-- Simplified Chinese by Diablohu(diablohudream@gmail.com) & yleaf(yaroot@gmail.com)
-- merge traslation by bigfoot team  - yleaf 9-10-2010
-- Last update: 2/25/2013

if GetLocale() ~= "zhCN" then return end

DBM_CORE_NEED_SUPPORT				= "嘿, 你是否拥有良好的程序开发或语言能力? 如果是的话, DBM团队真心需要你的帮助以保持成为WOW里面最佳的首领报警插件。请访问 www.deadlybossmods.com 或发送邮件给 tandanu@deadlybossmods.com 或者 nitram@deadlybossmods.com 来加入我们的行列。"
DBM_HOW_TO_USE_MOD					= "欢迎使用DBM。在聊天框输入 /dbm help 以获取可用命令的帮助。输入 /dbm 可打开设置窗口。手动打开指定区域的模组即可开始针对各个模块进行设置，也可以浏览首领击杀记录。DBM 会在你首次尝试首领战时自动进行扫描，但是有些设置需要手动开启。"

DBM_FORUMS_MESSAGE					= "发现BUG或错误的计时器?你希望要让某些模组有新的警告，计时器或是特别功能?\n拜访新的Deadly Boss Mods讨论，臭虫回报与功能要求论坛 |HDBM:论坛|h|cff3588ffhttp://bbs.ngacn.cc/read.php?tid=5397726&page=1|r (你可以点击链接复制网址)"
DBM_FORUMS_COPY_URL_DIALOG			= "拜访我们的讨论与支持论坛\r"

DBM_CORE_LOAD_MOD_ERROR				= "读取%s模块时发生错误：%s"
DBM_CORE_LOAD_MOD_SUCCESS			= "成功读取%s模块。在聊天框输入 /dbm 或 /dbm help 可进行更多设置。"
DBM_CORE_LOAD_GUI_ERROR				= "无法读取图形界面：%s"
DBM_CORE_LOAD_GUI_COMBAT			= "无法在战斗中初始化图形界面。请先在非战斗状态打开图形设置界面，之后的战斗中就可以自由打开和关闭该界面了。"
DBM_CORE_LOAD_MOD_COMBAT			= "延迟读取模块 '%s' 直到你脱离战斗"
DBM_CORE_BAD_LOAD				= "DBM检测到你无法完全正确加载当前副本模块(因為你正在战斗中),请在离开战斗后立刻重载介面"

DBM_CORE_LOOT_SPEC_REMINDER			= "你当前的专精为 %s. 你当前的拾取选择为 %s."

DBM_CORE_BIGWIGS_ICON_CONFLICT			= "DBM检测到你同时开启了Bigwigs,请关闭自动标记以避免冲突"

DBM_CORE_COMBAT_STARTED				= "%s作战开始，祝你走运 :)"
DBM_CORE_COMBAT_STARTED_IN_PROGRESS	= "已进行的战斗%s作战开始。祝你走运 :)"
DBM_CORE_SCENARIO_STARTED			= "%s作战开始，祝你走运 :)"
DBM_CORE_BOSS_DOWN					= "%s战斗胜利！用时%s！"
DBM_CORE_BOSS_DOWN_I				= "击败%s！总计%d次胜利。"
DBM_CORE_BOSS_DOWN_L				= "%s战斗胜利！用时%s！上次用时%s，最快用时%s。总计%d次胜利。"
DBM_CORE_BOSS_DOWN_NR				= "%s战斗胜利！用时%s！新的纪录诞生了！原纪录为%s。总计%d次胜利。"
DBM_CORE_SCENARIO_COMPLETE			= "%s战斗胜利！用时%s!"
DBM_CORE_SCENARIO_COMPLETE_L		= "%s战斗胜利！用时%s！上次用时%s，最快用时%s。总计%d次胜利。"
DBM_CORE_SCENARIO_COMPLETE_NR		= "%s战斗胜利！用时%s！新的纪录诞生了！原纪录为%s。总计%d次胜利。"
DBM_CORE_COMBAT_ENDED_AT			= "%s（%s）作战结束，用时%s。"
DBM_CORE_COMBAT_ENDED_AT_LONG		= "%s（%s）作战结束，用时%s。该难度下总计失败%d次。"
DBM_CORE_SCENARIO_ENDED_AT			= "%s战斗胜利！用时%s!"
DBM_CORE_SCENARIO_ENDED_AT_LONG		= "%s战斗胜利！用时%s！总计%d次胜利。"
DBM_CORE_COMBAT_STATE_RECOVERED		= "%s作战%s前开始，正在恢复计时条……"
DBM_CORE_TRANSCRIPTOR_LOG_START		= "Transcriptor开始记录."
DBM_CORE_TRANSCRIPTOR_LOG_END		= "Transcriptor结束记录."

