-- Recount Locale 
-- Please use the Localization App on WoWAce to Update this 
-- http://www.wowace.com/projects/recount/localization/
 
local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "esES") 
if not L then return end 
 
L["Ability"] = "Habilidad"
L["Ability Name"] = "Nombre de Habilidad"
L["Absorbed"] = "Absorbido"
L["Absorbs"] = "Absorciones"
L["Activity"] = "Actividad"
L["Add to Current Graph (Alt Click)"] = "Añadir a Grafico Actual (Alt Click)"
L["Allows the data of a window to be reported"] = "Permite reportar los datos de una ventana"
L["Appearance"] = "Apariencia"
L["Arcane"] = "Arcano"
L["Arenas"] = "Arenas"
L[" at "] = "en"
L["Attacked"] = "Atacado"
L["Attacked by"] = "Atacado por"
L["Attacked/Healed"] = "Atacado/Curado"
L["Attack Name"] = "Nombre del Ataque"
L["Attack Summary Incoming (Click for Outgoing)"] = "Resumen de ataque entrante (Click para saliente)"
L["Attack Summary Outgoing (Click for Incoming)"] = "Resumen de ataque saliente (Click para entrante)"
L["Autodelete Time Data"] = "Supr aut. dato de tiempo"
L["Autohide On Combat"] = "Ocultar en Combate"
L["Autoswitch Shown Fight"] = "Cambiar automaticamente a la batalla mostrada"
L["Available Bandwidth"] = "Ancho de banda disponible"
L["Avg"] = "Med"
L["Avg. DOTs Up"] = "Media de DOTs Arriba"
L["Avg. HOTs Up"] = "Media de HOTs Arriba"
L["Background"] = "Segundo Plano"
L["Bandwidth"] = "Ancho banda"
L["Bar Color Selection"] = "Seleccion de color de la barra"
L["Bar Selection"] = "Seleccion de barra"
L["Bar Text"] = "Texto de Barra"
L["Bar Text Options"] = "Opciones de Texto de Barra"
L["Battlegrounds"] = "Campos de Batalla"
L["Block"] = "Bloqueado"
L["Blocked"] = "Bloqueado"
L["Bosses"] = "Bosses"
L["Bottom Color"] = "Color Inferior"
L["Broke"] = "Roto"
L["Broke On"] = "Roto en"
L[" by "] = "por"
L["Bytes"] = "Bytes"
L["CC Breakers"] = "Rompedores de CC"
L["CC Breaking"] = "Rompiendo CC"
L["CC's Broken"] = "CC Roto"
L["|cff40ff40Enabled|r"] = "|cff40ff40Activado|r"
L["|cffff4040Disabled|r"] = "|cffff4040Desactivado|r"
L["Check Versions"] = "Revisar Version"
L["Clamp To Screen"] = "Anclar a la Pantalla"
L["Class Colors"] = "Colores de clase"
L["Click for more Details"] = "Click para mas detalles"
L["Click for next Pet"] = "Click para la siguiente mascota"
L["Click|r to toggle the Recount window"] = "Click|r para cambiar a la ventana de Recount"
L["Close"] = "Cerrar"
L["Color"] = "Color"
L["Combat Log Range"] = "Rango de Log de Combate"
L["Combat Messages"] = "Mensajes de Combate"
L["Commas"] = "Comas"
L["Config"] = "Config"
L["Config Access"] = "Configuracion de acceso"
L["Config Recount"] = "Configurar Recount"
L["Confirmation"] = "Confirmacion"
L["Content-based Filters"] = "Filtros Basados en Contenido"
