-- zhCN.lua by 血煞天魂@愤怒使者

do
	if (GetLocale() == "zhCN") then
		Gladius.L = setmetatable({
			["Frame"] = "框体",
			["Welcome to Gladius!"] = "欢迎使用Gladius!",
			["First run has been detected, displaying test frame."] = "侦测到为第一次使用，显示测试框架。",
			["Valid slash commands are:"] = "有效命令:",
			["/gladius ui"] = "/gladius ui",
			["/gladius test 2-5"] = "/gladius test 2-5",
			["/gladius hide"] = "/gladius hide",
			["/gladius reset"] = "/gladius reset",
			["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果您不是第一次使用，请锁定或者移动此框架以防止这类情况发生。",
			["LEFT"] = "左",
			["CENTER"] = "中",
			["RIGHT"] = "右",
			["Top Left"] = "左上",
			["Top Right"] = "右上",
			["Center Left"] = "左中",
			["Center Right"] = "右中",
			["Bottom Left"] = "左下",
			["Bottom Right"] = "右下",
			["Enable Module"] = "启用模块",
			["Reset Module"] = "重置模块",
			["Module Templates"] = "模块的样板",
			["General"] = "一般",
			["General settings"] = "一般设定",
			["Lock frame"] = "锁定框架",
			["Toggle if the frame can be moved"] = "勾选后框架就不能被移动了",
			["Grow frame upwards"] = "框架向上延伸",
			["If this is toggled the frame will grow upwards instead of downwards."] = "勾选后框架将向上延伸而不是向下。",
			["Group Buttons"] = "队伍按钮",
			["If this is toggle buttons can be moved separately"] = "勾选后按钮可以分别移动",
			["Advanced Options"] = "进阶选项",
			["Toggle advanced options"] = "切换进阶选项",
			["Frame settings"] = "框架设定",
			["Background Color"] = "背景颜色",
			["Color of the frame background"] = "框架背景的颜色",
			["Background Padding"] = "背景间距",
			["Padding of the background"] = "背景的间距",
			["Bottom Margin"] = "按钮间隔",
			["Margin between each button"] = "按钮的间隔",
			["Size"] = "大小",
			["Size settings"] = "大小设定",
			["Bar width"] = "状态条宽",
			["Width of the module bars"] = "模块状态条的宽度",
			["Frame scale"] = "框架比例",
			["Scale of the frame"] = "框架的比例",
			["Font"] = "字型",
			["Font settings"] = "字型设定",
			["Global Font"] = "整体字型",
			["Global font, used by the modules"] = "使用于模块的整体字型",
			["Global Font Size"] = "整体字号",
			["Text size of the power info text"] = "能量条信息文字的大小",
			["Use Global Font Size"] = "使用整体字号",
			["Toggle if you want to use the global font size"] = "勾选后将使用整体字号",
			["Arms"] = "武器",
			["Fury"] = "狂怒",
			["Protection"] = "防护",
			["Holy"] = "神圣",
			["Retribution"] = "惩戒",
			["Assassination"] = "刺杀",
			["Combat"] = "战斗",
			["Subtlety"] = "敏锐",
			["Discipline"] = "戒律",
			["Shadow"] = "暗影",
			["Blood"] = "血魄",
			["Frost"] = "冰霜",
			["Unholy"] = "邪恶",
			["Arcane"] = "奥术",
			["Fire"] = "火焰",
			["Affliction"] = "痛苦",
			["Demonology"] = "恶魔",
			["Destruction"] = "毁灭",
			["Elemental"] = "元素",
			["Enhancement"] = "增强",
			["Restoration"] = "恢复",
			["Beast Mastery"] = "野兽控制",
			["Marksmanship"] = "射击",
			["Survival"] = "生存",
			["Balance"] = "平衡",
			["Feral"] = "野性",
			["%s - %s"] = "%s - %s",
			["SPEC DETECTED: %s (%s)"] = "侦测到天赋: %s (%s)",
			["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)",
			["DRINKING: %s (%s)"] = "喝水: %s (%s)",
			["RESURRECTING: %s (%s)"] = "复活中: %s (%s)",
			["Self"] = "自己",
			["Party"] = "队伍",
			["Say"] = "说",
			["Raid Warning"] = "团队警告",
			["Scrolling Combat Text"] = "滚动战斗信息",
