if GetLocale() ~= "zhTW" then return end
local L

--------------------------
--  General BG Options  --
--------------------------
L = DBM:GetModLocalization("Battlegrounds")

L:SetGeneralLocalization({
	name 				= "基本選項"
})

L:SetTimerLocalization({
	TimerInvite 		= "%s"
})

L:SetOptionLocalization({
	ColorByClass		= "在得分視窗中設置玩家名為職業顏色",
	ShowInviteTimer		= "顯示戰場組隊計時器",
	AutoSpirit			= "自動釋放靈魂",
	HideBossEmoteFrame	= "隱藏團隊首領表情框架"
})

L:SetMiscLocalization({
	ArenaInvite			= "競技場邀請"
})

--------------
--  Arenas  --
--------------
L = DBM:GetModLocalization("Arenas")

L:SetGeneralLocalization({
	name 				= "競技場 "
})

L:SetTimerLocalization({
	TimerShadow			= "暗影視界"
})

L:SetOptionLocalization({
	TimerShadow 		= "顯示暗影視界計時器"
})

L:SetMiscLocalization({
	Start15				= "競技場戰鬥在15秒內開始!"
})

----------------------
--  Alterac Valley  --
----------------------
L = DBM:GetModLocalization("z30")

L:SetTimerLocalization({
	TimerTower	= "%s",
	TimerGY		= "%s"
})

L:SetOptionLocalization({
	TimerTower	= "顯示奪取哨塔計時器",
	TimerGY		= "顯示奪取墓地計時器",
	AutoTurnIn	= "自動繳交任務物品"
})

--------------------
--  Arathi Basin  --
--------------------
L = DBM:GetModLocalization("z529")

L:SetTimerLocalization({
	TimerCap 	= "%s"
})

L:SetOptionLocalization({
	TimerWin		    	= "顯示勝利計時器",
	TimerCap		    	= "顯示奪取計時器",
	ShowAbEstimatedPoints	= "顯示戰鬥結束時雙方資源預計值",
	ShowAbBasesToWin		= "顯示勝利需要的基地數量"
})

L:SetMiscLocalization({
	ScoreExpr 	= "(%d+)/1600",
	WinBarText 	= "%s勝利",
	BasesToWin 	= "勝利需要基地:%d",
	Flag 		= "旗幟"
})

------------------------
--  Eye of the Storm  --
------------------------
L = DBM:GetModLocalization("z566")

L:SetTimerLocalization({
	TimerFlag 	= "旗幟重生"
})

L:SetOptionLocalization({
	TimerWin 		= "顯示勝利計時器",
	TimerFlag 		= "顯示旗幟重生計時器",
	ShowPointFrame	= "顯示旗幟攜帶者和預計勝利方"
})

L:SetMiscLocalization({
	ScoreExpr		= "(%d+)/1600",
	WinBarText 		= "%s勝利",
	FlagReset 		= "旗幟已重置!",
	FlagTaken 		= "(.+)已經奪走了旗幟!",
	FlagCaptured	= "(.+)已奪得旗幟!",
	FlagDropped		= "旗幟已經掉落!"
})

---------------------
--  Warsong Gulch  --
---------------------
L = DBM:GetModLocalization("z489")

L:SetTimerLocalization({
	TimerStart 	= "戰鬥開始",
	TimerFlag 	= "旗幟重生"
})

L:SetOptionLocalization({
	TimerStart					= "顯示開始計時器",
	TimerFlag					= "顯示旗幟重生計時器",
	ShowFlagCarrier				= "顯示旗幟攜帶者",
	ShowFlagCarrierErrorNote	= "當正在戰鬥時顯示旗幟攜帶者的錯誤訊息。"
})

L:SetMiscLocalization({
	BgStart60 			= "戰鬥將在1分鐘內開始。",
	BgStart30 			= "戰鬥將在30秒鐘內開始。做好準備!",
	InfoErrorText		= "當你離開戰鬥後，旗幟框架將會回復。",
	ExprFlagPickUp		= "(.+)的旗幟被(.+)拔掉了!",
	ExprFlagCaptured	= "(.+)佔據了(.+)的旗幟!",
	ExprFlagReturn		= "(.+)的旗幟被(.+)還到了它的基地",
	FlagAlliance		= "聯盟旗幟: ",
	FlagHorde			= "部落旗幟: ",
	FlagBase			= "基地",
	Vulnerable1			= "旗幟攜帶者變得脆弱了!",
	Vulnerable2			= "旗幟攜帶者變得更加的脆弱了!"
})

------------------------
--  Isle of Conquest  --
------------------------
L = DBM:GetModLocalization("z628")

L:SetWarningLocalization({
	WarnSiegeEngine		= "攻城機具準備好了!",
	WarnSiegeEngineSoon	= "10秒後 攻城機具"
})

L:SetTimerLocalization({
	TimerPOI			= "%s",
	TimerSiegeEngine	= "攻城機具修復"
})