L["Controls the frame strata of the Recount windows. Default: MEDIUM"] = "Controla la capa donde se sitúa la ventana de Recount. Por defecto: Media"
L["Controls whether the Recount windows can be dragged offscreen"] = "Controla que la ventana de Recount pueda ser movida fuera de la pantalla"
L["Count"] = "Contar"
L["Crit"] = "Crit"
L["Crushing"] = "Aplastante"
L["Current Fight"] = "Batalla Actual"
L["Damage"] = "Daño"
L["Damage Abilities"] = "Habilidades de daño"
L["Damage Done"] = "Daño inflingido"
L["Damaged Who"] = "Quien Dañado"
L["Damage Focus"] = "Foco de Daño"
L["Damage Report for"] = "Reporte de daño para"
L["Damage Taken"] = "Daño recibido"
L["Data"] = "Datos"
L["Data collection turned off"] = "Recoleccion de datos apagada"
L["Data collection turned on"] = "Recoleccion de datos encendida"
L["Data Deletion"] = "Borrado de datos"
L["Data Name"] = "Nombre de los Datos"
L["Data Options"] = "Opciones de datos"
L["Death Details for"] = "Detalles de muerte para"
L["Death for "] = "Muerte por"
L["Death Graph"] = "Grafico de muerte"
L["Deaths"] = "Muertes"
L["Death Track"] = "Monitorizador de muerte"
L["Delete Combatant (Ctrl-Alt Click)"] = "Borrar Combatiente (Ctrl-Alt Click)"
L["Delete on Entry"] = "Supr en acceso"
L["Delete on New Group"] = "Borrar en Nuevo Grupo"
L["Delete on New Raid"] = "Borrar en Nueva Banda"
L["Detail"] = "Detalle"
L["Detail Window"] = "Ventana de Detalles"
L[" dies."] = " muere."
L["Dispelled"] = "Disipados"
L["Dispelled By"] = "Disipado por"
L["Dispels"] = "Disipan"
L["Display"] = "Mostrar"
L["Displaying Versions"] = "Mostrando versiones"
L["Displays the versions of players in the raid"] = "Muestra la version de los jugadores en la banda"
L["Distribution"] = "Distribucion"
L["Dodge"] = "Esquivado"
L["DoT"] = "DoT"
L["DOTs"] = "DOTs"
L["DOT Time"] = "Tiempo de DOT"
L["DOT Uptime"] = "DOT arriba"
L["Downstream Traffic"] = "Trafico entrante"
L["Down Traffic"] = "Descarga"
L["Do you wish to reset the data?"] = "¿Quieres resetear los datos?"
L["DPS"] = "DPS"
L["DTPS"] = "DTPS"
L["Duration"] = "Duracion"
L["Enabled"] = "Activado"
L["End"] = "Fin"
L["Energy Abilities"] = "Habilidades de Energia"
L["Energy Gained"] = "Energia Ganada"
L["Energy Sources"] = "Fuentes de Energia"
L["Fight"] = "Batalla"
L["Fight Segmentation"] = "Segmentacion de Batallas"
L["File"] = "Archivo"
L["Filters"] = "Filtros"
L["Fire"] = "Fuego"
L["Fix Ambiguous Log Strings"] = "Arreglar cadenas ambiguas"
L["Font Selection"] = "Seleccion de fuente"
L[" for "] = " para "
L["Fought"] = "Combatido"
L["FPS"] = "FPS"
L["Frame Strata"] = "Capa donde está la ventana"
L["Friendly Attacks"] = "Ataques amigos"
L["Friendly Fire"] = "Fuego Amigo"
L["Friendly Fired On"] = "Fuego amigo en"
L["From"] = "De"
L["Frost"] = "Escarcha"
