local L = LibStub("AceLocale-3.0"):NewLocale("Icetip", "zhCN");
if not L then return end

L["Active Talent: "] = "当前天赋: "
L["Always"] = "总是"
L["Anchor"] = "锚点"
L["Aura"] = "光环"
L["Background color"] = "背景颜色"
L["Background color for dead units."] = "目标死亡背景颜色"
L["Background color for hostile NPCs."] = "敌对NPC背景颜色"
L["Background color for hostile players."] = "敌对玩家背景颜色"
L["Background color for neutral NPCs."] = "中立NPC背景颜色"
L["Background color for non-units."] = "其他背景颜色"
L["Background color for the currently watched faction."] = "当前正跟踪阵营的背景颜色"
L["Background color for the friendly NPCs."] = "同阵营NPC背景颜色"
L["Background color for the friendly players."] = "同阵营玩家背景颜色"
L["Background color for when a unit is tapped by another."] = "目标被攻击背景颜色"
L["Background color for your guildmates and friends."] = "同公会与好友的背景颜色"
L["Background style"] = "背景样式"
L["Background tile"] = "背景拼贴"
L["border"] = "边框"
L["Border color"] = "边框颜色"
L["Border size"] = "边框尺寸"
L["Border style"] = "边框样式"
L["Bottom"] = "下部"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Center"] = "居中"
L["|cffff0000>YOU<|r"] = "|cffff0000>你<|r"
L["|cffFFAAFF(Rare Boss)|r"] = "|cffFFAAFF(稀有精英)|r"
L["|cffffd200Version: "] = "|cffffd200版本: "
L[ [=[Change the background texture.

Note:You may need to change the Background color to white to see some of the backgrounds properly.]=] ] = [=[设定鼠标提示背景材质

注意: 你可能需要更改背景颜色为白色才可以使得部分材质看起来正常]=]
L[ [=[Change the border texture.

Note: You may need to change the Background color to white to see some of the backgrounds properly.]=] ] = [=[设定鼠标提示边框材质