			["MikScrollingBattleText"] = "插件MikScrollingBattleText",
			["Blizzard's Floating Combat Text"] = "暴雪的浮动战斗信息",
			["Parrot"] = "插件Parrot",
			["Options"] = "选项",
			["Destination"] = "通知方式",
			["Choose how your announcements are displayed."] = "选择您想要的显示通知告方式。",
			["Low health threshold"] = "低生命值阀值",
			["Choose how low an enemy must be before low health is announced."] = "选择敌人低于多少生命值时通告。",
			["Announcement toggles"] = "切换通知",
			["New enemies"] = "新敌人",
			["Announces when new enemies are discovered."] = "当发现新敌人时通告。",
			["Drinking"] = "喝水",
			["Announces when enemies sit down to drink."] = "当敌人坐下喝水时通告。",
			["Low health"] = "低生命值",
			["Announces when an enemy drops below a certain health threshold."] = "当敌人的生命值低于设置的阀值时通知。",
			["Resurrection"] = "复活",
			["Announces when an enemy tries to resurrect a teammate."] = "当敌人试图复活队友时通告。",
			["Spec Detection"] = "侦测天赋",
			["Announces when the spec of an enemy was detected."] = "当侦测到敌人的天赋时通告。",
			["Buffs"] = "增益",
			["Widget"] = "小工具",
			["Widget settings"] = "小工具设定",
			["Auras Buffs"] = "增益光环",
			["Toggle aura buffs"] = "切换增益光环",
			["Auras Column Grow"] = "光环列延伸",
			["Grow direction of the auras"] = "光环的延伸方向",
			["Up Left"] = "左上",
			["Up Right"] = "右上",
			["Down Left"] = "左下",
			["Down Right"] = "右下",
			["Aura Icons Per Column"] = "每列光环图示",
			["Number of aura icons per column"] = "每列光环图示的数量",
			["Aura Icons Max"] = "最大光环图示",
			["Number of max buffs"] = "增益的最大数量",
			["Auras Gloss"] = "覆盖光环",
			["Toggle gloss on the auras icon"] = "选择覆盖的光环图示",
			["Auras Gloss Color"] = "覆盖光环颜色",
			["Color of the auras icon gloss"] = "覆盖光环图示的颜色",
			["Aura Icon Width"] = "光环图示宽",
			["Width of the aura icons"] = "光环图示的宽度",
			["Aura Icon Height"] = "光环图示高",
			["Height of the aura icon"] = "光环图示的高度",
			["Auras Spacing Vertical"] = "光环垂直间距",
			["Vertical spacing of the auras"] = "光环的垂直间距",
			["Auras Spacing Horizontal"] = "光环水平间距",
			["Horizontal spacing of the auras"] = "光环的水平间距",
			["Position"] = "位置",
			["Position settings"] = "位置设定",
			["Auras Attach To"] = "光环附加到",
			["Attach auras to the given frame"] = "附加光环到选定的框架",
			["Auras Anchor"] = "光环锚点",
			["Anchor of the auras"] = "光环的锚点",
			["Auras Relative Point"] = "光环相对定位点",
			["Relative point of the auras"] = "光环的相对定位点",
			["Auras Offset X"] = "光环位移 X",
			["X offset of the auras"] = "光环的位移 X",
			["Auras Offset Y"] = "光环位移 Y",
			["Y offset of the auras"] = "光环的位移 Y",
			["Filter"] = "筛选",
			["Whitelist"] = "白名单",
			["Blacklist"] = "黑名单",
			["Filter Function"] = "筛选功能",
			["Debuffs"] = "减益",
			["Auras Debuffs"] = "减益光环",
			["Toggle aura debuffs"] = "切换减益光环",
			["Number of max Debuffs"] = "减益的最大数量",
			["Auras"] = "光环",
			["New Aura"] = "新光环",
			["Name"] = "名称",
			["Name of the aura"] = "光环的名称",
			["Priority"] = "优先级",
			["Select what priority the aura should have - higher equals more priority"] = "选择光环的优先级，数字越大优先级越高",
			["Add new Aura"] = "新增新光环",
			["Delete"] = "删除",
			["Example Spell Name"] = "法术名称范例",
			["Bar"] = "状态条",
			["Bar settings"] = "状态条设定",
			["Cast Bar Color"] = "施法条颜色",