L["Frostfire"] = "Pirofrío"
L["Gained"] = "Ganado"
L["General Window Options"] = "Opciones de la Ventana General"
L["Glancing"] = "De Refilon"
L["Global Data Collection"] = "Coleccion Glob. de Datos"
L["Global Realtime Windows"] = "Ventana global de tiempo real"
L["Graph Window"] = "Ventana de Grafico"
L["Group Based Deletion"] = "Borrado de grupo"
L["Grouped"] = "Agrupados"
L["Guardian"] = "Guardian"
L["gui"] = "gui"
L["GUI"] = "GUI"
L["Guild"] = "Hermandad"
L["Heal"] = "Cura"
L["Healed"] = "Curado"
L["Healed By"] = "Curado por"
L["Healed Who"] = "Quien Curado"
L["Heal Focus"] = "Foco de Sanacion"
L["Healing"] = "Sanacion"
L["Healing Done"] = "Sanacion realizada"
L["Healing Taken"] = "Sanacion recibida"
L["Heal Name"] = "Nombre de Cura"
L["Heals"] = "Curas"
L["Health"] = "Vida"
L["Hide"] = "Ocultar"
L["Hides the main window"] = "Oculta la ventana principal"
L["Hide When Not Collecting"] = "Oculto si no recolecta"
L["Hit"] = "Golpe"
L["Holy"] = "Sanacion"
L["Hostile"] = "Hostil"
L["HoT"] = "HoT"
L["HOTs"] = "HOTs"
L["HOT Time"] = "Tiempo de HOT"
L["HOT Uptime"] = "HOT arriba"
L["HPS"] = "HPS"
L["HTPS"] = "HTPS"
L["Incoming"] = "Entrante"
L["Instance"] = "Instancia"
L["Instance Based Deletion"] = "Borrado de mazmorra"
L["Integrate"] = "Integrar"
L["Interrupted"] = "Interrumpido"
L["Interrupted Who"] = "Quien Interrumpido"
L["Interrupts"] = "Interrupciones"
L["Is this shown in the main window?"] = "¿Esto se muestra en la ventana principal?"
L["Keep Only Boss Segments"] = "Guardar solo en Bosses"
L["Killed By"] = "Matado por"
L["Lag"] = "Lag"
L["Last Fight"] = "Ultima Batalla"
L["Latency"] = "Latencia"
L["Lines Reported"] = "Líneas informadas"
L["Lines reported set to: "] = "Líneas informadas ajustado a: "
L["Lock"] = "Bloquear"
L["Lock Windows"] = "Bloquear Ventanas"
L["Main"] = "Principal"
L["Main Window"] = "Ventana Principal"
L["Main Window Options"] = "Opciones de Pantalla Principal"
L["Mana Abilities"] = "Habilidades de Mana"
L["Mana Gained"] = "Mana Conseguido"
L["Mana Sources"] = "Fuentes de Mana"
L["Max"] = "Max"
L["Melee"] = "Melee"
L["Merge Pets w/ Owners"] = "Unir mascotas y dueños"
L["Messages"] = "Mensajes"
L["Min"] = "Min"
L["Misc"] = "Misc"
L["Miss"] = "Fallado"
L["Mob"] = "Monstruos"
L["Mobs"] = "Monstruos"
L["Name of Ability"] = "Nombre de Habilidad"
L["Nature"] = "Naturaleza"
L["Naturefire"] = "Fuego natural"
L["Network"] = "Red"
L["Network and FPS"] = "Latencia e Imágenes por segundo"
L["Network Traffic"] = "Trafico de Red"
L["Network Traffic(by Player)"] = "Trafico de red(por Jugador)"
L["Network Traffic(by Prefix)"] = "Trafico de red(por Prefijo)"
L["New"] = "Nuevo"
L["Next"] = "Siguiente"
L["No"] = "No"
L["No Absorb"] = "No Absorbe"
L["No Block"] = "No Bloquea"