DBM_CORE_TIMER_FORMAT_SECS			= "%d秒"
DBM_CORE_TIMER_FORMAT_MINS			= "%d分钟"
DBM_CORE_TIMER_FORMAT				= "%d分%d秒"

DBM_CORE_MIN						= "分"
DBM_CORE_MIN_FMT					= "%d分"
DBM_CORE_SEC						= "秒"
DBM_CORE_SEC_FMT					= "%d秒"
DBM_CORE_DEAD						= "死亡"
DBM_CORE_OK							= "确定"

DBM_CORE_GENERIC_WARNING_OTHERS		= "和另外一个"
DBM_CORE_GENERIC_WARNING_OTHERS2	= "和另外%d个"
DBM_CORE_GENERIC_WARNING_BERSERK	= "%s%s后狂暴"
DBM_CORE_GENERIC_TIMER_BERSERK		= "狂暴"
DBM_CORE_GENERIC_TIMER_COMBAT		= "战斗开始"
DBM_CORE_OPTION_TIMER_COMBAT		= "计时条：战斗开始"
DBM_CORE_OPTION_TIMER_BERSERK		= "计时条：$spell:26662"
DBM_CORE_OPTION_HEALTH_FRAME		= "首领生命值窗口"

DBM_CORE_OPTION_CATEGORY_TIMERS		= "计时条"
DBM_CORE_OPTION_CATEGORY_WARNINGS	= "警报"
DBM_CORE_OPTION_CATEGORY_SPECWARNINGS	= "特殊警报"
DBM_CORE_OPTION_CATEGORY_SOUND			= "语音警告"
DBM_CORE_OPTION_CATEGORY_MISC		= "其它"

DBM_CORE_AUTO_RESPONDED						= "已自动回复密语。"
DBM_CORE_STATUS_WHISPER						= "%s：%s，%d/%d存活"
--BOSS
DBM_CORE_AUTO_RESPOND_WHISPER				= "%s正在与%s交战，（当前%s，%d/%d存活）"
DBM_CORE_WHISPER_COMBAT_END_KILL			= "%s已在%s的战斗中取得胜利！"
DBM_CORE_WHISPER_COMBAT_END_KILL_STATS		= "%s已在%s的战斗中取得胜利！总计%d次胜利。"
DBM_CORE_WHISPER_COMBAT_END_WIPE_AT			= "%s在%s（%s）的战斗中灭团了。"
DBM_CORE_WHISPER_COMBAT_END_WIPE_STATS_AT	= "%s在%s（%s）的战斗中灭团了。该难度下总共失败%d次。"
--Scenarios (no percents. words like "fighting" or "wipe" changed to better fit scenarios)
DBM_CORE_AUTO_RESPOND_WHISPER_SCENARIO		= "%s 正在进行战斗： %s (%d/%d people alive)"
DBM_CORE_WHISPER_SCENARIO_END_KILL			= "%s 已完成 %s!"
DBM_CORE_WHISPER_SCENARIO_END_KILL_STATS	= "%s 已完成 %s! 总计 %d 次胜利."
DBM_CORE_WHISPER_SCENARIO_END_WIPE			= "%s 未能完成 %s."
DBM_CORE_WHISPER_SCENARIO_END_WIPE_STATS	= "%s 未能完成 %s. 该难度下总计 %d 次失败."

DBM_CORE_VERSIONCHECK_HEADER		= "Deadly Boss Mods - 版本检测"
DBM_CORE_VERSIONCHECK_ENTRY			= "%s：%s (r%d)"
DBM_CORE_VERSIONCHECK_ENTRY_TWO			= "%s: %s (r%d) & %s (r%d)"
DBM_CORE_VERSIONCHECK_ENTRY_NO_DBM		= "%s：尚未安装任何团队首领模组"
DBM_CORE_VERSIONCHECK_FOOTER			= "团队中有%d玩家正在使用DBM / %d玩家正在使用Bigwigs"
DBM_CORE_YOUR_VERSION_OUTDATED		= "你的Deadly Boss Mods已经过期。请访问 http://dev.deadlybossmods.com 下载最新版本。"
--DBM_BIG_WIGS (Same as English locales)
--DBM_BIG_WIGS_ALPHA (Same as English locales)