			["Color of the cast bar"] = "施法条的颜色",
			["Cast Bar Background Color"] = "施法条背景颜色",
			["Color of the cast bar background"] = "施法条背景的颜色",
			["Cast Bar Inverse"] = "施法条反向",
			["Inverse the cast bar"] = "施法条反向",
			["Cast Bar Texture"] = "施法条材质",
			["Texture of the cast bar"] = "施法条的材质",
			["Cast Bar Icon"] = "施法条图示",
			["Toggle the cast icon"] = "切换施法条图示",
			["Cast Bar Icon Position"] = "施法条图标位置",
			["Position of the cast bar icon"] = "施法条图标的位置",
			["Cast Bar Adjust Width"] = "调整施法条宽度",
			["Adjust cast bar width to the frame width"] = "调整施法条宽跟框架一样宽",
			["Cast Bar Width"] = "施法条宽",
			["Width of the cast bar"] = "施法条的宽度",
			["Cast Bar Height"] = "施法条高",
			["Height of the cast bar"] = "施法条的高度",
			["Cast Bar Attach To"] = "施法条附加到",
			["Attach cast bar to the given frame"] = "附加施法条到选定的框架",
			["Cast Bar Anchor"] = "施法条锚点",
			["Anchor of the cast bar"] = "施法条的锚点",
			["Cast Bar Relative Point"] = "施法条相对定位点",
			["Relative point of the cast bar"] = "施法条的相对定位点",
			["Cast Bar Offset X"] = "施法条位移 X",
			["X offset of the cast bar"] = "施法条的位移 X",
			["Cast Bar Offset Y"] = "施法条位移 Y",
			["Y offset of the castbar"] = "施法条的位移 Y",
			["Cast Text"] = "施法文字",
			["Text"] = "文字",
			["Text settings"] = "文字设定",
			["Toggle cast text"] = "切换施法文字",
			["Cast Text Color"] = "施法文字颜色",
			["Text color of the cast text"] = "施法文字的颜色",
			["Cast Text Size"] = "施法文字大小",
			["Text size of the cast text"] = "施法文字的大小",
			["Cast Text Align"] = "施法文字对齐",
			["Text align of the cast text"] = "施法文字的对齐",
			["Cast Text Offset X"] = "施法文字位移 X",
			["X offset of the cast text"] = "施法文字的位移 X",
			["Cast Text Offset Y"] = "施法文字位移 Y",
			["Y offset of the cast text"] = "施法文字的位移 Y",
			["Cast Time Text"] = "施法时间文字",
			["Toggle cast time text"] = "切换施法时间文字",
			["Cast Time Text Color"] = "施法时间文字颜色",
			["Text color of the cast time text"] = "施法时间文字的颜色",
			["Cast Time Text Size"] = "施法时间文字大小",
			["Text size of the cast time text"] = "施法时间文字的大小",
			["Cast Time Text Align"] = "施法时间文字对齐",
			["Text align of the cast time text"] = "施法时间文字的对齐",
			["Cast Time Offset X"] = "施法时间文字位移 X",
			["X Offset of the cast time text"] = "施法时间文字的位移 X",
			["Cast Time Offset Y"] = "施法时间文字位移 Y",
			["Y Offset of the cast time text"] = "施法时间文字的位移 Y",
			["Class Icon Important Auras"] = "职业图示里的重要光环",
			["Show important auras instead of the class icon"] = "在职业图标里显示重要光环",
			["Class Icon Crop Borders"] = "裁剪职业图示边框",
			["Toggle if the class icon borders should be cropped or not."] = "是否需要裁剪职业图示边框。",
			["Class Icon Cooldown Spiral"] = "职业图示里的冷却倒数",
			["Display the cooldown spiral for important auras"] = "为重要光环显示冷却倒数",
			["Class Icon Cooldown Reverse"] = "职业图示里的冷却反转",
			["Invert the dark/bright part of the cooldown spiral"] = "冷却倒数中的明暗反向",
			["Class Icon Gloss"] = "覆盖职业图示",
			["Toggle gloss on the class icon"] = "切换覆盖的职业图示",
			["Class Icon Gloss Color"] = "覆盖职业图示颜色",
			["Color of the class icon gloss"] = "覆盖职业图示的颜色",
			["Class Icon Frame Level"] = "职业图示框架层级",
			["Frame level of the class icon"] = "职业图示的框架层级",
			["Class Icon Adjust Size"] = "调整职业图示大小",