L:SetOptionLocalization({
	TimerPOI			= "顯示奪取計時器",
	TimerSiegeEngine	= "為攻城機具的修復顯示計時器",
	WarnSiegeEngine		= "當攻城機具準備好時顯示警告",
	WarnSiegeEngineSoon	= "當攻城機具接近準備好時顯示警告",
	ShowGatesHealth		= "顯示受損大門的耐久值(當加入一個正在進行的戰場大門耐久值可能會不準確!)"
})

L:SetMiscLocalization({
	GatesHealthFrame		= "受損的大門",
	SiegeEngine				= "攻城機具",
	GoblinStartAlliance		= "看到那些爆鹽炸彈了嗎?當我維修攻城機具的時候用它們來轟破大門!",
	GoblinStartHorde		= "修理攻城機具的工作就交給我，幫我看著點就夠了。如果你想要轟破大門的話，儘管把那些爆鹽炸彈拿去用吧!",
	GoblinHalfwayAlliance	= "我已經修好一半了!別讓部落靠近。工程學院可沒有教我們如何作戰喔!",
	GoblinHalfwayHorde		= "我已經修好一半了!別讓聯盟靠近 - 我的合約裡可沒有作戰這一條!",
	GoblinFinishedAlliance	= "我有史以來最得意的作品!這台攻城機具已經可以上場囉!",
	GoblinFinishedHorde		= "這台攻城機具已經可以上場啦!",
	GoblinBrokenAlliance	= "這麼快就壞啦?!別擔心，再壞的情況我都可以修得好。",
	GoblinBrokenHorde		= "又壞掉了嗎?!讓我來修理吧…但別指望產品的保固會幫你支付這一切。"
})

------------------
--  Twin Peaks  --
------------------
L = DBM:GetModLocalization("z726")

L:SetTimerLocalization({
	TimerStart 	= "戰鬥開始",
	TimerFlag 	= "旗幟重生"
})

L:SetOptionLocalization({
	TimerStart					= "顯示開始計時器",
	TimerFlag					= "顯示旗幟重生計時器",
	ShowFlagCarrier				= "顯示旗幟攜帶者",
	ShowFlagCarrierErrorNote	= "當正在戰鬥時顯示旗幟攜帶者的錯誤訊息。"
})

L:SetMiscLocalization({
	BgStart60 			= "戰鬥將在1分鐘內開始。",
	BgStart30 			= "戰鬥將在30秒鐘內開始。做好準備!",
	InfoErrorText		= "當你離開戰鬥後，旗幟框架將會回復。",
	ExprFlagPickUp		= "(.+)的旗幟被(.+)拔掉了!", 
	ExprFlagCaptured	= "(.+)佔據了(.+)的旗幟!",
	ExprFlagReturn		= "(.+)的旗幟被(.+)還到了它的基地",
	FlagAlliance		= "聯盟旗幟: ",
	FlagHorde			= "部落旗幟: ",
	FlagBase			= "基地",
	Vulnerable1			= "旗幟攜帶者變得脆弱了!",
	Vulnerable2			= "旗幟攜帶者變得更加的脆弱了!"
})

------------------------------
--  The Battle for Gilneas  --
------------------------------
L = DBM:GetModLocalization("z761")

L:SetTimerLocalization({
	TimerCap 			= "%s"
})

L:SetOptionLocalization({
	TimerWin			= "顯示勝利計時器",
	TimerCap			= "顯示奪取計時器",
	ShowGilneasEstimatedPoints	= "顯示戰鬥結束時雙方資源預計值",
	ShowGilneasBasesToWin		= "顯示勝利需要的基地數量"
})

L:SetMiscLocalization({
	ScoreExpr 	= "(%d+)/2000",
	WinBarText 	= "%s勝利",
	BasesToWin 	= "勝利需要基地: %d",
	Flag 		= "旗幟"
})

------------------------
--  Silvershard Mines  --
-------------------------
L = DBM:GetModLocalization("z727")

L:SetTimerLocalization({
	TimerCart	= "礦坑推車重生"
})

L:SetOptionLocalization({
	TimerCart	= "顯示礦坑推車重生計時器"
})

L:SetMiscLocalization({
	Capture 	= "奪走了"
})

-------------------------
--  Temple of Kotmogu  --
-------------------------
L = DBM:GetModLocalization("z998")

L:SetOptionLocalization({
	TimerWin					= "顯示勝利計時器",
	ShowKotmoguEstimatedPoints	= "顯示戰鬥結束時雙方資源預計值",
	ShowKotmoguOrbsToWin		= "顯示需要多少異能球才能贏"
})

L:SetMiscLocalization({
	OrbTaken 	= "(%S+)奪走了(%S+)異能球!",
	OrbReturn 	= "(%S+)異能球已回到初始位置!",
	ScoreExpr	= "(%d+)/1600",
	WinBarText	= "預計%s勝利",
	OrbsToWin	= "獲勝異能球數量: %d"
})