注意: 你可能需要更改边框颜色为白色才可以使得部分材质看起来正常]=]
L["Change what size is the font."] = "设定字体尺寸"
L["Class"] = "职业"
L["Color border by class"] = "根据职业边框着色"
L["Currently watched faction"] = "当前跟踪的阵营"
L["Dead"] = "死亡"
L["Display Mode"] = "显示模式"
L["Enable"] = "启用"
L["Enable/Disable colored the tooltip border by the target's class"] = "启用/禁用按鼠标目标职业着色边框"
L["Enable/Disable custom background color"] = "启用/禁用自定义背景颜色"
L["Enable/Disable display target of target"] = "启用/禁用显示目标的目标"
L["Enable/Disable display the target's equipped item level"] = "启用/禁用显示鼠标目标的物等"
L["Enable/Disable display the target's talent"] = "启用/禁用显示鼠标目标的天赋"
L["Enable/Disable to show a npc's reputation information between you"] = "显示目标NPC与你之间的声望信息"
L["Fadeout"] = "渐隐"
L["Font"] = "字体"
L["Font size"] = "字体尺寸"
L["Format health value"] = "格式化生命数值"
L["Format power value"] = "格式化能量数值"
L["Frame"] = "框体"
L["Friendly NPCs"] = "同阵营NPC"
L["Friendly players"] = "同阵营玩家"
L["General"] = "综合"
L["General settings"] = "综合设定"
L["Guild and friends"] = "公会和好友"
L["HealthBar"] = "生命条"
L["Health bar text"] = "生命条文字"
L["Hide"] = "隐藏"
L["Horizontal offset"] = "水平方向位置"
L["Hostile NPCs"] = "敌对NPC"
L["Hostile players"] = "敌对玩家"
L["icon"] = "图标"
L["Icon position"] = "图标位置"
L["Icon size"] = "图标尺寸"
L["Item"] = "物品"
L["Left"] = "左边"
L["Max rows"] = "最大行"
L["Mouse Bottom"] = "鼠标下边"
L["Mouse Bottom Left"] = "鼠标左下"
L["Mouse Bottom Right"] = "鼠标右下"
L["Mouse Left"] = "鼠标左边"
L["Mouse Right"] = "鼠标右边"
L["Mouse Top"] = "鼠标上边"
L["Mouse Top Left"] = "鼠标左上"
L["Mouse Top Right"] = "鼠标右上"
L["Neutral NPCs"] = "中立NPC"
L["Never"] = "从不"
L["Non-unit frames"] = "非单位框体"
L["Not Specified"] = "未指定"
L["Number"] = "数字"
L["Number(precent)"] = "数字(百分比)"
L["objects_desc"] = "当鼠标指向世界道具(比如邮箱, 尸体等)时显示提示" -- Needs review
L["objects_header"] = "世界道具" -- Needs review
L["Only show with modifiekey"] = "只在按了(ctrl/shift/alt)键才显示"
L["Options for the frame mouseover tooltips(spells, items, etc.)"] = "鼠标悬停在某框体(例如: 法术, 物品, 玩家头像等)上时的提示框位置"
L["Options for unit mouseover tooltips(NPC, target, player, etc.)"] = "鼠标悬停在某对象(例如: NPC, 目标, 玩家等)上时的提示框位置"
L["Other"] = "其他"
L["otherFrames_desc"] = "当鼠标指向其他框体(法术, 物品等)时显示提示" -- Needs review
L["otherFrames_header"] = "非目标框体" -- Needs review
L["Out of combat"] = "非战斗状态"
L["Parent Bottom"] = "主框体下部"
L["Parent Bottom Left"] = "主框体左下"
L["Parent Bottom Right"] = "主框体右下"
L["Parent Left"] = "主框体左边"
L["Parent Right"] = "主框体右边"
L["Parent Top"] = "主框体上部"
L["Parent Top Left"] = "主框体左上"
L["Parent Top Right"] = "主框体右上"
L["Percent"] = "百分比"
L["Position"] = "位置"
L["Position of the raid target icon."] = "设置团队标记在鼠标上显示的位置"
L["PowerBar"] = "能量条"
L["Power bar text"] = "能量条文字"
L["RaidTarget"] = "团队目标"
L["Rare"] = "稀有"
L["Right"] = "右边"
L["Scale"] = "缩放"
L["Scene"] = "场景" -- Needs review
L["Sec Talent: "] = "第二天赋: "
L["Set how large the tooltip is."] = "设置鼠标提示框的大小尺寸"
L["Sets anchor offset"] = "设置锚点"
L["Sets aura button size"] = "设置Buff的尺寸"
L["Sets max rows"] = "设定最多能显示几行"
L["Sets offset of the X"] = "X轴"
L["Sets offset of the Y"] = "Y轴"
L["Sets what color the tooltip's background is."] = "设定鼠标提示背景颜色"
L["Sets what color the tooltip's border is."] = "设定鼠标提示边框颜色"
L["Sets what size the tooltip's backgroud texture tile"] = "设定背景材质拼贴的尺寸"
L["Sets what texture tile the tooltip's background is."] = "设定鼠标提示背景材质"
L["Show"] = "显示" -- Needs review
L["Show minimap icon"] = "显示小地图图标"
L["Show the status text on the power bar."] = "在能量条上显示状态文字"
L["Show the tooltip if..."] = "当某情况下显示鼠标提示" -- Needs review
L["Show the tooltip if the specified modifier is being held down"] = ""
L["Show tooltips"] = "显示提示信息"
L["Size"] = "尺寸"
L["Size of the raid target icon."] = "团队标记尺寸"
L["Smarty"] = "智能格式化"
L["Smarty(precent)"] = "智能(百分比)"
L["Style"] = "样式"
L["Tapped"] = "被攻击"
L["Text format"] = "格式数值"
L["Texture"] = "材质"
L["The anchor with which the tooltips are showed."] = "设定鼠标提示显示的锚点"
L["The position of the health bar relative to the tooltip."] = "设定生命条显示的位置"
L["The position of the power bar relative to the tooltip."] = "设定能量条显示的位置"
L["The size of the health bar"] = "生命条尺寸"
L["The size of the power bar."] = "能量条尺寸"
L["The size the border takes up."] = "设置边框厚度"
L["The texture which the health bar uses."] = "设定生命条材质"
L["The texture which the power bar uses."] = "设定能量条材质"
L["Tile size"] = "拼贴尺寸"
L["Toggle Cooldown"] = "冷却计时"
L["Toggle custom background color"] = "自定义背景颜色"
L["Toggle show item level"] = "显示装等"
L["Toggle show npc faction"] = "显示目标声望信息"
L["Toggle show talent"] = "显示天赋"
L["Toggle show target of target"] = "显示目标的目标"
L["Toggle show the status text on the health bar."] = "显示生命条状态文字"
L["Toggle %s module."] = "%s 模块"
L["Tooltip bottom"] = "鼠标提示下面"
L["TooltipInfo"] = "提示信息"
L["Tooltip inner"] = "鼠标提示内部"
L["Tooltip Left"] = "鼠标提示左边"
L["Tooltip Right"] = "鼠标提示右边"
L["Tooltip top"] = "鼠标提示上面"
L["Top"] = "上部"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Unit"] = "单位"
L["Unit frames"] = "单位框体"
L["unitFrames_desc"] = "当鼠标指向目标框体(玩家, 队伍玩家, 目标等)时显示提示" -- Needs review
L["unitFrames_header"] = "目标框体" -- Needs review
L["units_desc"] = "当鼠标指向目标(游戏中的玩家, NPC)时显示提示" -- Needs review
L["units_header"] = "世界单位" -- Needs review
L["Vertical offset"] = "垂直方向"
L["What font face to use."] = "设定字体样式"
L["What kind of display class for target"] = "显示职业信息的方式"
L["What kind of fade to use for non-unit frames (spells, items, etc.)"] = "非单位框体时渐隐(如法术, 物品等)"
L["What kind of fade to use for unit frames (myself, target, party member, etc.)"] = "单位框体时渐隐(如自己, 目标, 队友等)"
L["What kind of fade to use for world objects (mailbox, corpse, etc.)"] = "世界道具框体时渐隐(如邮箱, 尸体等)"
L["What kind of fade to use for world units (other players, NPC in the world, etc.)"] = "世界其他玩家或者NPC的提示信息消失的形式"
L["When you watch a item, colored tooltip by item's quality color"] = "当查看一件物品, 提示边框会以当前物品的材质着色"
L["World objects"] = "世界物品"
L["World units"] = "世界单位"

