<Emitter>
  <Name>ZombieArm</Name>
  <DieIfOverloaded>1</DieIfOverloaded>
  <SpawnMinActive>1,1 0,40</SpawnMinActive>
  <ParticleAlpha>1,97 0</ParticleAlpha>
  <ParticleDuration>[100 140]</ParticleDuration>
  <SystemDuration>200</SystemDuration>
  <EmitterOffsetX>10</EmitterOffsetX>
  <EmitterOffsetY>-25</EmitterOffsetY>
  <Image>IMAGE_ZOMBIEARM</Image>
  <ParticleSpinAngle>200</ParticleSpinAngle>
  <Field>
    <FieldType>Shake</FieldType>
    <X>2 0</X>
    <Y>2 0</Y>
  </Field>
  <Field>
    <FieldType>Position</FieldType>
    <X>0</X>
    <Y>-50,19 -10,22 -8,80 -30,90</Y>
  </Field>
  <ClipTop>1,20 0.3,22 0,80 1,85</ClipTop>
</Emitter>
<Emitter>
  <Name>DirtSplash</Name>
  <SpawnRate>50,70 0,90 </SpawnRate>
  <SpawnMaxActive>0,0 10,40 100,50 0,90</SpawnMaxActive>
  <ParticleAlpha>1,70 0</ParticleAlpha>
  <SystemAlpha>1,92 0</SystemAlpha>
  <ParticleScale>[.7 .9]</ParticleScale>
  <EmitterType>Box</EmitterType>
  <EmitterBoxX>[-25 25]</EmitterBoxX>
  <EmitterBoxY>[-30 0]</EmitterBoxY>
  <LaunchSpeed>[100 200] [100 200] [100 200]</LaunchSpeed>
  <ParticleDuration>[30 40]</ParticleDuration>
  <SystemDuration>200</SystemDuration>
  <Image>IMAGE_DIRTSMALL</Image>
  <ImageRow>1</ImageRow>
  <ImageFrames>8</ImageFrames>
  <LaunchAngle>[120 240]</LaunchAngle>
  <RandomLaunchSpin>1</RandomLaunchSpin>
  <ParticleSpinSpeed>[-1720 1720]</ParticleSpinSpeed>
  <Field>
    <FieldType>Friction</FieldType>
    <X>0.02</X>
    <Y>0.02</Y>
  </Field>
  <Field>
    <FieldType>Acceleration</FieldType>
    <Y>5.0</Y>
  </Field>
</Emitter>
<Emitter>
  <Name>DirtClumps</Name>
  <SpawnMinActive>6</SpawnMinActive>
  <SystemAlpha>1,97 0</SystemAlpha>
  <ParticleScale>0,0 [.7 .9],10</ParticleScale>
  <EmitterType>Box</EmitterType>
  <EmitterBoxX>[5 15]</EmitterBoxX>
  <EmitterBoxY>[-18 -12]</EmitterBoxY>
  <ParticleDuration>200</ParticleDuration>
  <SystemDuration>200</SystemDuration>
  <Image>IMAGE_DIRTBIG</Image>
  <ImageRow>1</ImageRow>
  <ImageFrames>4</ImageFrames>
  <Field>
    <FieldType>Position</FieldType>
    <X>[-5 5] [-25 25],50</X>
    <Y>0 [12 18],50</Y>
  </Field>
  <Field>
    <FieldType>Shake</FieldType>
    <X>2 0</X>
    <Y>2 0</Y>
  </Field>
</Emitter>
