MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.05101
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=43.200
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q32 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q32 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q32 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q32 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8+1;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point75=
wave_3_per_point76=
wave_3_per_point77=r=t4;
wave_3_per_point78=g=t5;
wave_3_per_point79=b=t6;
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03809
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.600
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=
per_frame_5=
per_frame_6=volz = (bass+treb+mid)*.25;
per_frame_7=volz = volz*volz;
per_frame_8=mtime = .05+mtime + .1*volz;
per_frame_9=q32 = .3*mtime;
per_pixel_1=dx=0.01*cos(ang+1.57);
per_pixel_2=dy=-0.01*sin(ang+1.57);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=`    // feather pen
warp_7=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
warp_8=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
warp_9=`
warp_10=`    // darken over time
warp_11=`    ret -= 0.03;
warp_12=`}
comp_1=`
comp_2=`shader_body
comp_3=`{
comp_4=`    ret = tex2D(sampler_main, uv).xyz;
comp_5=`    //ret = max( ret, tex2D(sampler_main, 1-uv).zyx );
comp_6=`
comp_7=`    float L = lum(ret);
comp_8=`    float use_tex = 1 - saturate(L*10-1);
comp_9=`    
comp_10=`//mirror code by flexi
comp_11=`float2 uv2 =(6+2*roam_sin)*float2(1-uv.x,uv.y)-roam_sin;
comp_12=`float2 m = floor(frac(uv2*0.5)*2);
comp_13=`uv2 = frac(uv2)*(1-m) + (m)*frac(1-uv2);
comp_14=`
comp_15=`//texture/drop shadow code by Geiss
comp_16=`    float3 tex = .2+GetBlur1(uv2).yzx;
comp_17=`    tex = (tex-.25*GetBlur3(uv))*tex;
comp_18=`      // shadow:
comp_19=`      float L2 = lum(GetBlur2(uv - 0.01));
comp_20=`      tex *= 1-saturate(L2*5);
comp_21=`    ret = lerp(ret, tex, use_tex);
comp_22=`
comp_23=`    ret *= 1.70; //old gamma effect    
comp_24=`
comp_25=`
comp_26=`
comp_27=`}