			["Adjust class icon size to the frame size"] = "调整职业图示的大小",
			["Class Icon Size"] = "职业图示大小",
			["Size of the class icon"] = "职业图示的大小",
			["Class Icon Attach To"] = "职业图示附加到",
			["Attach class icon to given frame"] = "附加职业图示到选定的框架",
			["Class Icon Position"] = "职业图标位置",
			["Position of the class icon"] = "职业图标的位置",
			["Left"] = "左",
			["Right"] = "右",
			["Class Icon Anchor"] = "职业图示锚点",
			["Anchor of the class icon"] = "职业图示的锚点",
			["Class Icon Relative Point"] = "职业图示相对定位点",
			["Relative point of the class icon"] = "职业图示的相对定位点",
			["Class Icon Offset X"] = "职业图示位移 X",
			["X offset of the class icon"] = "职业图示的位移 X",
			["Class Icon Offset Y"] = "职业图示位移 Y",
			["Y offset of the class icon"] = "职业图示的位移 Y",
			["Middle"] = "中键",
			["Button 4"] = "按钮 4",
			["Button 5"] = "按钮 5",
			["None"] = "无",
			["ctrl-"] = "ctrl-",
			["shift-"] = "shift-",
			["alt-"] = "alt-",
			["Click Actions"] = "点击执行",
			["Add click action"] = "新增点击执行",
			["Mouse button"] = "鼠标按钮",
			["Select which mouse button this click action uses"] = "选择哪个鼠标按钮来点击执行",
			["Modifier"] = "附加主键",
			["Select a modifier for this click action"] = "选择修改此点击执行",
			["Add"] = "新增",
			["Delete Click Action"] = "删除点击执行",
			["Action"] = "执行",
			["Select what this Click Action does"] = "选择点击执行该做甚么指令",
			["Cast Spell"] = "施放法术",
			["Spell Name / Macro Text"] = "法术名称 / 宏指令",
			["DRTracker Space"] = "控场追踪间隔",
			["Space between the icons"] = "图示之间的间隔",
			["DRTracker Cooldown Spiral"] = "控场追踪冷却倒数",
			["DRTracker Cooldown Reverse"] = "控场追踪冷却反转",
			["DRTracker Gloss"] = "覆盖控场追踪",
			["Toggle gloss on the drTracker icon"] = "切换覆盖控场追踪图示",
			["DRTracker Gloss Color"] = "覆盖控场追踪颜色",
			["Color of the drTracker icon gloss"] = "覆盖控场追踪的颜色",
			["DRTracker Frame Level"] = "控场追踪框架层级",
			["Frame level of the drTracker"] = "控场追踪框架的层级",
			["DRTracker Adjust Size"] = "调整控场追踪大小",
			["Adjust drTracker size to the frame size"] = "调整控场追踪大小跟框架一样大",
			["DRTracker Size"] = "控场追踪大小",
			["Size of the drTracker"] = "控场追踪的大小",
			["DR Text Color"] = "控场文字颜色",
			["Text color of the DR text"] = "控场文字的颜色",
			["DR Text Size"] = "控场文字大小",
			["Text size of the DR text"] = "控场文字的大小",
			["DRTracker Attach To"] = "控场追踪附加到",
			["Attach drTracker to the given frame"] = "附加控场追踪到选定的框架",
			["DRTracker Position"] = "控场追踪位置",
			["DRTracker Anchor"] = "控场追踪锚点",
			["Anchor of the drTracker"] = "控场追踪的锚点",
			["DRTracker Relative Point"] = "控场追踪相对定位点",
			["Relative point of the drTracker"] = "控场追踪的相对定位点",
			["DRTracker Offset X"] = "控场追踪位移 X",
			["X offset of the drTracker"] = "控场追踪的位移 X",
			["DRTracker Offset Y"] = "控场追踪位移 Y",
			["Y offset of the drTracker"] = "控场追踪的位移 Y",
			["Categories"] = "类别",
			["Category settings"] = "类别设定",
			["Health bar class color"] = "生命条职业颜色",
			["Toggle health bar class color"] = "切换生命条的职业颜色",
			["Health bar color"] = "生命条颜色",
			["Color of the health bar"] = "生命条的颜色",
			["Health bar background color"] = "生命条背景颜色",
			["Color of the health bar background"] = "生命条背景的颜色",
			["Health bar inverse"] = "生命条反向",
			["Inverse the health bar"] = "生命条的反向",