L["Non-Trivial"] = "No Trivial"
L["No Pet"] = "Sin Mascota"
L["No Resist"] = "No Resiste"
L["Normalize"] = "Normalizar"
L["Number Format"] = "Formatos de Numero"
L["Officer"] = "Oficiales"
L["Open Ace3 Config GUI"] = "Abre la GUI Ace3 de configuracion"
L["Other Windows"] = "Otras Ventanas"
L["Outgoing"] = "Saliente"
L["Outside Instances"] = "Instancias Exteriores"
L["Overall Data"] = "Esta sesion"
L[" overheal"] = "overheal (sobrecuración)"
L["Overheal"] = "Overheal"
L["Overhealing"] = "Overhealing"
L["Overhealing Done"] = "Overhealing hecho"
L["Over Heals"] = "Curas de mas"
L["Parry"] = "Parado"
L["Party"] = "Grupo"
L["Party Instances"] = "Instancias de Grupo"
L["pause"] = "pausa"
L["Pause"] = "Pausa"
L["Percent"] = "Porcentaje"
L["Per Second"] = "Por Segundo"
L["Pet"] = "Mascota"
L["Pet Attacked"] = "Mascota Atacada"
L["Pet Damage"] = "Daño de Mascota"
L["Pet Damage Abilities"] = "Habilidades de daño de Mascota"
L["Pet Focus"] = "Foco de Mascota"
L["Pet Healed"] = "Mascota Curada"
L["Pet Healing Abilities"] = "Habilidades de Cura de las Mascotas"
L["Pets"] = "Mascotas"
L["Pet Time"] = "Tiempo de Mascota"
L["Physical"] = "Fisico"
L["Player/Mob Name"] = "Nombre del Jugador/Monstruo"
L["Players"] = "Jugadores"
L["Prefix"] = "Prefijos"
L["Previous"] = "Anterior"
L["Profiles"] = "Perfiles"
L["Rage Abilities"] = "Habilidades de Ira"
L["Rage Gained"] = "Ira Generada"
L["Rage Sources"] = "Fuentes de Ira"
L["Raid"] = "Banda"
L["Raid Instances"] = "Instancias de Banda"
L["Rank Number"] = "Numero de Rango"
L["Realtime"] = "Tiempo real"
L["Record Buffs/Debuffs"] = "Grabar Bufos/Debufos"
L["Record Data"] = "Grabar datos"
L["Record Deaths"] = "Grabar muertes"
L["Recorded Fights"] = "Batallas Guardadas"
L["Records the times and applications of buff/debuffs on this type"] = "Grabar las veces y las aplicaciones de bufo/debufos en este tipo"
L["Records when deaths occur and the past few actions involving this type"] = "Grabar cuando una muerte ocurre y las pasadas acciones tenian que ver con este tipo"
L["Record Time Data"] = "Datos de tiempo grabado"
L["Recount"] = "Recount"
L["Recount Version"] = "Contar Version"
L["Report"] = "Reporte"
L["Report Data"] = "Reportar datos"
L["Report for"] = "Reportar para"
L["Report the DeathTrack Window Data"] = "Reportar las muertes del registro"
L["Report the Detail Window Data"] = "Muestra la ventana de datos de reporte de detalle"
L["Report the Main Window Data"] = "Muestra la ventana de datos de reporte principal"
L["Report To"] = "Reportar"
L["Report Top"] = "Reportar Top"
L["reset"] = "reset"
L["Reset"] = "Resetear"
L["Reset Colors"] = "Resetear Colores"
L["ResetPos"] = "Resetear Posicion"
L["Reset Positions"] = "Reset. Posiciones"
L["Reset Recount?"] = "¿Resetear Recount?"
