<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="DISTRICT_SAKURAYASHIKI" Kind="KIND_DISTRICT"/>
	</Types>
	<DistrictReplaces>
		<Row CivUniqueDistrictType="DISTRICT_SAKURAYASHIKI" ReplacesDistrictType="DISTRICT_AQUEDUCT"/>
	</DistrictReplaces>
	<Districts>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" Name="LOC_BUILDING_SAKURAYASHIKI_NAME" Description="LOC_BUILDING_SAKURAYASHIKI_DESCRIPTION" PrereqTech="TECH_ENGINEERING" PlunderType="NO_PLUNDER" AdvisorType="ADVISOR_GENERIC" Cost="60" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false" Aqueduct="true" NoAdjacentCity="false" InternalOnly="false" ZOC="true" HitPoints="100" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="DOMAIN_LAND" Housing="2" Maintenance="2" CityStrengthModifier="2" TraitType="TRAIT_CIVILIZATION_TSUKIYORI_BUILDING_SAKURAYASHIKI"/>
	</Districts>
	<District_Adjacencies>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Science_SAKURAYASHIKI"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Food_SAKURAYASHIKI"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Faith_SAKURAYASHIKI"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Gold_SAKURAYASHIKI"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Culture_SAKURAYASHIKI"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" YieldChangeId="District_Production_SAKURAYASHIKI"/>
	</District_Adjacencies>
	<District_GreatPersonPoints>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" GreatPersonClassType="GREAT_PERSON_CLASS_ENGINEER" PointsPerTurn="1"/>
		<Row DistrictType="DISTRICT_SAKURAYASHIKI" GreatPersonClassType="GREAT_PERSON_CLASS_MERCHANT" PointsPerTurn="1"/>
	</District_GreatPersonPoints>
	<Adjacency_YieldChanges>
		<Row ID="District_Food_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_SCIENCE" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="District_Science_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_SCIENCE" YieldType="YIELD_SCIENCE" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="District_Production_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="District_Culture_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_CULTURE" YieldType="YIELD_CULTURE" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="District_Gold_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="District_Faith_SAKURAYASHIKI" Description="LOC_DISTRICT_DISTRICT_FAITH" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
	</Adjacency_YieldChanges>
</GameData>