			["Health bar texture"] = "生命条材质",
			["Texture of the health bar"] = "生命条的材质",
			["Health bar adjust width"] = "调整生命条宽",
			["Adjust health bar width to the frame width"] = "调整生命条宽跟框架一样宽",
			["Health bar width"] = "生命条宽",
			["Width of the health bar"] = "生命条的宽度",
			["Health bar height"] = "生命条高",
			["Height of the health bar"] = "生命条的高度",
			["Health Bar Attach To"] = "生命条附加到",
			["Attach health bar to the given frame"] = "附加生命条到选定的框架",
			["Health Bar Anchor"] = "生命条锚点",
			["Anchor of the health bar"] = "生命条的锚点",
			["Health Bar Relative Point"] = "生命条相对定位点",
			["Relative point of the health bar"] = "生命条的相对定位点",
			["Health bar offset X"] = "生命条位移 X",
			["X offset of the health bar"] = "生命条的位移 X",
			["Health bar offset Y"] = "生命条位移 Y",
			["Y offset of the health bar"] = "生命条的位移 Y",
			["Health colors"] = "生命条颜色",
			["Default priest color"] = "预设的牧师颜色",
			["Toggle default priest color"] = "切换预设的牧师颜色",
			["Priest color"] = "牧师颜色",
			["Default paladin color"] = "预设的圣骑士颜色",
			["Toggle default paladin color"] = "切换预设的圣骑士颜色",
			["Paladin color"] = "圣骑士颜色",
			["Default shaman color"] = "预设的萨满颜色",
			["Toggle default shaman color"] = "切换预设的萨满颜色",
			["Shaman color"] = "萨满颜色",
			["Default druid color"] = "预设的德鲁伊颜色",
			["Toggle default druid color"] = "切换预设的德鲁伊颜色",
			["Druid color"] = "德鲁伊颜色",
			["Default mage color"] = "预设的法师颜色",
			["Toggle default mage color"] = "切换预设的法师颜色",
			["Mage color"] = "法师颜色",
			["Default warlock color"] = "预设的术士颜色",
			["Toggle default warlock color"] = "切换预设的术士颜色",
			["Warlock color"] = "术士颜色",
			["Default hunter color"] = "预设的猎人颜色",
			["Toggle default hunter color"] = "切换预设的猎人颜色",
			["Hunter color"] = "猎人颜色",
			["Default warrior color"] = "预设的战士颜色",
			["Toggle default warrior color"] = "切换预设的战士颜色",
			["Warrior color"] = "战士颜色",
			["Default rogue color"] = "预设的盗贼颜色",
			["Toggle default eogue color"] = "切换预设的盗贼颜色",
			["Rogue color"] = "盗贼颜色",
			["Default death knight color"] = "预设的死亡骑士颜色",
			["Toggle default death knight color"] = "切换预设的死亡骑士颜色",
			["Death knight color"] = "死亡骑士颜色",
			["Hover"] = "悬停",
			["Hover settings"] = "悬停设定",
			["Highlight On Mouseover"] = "高亮游标悬停",
			["Highlight frame on mouseover"] = "高亮游标悬停的框架",
			["Highlight Color"] = "高亮颜色",
			["Color of the highlight frame"] = "高亮框架的颜色",
			["Player Target"] = "玩家目标",
			["Player target settings"] = "玩家目标设定",
			["Highlight Target"] = "高亮目标",
			["Show border around player target"] = "显示玩家目标周围边框",
			["Highlight Target Color"] = "高亮目标颜色",
			["Color of the target border"] = "目标边框的颜色",
			["Highlight Target Priority"] = "高亮目标优先权",
			["Priority of the target border"] = "目标边框的优先权",
			["Player Focus Target"] = "玩家焦点目标",
			["Player focus target settings"] = "玩家焦点目标设定",
			["Highlight Focus Target"] = "高亮焦点目标",
			["Highlight Focus Target Color"] = "高亮专注目标颜色",
			["Color of the focus target border"] = "专注目标边框的颜色",
			["Highlight Focus Target Priority"] = "高亮专注目目标优先权",
			["Priority of the focus target border"] = "专注目标边框的优先权",
			["Raid Assist Target"] = "团队助攻目标",
			["Raid assist settings"] = "团队助攻设定",