DBM_CORE_UPDATEREMINDER_HEADER		= "你的Deadly Boss Mods版本已过期。\n你可以在如下地址下载到新版本%s（r%d）："
DBM_CORE_UPDATEREMINDER_HEADER_ALPHA	= "你的Deadly Boss Mods版本已过期至少 %d 个版本。"
DBM_CORE_UPDATEREMINDER_FOOTER		= (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  "复制地址到剪切板。"
DBM_CORE_UPDATEREMINDER_FOOTER_GENERIC	= (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  "复制地址到剪切板。"
DBM_CORE_UPDATEREMINDER_NOTAGAIN	= "检测到新版本后弹出提示框"
DBM_CORE_UPDATEREMINDER_DISABLE		= "警告：你的DBM已经过时相当多的版本（%d个版本），它已被禁用，直到你更新。这是為了确保它不会导致你或其他团队成员出错。"
DBM_CORE_UPDATEREMINDER_HOTFIX		= "你的DBM版本会在这首领战斗有不准确的计时器或警告。这问题已被修正在下次正式版更新，或可以更新至最新的alpha版本立即修正此问题。"

DBM_CORE_MOVABLE_BAR				= "拖动我！"

DBM_PIZZA_SYNC_INFO					= "|Hplayer:%1$s|h[%1$s]|h向你发送了一个DBM计时条：'%2$s'\n|HDBM:cancel:%2$s:nil|h|cff3588ff[取消该计时]|r|h  |HDBM:ignore:%2$s:%1$s|h|cff3588ff[忽略来自%1$s的计时条]|r|h"
DBM_PIZZA_CONFIRM_IGNORE			= "是否要在该次游戏连接中屏蔽来自%s的计时条？"
DBM_PIZZA_ERROR_USAGE				= "命令：/dbm [broadcast] timer <时间（秒）> <文本>"

DBM_CORE_ERROR_DBMV3_LOADED			= "目前有2个版本的Deadly Boss Mods正在运行：DBMv3和DBMv4。\n单击“确定”按钮可将DBMv3关闭并重载用户界面。\n我们建议将插件目录下的DBMv3删除。"

--DBM_CORE_MINIMAP_TOOLTIP_HEADER (Same as English locales)
DBM_CORE_MINIMAP_TOOLTIP_FOOTER		= "Shift+拖动 / 右键拖动：拖动\nAlt+Shift+拖动：自由拖动"

DBM_CORE_RANGECHECK_HEADER			= "距离监视（%d码）"
DBM_CORE_RANGECHECK_SETRANGE		= "设置距离"
DBM_CORE_RANGECHECK_SOUNDS			= "声音"
DBM_CORE_RANGECHECK_SOUND_OPTION_1	= "声音提示：当有玩家接近时"
DBM_CORE_RANGECHECK_SOUND_OPTION_2	= "声音提示：多名玩家接近时"
DBM_CORE_RANGECHECK_SOUND_0			= "无"
DBM_CORE_RANGECHECK_SOUND_1			= "默认声音"
DBM_CORE_RANGECHECK_SOUND_2			= "蜂鸣"
DBM_CORE_RANGECHECK_HIDE			= "隐藏"
DBM_CORE_RANGECHECK_SETRANGE_TO		= "%d码"
DBM_CORE_RANGECHECK_LOCK			= "锁定框体"
DBM_CORE_RANGECHECK_OPTION_FRAMES	= "框体"
DBM_CORE_RANGECHECK_OPTION_RADAR	= "显示雷达框体"
DBM_CORE_RANGECHECK_OPTION_TEXT		= "显示文本框体"
DBM_CORE_RANGECHECK_OPTION_BOTH		= "同时显示2个框体"
DBM_CORE_RANGECHECK_OPTION_SPEED	= "更新频率（重载界面后生效）"
DBM_CORE_RANGECHECK_OPTION_SLOW		= "慢（适用于低端CPU）"
DBM_CORE_RANGECHECK_OPTION_AVERAGE	= "中"
DBM_CORE_RANGECHECK_OPTION_FAST		= "快（几乎实时）"
DBM_CORE_RANGERADAR_HEADER			= "距离雷达（%d码）"
DBM_CORE_RANGERADAR_IN_RANGE_TEXT	= "%d人在监视距离内"

DBM_CORE_INFOFRAME_LOCK				= "锁定框体"
DBM_CORE_INFOFRAME_HIDE				= "隐藏"
DBM_CORE_INFOFRAME_SHOW_SELF		= "永远显示你的能量值"		-- Always show your own power value even if you are below the threshold

