=//g = q2;
shape_1_per_frame11=//b = q1;
shape_1_per_frame12=//r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame13=//g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame14=//b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=50
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.670000
shapecode_2_y=0.430000
shapecode_2_rad=0.706533
shapecode_2_ang=4.209736
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.600000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=// Loadus & Geiss custom shape design
shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame9=r = q2;
shape_2_per_frame10=g = q1;
shape_2_per_frame11=b = q3;
shape_2_per_frame12=
shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.591230
shapecode_3_ang=0.000000
shapecode_3_tex_ang=1.256637
shapecode_3_tex_zoom=1.074079
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.500000
shapecode_3_g2=0.500000
shapecode_3_b2=0.500000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=// Loadus & Geiss custom shape design
shape_3_per_frame2=
shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
shape_3_per_frame5=r = q2;
shape_3_per_frame6=g = q3;
shape_3_per_frame7=b = q1;
per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 2;
per_frame_5=wave_x = wave_x + 0.1*sin(1.2*time) + 0.1*sin(0.1*time);
per_frame_6=wave_y = wave_y + 0.2*cos(1.4*time) - 0.1*cos(0.4*time);
per_frame_7=ob_r = wave_g;
per_frame_8=ob_b = wave_r;
per_frame_9=ob_g = wave_b;
per_frame_10=ib_r = 1-abs(ob_r);
per_frame_11=ib_b = 1-abs(ob_b);
per_frame_12=ib_g = 1-abs(ob_g);
per_frame_13=q1 = wave_r;
per_frame_14=q2 = wave_b;
per_frame_15=q3 = wave_g;
per_frame_16=
per_frame_17=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
per_frame_18=ocog = below(cog,30000)*cog;
per_frame_19=q4 = cog;
per_frame_20=rcog = orcog + 0.5*(rand(100)*0.01);
per_frame_21=orcog = below(rcog,20000)*rcog;
per_frame_22=q5 = rcog;
per_frame_23=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_24=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r;
per_frame_25=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r;
per_frame_26=rg1 = abs(sin(2.3*time));
per_frame_27=rg2 = 0*above(rg1,0.5) + 1*below(rg1,0.25);
per_frame_28=rg3 = if(equal(pfthresh,2),rg2,rg3);
per_frame_29=
per_frame_30=//invert = rg3;
per_frame_31=//darken = rg3;
per_frame_32=//brighten = 1-rg3;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - abs(0.025*sin(4*q4));
per_pixel_6=xy = above(sin(3*q4),0)*x + below(sin(3*q4),0)*y;
per_pixel_7=zoom = zoom - 3*dx_r*rad*sin(bass_att*6*(3-rad));
per_pixel_8=rot = rot - 0.35*(above(xy,0.45 + 0.75*sin(q4*5*bass_att))*below(xy,0.55  + 0.75*sin(q4*5*bass_att)));