L["Resets the data"] = "Resetear los datos"
L["Resets the positions of the detail, graph, and main windows"] = "Resetea la posicion de todas las ventanas"
L["Resist"] = "Resistido"
L[" resisted"] = "resistido"
L["Resisted"] = "Resistido"
L["Ressed"] = "Resucitados"
L["Ressed Who"] = "Quien Resucitado"
L["Ressers"] = "Resucitadores"
L["Right-click|r to open the options menu"] = "Click derecho|r para abrir las opciones del menu"
L["Row Height"] = "Altura de Fila"
L["Row Spacing"] = "Espaciado de Fila"
L["RunicPower Abilities"] = "Habilidades de Poder Runico"
L["Runic Power Gained"] = "Poder Runico Ganado"
L["RunicPower Sources"] = "Fuentes de Poder Runico"
L["'s Absorbs"] = "absorvió"
L["Say"] = "Decir"
-- L["Scenario Instances"] = "Scenario Instances"
L["'s Dispels"] = "-> disipados"
L["'s DOT Uptime"] = "-> DOT Arriba"
L["'s DPS"] = "-> DPS"
L["'s DTPS"] = "-> DTPS"
L["Seconds"] = "Segundos"
L["'s Effective Healing"] = "-> Curaciones Efectivas"
L["Self"] = "Propio"
L["'s Energy Gained"] = "-> Energia Ganada"
L["'s Energy Gained From"] = "-> Energia Ganada de"
L["Set Combat Log Range"] = "Establecer Rango del log de Combate"
L["Set the maximum number of lines to report"] = "Ajustar el número máximo de líneas a informar"
L["Set the maximum number of recorded fight segments"] = "Ajusta el maximo numero de segmentos de batalla almacenados"
L["'s Friendly Fire"] = "-> Fuego Amigo"
L["Shadow"] = "Sombra"
L["Shielded"] = "Escudado"
L["Shielded Who"] = "Quien escudó"
L["Short"] = "Corto"
L["'s Hostile Attacks"] = "-> Ataques hostiles"
L["'s HOT Uptime"] = "-> HOT Arriba"
L["show"] = "mostrar"
L["Show"] = "Mostrar"
L["Show Buttons"] = "Mostrar Botones"
L["Show Death Track (Left Click)"] = "Muestra las muertes del registro (Click Izquierdo)"
L["Show Details (Left Click)"] = "Mostrar Detalles (Click Izquierdo)"
L["Show Graph"] = "Mostrar grafico"
L["Show Graph (Shift Click)"] = "Mostrar Grafico (Shift Click)"
L["Show next main page"] = "Muestra la pagina principal siguiente"
L["Show previous main page"] = "Muestra la pagina principal anterior"
L["Show Realtime Graph (Ctrl Click)"] = "Mostrar Grafico en Tiempo real (Ctrl Click)"
L["Show Scrollbar"] = "Mostrar barra de Scroll"
L["Shows found unknown spells in BabbleSpell"] = "Muestra los hechizos desconocidos encontrados en BabbleSpell"
L["Shows the config window"] = "Muestra la ventana de configuracion"
L["Shows the main window"] = "Muestra la ventana principal"
L["Show Total Bar"] = "Mostrar barra total"
L["'s HPS"] = "-> HPS"
L["'s HTPS"] = "-> HTPS"
L["'s Interrupts"] = "-> Interrumpidos"
L["'s Mana Gained"] = "-> Mana Ganado"
L["'s Mana Gained From"] = "-> Mana Ganado de"
L["'s Network Traffic"] = "-> Trafico de Red"
L["Solo"] = "Solo"
L["'s Overhealing"] = "-> Overhealing"
L["'s Partial Resists"] = "-> Parcialmente resistidos"
L["Specialized Realtime Graphs"] = "Graficas en tiempo real especializada"
L["Split"] = "Separar"
L["'s Rage Gained"] = "-> Ira Ganada"
L["'s Rage Gained From"] = "-> Ira Ganada de"
L["'s Resses"] = "-> Resucitados"
L["'s RunicPower Gained"] = "'s Poder Rúnico Ganado"
L["'s RunicPower Gained From"] = "'s Poder Rúnico Ganado De"
L["Stack"] = "Stack"
L["Standard"] = "Estandard"
L["Start"] = "Inicio"
L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "Comienza una ventana en tiempo real que monitoriza tu ancho de banda AceComm restante"