DBM_LFG_INVITE						= "地下城准备确认"

DBM_CORE_SLASHCMD_HELP				= {
	"可用命令：",
	"/dbm version：进行团队范围的DBM版本检测（也可使用：ver）",
--	"/dbm version2: 进行团队范围的DBM版本检测并密语给那些使用过期版本的玩家（也可使用：ver2）",
	"/dbm unlock：显示一个可移动的计时条，可通过对它来移动所有DBM计时条的位置（也可使用：move）",
	"/dbm timer <x> <文本>：开始一个以<文本>为名称的时间为<x>秒的倒计时",
	"/dbm broadcast timer <x> <文本>：向团队广播一个以<文本>为名称的时间为<x>秒的倒计时（需要团队领袖或助理权限）",
	"/dbm break <分钟>: 开始一个<分钟>时间的休息计时条。并向所有团队成员发送这个DBM休息计时条（需开启团队广播及助理权限）。",
	"/dbm pull <秒>: 开始一个<秒>时间的开怪计时条。 并向所有团队成员发送这个DBM开怪计时条（需开启团队广播及助理权限）。",
	"/dbm arrow: 显示DBM箭头，输入/dbm arrow查询更多信息。",
	"/dbm lockout: 查询团队成员当前的副本锁定状态（也可使用：lockouts, ids）（需要团队领袖或助理权限）。",
	"/dbm help：显示可用命令的说明。"
}

DBM_ERROR_NO_PERMISSION				= "无权进行该操作。"

DBM_CORE_BOSSHEALTH_HIDE_FRAME		= "隐藏生命值框体"

DBM_CORE_ALLIANCE					= "联盟"
DBM_CORE_HORDE						= "部落"

DBM_CORE_UNKNOWN					= "未知"
DBM_CORE_LEFT						= "左"
DBM_CORE_RIGHT						= "右"
DBM_CORE_BACK						= "后"
DBM_CORE_FRONT						= "前"

DBM_CORE_SETTO						= "设置为："
DBM_CORE_SETWISP					= "的观察目标设置为你，请协助检查是否正确。"
DBM_CORE_WRONGSET					= "|cFFFF0000你输入了错误的内容："

DBM_CORE_BREAK_START				= "开始休息 - %s分钟！"
DBM_CORE_BREAK_MIN					= "%s分钟后休息结束！"
DBM_CORE_BREAK_SEC					= "%s秒后休息结束！"
DBM_CORE_TIMER_BREAK				= "休息时间！"
DBM_CORE_ANNOUNCE_BREAK_OVER		= "休息已结束"

DBM_CORE_TIMER_PULL					= "开怪倒计时"
DBM_CORE_ANNOUNCE_PULL				= "%d秒后开怪  (%s)"
DBM_CORE_ANNOUNCE_PULL_NOW			= "开怪！"
DBM_CORE_ANNOUNCE_PULL_CANCEL		= "取消了开怪倒计时"

DBM_CORE_ACHIEVEMENT_TIMER_SPEED_KILL = "成就：快速击杀"

-- Auto-generated Warning Localizations
DBM_CORE_AUTO_ANNOUNCE_TEXTS = {
	target					= "%s -> >%%s<",
	targetcount				= "%s (%%d) -> >%%s<",
	spell					= "%s",
	ends 					= "%s 结束",
	fades					= "%s 消失",
	adds					= "%s剩余：%%d",
	cast					= "正在施放 %s：%.1f秒",
	soon					= "即将 %s",
	prewarn					= "%2$s后 %1$s",
	phase					= "第%s阶段",
	prephase				= "第%s阶段 即将到来",
	count					= "%s (%%d)",
	stack					= "%s -> >%%s< (%%d)",
}

local prewarnOption			= "预警：$spell:%s"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS = {
	target					= "警报：$spell:%s的目标",
	targetcount				= "警报：$spell:%s的目标",
	spell					= "警报：$spell:%s",
	ends					= "警报：$spell:%s结束",
	fades					= "警报：$spell:%s消失",
	adds					= "警报：$spell:%s剩余数量",
	cast					= "警报：$spell:%s的施放",
	soon					= prewarnOption,
	prewarn					= prewarnOption,
	phase					= "警报：第%s阶段",
	prephase				= "预警：第%s阶段",
	count					= "警报：$spell:%s",
	stack					= "警报：$spell:%s叠加层数",
}