			["Highlight Raid Assist"] = "高亮团队助攻",
			["Show border around raid assist"] = "显示团队助攻周围边框",
			["Highlight Raid Assist Color"] = "高亮团队助攻颜色",
			["Color of the raid assist border"] = "团队助攻边框的颜色",
			["Highlight Raid Assist Priority"] = "高亮团队助攻优先权",
			["Priority of the raid assist border"] = "团队助攻边框的优先权",
			["Raid Icon Targets"] = "团队目标图标",
			["Raid Icon target 1 settings"] = "团队目标图标 1 设定",
			["Raid Icon target 2 settings"] = "团队目标图标 2 设定",
			["Raid Icon target 3 settings"] = "团队目标图标 3 设定",
			["Raid Icon target 4 settings"] = "团队目标图标 4 设定",
			["Raid Icon target 5 settings"] = "团队目标图标 5 设定",
			["Raid Icon target 6 settings"] = "团队目标图标 6 设定",
			["Raid Icon target 7 settings"] = "团队目标图标 7 设定",
			["Raid Icon target 8 settings"] = "团队目标图标 8 设定",
			["Layout Code"] = "编排代码",
			["Code of your layout."] = "你的编排代码。",
			["Import layout"] = "汇入编排",
			["Import your layout code."] = "汇入你的编排代码。",
			["Error while importing layout: %s"] = "汇入编排代码错误: %s",
			["Power Bar Default Color"] = "能量条预设颜色",
			["Toggle power bar default color"] = "切换能量条预设的颜色",
			["Power Bar Color"] = "能量条颜色",
			["Color of the power bar"] = "能量条的颜色",
			["Power Bar Background Color"] = "能量条背景颜色",
			["Color of the power bar background"] = "能量条背景的颜色",
			["Power Bar Inverse"] = "能量条反向",
			["Inverse the power bar"] = "能量条的反向",
			["Power Bar Texture"] = "能量条材质",
			["Texture of the power bar"] = "能量条的材质",
			["Power Bar Adjust Width"] = "调整能量条宽",
			["Adjust power bar width to the frame width"] = "调整能量条宽跟框架一样宽",
			["Power Bar Width"] = "能量条宽",
			["Width of the power bar"] = "能量条的宽度",
			["Power Bar Height"] = "能量条高",
			["Height of the power bar"] = "能量条的高度",
			["Power Bar Attach To"] = "能量条附加到",
			["Attach power bar to the given frame"] = "附加能量条到选定的框架",
			["Power Bar Anchor"] = "能量条锚点",
			["Anchor of the power bar"] = "能量条的锚点",
			["Power Bar Relative Point"] = "能量条相对定位点",
			["Relative point of the power bar"] = "能量条的相对定位点",
			["Power Bar Offset X"] = "能量条位移 X",
			["X offset of the power bar"] = "能量条的位移 X",
			["Power Bar Offset Y"] = "能量条位移 Y",
			["Power colors"] = "能量颜色",
			["Default Power Mana Color"] = "预设的法力颜色",
			["Toggle default power mana color"] = "切换预设的法力颜色",
			["Power Mana Color"] = "法力颜色",
			["Default Power Rage Color"] = "预设的怒气颜色",
			["Toggle default power rage color"] = "切换预设的怒气颜色",
			["Power Rage Color"] = "怒气颜色",
			["Default Power Focus Color"] = "预设的集中颜色",
			["Toggle default power focus color"] = "切换预设的集中颜色",
			["Power Focus Color"] = "集中颜色",
			["Default Power Energy Color"] = "预设的能量颜色",
			["Toggle default power energy color"] = "切换预设的能量颜色",
			["Power Energy Color"] = "能量颜色",
			["Default Power Runic Power Color"] = "预设的符能颜色",
			["Toggle default power runic power color"] = "切换预设的符能颜色",
			["Power Runic Power Color"] = "符能颜色",
			["Texts"] = "文字选项",
			["Add text"] = "新增文字",
			["Name of the text element"] = "文字要素名称",
			["Text Attach To"] = "文字附加到",
			["Attach text to module bar"] = "附加文字到模块条",
			["Add Text"] = "新增文字",
			["Tags"] = "标签",
			["Add tag"] = "新增标签",
			["Name of the tag"] = "标签的名称",
			["Add Tag"] = "新增标签",