L["Starts a realtime window tracking your downstream traffic"] = "Comienza una ventana en tiempo real que monitoriza tu trafico entrante"
L["Starts a realtime window tracking your FPS"] = "Comienza una ventana en tiempo real que monitoriza tus FPS"
L["Starts a realtime window tracking your latency"] = "Comienza una ventana en tiempo real que monitoriza tu latencia"
L["Starts a realtime window tracking your upstream traffic"] = "Comienza una ventana en tiempo real que monitoriza tu trafico saliente"
L["'s Time Spent"] = "-> Tiempo Gastado"
L["'s Time Spent Attacking"] = "-> Tiempo Gastado Atacando"
L["'s Time Spent Healing"] = "-> Tiempo Gastado Curando"
L["'s TPS"] = "-> TPS"
L["Summary Report for"] = "Reportar resumen para"
L["Swap Text and Bar Color"] = "Intercambia los Colores de las Barras y los Textos"
L["sync"] = "sinc"
L["Sync"] = "Sinc"
L["Sync Data"] = "Sincronizar Datos"
L["Sync Options"] = "Opciones de Sincronizacion"
L["Taken"] = "Recibido"
L["Threat"] = "Amenaza"
L["Threat on"] = "Amenaza de"
L["Tick"] = "Tick"
L["Ticked on"] = "Ticked on"
L["Time"] = "Tiempo"
L["Time Damaging"] = "Tiempo dañando"
L["Time Healing"] = "Tiempo Curando"
L["Times"] = "Tiempos"
L["Time (s)"] = "Tiempo (s)"
L["Title"] = "Titulo"
L["Title Text"] = "Texto de Titulo"
L["Toggle"] = "Cambiar"
L["Toggle pause of global data collection"] = "Activa/desactiva la pausa de recoleccion de datos global"
L["Toggles sending synchronization messages"] = "Activa/desactiva el envio de mensajes de sincronizacion"
L["Toggles the main window"] = "Muestra/oculta la ventana principal"
L["Toggles windows being locked"] = "Bloquea la posiciÃ³n de todas las ventanas"
L["Took Damage From"] = "Recibio daño de"
L["Top 3"] = "Top 3"
L["Top Color"] = "Color Superior"
L["Total"] = "Total"
L["Total Bar"] = "Barra total"
L["Tracks Raid Damage Per Second"] = "Monitoriza el DPS de la banda"
L["Tracks Raid Damage Taken Per Second"] = "Monitoriza el daño recibido de la banda por segundo"
L["Tracks Raid Healing Per Second"] = "Monitoriza la sanacion por segundo"
L["Tracks Raid Healing Taken Per Second"] = "Monitoriza la sanacion recibida por segundo"
L["Tracks your entire raid"] = "Monitoriza la banda completa"
L["Trivial"] = "Trivial"
L["Type"] = "Tipo"
L["Ungrouped"] = "Sin agrupar"
L["Unknown"] = "Desconocido"
L["Unknown Spells"] = "Hechizos desconocidos"
L["Unknown Spells:"] = "Hechizos desconocidos:"
L["Upstream Traffic"] = "Trafico Saliente"
L["Up Traffic"] = "Subida"
L["verChk"] = "verChk"
L["VerChk"] = "Version Check"
L["was Dispelled by"] = "fue disipado por"
L["was Healed by"] = "fue curado por"
L["Whether data is recorded for this type"] = "Determina si los datos se graban para este tipo"
L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "Determina si se graban datos de tiempo para este tipo (usado para graficos, puede causar |cffff2020un alto consumo de memoria|r si te preocupa la memoria)"
L["Whisper"] = "Susurrar"
L["Whisper Target"] = "Susurrar objetivo"
L["Who"] = "Quien"
L["Window"] = "Ventana"
L["Window Color Selection"] = "Seleccion de color de ventana"
L["Window Options"] = "Opciones de Ventana"
L["Window Scaling"] = "Escala de ventana"
L["X Gridlines Represent"] = "X Representar en Cuadricula"
L["Yds"] = "Yds"
L["Yes"] = "Si"
 