DBM_CORE_AUTO_SPEC_WARN_TEXTS = {
	spell					= "%s!",
	ends					= "%s 结束",
	fades					= "%s 消失",
	soon					= "%s 即将到来",
	prewarn					= "%s 于 %s",
	dispel					= ">%%s<中了%s - 快驱散",
	interrupt				= "%s - 快打断",
	reflect					= "%s - 停止攻击",
	you						= "你中了%s",
	target					= ">%%s<中了%s",
	close					= "你附近的>%%s<中了%s",
	move					= "%s - 快躲开",
	run						= "%s - 快跑",
	cast					= "%s - 停止施法",
	count					= "%s! (%%d)",
	stack					= "你叠加了%%d层%s",
	switch					= ">%s< - 转换目标"
}

-- Auto-generated Special Warning Localizations
DBM_CORE_AUTO_SPEC_WARN_OPTIONS = {
	spell					= "特殊警报：$spell:%s",
	ends					= "特殊警报：$spell:%s结束",
	fades					= "特殊警报：$spell:%s消失",
	soon					= "特殊警报：$spell:%s即将到来",
	prewarn					= "特殊警报：%d秒后$spell:%s",
	dispel					= "特殊警报：需要驱散或偷取$spell:%s",
	reflect 				= "特殊警报：$spell:%s需要停止攻击",--Spell Reflect
	interrupt				= "特殊警报：需要打断$spell:%s",
	you						= "特殊警报：当你受到$spell:%s影响时",
	target					= "特殊警报：当他人受到$spell:%s影响时",
	close					= "特殊警报：当你附近有人受到$spell:%s影响时",
	move					= "特殊警报：当你受到$spell:%s影响时",
	run						= "特殊警报：$spell:%s",
	cast					= "特殊警报：$spell:%s的施放",
	count 					= "特殊警报：$spell:%s",
	stack					= "特殊警报：当叠加了>=%d层$spell:%s时",
	switch 					= "特殊警报：针对$spell:%s需要转换目标"
}

-- Auto-generated Timer Localizations
DBM_CORE_AUTO_TIMER_TEXTS = {
	target		= "%s: >%%s<",
	cast		= "%s",
	active		= "%s结束",--Buff/Debuff/event on boss
	fades		= "%s消失",--Buff/Debuff on players
	cd			= "%s冷却",
	cdcount		= "%s冷却（%%d）",
	cdsource	= "%s冷却: >%%s<",
	next 		= "下一次%s",
	nextcount	= "下一次%s（%%d）",
	nextsource	= "下一次%s: >%%s<",
	achievement = "%s",
}

DBM_CORE_AUTO_TIMER_OPTIONS = {
	target		= "计时条：$spell:%s减益效果持续时间",
	cast		= "计时条：$spell:%s施法时间",
	active		= "计时条：$spell:%s效果持续时间",
	fades		= "计时条：$spell:%s何时从玩家身上消失",
	cd			= "计时条：$spell:%s冷却时间",
	cdcount		= "计时条：$spell:%s冷却时间",
	cdsource	= "计时条：$spell:%s冷却时间以及来源",
	next		= "计时条：下一次$spell:%s",
	nextcount	= "计时条：下一次$spell:%s",
	nextsource	= "计时条：下一次$spell:%s以及来源",
	achievement	= "计时条：成就%s"
}


DBM_CORE_AUTO_ICONS_OPTION_TEXT			= "为$spell:%s的目标添加团队标记"
DBM_CORE_AUTO_ICONS_OPTION_TEXT2		= "为$spell:%s添加团队标记"
DBM_CORE_AUTO_SOUND_OPTION_TEXT			= "声音警报（快跑啊）：$spell:%s"
DBM_CORE_AUTO_COUNTDOWN_OPTION_TEXT		= "倒计时：$spell:%s(冷却)"
DBM_CORE_AUTO_COUNTDOWN_OPTION_TEXT2	= "倒计时：$spell:%s(消散)"
DBM_CORE_AUTO_COUNTOUT_OPTION_TEXT		= "正计时：$spell:%s(持续)"
DBM_CORE_AUTO_YELL_OPTION_TEXT			= "当你受到$spell:%s影响时时大喊"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT		= "" .. UnitName("player") .. "中了%s！"
DBM_CORE_AUTO_RANGE_OPTION_TEXT			= "距离监视(%s)：$spell:%s"--string used for range so we can use things like "5/2" as a value for that field
DBM_CORE_AUTO_RANGE_OPTION_TEXT_SHORT		= "距离监视(%s)"--For when a range frame is just used for more than one thing
DBM_CORE_AUTO_INFO_FRAME_OPTION_TEXT		= "信息框：$spell:%s"
DBM_CORE_AUTO_READY_CHECK_OPTION_TEXT		= "当首领开打时拨放准备检查的音效（即使没有选定目标）"