			["Tag: %s"] = "标签: %s",
			["Text to be displayed"] = "要显示的文字",
			["Delete Text"] = "删除文字",
			["Tag"] = "标签",
			["Tag settings"] = "标签设置",
			["Text Color"] = "文字颜色",
			["Text color of the text"] = "文字的颜色",
			["Text Size"] = "文字大小",
			["Text size of the text"] = "文字的大小",
			["Text Align"] = "文字对齐",
			["Text align of the text"] = "文字的对齐",
			["Text Offset X"] = "文字位移 X",
			["X offset of the text"] = "文字的位移 X",
			["Text Offset Y"] = "文字位移 Y",
			["Y offset of the text"] = "文字的位移 Y",
			["Delete Tag"] = "删除标签",
			["Events"] = "事件",
			["Events which update the tag"] = "标签随着事件更新",
			["Function"] = "功能",
			["DEAD"] = "死亡",
			["Target bar health bar"] = "目标生命条",
			["Toggle health bar display"] = "切换显示为生命条",
			["Target bar class color"] = "目标条职业颜色",
			["Target bar color"] = "目标条颜色",
			["Target bar background color"] = "目标条的背景颜色",
			["Target bar inverse"] = "目标条反向",
			["Target bar texture"] = "目标条材质",
			["Target bar class icon"] = "目标条职业图标",
			["Toggle the target bar class icon"] = "切换目标条的职业图标",
			["Target bar icon position"] = "目标条图标位置",
			["Position of the target bar class icon"] = "目标条的职业图标位置",
			["Target bar adjust width"] = "调整目标条宽",
			["Target bar width"] = "目标条宽",
			["Target bar height"] = "目标条高",
			["Target Bar Attach To"] = "目标条附加到",
			["Target Bar Anchor"] = "目标条锚点",
			["Target Bar Relative Point"] = "目标条相对定位点",
			["Target bar offset X"] = "目标条位移 X",
			["Target bar offset Y"] = "目标条位移 Y",
			["Timer Soon Color"] = "临时定时器颜色",
			["Color of the timer when timeleft is less than 5 seconds."] = "当计时低于5秒时的定时器颜色。",
			["Timer Soon Size"] = "临时定时器大小",
			["Text size of the timer when timeleft is less than 5 seconds."] = "当计时低于5秒时的定时器文字颜色。",
			["Timer Seconds Color"] = "定时器秒数颜色",
			["Color of the timer when timeleft is less than 60 seconds."] = "当计时低于60秒时的定时器颜色。",
			["Timer Seconds Size"] = "定时器秒数大小",
			["Text size of the timer when timeleft is less than 60 seconds."] = "当计时低于60秒时的定时器文字颜色。",
			["Timer Minutes Color"] = "定时器分钟颜色",
			["Color of the timer when timeleft is greater than 60 seconds."] = "当计时高于60秒时的定时器颜色。",
			["Timer Minutes Size"] = "定时器分钟大小",
			["Text size of the timer when timeleft is greater than 60 seconds."] = "当计时高于60秒时的定时器文字颜色。",
			["TRINKET USED: %s (%s)"] = "已使用饰品: %s (%s)",
			["TRINKET READY: %s (%s)"] = "饰品准备完毕: %s (%s)",
			["Trinket"] = "饰品",
			["Announces when an enemy uses a PvP trinket."] = "当一个敌人使用了PvP饰品时通告。",
			["Trinket Grid Style Icon"] = "Grid风格饰品图示",
			["Toggle trinket grid style icon"] = "切换Grid风格的饰品图示",
			["Trinket Grid Style Icon Color"] = "Grid风格饰品图示颜色",
			["Color of the trinket grid style icon"] = "Grid风格的饰品图示颜色",
			["Trinket Grid Style Icon Used Color"] = "Grid风格的饰品图示已使用的颜色",
			["Color of the trinket grid style icon when it's on cooldown"] = "Grid风格的饰品图示冷却中的颜色",
			["Trinket Cooldown Spiral"] = "饰品冷却倒数",
			["Trinket Cooldown Reverse"] = "饰品冷却反转",
			["Trinket Gloss"] = "饰品覆盖",
			["Toggle gloss on the trinket icon"] = "切换覆盖的饰品图示",
			["Trinket Gloss Color"] = "饰品覆盖颜色",
			["Color of the trinket icon gloss"] = "饰品图示覆盖的颜色",
			["Trinket Icon Border Crop"] = "裁剪饰品图示边框",