-- New special warnings
DBM_CORE_MOVE_SPECIAL_WARNING_BAR		= "可拖动的特别警报"
DBM_CORE_MOVE_SPECIAL_WARNING_TEXT		= "特别警报"


DBM_CORE_RANGE_CHECK_ZONE_UNSUPPORTED	= "此区域不支持%d码的距离检查。\n已支持的距离有10，11，15及28码。"

DBM_ARROW_MOVABLE				= "可移动箭头"
DBM_ARROW_NO_RAIDGROUP			= "此功能仅适用于副本中的团队。"
DBM_ARROW_ERROR_USAGE	= {
	"DBM-Arrow 可用命令：",
	"/dbm arrow <x> <y>  新建一个箭头在指定位置(0 < x/y < 100)",
	"/dbm arrow <玩家>  新建一个箭头并指向你队伍或团队中特定的玩家",
	"/dbm arrow hide  隐藏箭头",
	"/dbm arrow move  移动或锁定箭头"
}

DBM_SPEED_KILL_TIMER_TEXT	= "击杀记录"
DBM_SPEED_KILL_TIMER_OPTION	= "计时条：最速击杀记录"
DBM_SPEED_CLEAR_TIMER_TEXT	= "最速清除"


DBM_REQ_INSTANCE_ID_PERMISSION		= "%s请求获取你现在副本的存档ID与进度。是否愿意向&s提交进度？\n\n注意：在接受后，他可以随时查看您当前的进度情况，直到您下线、掉线或重载用户界面。"
DBM_ERROR_NO_RAID					= "使用该功能需要身处一个团队中。"
DBM_INSTANCE_INFO_REQUESTED			= "已发送团队副本进度查看请求。\n请注意，团员会根据需要选择接受或拒绝该请求。请求时间约一分钟，请等待。"
DBM_INSTANCE_INFO_STATUS_UPDATE		= "已收到%d名团员的进度回复（已安装DBM的团员有%d名）：%d人接受请求，%d人拒绝。生成数据需要约%d秒，请等待。"
DBM_INSTANCE_INFO_ALL_RESPONSES		= "所有团员接受请求。"
DBM_INSTANCE_INFO_DETAIL_DEBUG		= "发送者：%s 结果类型：%s 副本名：%s 副本ID：%s 难度：%d 规模：%d 进度：%s"
DBM_INSTANCE_INFO_DETAIL_HEADER		= "%s（%d），难度%d："
DBM_INSTANCE_INFO_DETAIL_INSTANCE	= "    ID %s, 进度%d：%s"
DBM_INSTANCE_INFO_STATS_DENIED		= "拒绝请求：%s"
DBM_INSTANCE_INFO_STATS_AWAY		= "暂离：%s"
DBM_INSTANCE_INFO_STATS_NO_RESPONSE	= "新版DBM未安装：%s"
DBM_INSTANCE_INFO_RESULTS			= "副本进度扫描结果。" --Note that instances might show up more than once if there are players with localized WoW clients in your raid.
DBM_INSTANCE_INFO_SHOW_RESULTS		= "回复请求的玩家：%s\n|HDBM:showRaidIdResults|h|cff3588ff[点击显示结果]|r|h"

DBM_CORE_LAG_CHECKING				= "延时检测--五秒后反馈结果..."
DBM_CORE_LAG_HEADER					= "Deadly Boss Mods - 延时检测"
DBM_CORE_LAG_ENTRY					= "%s：世界延时[%d毫秒] / 本地延时[%d毫秒]"
DBM_CORE_LAG_FOOTER					= "未反馈此次检测的团员:%s"

DBM_CORE_SOUNDVER					= "语音增强版"

DBM_CORE_SOUND_NOFILE		 		= "未发现语音文件"
DBM_CORE_SOUND_NOFILEUSAGE		 	= "    DBM没有发现已启用的语音包，请检查语音包是否正确并已启用"
DBM_CORE_SOUND_UNNAME		 		= "自定义语音"
DBM_CORE_SOUND_UNUSAGE		 		= "    这是一份自定义的语音文件，但作者很懒，他没有写介绍。"