			["Toggle if the borders of the trinket icon should be cropped"] = "是否需要裁剪职业图示边框",
			["Trinket Icon Faction"] = "阵营饰品图示",
			["Toggle if the trinket icon should be changing based on the opponents faction"] = "若要切换饰品图示需在对方阵营的基础上变更才行",
			["Trinket Frame Level"] = "饰品框架层级",
			["Frame level of the trinket"] = "饰品框架的层级",
			["Trinket Adjust Size"] = "调整饰品大小",
			["Adjust trinket size to the frame size"] = "调整饰品大小跟框架一样大",
			["Trinket Size"] = "饰品大小",
			["Size of the trinket"] = "饰品的大小",
			["Trinket Attach To"] = "饰品附加到",
			["Attach trinket to the given frame"] = "附加饰品到选定的框架",
			["Trinket Position"] = "饰品位置",
			["Position of the trinket"] = "饰品的位置",
			["Trinket Anchor"] = "饰品锚点",
			["Anchor of the trinket"] = "饰品的锚点",
			["Trinket Relative Point"] = "饰品相对定位点",
			["Relative point of the trinket"] = "饰品的相对定位点",
			["Trinket Offset X"] = "饰品位移 X",
			["X offset of the trinket"] = "饰品位移 X",
			["Trinket Offset Y"] = "饰品位移 Y",
			["Y offset of the trinket"] = "饰品位移 Y",
			["Export layout"] = "汇出编排",
			["Export your layout code."] = "汇出你的编排代码。",
			["Target Bar Icon Crop Borders"] = "裁剪目标条图标边框",
			["Toggle if the target bar icon borders should be cropped or not."] = "是否需要裁剪目标条的图标边框。",
			["Timer Use OmniCC"] = "仿OmniCC定时器",
			["The timer module will use OmniCC for text display"] = "定时器模块将使用OmniCC方式来显示计时",
			["maxhealthTag"] = "最大生命值",
			["maxpower:shortTag"] = "最大能量值 (简短)",
			["powerTag"] = "能量值",
			["health:shortTag"] = "生命值 (简短)",
			["classTag"] = "单位职业",
			["power:percentageTag"] = "能量值 (百分比)",
			["power:shortTag"] = "能量值 (简短)",
			["raceTag"] = "单位种族",
			["nameTag"] = "单位名称",
			["name:statusTag"] = "单位名称/状态",
			["specTag"] = "单位天赋",
			["health:percentageTag"] = "生命值 (百分比)",
			["healthTag"] = "生命值",
			["maxhealth:shortTag"] = "最大生命值 (简短)",
			["maxpowerTag"] = "最大能量值",
			["Unholy:short"] = "邪恶",
			["Frost:short"] = "冰霜",
			["Blood:short"] = "鲜血",
			["Fire:short"] = "火焰",
			["Arcane:short"] = "奥术",
			["Marksmanship:short"] = "射击",
			["Survival:short"] = "生存",
			["Beast Mastery:short"] = "兽王",
			["Elemental:short"] = "元素",
			["Enhancement:short"] = "增强",
			["Restoration:short"] = "恢复",
			["Feral:short"] = "野性",
			["Balance:short"] = "平衡",
			["Demonology:short"] = "恶魔",
			["Destruction:short"] = "毁灭",
			["Affliction:short"] = "痛苦",
			["Subletly:short"] = "敏锐",
			["Combat:short"] = "战斗",
			["Assassination:short"] = "刺杀",
			["Shadow:short"] = "暗影",
			["Discipline:short"] = "戒律",
			["Holy:short"] = "神圣",
			["Retribution:short"] = "惩戒",
			["Protection:short"] = "防护",
			["Arms:short"] = "武器",
			["Fury:short"] = "狂怒",
			["Brewmaster:short"] = "酒仙",
			["Mistweaver:short"] = "织雾",
			["Windwalker:short"] = "踏风",
			["Warrior:short"] = "战",
			["Death Knight:short"] = "死",
			["Warlock:short"] = "术",
			["Priest:short"] = "牧",
			["Hunter:short"] = "猎",
			["Rogue:short"] = "贼",
			["Shaman:short"] = "萨",
			["Druid:short"] = "德",
			["Paladin:short"] = "圣",
			["Mage:short"] = "法",
			["Monk:short"] = "僧",
		}, {
			__index = function(t, index) return index end
		})
	end
end
